Jump to content

  • Curse Sites
Help
Rate Article   * * * * * 3 votes

What Does Guild Wars 2 Need to Become a eSport?


Guild Wars 2 is a Massive Multiplayer Online game focused on many aspects of the genre. We’re going to focus on what is known as Structured PVP. Structured PVP is a 5v5 (Tournament PVP) or 8v8 format (Hot Join) on multiple maps with three capture points and one unique objective for each map. If it hasn’t been apparent to fans Arena Net are huge fans of eSports, so much that they are striving for their game to become one.


Early History of eSports

General
Electronic Sports is the art of playing a video game competitively. But it goes further than just that. eSports provides the arena in which you can  compete (in a video game) for a sum of cash on a team or solo for a video game(delete). Imagine a basketball superstar like LeBron James, someone at the pinnacle of his sport with a big salary. Now keep that image in your head, but imagine playing a game like Starcraft 2, League of Legends, or even Guild Wars 2 at the highest level. Being paid a salary to perform at your best, and have the potential to win a tournament which can reward you through cash prizes, peripherals, and even fame.


Creating a Super Star
Now for a brief history lesson, eSports started as early as 1987 when Billy Mitchel had top scores in Pac-Man and Donkey Kong. Fast forward 12 years and you have the beginning of (add an adjective like competitive)eSports for the juggernaut Starcraft when a Korean TV channel named OnGameNet sponsored the first OSL championship. This event created one of the first superstars in eSports history, the Canadian Guillaume "Grrrr..." Patry. After winning the event he was mobbed by rabid fans and even appeared on talk shows.

When people think of celebrities in the eSports realm they think of people like “BoxerR” from Starcraft, T2 (t squared) from Halo, and Fatal1ty from Quake. Those three players have made over $500,000 in prize winnings, sponsorships, and other deals. Arena Net has claimed they have to make superstars in their eSports to be successful, and I can’t help but agree. If Arena Net can make Guild Wars 2 an eSport the USA will be one step closer to reaching the legitimacy that countries like Korea have.

Reaching Korea Status
Korea was always far ahead of other countries when it came to realizing that a video game could become a sport and pay their “athletes” reputable sums of money to perform. In Korea it is acceptable (by society?) to grow up to be a professional gamer. This is not yet realized in the United States but is slowly becoming more acceptable by the mainstream audience. Big leagues like Major League Gaming, Intel Extreme Masters, DreamHack, and Electronic Sports League have a variety of games in their leagues and provide the top teams with respectable amounts of money after winning tournaments.

Some leagues even provide salaries, like when MLG sponsored Final Boss for Halo 3 at 1 million dollars. Salaries are a way of the future, something League of Legends is doing with their upcoming Season 3 League of Legends Championship series. Not only are they giving their teams participating salaries, they are competing for millions of dollars in prize winnings.



Guild Wars 2 as an eSport


GW2 Different than other MMO’s
What has set Arena Net apart from other MMO’s or online games in general was before the game was released it held three live events (also known as LAN events) in major eSport (and gaming conventions. These were held at places such as IEM Germany 2011, Gstar in Korea, and PAX Prime 2011 in Seattle, Washington. All three of these events had live commentary, and were structured 5v5 PVP matches between Arena Net Devs and other competitive teams.

I think this was used as a test of some sorts, almost a preview to fans of what is to come. It was not professionally shout casted, or even between professional teams. However, the matches were still very entertaining, especially when the general populous was not able to play the game at the time. When we talk about an MMO becoming an eSport it’s usually a sticky situation. The only MMO to ever be an eSport (albeit shortly) was World of Warcraft.

The Mistakes!
However, WoW was pulled from many pro circuits because of Blizzards lack of support. They saw WoW as primarily a PVE game, and were more focused on PVE Raidcontent and Battlegrounds over arena, which was what was showcased on pro circuits. But problems stemmed from more than just that, arena it’s self is very rock paper scissors. Every comp can’t really beat every comp in a match; it was very cookie cutter in approach. Also, WoW was one of the few if only games where the objective was to ONLY kill your opponents.

