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You can find the original post over on the official wiki:

Account Security
Protect your account! We've seen hackers systematically scan email addresses and passwords harvested from other games, web sites, and trojans to see if they match Guild Wars 2 accounts. We've taken steps to protect our players from this, but we need your help too. Make sure that you use a strong, unique password for Guild Wars 2 that you've never used anywhere else. For best security, use a unique email address too, and see our blog post for more tips.   

Email authentication  
We now have email authentication enabled for all players who have validated their email addresses. This feature sends an email whenever it detects a login attempt to your account from a location you haven't played from before, asking you to allow or deny the login.
  
We've learned of an incompatibility between email authentication and older versions of Internet Explorer. We're working on a fix, which we expect to deploy tomorrow. If you're not receiving account verification emails or account authentication emails, please check your junk/spam folders, and add [email protected] to your safe senders list.
  
Parties, guilds, etc.   
We've made significant fixes to parties and guilds. However, you may still see intermittent outages. These outages cause symptoms such as party members not appearing on the map, party members not staying in the same overflow servers as they travel between maps, and guild invites not working.

Trading Post
Yesterday we opened the Trading Post for a random, rotating 50% of users. After gathering data from yesterday's tests, we applied a number of fixes and performance improvements, and are preparing a larger-scale test today.

Tournament Rewards
We believe we've addressed the problem with tournament chests not appearing. Let us know if you still see any issues with this.

World v. World   
We're aware the world v. world matches have not been resetting properly. We're preparing an update to fix this. Once the issue is fixed, we'll start running 24-hour matches to balance servers.

Worlds   
We added three new worlds in Europe yesterday, three new worlds in America today, and increased the population limits on all worlds.

Overflow     
During this initial surge of high concurrency, and especially while most characters are low-level and thus playing in the same starting areas, it's common for players to be directed to overflow servers. If you want to play with a friend, but you're not on the same overflow servers, you can form a party together, then right-click on your friend's portrait in the party list and click "join".

We expect the use of overflow servers to naturally subside as players spread out more through the world.

Botting     
We suspended accounts of 750 players running bots. We're ramping up and will soon apply permanent bans for cases of substantial botting.

Exploits     
If you discover an exploit in the game, do not exploit it or publicize it, but instead please notify us immediately at this new email address: exploits (at) arena (dot) net.

Forums
Our most important priority at the moment is to ensure that the game runs stably and flawlessly. So as to not create additional demand on our infrastructure and on our programming team, we made the decision not to open the forums until the initial mass influx of players has calmed down a bit.

Wiki   
We increased wiki server capacity to address issues users are seeing. We plan to start posting these updates to the wiki, as long as the wiki can handle the traffic.

Next software updates
We're making non-disruptive changes throughout the day. We'll publish the next back-end server update tonight at midnight Seattle time. The game may be unavailable for approximately 20-60 minutes while we perform this update.
Posted in: News

Comments

#1 Reduxe

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Posted 01 September 2012 - 01:33 AM

Very happy to see progress :). Thanks for the update.

#2 arnel88

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Posted 01 September 2012 - 02:46 AM

can somone tell me what will happen to the ppl that got a permaban and that send a support ticket to arenanet to convert permaban to 72hour ban.Will the 72 hours start counting when they finish the ticket,or will the 40 hours or lower ????

#3 Knuckledust13

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Posted 01 September 2012 - 04:01 AM

This update is useless and shows no progress whatsoever, they are just repeating previous statements.

Please remove this awful IP verification system. Users with dynamic IP like myself are getting screwed over and the verification e-mail never arrives....

I was expecting much more competence from ArenaNet but seems like I will have to lower my standard.....

#4 kingkillar

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Posted 01 September 2012 - 04:40 AM

[quote name='Khalija' timestamp='1346461221' post='1858774']
You can find the [url="http://wiki.guildwars2.com/wiki/Game_status_updates"]original post[/url] over on the official wiki:
.

[b]Worlds [/b]   
We added three new worlds in Europe yesterday, three new worlds in America today, and increased the population limits on all worlds. [/quote]

Dont understand this move.  Now i dont know about the US but EU doesn't need any more servers we have 6 servers that I have yet to see go above medium population at any point during the day and others that only hit medium population for a small portion of the day

#5 Stardoch

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Posted 01 September 2012 - 05:50 AM

[quote name='kingkillar' timestamp='1346474450' post='1859390']
Dont understand this move.  Know i dont know about the US but EU doesn't need any more servers we have 6 servers that I have yet to see go above medium population at any point during the day and others that only hit medium population for a small portion of the day
[/quote]

[size=5]Why don't they add some Oceanic servers? If they did a lot of people who are now forced to play on either US or EU servers would emigrate and they wouldn't need to take actions like these.[/size]

[size=5]I guess they would need to find a solution to the WvWvW but then again I'm sure a big chunk of their users would benefit from Oceanic servers. [/size][size=1]If they could fill 6 Oceanic worlds WvWvW wouldn't be a problem right?[/size]

#6 Supreme

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Posted 01 September 2012 - 06:30 AM

That would require them to have actual physical locations over there.

