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Keeping your eye on the ball


Introduction

Previously we've discussed the basics of WvW in my thread WvW advice for new players and we've taken a more in depth look at the tactics involved in WvW in my last article Tactics & Execution.

In this article i will talk more about the most important part of WvW, the point system!

The overall points

Taking supply camps, towers and keeps is great. But the goal is to acquire points in the most efficient way. And by efficient, i mean gaining ground while punishing the enemy team. If you for example lead 30 people to take an enemy keep (25 points) but at the same time lose 2 towers (10 points each) and a supply camp (5 points), then there was nothing gained in the process.

Learn what each objective is worth and try to have a general awareness of what is going on in all 4 maps. If you see something happening in your own borderland then report it to the other maps as well. Make sure to frequently scout and report what is going on!

Posted Image

The picture above is the one you will need to be following closely. How is your server doing on the potential points? Will you be in a good position for the next update? (Scores right now update every 15 minutes, this will most likely change when they move over to a 2 week match up schedule however, so please keep that in mind)

Now that we are moving over to 1 week+ schedules, it will be worth investing money and time to upgrade your own objectives and sometimes even objectives that you've taken from your enemy.

For example, a fully upgraded supply camp can go from a 3man objective to a 5-10man objective to take. Towers, keeps and castles will get reinforced walls with increased health, an increase in guard numbers and also an increase in guard level (from 80 to 82).

Not only will this make it harder for your enemies, but it will buy your server time to react if an attack is happening.

What objectives do i need to focus on?

The most obvious answer to this would of course be, make sure to always take and hold the objectives closest to your spawn point. These objectives are a lot easier to defend and reinforce because the distance to them is always shorter.

After that, it all comes down to what you and your team are capable of taking. If you have a smaller team of 1-5 people, you can focus on supply camps and neutral mob factions in the zone. In the picture below, you can see which faction will help you capture and/or defend which supply camp. They will send out two squads of 3 veterans and 2 normal level 80 mobs in each direction upon allying with your team.

Posted Image

For medium size (5-15) and bigger groups (15+) your job should be focused mainly on towers, keeps and castles. If you have 40 guildies to work with, it may be more beneficial for your team to split up into two squads and take two towers or keeps instead of focusing all your resources on one target. Even hitting a tower or keep with a double ram attack right before the point update can be worth the time if you do it without any hiccups!

Just remember to take everything into account when you go for a tower, keep or castle. More rams on the gate means you will get in faster, but each ram will require a 40 supply total to build. You may also need additional siege weapons like arrow carts or catapults.

If you're lacking people for a siege, never hesitate to ask for help. And when you do, explain your plan and why you are taking this exact objective. Not only will you gain credibility with your team, but you will hopefully educate others in the process and they can do the same on their own when you're not there.

Take the appropriate fight

Remember that there are objectives in your own borderland as well as your enemy borderland that will get you points as well. If you are out manned by an enemy force for example, then defending a close objective can be worth the time because you have an advantage of being close to your respawn and having the protection of your guards/walls.

So even if you cannot retake your own objectives sometimes, attacking your enemies borderland and taking theirs will give your server points while at the same time deducting from their total.

I far too often see huge masses of people doing the "back and forth" fight at a tower or keep for hours. While this may be fun for some, it is not very rewarding for either team most of the time. Especially not for the attacker. If your team are merely distracting their big force while you have another squad taking objectives however, then you're doing it right!

At the end of the day, if you have a choice between attacking a defended objective or defending your own, you should always defend your own as that is a lot easier and more beneficial for your team.

Reading your enemy

Another very important part of WvW is being able to read your enemy, what will their next move be? Where, when, how many and so on. Acting on this will save you a lot of trouble and make defending or attacking a LOT easier in almost every scenario.

