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https://forum-en.gui...ember-17th-2012

Here are the patch notes for today’s game update:
General
  • Asuran players will now aim toward their targets when using a rifle.
  • Fixed various broken events and skill challenges.
  • Fixed various locations that allowed players to move outside the map.
  • Fixed various locations on maps where players could become stuck.
  • Discovery crafting may now use items directly from a player’s bank.
  • Fixed bugs in the Exploration achievement so players can now receive 100% map completion.
  • Added a system to limit the experience and gold that players can receive from speed-farming dungeons.
Story
  • Fixed bugs in “A Different Dream,” “A Fragile Peace,” “Dredging Up the Past,” "Forging the Pact,” “Pastkeeper,” “Ships of the Line,” “Stealing Secrets,” “The Priory Assailed,” and “The Source of Orr.”
  • Reduced the overall difficulty in “Dead of Winter.”
World-versus-World
  • Retaliation: This boon no longer reflects damage received from siege weapons.
  • The Experimental Rifle is no longer usable in World-versus-World.
Professions
Warrior
  • Smoldering Arrow: This skill’s casting time has been reduced.
Mesmer
  • The Prestige: This skill now requires full recharge if it’s interrupted at any time.
Thief
  • Descent of Shadows: This trait’s effect can now only trigger once every 8 seconds.
Engineer
  • Rocket Boots: This skill is no longer usable underwater. This is a temporary change until we can figure out why players can launch themselves into the sky using this skill.
  • Detonate Mine Field: This skill is no longer a blast finisher.
Looks like they adress dungeon farming after all :-)
Posted in: News Update Notes

Comments

#1 phani_kaushik

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Posted 18 September 2012 - 10:20 AM

[list]
[*]Fixed bugs in the Exploration achievement so players can now receive 100% map completion.
[*]Added a system to limit the experience and gold that players can receive from speed-farming dungeons.
[/list]
There you go explorers! Hope you guys got 100% now :)... I'm still at around 30% I guess. Hopefully will be there one day :D

and yea, dungeon farmers ... :P lol

Am glad they nerfed Dead of Winter. It was difficult as hell. Managed to somehow beat it after going down 2-3 times on my ele only to return to see Mazdak at full health. Nevertheless good news for guys who'd take this path later on their alt.

Glad that they're paying attention to various issues and fixing them. Hope the whining would go down after this

#2 Sheepski

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Posted 18 September 2012 - 10:22 AM

Any details on what that system entails? I'd hate to find myself in a position where I wasn't getting anything just because I wanted to run a dungeon two or three times in  a row... even though I'm not speed-farming it or anything.

Question, feedback or issue? Pm me!


#3 phani_kaushik

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Posted 18 September 2012 - 10:25 AM

[quote name='Sheepski' timestamp='1347963759' post='1943290']
Any details on what that system entails? I'd hate to find myself in a position where I wasn't getting anything just because I wanted to run a dungeon two or three times in  a row... even though I'm not speed-farming it or anything.
[/quote]

They mentioned speed-farming, so probably it takes into account the time between each run and the frequency of runs per day/hour.

#4 JunoGuts

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Posted 18 September 2012 - 10:25 AM

Where can you get the experimental rifle?

#5 Da-Noob

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Posted 18 September 2012 - 10:28 AM

Does the change affect the number of tokens that you use to get the gear from the vendors the more consecutive times that you run the instance or just the money and xp?

#6 XgreatArtist

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Posted 18 September 2012 - 10:30 AM

so....................




















no cof?

#7 phani_kaushik

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Posted 18 September 2012 - 10:33 AM

[quote name='Da-Noob' timestamp='1347964125' post='1943299']
Does the change affect the number of tokens that you use to get the gear from the vendors the more consecutive times that you run the instance or just the money and xp?
[/quote]

No. of tokens seems fixed for consecutive runs after first run as intended and since its not mentioned, it should still remain the same. I guess it is for those who are looking for faster gold farming through dungeons.

