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Primordus Highlights takes a weekly to bi-weekly look at the latest suggestions and quality discussions going on in the Primordus Visions forum. The forum is home to the concepts and suggestions of the Guru forums for Guild Wars 2 and the community. Many impressive concepts are presented, and some topics feature great debates. The goal of Primordus Highlights is to provide you with a threesome of the best or most interesting discussions and suggestions found in the section at this time.

Enemy Nameplates and Kill Feeds in WvWvW
Providing customized player identification in PvP.

Guru community member Kidawk suggests that World versus World versus World should feature customized player identification options such as nameplates and provide a player with a kill feed. Currently, the main concern is whether or not the kill feed would clutter up the screen with so many players in one map at once, and some player believe these features may intimidate newer players or inexperienced players. The discussion ranges from lore reasons to practical reasons, so voice your opinion on the concept and the matter, too!

One chief complaint/deterrent from friends who wanted to know more about GW 2 is the lack of a character's name on their nameplate (from the enemy point of view) and no kill feed showing up in WvWvW. I have had friends watch me stream/play during BWEs in WvWvW and while they think the game looks fun they get bitter about the character name not displaying for enemies to be seen and no kill feed of some sort in WvWvW.

Enemies only see Blue/Red/Green Invader followed by a guild tag. It appears that players like for their opponents to know who is attacking them. No kill feed in WvWvW doesn't help with that problem either.

I am not proposing a kill feed similar to that in SPvP perhaps one that is text based in the chat log?

Basically, there is a player base that wants people to know who downed them for bragging rights, etc. Clearly you can get that in SPvP but not WvWvW. There are players who prefer WvWvW for its more open world PvP among other things but feel like there isn't anything to really brag about other than accomplishments made by a guild or a large, organized force. (Read More...)

Skill Animations through the Gemstore
Providing players with a cool new way to customize themselves, or just another wasted feature?

When talking to his friend, community member Flint11 discussed the potential option of alternate skill animations being sold in the in-game gemstore. Flint11 claims it would not disrupt general playstyle and simply add an additional layer to player and character customization. Is it a good addition to the gemstore, or simply wasted resources?

An idea my friend came up with that I think would be great for the gemstore is alternate skill animations. Most games with cashshop draw you in with cosmetic and vanity skins, what was unique and I really liked was HoN's differing announcer voices which you could unlock

What if you took that a step further and could customize your character's skill animations? You purchase a pack that unlocks alternate animations for your skills different than the defaults. They can release them in themes, Fallen Guardian, Sub Zero Thief, Joker Mesmer; these are some random ideas that I was able to come up with, I'm sure Anet probably can do more.

If you took it further and had a dedicated UI window for it, perhaps after you unlock a pack, you can even choose which animations you want to use based on the skill. The idea is that as they release more skins, you can mix and match from default to however different themed animation packs you have and really customize the effect your character uses.

It serves no purpose in disrupting the level playing field Anet is trying to achieve and no other game has done this before. I'd gladly shelf out a few bucks if they do make this and make it really cool. (Read More...)

Fishing in Guild Wars 2
Should players be able to fish and catch such resources with advanced features?

Imagine if you could catch your own sweet bass or other type of fish. What if the sharks were not longer just a threat of combat, but also potentially be a risk to your fish-hooks? Yllibas has created an outstanding concept for fishing in Guild Wars 2, complete with a metre and other great suggestions. Do you want to see this in-game, or does it seem completely uninteresting to you?

Why isn't there fishing in the game? I haven't taken the time to search through the forums for this topic so excuse me if this has already been discussed. But with a game that is filled to the brim with so much content, it would be that much more awesome if there were some form of fishing in the game. And it makes sense too with all that underwater content. Here's a quick run down of what fishing could be like in Guild Wars 2. (Read More...)