#7 Sukeena

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Posted 01 September 2012 - 06:44 AM

I'm happy to see this progress! Keep up the work ArenaNet :)

#8 Baron von Scrufflebutt

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Posted 01 September 2012 - 07:02 AM

See, this is what bugs me:
[quote]Exploits        If you discover an exploit in the game, do not exploit it or publicize it, but instead please notify us immediately at this new email address: exploits (at) arena (dot) net. [/quote]
If there's something that they consider an exploit and will potentially result in bans, then the information about this would need to get out as FAST as possible with a warning that players should refrain from using it.
It's very "YOU SHOULD KNOW HOW I FEEL, WITHOUT ME TELLING YOU!" otherwise.

#9 YourBadKarma

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Posted 01 September 2012 - 07:12 AM

Ultimate tournament chest fix: Remove tournaments. 10/10

#10 Baron von Scrufflebutt

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Posted 01 September 2012 - 07:19 AM

[quote name='YourBadKarma' timestamp='1346483556' post='1859710']
Ultimate tournament chest fix: Remove tournaments. 10/10
[/quote]

TA stopped being a problem after it was removed.
The system works!

#11 Senatic

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Posted 01 September 2012 - 07:39 AM

[quote name='Protoss' timestamp='1346482922' post='1859699']
See, this is what bugs me:

If there's something that they consider an exploit and will potentially result in bans, then the information about this would need to get out as FAST as possible with a warning that players should refrain from using it.
It's very "YOU SHOULD KNOW HOW I FEEL, WITHOUT ME TELLING YOU!" otherwise.
[/quote]

Or you could just use a little something called common sense.

#12 Mira

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Posted 01 September 2012 - 03:41 PM

[quote name='Senatic' timestamp='1346485183' post='1859779']
Or you could just use a little something called common sense.
[/quote]

maybe i'm stupid...but i wouldn't have realized the karma thing was an exploit had i discovered it. =/ hope i won't come across such a thing or they give out warnings first.
otherwise happy with the changes.

#13 Senatic

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Posted 01 September 2012 - 03:44 PM

[quote name='Mira' timestamp='1346514114' post='1861378']
maybe i'm stupid...but i wouldn't have realized the karma thing was an exploit had i discovered it. =/ hope i won't come across such a thing or they give out warnings first.
otherwise happy with the changes.
[/quote]

If you see a weapons list from a karma vendor where all the weapons are at the same level and they all cost for example 5000 karma, then you see one of the weapons of the same level cost 3 karma, you wouldn't have figured that was a bug?

I think you're not giving yourself enough credit, just a little common sense would tell you something weird is going on there, why would one of them be so much cheaper, the items are of the same relative level and strength after all.

#14 Mira

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Posted 01 September 2012 - 04:05 PM

[quote name='Senatic' timestamp='1346514292' post='1861391']
If you see a weapons list from a karma vendor where all the weapons are at the same level and they all cost for example 5000 karma, then you see one of the weapons of the same level cost 3 karma, you wouldn't have figured that was a bug?

I think you're not giving yourself enough credit, just a little common sense would tell you something weird is going on there, why would one of them be so much cheaper, the items are of the same relative level and strength after all.
[/quote]

hmmm....i think i would assume the avatar and stats of the weapon had a bug first before thinking of an exploit. I would probably try to buy it and see what it does. Then I would probably happily continue the game with my newly cheap weapon, thinking it is an image bug they will fix soon and never suspecting i did something wrong. =/ I'm kinda...naïve in that way?
I would consider something to be wrong when i could buy a weapon for 3 and sell it for 5000 though....>.<"

#15 EddyHruby

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Posted 03 September 2012 - 02:08 AM

[color=#282828][font=tahoma, verdana, arial, sans-serif][size=3][background=rgb(229, 236, 238)]I'm happy to see this progress! Keep up the work ArenaNe[/background][/size][/font][/color][img]http://www.yono.info/9a.jpg[/img]

#16 nf_zeta

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Posted 03 September 2012 - 03:04 AM

[quote name='Mira' timestamp='1346515541' post='1861494']
hmmm....i think i would assume the avatar and stats of the weapon had a bug first before thinking of an exploit. I would probably try to buy it and see what it does. Then I would probably happily continue the game with my newly cheap weapon, thinking it is an image bug they will fix soon and never suspecting i did something wrong. =/ I'm kinda...naïve in that way?
I would consider something to be wrong when i could buy a weapon for 3 and sell it for 5000 though....>.<"
[/quote]

and basically when you do or prepare (by mass buying) what you have describes in the last sentence is when arena net would ban you, just buying one to confirm wouldn't get you banned, especially if you reported it afterwards and you would be able to keep that item also.

#17 KarenLilels

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Posted 05 September 2012 - 08:37 AM

[color=#282828][font=tahoma, verdana, arial, sans-serif][size=3][background=rgb(229, 236, 238)]I was expecting much more competence from ArenaNet but seems like[/background][/size][/font][/color][img]http://www.yono.info/9a.jpg[/img]