#8 phobos

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Posted 18 September 2012 - 10:44 AM

[quote name='phani_kaushik' timestamp='1347963650' post='1943289'][list]
[*]Fixed bugs in the Exploration achievement so players can now receive 100% map completion.
[*]Added a system to limit the experience and gold that players can receive from speed-farming dungeons.
[/list]
There you go explorers! Hope you guys got 100% now :)... I'm still at around 30% I guess. Hopefully will be there one day :D
[/quote]
This completed my Krytan/Orr/Shiverpeak (etc) Explorer achievements but my "Been There, Done That" didn't budge from 97%.  :(

#9 Juggernautp

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Posted 18 September 2012 - 10:45 AM

Still MANY things that still need fixing like the box of draconic armour only giving rares instead of exotics. Hopefully they get on it asap.

#10 Xsiriss

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Posted 18 September 2012 - 10:46 AM

This is just stupid. They should be properly testing and balancing dungeons rather than destroy the only rewarding one. Too focused on artificially trying to keep as little money in the economy than having a rewarding experience. No one wants to spend an hour doing a 'legit' run for 27 silver and just a fraction of a single decent skin.

Then of course there's the proper bugs that need fixing, like armour runes not affecting Engineer weapon kits and some traits not having an effect.

#11 jirayasan

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Posted 18 September 2012 - 10:52 AM

They made CM harder, can't do my fast xp runs now..

#12 DarkHorseKnight

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Posted 18 September 2012 - 10:52 AM

[quote name='Juggernautp' timestamp='1347965132' post='1943339']
Still MANY things that still need fixing like the box of draconic armour only giving rares instead of exotics. Hopefully they get on it asap.
[/quote]

I'm pretty sure that isn't a bug and it is meant to give rares but is named incorrectly OR it is right now as its supposed to be and only gives Exotics a small portion of the time.

[quote name='Xsiriss' timestamp='1347965169' post='1943341']
This is just stupid. They should be properly testing and balancing dungeons rather than destroy the only rewarding one. Too focused on artificially trying to keep as little money in the economy than having a rewarding experience. No one wants to spend an hour doing a 'legit' run for 27 silver and just a fraction of a single decent skin.

Then of course there's the proper bugs that need fixing, like armour runes not affecting Engineer weapon kits and some traits not having an effect.
[/quote]

The CoF run is idiotic, sure its "rewarding" but being able to do half the content of a dungeon by running around like a chicken with your head cut off is hardly the way anything should be.

[quote name='Da-Noob' timestamp='1347964125' post='1943299']
Does the change affect the number of tokens that you use to get the gear from the vendors the more consecutive times that you run the instance or just the money and xp?
[/quote]

I believe they just changed NPC mechanics to make players do content as intended.

#13 Juggernautp

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Posted 18 September 2012 - 10:55 AM

[quote name='DarkHorseKnight' timestamp='1347965560' post='1943356']
I'm pretty sure that isn't a bug and it is meant to give rares but is named incorrectly OR it is right now as its supposed to be and only gives Exotics a small portion of the time.[/quote]

I would assume the name is wrong or it gives out the wrong item either way it's a bug/problem that needs to be fixed especially when you lose 2g with something that wasn't your fault.

#14 DOW161

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Posted 18 September 2012 - 11:06 AM

When will they buff Elementalist? It really needs it.

#15 Lordkrall

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Posted 18 September 2012 - 11:11 AM

Buhuhu, they didn't fix every single thing ever in the game with this patch, they suck!!!

This is more or less what people seems to be saying.

Would you rather have small fixes often or have to wait for a month to get a massive update?

#16 Badkuip

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Posted 18 September 2012 - 11:12 AM

The broken skillpoint in Malchor's Leap (@Bayt fallahin) is still broken on Ring of Fire (EU server) but apparently it does work on US servers...
The two broken skillpoint at The Cursed Shore have been fixed though,

#17 Rytlock Bigpaw

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Posted 18 September 2012 - 11:17 AM

I can´t believe... they buffed warriors...

#18 Keyes

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Posted 18 September 2012 - 11:30 AM

Dungeons are now next to impossible for casual players. Good work anet.

#19 Lordkrall

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Posted 18 September 2012 - 11:32 AM

[quote name='Keyes' timestamp='1347967805' post='1943429']
Dungeons are now next to impossible for casual players. Good work anet.
[/quote]
Where, in anyway or form, did the patch-notes say anything about making dungeons harder?

#20 Rytlock Bigpaw

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Posted 18 September 2012 - 11:36 AM

[quote name='Lordkrall' timestamp='1347967940' post='1943435']
Where, in anyway or form, did the patch-notes say anything about making dungeons harder?
[/quote]

Try CoF now...