Posted in: News


#1 JWZ


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Posted 16 August 2012 - 02:39 PM

Gief fishing NAO
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#2 Stuccio


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Posted 16 August 2012 - 02:42 PM

Fishing could only be the 'cause of the presence of grinding in a game that finally doesn't need it. (i don't like grinding)
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#3 Rukioish


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Posted 16 August 2012 - 02:47 PM

Fishing could only be the 'cause of the presence of grinding in a game that finally doesn't need it. (i don't like grinding)

fishing doesn't have to be skill based, it could jsut be a thing you can do whenever you want.
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#4 Psydrome


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Posted 16 August 2012 - 02:54 PM

If you look at the cooking recipes you'll notice there's nothing fish related there... They'll probably add fishing somewhere after launch...
Anet already said they did this on purpose..
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#5 Milennin


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Posted 16 August 2012 - 02:59 PM

I would buy skill animations if there was something cooler in the store. I think it's a cool idea.
Also liking the idea of fishing. It's always good to have some non-combat / relaxation activities in an MMO.
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#6 Majic


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Posted 16 August 2012 - 03:16 PM

Fish You Were Here

Fishing doesn't have to be a grind. ArenaNet could make it a fun minigame or even a set of minigames.

For example, you could have the "sit with a fishing pole and relax" mode, which is pretty much the classic approach. But you could also have more involved modes, like spearfishing.

As things stand, there are fish in almost all bodies of water, and adapting fishing to account for them (and presumably many smaller fish) would be fun.

It's really cool to see fish in the water. Adding a fishing minigame could well add a lot more of them and offer yet another fun pastime in the game. B)
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#7 Sheepski


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Posted 16 August 2012 - 03:37 PM

Haha maybe have fishing with a net, hauling up tonnes of all fish. Can have a title: "Destroyer of Fish" or something when you've made Barracuda's extinct from over fishing :P
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#8 OneBigPear


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Posted 16 August 2012 - 04:08 PM

Edit: posted comment in correct thread.
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#9 Dumac


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Posted 16 August 2012 - 04:28 PM

Custom skill animations would disrupt Arenanet's efforts to make combat give visual feedback. things can already get pretty hectic in even medium scale fights, imagine adding additional confusion from unknown (new) animations or animations mimicking colors of a different profession. Some f2p games sell these kinds of customization but those games don't have as much emphasis on cooperation or PvP. I doubt Arenanet will even consider this but if they did I would be opposed.

It could only work if these settings were personal ie. I will always see the default animations coming from you regardless of whether you have custom animations or not - they only appear on your screen.
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#10 davadude


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Posted 16 August 2012 - 04:50 PM

People, this is just a topic to point out some perhaps interesting threads, reply to the thread itself!
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Davadude - Guru Village Idiot

#11 Stuccio


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Posted 16 August 2012 - 05:30 PM

Fishing will be good if it's goin' to be just a kind of emote. :D
I was thinkin' about the "profession"
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#12 xphenox123


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Posted 16 August 2012 - 05:58 PM

i dont want skill animation its a mmorpg not a fps or w/e but i would like fishing
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#13 Shamadamun


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Posted 16 August 2012 - 06:02 PM

WvW names - YES! I'd like to wreak havoc on those that target me!

Skill animations in the shop - NO! It'll clutter up what abilities look like and make it harder to predict what players are actually doing. Universal ability animations make it much easier to see whats actually going on.

Fishing - YES! I love little mini-games to waste away time :P
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#14 lazykoala


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Posted 16 August 2012 - 07:14 PM

Fishing yes, the other things maybe not because those seem to mostly just promote some form of griefing.
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#15 Ashanor


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Posted 16 August 2012 - 09:28 PM

I hope they balance skill animations if they add them to the store. We have seen first hand that different animations can give advantages in TOR.
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#16 Khalija


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Posted 16 August 2012 - 09:46 PM

People, this is just a topic to point out some perhaps interesting threads, reply to the thread itself!

Locking the thread so discussion is moved to the appropriate places.
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Feel free to PM me if you have a question regarding moderation, want to leave some feedback, or just want to chat!