Knowing that you have a sizable attack incoming to one of your keeps will give your team enough time to reinforce walls, set up siege weapons and gather a reasonable amount of defenders. At the same time, this exact tactic can be used to disorient your enemy. Attack one side of a keep at first, let the enemy set up their siege weapons and then completely leave, circle around and attack the other side instead. They would have wasted supplies inside the keep on siege weapons and repairs, which is a huge advantage for your team.

If your enemy is headed towards another objective on the other side of the map on the other hand, perhaps even attacking the other enemy team, your team will have time to secure ground on your own. Tactical moves like this are extremely efficient and very hard to counter if they are well planned and played.

Outro

To summarize. Never waste time on an objective that is to great for your current team or size. Act on your enemies weaknesses, use the advantage of being able to defend close objectives and attacking undefended ones.

Always plan ahead and make sure that you have the man power you need for your mission. Bring supplies, siege weapons and make sure to always scout and keep an eye on the map(s). Anticipate your enemies next move and gain advantages before they get to act on it.

Remember, in almost every scenario, intelligence will win over brute force in numbers!
Posted in: News

Comments

#1 Relidar

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Posted 10 September 2012 - 06:25 AM

I see many new players asking questions on forums and in game about what exactly to do in WvW, and how they can affect the bigger picture. For this purpose i thought it would be good to make more people aware of what their options are and how what they do helps their team or hurts their enemies.

1. Communication and chat.

This is the most important part about WvW. If your server cannot communicate then your success rate will diminish. Let people know what is happening around you. On most servers /team is focused mainly on tactics and information on the borderland that you're on and /map is for general chat.
  • Are you and 4 friends attacking an objective? Let everyone know about this, be specific too, where are you attacking and how many are you, do you need help, where are you going next.
  • Is one of your objectives being attacked by an enemy? Same here, where, how many and what's the status. (Gate/wall %)
  • Is your guild claiming a tower, keep or castle? Are you upgrading a castle? (See more about upgrades below)
2. Contribution and progress.

No matter how many you are, even if you are alone, you can always contribute and help your team.
  • If you're alone, go help working on relationships with the neutral mob factions in the borderlands. Not many people are aware of these and what they can do, but they can help change the battle for your team or the enemies. All neutral mobs, when allied, will contribute in one way or another. Some will send out forces to defend your supply camps and some will even attack and take over supply camps or towers.
  • Small man groups, 3-10, your biggest advantage is your speed and quick execution. Stay away from the big crowds and focus on supply camps. Supply camps are the most important part about taking and keeping objectives. Without supplies your, or the enemy team, will eventually run dry and not be able to defend their towers, keeps or castles.
  • Cut off roads from and to big hubs where your enemies are headed to defend. Placing small groups of 5-10 players on vital choke points around the map will help your team or devastate your enemy.
3. Siege weapons, positioning and costs.

The most important part about siege weapons is that you are aware of how they work and how much they cost to build.
  • ALWAYS make sure that you have people around you with supplies to finish the build, otherwise it's a waste of a siege weapon. (info on how much supplies a siege weapon costs is on the tooltip of the weapon that you buy, it also shows the range!)
  • Positioning is your next priority. Don't just build trebuchets or arrow carts anywhere. Remember, arrow carts have no line of sight requirements, so if you play smart you can hide them behind objects or inside of houses/ruins on the map!
  • If you are building a siege weapon anywhere, make sure your team knows about it. Use /say or /team to make people aware of your plan.
  • Always carry supplies on you wherever you go! When you take a supply camp, make sure you stock up on supplies before moving on to the next objective.
  • If you see someone else building a siege weapon, help them out!
4. What's important and how will i know where to go?