There was no planting a bomb, fighting for resources, or winning a Baron Nashor buff battle. That in my opinion was why it was never a truly popular eSport.

The GW2 eSport Format
Now when talking about Guild Wars 2’s potential to be an eSport you look at what game type would be played as an eSport. Tournament PVP, which is a 5v5 across three different maps with three points to capture and an interesting 4th mechanic unique to each specific map.

With Forrest of Niefhel, you have a mob a style map where you not only focus on the capture points, but killing the buffs that yield rewards too. Then you have Legacy of Foefire, where you have to worry about attacking and defending your keep lord that can yield 150 pts if slain. And finally Battle of Khylo utilizes a siege weapon called the trebuchet which is capable of dealing massive damage across the battlefield. It can be killed, as well as repaired.

So ArenaNet has given Guild Wars 2 a distinctive feel and interesting meta to go with its competitive format. We are still unsure as to the specifics of the formatting at live events, or big tournaments. But one can guess it will have something like best out of three, or best out of five. Single elimination doesn’t make sense when matches end as quickly as GW2 tPVP games.

I believe ArenaNet has a good foundation to build a very strong eSport centric game. However, there is huge room for improvement in order to get to that point.

What does GW2 Need that other eSports have?
Guild Wars 2 currently does not have all the tools to become an eSport. I want to transition into the main topic of this article, discussing what GW2 needs in my opinion in order to become an eSport powerhouse. As many know, LoL and SC2 are the biggest eSports at the moment. SC2 has the highest paid gamers, while LoL has the more known teams/players. Because of that Arena Net has been looking at them to gauge what they should do to be successful which is wise thinking.

I believe you should take careful attention to notice what makes each game successful, and what mistakes each one made.

What does Starcraft have that Guild Wars 2 does/doesn’t need?
Starting with Starcraft 2, the game already had a pre-established eSports scene with its predecessor. This helped for its immense popularity early on, but I think what Starcraft does really well is pacing. The games start off with players gathering resources, scouting, and deciding which builds to use. This allows commentators like Artosis time to discuss each players ideas and what they are trying to accomplish early on which helps to set a scene for more casual players.

If the games started with a large number of resources already it would lose a lot the accessibility in my opinion. As I said, the pacing is fantastic. A Starcraft game on the pro scene never takes longer than 30 minutes. Hell, most games don’t even last 15. You have so many possibilities with how in depth the game is, it keeps it very fresh and exciting.

Guild Wars 2 in the same boat?
Guild Wars 2 has something similar with this, instead of builds for your race in SC2 (Terran, Zerg, Protoss) you have individual skill builds for professions as well as team makeups. This will keep things fresh and interesting, as long as Guild Wars 2 keeps it balanced so no meta becomes TOO strong. Now addressing what I was talking about when I described SC2 and its efficient pacing. I think pacing has a lot to do with the people describing the game, the commentators.

We need to have strong and fun commentators for Guild Wars 2 to be fun and accessible to the casuals or people who don’t play the game. Many people watch SC2 eSports but don’t even play the game. That is paramount for Guild Wars 2 to be widely accepted. Commentators like Artosis, DJ Wheat, “Phreak”, and Day9 are all incredible at what they do for their respectable games. If we could get someone with a name like that to guest star, or someone to match their charisma with a high knowledge of the game this would greatly help Guild Wars 2’s eSports scene take off.

My opinion
Now something I personally think Blizzard flubbed when supporting their game as an eSport was they preferred online tournaments over LAN events, or live events. The reason why this such a bad decision is it is much harder to detect if someone is cheating online, like for instance “map hacking” is the most common SC2 hack. This hack turns off fog of war for the user, a huge cheat for the person using it. There is a very small percentage of being able to cheat at a live event, in fact I have never heard of a scenario that actually happened like that at a LAN event.

