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Tactics & Execution


Introduction


I would like to start off by briefly introducing my self. I'm a veteran player who comes from the good old DAoC (Dark Age of Camelot) days. To me WvW is as good as it gets when it comes to MMO's and PvP. It makes the game so much more fun and gives it the longevity when a whole community can fight for their homeland.

Especially in a WvWvW setup where the struggle for power can shift overnight!

With these articles my goal is to further go in depth on WvW and educate the community on how to become better players, leaders and realms!


Leadership and communication


The leaders main goal is the big picture. A good leader will have a goal set ahead of time and communicate his plans to the people in a good amount of time. You can always spot if a leader is good when he or she can tell you at least 3 steps ahead what the next plan of action is.

It is important to establish a role in WvW. Make sure you and your guild know what exactly you are good at and communicate this to your server. Be it defending, attacking or merely harassing objectives, if you can get the job done, let people know you're good at it!

Just as an example. I'm the leader of a smaller 10 man guild. We've played together for years and we know exactly what we're good at. We move fast, take smaller supply camps and cut off roads, very well. When the battle is upon us, this is our job. If we do our job good, we alleviate pressure off the other groups on the battlefield.

Large Guilds
The different roles will be determined mainly by the size of your guild. Not entirely, but mainly. If you have a guild with 30-50 or more members for instance, it would be beneficial to use your size and strength in numbers by hitting larger keeps or castles. You can then scatter your troops around the target objective, but your main goal is there.

Medium/Small Guilds
For a smaller size guild it would be better to always be ready and stay on the move. Never be in the same spot for to long and let the enemy mass up and establish ground. As long as you are roaming and changing environment YOU decide where the battle will take place. Using this method you can drag the fight into your own objectives and take help from guards if you get outnumbered. Or even flee the scene if you get overwhelmed.

How to get better
In short, practice. Start off by roaming with your guild and explore the environment. Make sure to get familiar with where all the supply camps are and their routes. Find creeks and valleys where you can create good ambushes later. "Kiting" an enemy is your best tactic when outnumbered. This means constantly running away from the enemy while still hitting them, making them follow you exactly to where YOU want the fight to take place. Getting the hang of this will win you the fight in almost all cases.

Communication
It's important to keep communication open. Any kind of information will be useful on the battlefield. A good habit is to always report what is happening around you. Who is attacking what and how many are they? Can we defend or do we need back up? If you do need any kind of help, then make sure to let your team know what kind of help. Do you need more supplies, siege weapons or just a team to clean up?


Tactics & execution


The next step is how to execute these tactics the best way possible. By this, i mean efficiency. The idea is to create a flow on the map where you let your team roam on the important highways to and from the hotspots you are assaulting and making sure the enemy team is not allowed to.

Using the borderland map below as an example, you can see the paths that the dolyak supply carriers use. Getting to know these paths better you can stop resources from getting to your enemy objectives or help keep the roads clear for your own.

Posted Image


Creating choke points, distractions and being generally annoying is the key here. For example, if your team is hitting a keep or the castle (Stonemist Castle), make sure the enemy team cannot reinforce to defend. Create smaller teams of people with 5-10 players and divide them on the map in appropriate positions.

In the image below I've marked out beneficial and important choke points. These are selected because you're far away from the main stream of the action, making it easier for you to roam and pick your fights while still hit your enemy where it hurts.

Posted Image



Also, the maps are huge for a reason, USE THEM! If you need to sneak into a keep and defend, or just get to an objective to take back, stick to the edge of the map or use water ways and valleys to get to your goal.

Follow up next week: Keeping your eye on the ball


The mission at the end of the day is to win points. If you hit a brick wall where a zerg is completely demolishing a map, move on to the next. Long drawn out battles are very rarely a win for any side, they're a waste of resources and most importantly the points.

Move on to the next objective and reclaim more to sustain your flow of points. The Orbs of power are a great tool that will benefit your entire realm for example. Sometimes it's better for your server to focus more on those while the other two servers are fighting over something else.

And worst case scenario, your attack will create a distraction for the main zerg to start splitting up and ease the job for your own team somewhere!


Outro


Remember, no matter what your role on the battlefield is, you're part of a bigger picture and everything you do will impact the war. Take initiative and do what you can instead of waiting for someone else to lead you!

Posted in: News Editorials

Comments

#1 Frozire

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Posted 12 September 2012 - 05:07 PM

Great information! Can't wait to read next weeks "eye on the ball" sounds interesting! ^^

#2 Speno

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Posted 12 September 2012 - 05:42 PM

Great read from another long time DAOC player. Should help alot of people in area's wheer this is their first wvwvw or realmvsrealm experience.

#3 Yllibas

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Posted 12 September 2012 - 08:58 PM

Cool post! But come on man, you guys can think of a better title for this feature than "WvW Article Series." Lol

Here's some examples that you guys can just take.

In the Battlegrounds
Battlegrounds
Battlegrounds Report
Into the Mists
Reports from the Mist War
From the Mists
From the Mist War

I think it's important to think of details such as the title of a post or in this case, a feature. It adds this sense of legitimacy and credibility. Either way man, great post.

#4 Relidar

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Posted 12 September 2012 - 09:08 PM

View PostYllibas, on 12 September 2012 - 08:58 PM, said:

Cool post! But come on man, you guys can think of a better title for this feature than "WvW Article Series." Lol

Here's some examples that you guys can just take.

In the Battlegrounds
Battlegrounds
Battlegrounds Report
Into the Mists
Reports from the Mist War
From the Mists
From the Mist War

I think it's important to think of details such as the title of a post or in this case, a feature. It adds this sense of legitimacy and credibility. Either way man, great post.