Leadership is good and will always help, but not necessary if your server can communicate.
  • If you don't know where to go, always check the map FIRST! There will be swords indicating  if anyone is attacking an objective. Silver swords means a smaller attack (5 or less) and bronze/orange swords means a bigger attack (5 or more).
  • If you are still unsure, don't be afraid to ask for direction in /map or /team.
  • Your main priority should always be your own borderlands. Each borderlands has an Orb that gives a bonus 5% health and 50 points in all stats to your realm. Make sure that your homelands is secured and defended first and foremost.
  • Hitting the enemy in their own borderland can distract them and help your own team in the Eternal Battlegrounds.
  • During a siege, if everything around you is cooling down you should always run to the nearest supply camp and restock on supplies, you never know when you might need it next!
5. Tips and tricks!
  • See yourself in the middle of nowhere surrounded by enemies? Remember, it's free to port back to your borderland keep and you can do it instantly out of combat!
  • Always carry salvage kits and gathering tools, you never know when you're gonna run into that rich gold vein!
  • Don't be afraid to team up with new players, it makes WvW even more fun and you get to know new players!
  • Stay off the roads if you want to remain hidden. If you want to get to an objective on the map, you'll be safer following the edge of the map.
  • Keep an eye on chat and the map. You never know when your team might need you exactly where you are at that time!
  • If you die in a zone with the Outmanned buff, make sure you zone out of that map and back in again to regain it.
  • Tower, keep and castle defenses will reward more exp, karma and money as the battles tend to last longer there.
  • All objectives can be upgraded by ANYONE. You don't need to claim it to be able to contribute.
  • Ressing people awards exp and contribution if you are close to an objective. As does repairing doors, gates and walls!
  • Don't take supplies from Stonemist Castle! This is important because this castle will use a lot of supplies to upgrade and repair it's walls and gates. It's also very helpful to have a stock of supplies for when there's an attack! * linkstatic
  • Don't waste time auto-attacking doors, bring siege weapons! * Talamare

Link to part 2: Click!
Link to part 3: Click!

Link to our stream: http://www.own3d.tv/CruelGaming

#2 Frozire

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Posted 10 September 2012 - 06:39 AM

Going to  just bump this post as it was getting lost between all the WvWvW Drama!

A good genuine post with a lot of good points that is relevant to new people.

#3 Ezendor

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Posted 10 September 2012 - 06:43 AM

Also, DON'T TAKE SUPPLIES FROM STONEMIST! :D

#4 Relidar

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Posted 10 September 2012 - 06:44 AM

View PostFrozire, on 10 September 2012 - 06:39 AM, said:

Going to  just bump this post as it was getting lost between all the WvWvW Drama!

A good genuine post with a lot of good points that is relevant to new people.

Thank you Frozire!


View Postlinkstatic, on 10 September 2012 - 06:43 AM, said:

Also, DON'T TAKE SUPPLIES FROM STORM MIST! :D

Lol, how did i miss this!! So true, I'm adding it, credit to you sir.

#5 Shamadamun

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Posted 10 September 2012 - 06:47 AM

View Postlinkstatic, on 10 September 2012 - 06:43 AM, said:

Also, DON'T TAKE SUPPLIES FROM STORM MIST! :D

SOOOOOO important! Nothing worse than watching poor ol' Stonemist fall because there's no more supply :(

#6 Kazim

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Posted 10 September 2012 - 06:53 AM

Actually don't take supplies from any castle/tower. It's used for upgrades and if you continue to take the supplies don't ask "Why this upgrade doesn't finish".

Currently if you want to change the score the best thing you can do is set your alarm clock and be with the crowd capturing/reclaiming at odd hours :)

#7 Durzo

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Posted 10 September 2012 - 07:05 AM

View Postlinkstatic, on 10 September 2012 - 06:43 AM, said:

Also, DON'T TAKE SUPPLIES FROM STORM MIST! :D
We lost stonemist because of people taking the supplies tonight D:
Very helpful guide for people that are new to WvW, great job!

#8 Talamare

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Posted 10 September 2012 - 08:44 AM

Dont waste time auto attacking doors, Bring Siege equipment


Far too often I have seen massive zergs auto attacking doors for literally zero effect

#9 Relidar

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Posted 10 September 2012 - 08:49 AM

View PostTalamare, on 10 September 2012 - 08:44 AM, said:

Dont waste time auto attacking doors, Bring Siege equipment


Far too often I have seen massive zergs auto attacking doors for literally zero effect

It helps if you are more than 20-30 people on a door, but less than 20 and i agree with you, people are better off scouting roads and making sure no one gets in. Adding this!

