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Guild Wars 2 hits 400,000 concurrent users before launch


Massively, a sister-site of Joystiq, claims that information from Arenanet and NCsoft indicates at more than 400 thousand players playing the game before the official launch.  More than one million copies were pre-purchased, too, excluding final day sales.  

Quote

President and co-founder of ArenaNet Mike O'Brien stated, "This is the culmination of a five-year journey and to be greeted by this level of enthusiasm by our fans is truly amazing. But really our work is just beginning. Now our focus is shifting to building on this living world we've delivered, continuously refining our game and improving services to ensure our players have the best possible experience."
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#1 Freddy_Fakename

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Posted 28 August 2012 - 04:11 PM

I really do hope there are more purchases, Arenanet deserve it.

#2 Senatic

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Posted 28 August 2012 - 04:14 PM

Seems like a good start to me, I'm sure that number will grow during the coming weeks.

#3 davadude

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Posted 28 August 2012 - 04:14 PM

[quote name='Freddy_Fakename' timestamp='1346170287' post='1835277']
I really do hope there are more purchases, Arenanet deserve it.
[/quote]

I think it's great, and perhaps some people are purposely holding out.
Davadude - Guru Village Idiot

#4 Vahkris

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Posted 28 August 2012 - 04:18 PM

[quote name='Freddy_Fakename' timestamp='1346170287' post='1835277']
I really do hope there are more purchases, Arenanet deserve it.
[/quote]
According to that article, the 1 million purchases does not count pre-orders (only pre-purchases), which likely means it doesn't count day 1 purchases either.  That number should be a significant amount higher today (IMO).

#5 Clobimon

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Posted 28 August 2012 - 04:26 PM

Over one million people willing to buy the game for the ability to play 3 days early sounds pretty good to me.  I'd guess there were a butt-load that just went the standard preorder route.  I think it will do just fine.  Good thing it didn't sell just 200k total after a month ;)

hey, and boogie likes it.  That means we can get some of his humorous Francis vids like he mentions he did in this vid:
[url="http://www.youtube.com/watch?v=6z5nso_-LDo"]http://www.youtube.com/watch?v=6z5nso_-LDo[/url]

#6 Fanatic

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Posted 28 August 2012 - 04:30 PM

lol we got Login problems with only 400 000 players that's just *ing bad Anet

#7 Quickfoot

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Posted 28 August 2012 - 04:32 PM

Im happy for this but at the same time think its pathetic to have these kind of connectivity issues with only half a million...

#8 Clobimon

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Posted 28 August 2012 - 04:36 PM

well, add in the preorder people and people just buying it today for launch and we're probably looking at another big pile jumping on.

#9 Azjenco

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Posted 28 August 2012 - 04:41 PM

[quote name='Fanatic' timestamp='1346171431' post='1835440']
lol we got Login problems with only 400 000 players that's just *ing bad Anet
[/quote]
Umm, that's the number of pre-purchases, hence the the title '400,000 concurrent users [b]before launch[/b]'[b].[/b] I doubt it includes pre-orders, but it definitely doesn't include people who bought the game today. I'm pretty sure it's somewhere in the millions.

#10 Bahadur

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Posted 28 August 2012 - 04:45 PM

I'm really happy for Anet, and I'm sure that in a three months, we'll be reading some more great news about purchases and concurrent users.
Although, I'm hoping they get the servers fixed soon, it doesn't look good for a launch day when the servers go down for an extended period. People tend to focus on the negatives rather than the positives, so even an hour of downtime at launch, will stick in people's minds in the future and breed nothing but bad thoughts and feelings.

#11 Ivarr_Ironfist

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Posted 28 August 2012 - 04:48 PM

[quote name='Azjenco' timestamp='1346172067' post='1835527']
Umm, that's the number of pre-purchases, hence the the title '400,000 concurrent users [b]before launch[/b]'[b].[/b] I doubt it includes pre-orders, but it definitely doesn't include people who bought the game today. I'm pretty sure it's somewhere in the millions.
[/quote]

You are assuming he meant the login troubles today. We had login troubles at the start of headstart as well. And yes, if it was only 400,000 players causing that amount of problems, that is pretty bad.

#12 Bobobejumbo

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Posted 28 August 2012 - 05:01 PM

I think some people here need to understand the definition of concurrent. That means they hit 400k people playing at the same exact time. They still have well over 1 million players just from pre-PURCHASE. Not including day 1 buyers, not including pre-ORDERS. I wouldn't be surprised if they hit 4 million in the first month.

#13 Clobimon

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Posted 28 August 2012 - 05:08 PM

ANet's local paper has an article with some lines about how it's going :D
[url="http://seattletimes.com/html/technologybrierdudleysblog/2019007884_guild_wars_2_goes_live_hordes.html"]http://seattletimes.com/html/technologybrierdudleysblog/2019007884_guild_wars_2_goes_live_hordes.html[/url]

#14 Fanatic

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Posted 28 August 2012 - 05:19 PM

SWTOR had over 1,5 mil players the first week and i had no problem to login. Anet knew exactly how many players that would login on saturday and still failed to deliver.  they had problems for over 9h on saturday with login. All this testing was for nothing it's just sad

#15 Mysticalwar

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Posted 28 August 2012 - 05:35 PM

it's amazing to see the new era for this Guild war 2 here. I'm look forward to joining their game :). Keep up climbing it! And reach the Star!

#16 gamedev

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Posted 28 August 2012 - 05:35 PM

SWTOR only had 350k total concurrent over the first week, from announcements made back then. GW2 already topped it from prepurchase alone.

#17 XenoIncognito

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Posted 28 August 2012 - 05:37 PM

Can people please stop comparing to SWTOR or any other MMOs? ANet doesn't have the resources of Bioware or the financial backing of EA.

#18 Thorgrum

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Posted 28 August 2012 - 05:41 PM

[quote name='Bobobejumbo' timestamp='1346173282' post='1835691']
I think some people here need to understand the definition of concurrent. That means they hit 400k people playing at the same exact time. They still have well over 1 million players just from pre-PURCHASE. Not including day 1 buyers, not including pre-ORDERS. I wouldn't be surprised if they hit 4 million in the first month.
[/quote]

4 million might be a bit much but yes 400K concurrent means at the same time. Login problems were unfortunate and indeed Anet did plenty of prep with several stress tests and BWE's not sure what happened there. However, they have an excellent game here. There is a lot to like and its pulled me in exactly how I hoped it would.

Congrats to them on the release.

#19 keli

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Posted 28 August 2012 - 05:50 PM

[quote name='Fanatic' timestamp='1346174394' post='1835831']
SWTOR had over 1,5 mil players the first week and i had no problem to login. Anet knew exactly how many players that would login on saturday and still failed to deliver.  they had problems for over 9h on saturday with login. All this testing was for nothing it's just sad
[/quote]

http://massively.joystiq.com/2012/01/03/research-firm-swtor-has-350-000-peak-concurrent-users/

People here don't get the thing: The article is about: 400k people played SIMULTANEOUSLY and 1mil bought it. Don't expect the first number to ever reach 400k again.

#20 Vahkris

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Posted 28 August 2012 - 07:02 PM

[quote name='keli' timestamp='1346176251' post='1836048']
[url="http://massively.joystiq.com/2012/01/03/research-firm-swtor-has-350-000-peak-concurrent-users/"]http://massively.joy...ncurrent-users/[/url]

People here don't get the thing: The article is about: 400k people played SIMULTANEOUSLY and 1mil bought it. Don't expect the first number to ever reach 400k again.
[/quote]

At least, not with only 1 million purchases.