Cheers for the compliments!

The reasoning behind the title is because i will be focusing ONLY on WvW. All the future articles will be only about WvW as well, as i have no interest in either battlegrounds (tournaments) or the mists (structured PvP).

I may be good at writing articles, but i guess my achilles heel are the titles? :)

#5 Khryo

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Posted 13 September 2012 - 12:27 AM

Nice read! I was looking it over on my phone during my lunch break at work and got to wanting to WvW! Now if I can get GW2 to run on my phone....nah, i'd probably get fired. Keep up the good work :)

#6 Yllibas

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Posted 13 September 2012 - 12:30 AM

View PostRelidar, on 12 September 2012 - 09:08 PM, said:

Cheers for the compliments!

The reasoning behind the title is because i will be focusing ONLY on WvW. All the future articles will be only about WvW as well, as i have no interest in either battlegrounds (tournaments) or the mists (structured PvP).

I may be good at writing articles, but i guess my achilles heel are the titles? :)

Lol it's all good! I suggested "The mists" references because WvW, according to the lore, takes place in a certain part of the Mists.

But what if these articles were called "The Weekly Siege" or something? lol Or maybe, more appropriately have them called "From the Borderlands." Maybe "Strategies from Stonemist" or "Stonemist Strategies."

I guess I'm beating a dead horse lol.

#7 Frozire

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Posted 13 September 2012 - 06:16 AM

View PostYllibas, on 13 September 2012 - 12:30 AM, said:



Lol it's all good! I suggested "The mists" references because WvW, according to the lore, takes place in a certain part of the Mists.

But what if these articles were called "The Weekly Siege" or something? lol Or maybe, more appropriately have them called "From the Borderlands." Maybe "Strategies from Stonemist" or "Stonemist Strategies."

I guess I'm beating a dead horse lol.

You are not beating a dead horse at all!

We are taking in any feedback we get and I think you will be pleased when we release the next ;)

#8 Hound

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Posted 13 September 2012 - 09:18 AM

Good read, but the tactics are incomplete.

The tactics you just posted are good to small to medium groups (rogue mode listed below). However there are some things that are very different when you are leading/part of a big group.

I'm also a veteran in what regards warfare. However, my experience is more with larger groups (100+ players). My experience tells me that we need to differentiate three modes of battle with all the three groups listed above.

Modes:
Defender, Assaulter and Rogue.

Groups:
Small, Medium and Large.

With this i mean:
- Assaulters are the players focused in directly hitting the other teams towers and castles. They are the Zerg. They also enlarge the outer perimeter of our zone, by capturing the opponents border towers.
- Defenders are the players focused in defending our own strategic points. They also secure our own supply routes.
- Rogues are the players focused in creating choking points, assaulting small points (Supplies, Routes and Dolyaks, Environment NPC like ogres, krait, etc..)

On defending and on assaulting:
Smaller groups can flank the opponents, set siege weapons for aiding the frontline zerg.
Medium to large groups are the ones in the frontline that push in some direction (Ramming the gates on assault, force them out on defending). This is the zerg to fight the zerg!

On Rogue:
Small groups (your post sums pretty much all that is need to know).
Large rogue groups don't work.Very hard to coordinate. It's better to split into several smaller rogue groups to apply pressure from several points at once, and effectively scattering the opponents force.

But before you advance any further into this type of thread (WvW analysis), i suggest you first explain the best practice to a WvW player. I will list some:

- Never take supplies from a border tower/castle, unless in extreme necessity (for setting siege weapons and repairs on being attacked) These are very important for updating the defenses points. Prefer taking supllies from a inner point or even supply camps.
- When owning an opponent border tower/castle, take the supllies from there instead. It will take time for their dolyaks to re-supplie that point again, when they capture that point (and they will).
- Don't rush into well defended point without proper preparation. (eg: Going to guarded SM without a decent amount of people it's just dumb).
- It's preferable to defend a full upgraded tower than to defend a non.upgraded stonemist. Zergs will crush very fast the gates and the outer walls so, unless you have a zerg of your own, prefer defending a smaller full upgraded point, for not loosing the upgrades.
- Don't be stupid to rush like 300 movie. They died in the end... Prepare siege equipment before you make an assault.

Good post whatsoever. :)

#9 Frozire

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Posted 13 September 2012 - 09:48 AM

Good post Hound!

Perhaps I could get you to write some of your suggestions in this thread:

http://www.guildwars...or-new-players/

I think new players could really use some of the advice an experienced player such as you can give them!

#10 Relidar

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Posted 13 September 2012 - 09:59 AM

View PostHound, on 13 September 2012 - 09:18 AM, said:

snip

Very good points indeed Hound. I didn't want to repeat myself in this post though, since i already pointed out some of the basic stuff in the thread that Frozire linked above me here :)

You seem to understand how deep the game can get though, there are so many ways of warfare and that's what i want people to open their eyes too. Some people think that WvW is a big cluster of zergs fighting each other for hours with very little reward. The idea is to get people to start thinking outside of the box!

#11 Hound

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Posted 13 September 2012 - 11:27 AM

Thanks. Share the knowledge is the goal.

@ Frozire: I will look into that topic and make a reply there. Never been a forums guy, but I will give it a try ;)

@ Relidar: Indeed, it's time for people to start thinking outside the box. Troll-like rushing up and down the map it's stupid. Tactics are always needed to enhance the overall fun and the rewards. Keep up the WvW Series coming, i'll gladly contribute. ^_^  

Best regards.