#10 Vyssra

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Posted 10 September 2012 - 09:10 AM

Don't get tunnel vision on the door, pay attention to your surroundings.  Hitting that door is setting off an silent alarm to those in the zone and defenders expect retaliation and counter it ex: Nuke the walls to keep defenders off it so they won't nuke you.

#11 Gen1tor

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Posted 10 September 2012 - 10:33 AM

Very good job Relidar, the community really needs guides like this one!

From your experience, is there a way for one person to somehow experience more strategic gameplay or a guild is a must have for more advanced tactics? Because until now, I was stuck with the zerg running around our homeland either defending or attacking camps or towers that the enemy had captured. I suppose there is much more in WvW, skirmishes behind enemy lines and surprise attacks in their homelands and stuff like this. Still when  I roam alone, I can hardly claim a skill point, can't even explore a bit, before I get overwhelmed by enemy veterans or enemy players.

So is there a way to play alone in WvW and still be effective, both for your World and yourself.

P.S: I m only lvl 40 so I guess my experiences are about to change at 80.

#12 Relidar

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Posted 10 September 2012 - 10:43 AM

View PostGen1tor, on 10 September 2012 - 10:33 AM, said:

Very good job Relidar, the community really needs guides like this one!

From your experience, is there a way for one person to somehow experience more strategic gameplay or a guild is a must have for more advanced tactics? Because until now, I was stuck with the zerg running around our homeland either defending or attacking camps or towers that the enemy had captured. I suppose there is much more in WvW, skirmishes behind enemy lines and surprise attacks in their homelands and stuff like this. Still when  I roam alone, I can hardly claim a skill point, can't even explore a bit, before I get overwhelmed by enemy veterans or enemy players.

So is there a way to play alone in WvW and still be effective, both for your World and yourself.

P.S: I m only lvl 40 so I guess my experiences are about to change at 80.

Thank you for your kind words, i really appreciate it!

Firstly, i strongly recommend a guild, as you might agree with as well. But it's not hopeless. Either pick a few people up from /team or /map and go on an adventure, or go work on those neutral PvE mobs!

Things will get better though, trust me. I've told this to all my friends as well, i experienced the game in tiers, where it gradually got better and better, until eventually it just turned into pure FUN! I'll break it down a bit here.

1-30 - I call this the "tutorial" period. Learn the basic skills of your class, how to dodge, explore the world some and get familiar with the game.

30-60 - This is the next level, you start looking at specs and stats, everything around you starts to make more sense and you will get some challenges now.

60-80 - Your character starts to form and you start falling into your comfort zone, what spec and weapons you prefer for example.

Now here's the big jump, for me and many around me. When you reach 80 and go from blue/green gear to rare (yellow) and exotic, your character goes through a transformation. Everything changes. I went from not being able to do much at all on my own, to being able to duo supply camps and towers.

The game really starts at 80. Don't get me wrong, 1-80 was a BLAST! This was the perfect game for me, nothing more fun than leveling while you PvP, pure awesome. But once you reach 80 and start getting that gear, you'll know what i mean :)

You have a LOT to look forward to!

#13 Gen1tor

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Posted 10 September 2012 - 10:49 AM

View PostRelidar, on 10 September 2012 - 10:43 AM, said:

Thank you for your kind words, i really appreciate it!

Firstly, i strongly recommend a guild, as you might agree with as well. But it's not hopeless. Either pick a few people up from /team or /map and go on an adventure, or go work on those neutral PvE mobs!

Things will get better though, trust me. I've told this to all my friends as well, i experienced the game in tiers, where it gradually got better and better, until eventually it just turned into pure FUN! I'll break it down a bit here.

1-30 - I call this the "tutorial" period. Learn the basic skills of your class, how to dodge, explore the world some and get familiar with the game.

30-60 - This is the next level, you start looking at specs and stats, everything around you starts to make more sense and you will get some challenges now.

60-80 - Your character starts to form and you start falling into your comfort zone, what spec and weapons you prefer for example.

Now here's the big jump, for me and many around me. When you reach 80 and go from blue/green gear to rare (yellow) and exotic, your character goes through a transformation. Everything changes. I went from not being able to do much at all on my own, to being able to duo supply camps and towers.

The game really starts at 80. Don't get me wrong, 1-80 was a BLAST! This was the perfect game for me, nothing more fun than leveling while you PvP, pure awesome. But once you reach 80 and start getting that gear, you'll know what i mean :)

You have a LOT to look forward to!

Hmm thank you for the advice... As a traditional PvE player, I got my butt kicked when I tried to lvl up my mesmer in WvW :P

Next time I ll take your word and stick with my guildies until I get my hands on some epic gear :D

#14 Relidar

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Posted 10 September 2012 - 10:52 AM

View PostGen1tor, on 10 September 2012 - 10:49 AM, said:

Hmm thank you for the advice... As a traditional PvE player, I got my butt kicked when I tried to lvl up my mesmer in WvW :P

Next time I ll take your word and stick with my guildies until I get my hands on some epic gear :D

Don't back down from a fight though, there are still players at your level that'll put up a good fight! It's good practice along the way :)

#15 Kikimasu

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Posted 10 September 2012 - 12:15 PM

  • If you see someone else building a siege weapon, help them out! (unless it is badly placed)
lol

#16 Relidar

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Posted 10 September 2012 - 12:20 PM

View PostKikimasu, on 10 September 2012 - 12:15 PM, said:

  • If you see someone else building a siege weapon, help them out! (unless it is badly placed)
lol

True that! Don't hate when people build rams on top of towers or up in trees?

#17 Egwyne

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Posted 10 September 2012 - 02:39 PM

Don't waste your Karma on items whilst leveling (there are plenty of drops that you can use whilst leveling)- when you hit 80 get a decent set of gear with your Karma. If your toughness is to low your going to drop like a brick and have no fun -

#18 Merix

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Posted 10 September 2012 - 03:25 PM

View PostEgwyne, on 10 September 2012 - 02:39 PM, said:

Don't waste your Karma on items whilst leveling (there are plenty of drops that you can use whilst leveling)- when you hit 80 get a decent set of gear with your Karma. If your toughness is to low your going to drop like a brick and have no fun -

Pfft who needs toughness? Real men go around with 900 toughness, 900 vitality, and 10000 hp.



On a serious note though.

Never claim a keep if you don't have the WvWvW keep upgrades ready to go for your guild. Nothing is worse than someone else claiming a keep, and never using the guild influence buffs when your guild has them all ready to go.

#19 dirkaderpa

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Posted 10 September 2012 - 04:37 PM

Step 1, don't pick melee weapons or melee oriented classes so you can get a feel of WvW, otherwise you will just die a lot. Melee weapons are super inviable in this game mode unless you are really skilled, but if you ever see a guy with a melee weapon who is equally as skilled as you, you can kill him and kite him easily.

The theif and guardian for instance, are bad classes to start out with.

#20 _Belisarius_

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Posted 10 September 2012 - 04:44 PM

View Postdirkaderpa, on 10 September 2012 - 04:37 PM, said:

Step 1, don't pick melee weapons or melee oriented classes so you can get a feel of WvW, otherwise you will just die a lot. Melee weapons are super inviable in this game mode unless you are really skilled, but if you ever see a guy with a melee weapon who is equally as skilled as you, you can kill him and kite him easily.

The theif and guardian for instance, are bad classes to start out with.

In a pug, this is 100% true.  If you're running with a coordinated team on voice chat though, I'm beginning to find that melee is superior.  It all depends on whether or not your group is able to make an organized push.