Another reason that many people are passionate about is that LAN events are just more enjoyable. You have arena style setups where computers are facing each other on a platform, it’s almost like you are watching a sporting event…except video games are involved. In Korea these events are big enough to fill entire stadiums; this just brings eSports to the next level and removes us from the stereotype that all gamers are nerds who live in their basement. This presents them as cyber athletes, performing in front of large exciting crowds. I don’t think online events should be scrapped altogether, they are still necessary to have a steady flow of tournaments. But they should not be preferred.

Now that I have discussed Starcraft 2’s pros and cons I want to move onto the current eSport juggernaut known as League of Legends.

What can be learned from League of Legend’s pro scene?
League of Legends came out in October 2009. It was based off of the ever popular Dota (Defense of the Ancients) mod for Warcraft 3. LoL however was much more accessible thanks to an easier learning curve and an easier to understand character roster. However many people think a game has to come out as an eSport out of the gate. But League of Legends proves too many that that thought is just wrong. LoL didn’t have a eSports tournament until WCG Los Angeles, nearly one year later. I think Guild Wars 2 certainly has plenty of time in order to make the transition to an eSport game. People are being too quick to judge their performance; LoL did not start with eSports and look at how popular it is now. Allow GW2 to grow and deal with balancing issues, and expect to see moves towards eSports soon after I am sure.

I definitely think GW2 shouldn’t take it’s time because people get restless easily, but it’s not a good idea to rush anything. I think LoL does a lot of things right, not only is it easily accessible to the public the developers help it be even more accessible with the observation mode they offer to people watching a competition. League of Legend’s observation mode in one word is “effective”.

Accessibility is important!
It’s very slick; I have never experienced any lag or anything. It gives you the rundown on what is going on whether it is items, minion kills, gold count, and buff timers. It’s very easy for people to watch games, even games that might not have any real impact in eSports. Like for instance your best friend is playing a game and wants you to come watch, all you have to do is right click his name on your friends list and hit observe. It’s very intuitive and extremely effective in presenting the game in the most optimal way.

Arena Net actually has history with observation modes. Guild Wars 1 had an observation mode for their very popular Guild Vs Guild game type. The maps were much bigger, and people moved much slower so it wasn’t as exciting as something like LoL. However, with the changes and different feel for Guild Wars 2 if they can put out an observation mode like the one in the first one but just add a few upgrades I believe it would be very successful.

I would say things like buff timers, lord health, trebuchet help, and res timers would be very informative to have in an observation mode. Anet understands the meaning of having something that momentous to help their game reach eSports status, it’s really just a matter of implementation.

Closing Comments

I have given you guys the reasons I think Guild Wars 2 has a chance to be an eSport, as well as what it needs in order to get there. I truly think Arena Net can push their product to the next level, the competitive level. I however do not think it is solely A-net’s job to do it. We as fans, and big tournament organizations need to really do our part too. Ultimately, we the fans need to spread our passion for Guild Wars 2 in all assets that we can. Streams, videos, articles, and word of mouth will help GW2 grow to the eSport it should be. The difference in popularity between an eSport game like Starcraft 2 and games that aren’t, is it has that extra level of depth added to the game. It has something you can anticipate for weeks and months, and watch on a Monday instead of turning on your TV to watch football or other sports.

eSports gives video games the ability to reach true mainstream audiences, and allows for people to view it as a competition, a hobby, or even a career choice. Arena Net has the ability to make Guild Wars 2 a juggernaut in eSports. Give them some time to get their feet off the ground and we will be watching furious competitions for big bucks in no time.

I as a competitor myself can’t wait; many people are willing to dedicate part of their life to make it big in eSports, some specifically for GW2. With the fans supporting Arena Net, the next couple of months will be very exciting for everyone.



Sources: http://www.nbcnews.c...te-sales-999089
Posted in: News

Comments

#1 Hypnotize

Hypnotize

    Asuran Acolyte

  • Members
  • 105 posts

Posted 01 October 2012 - 11:19 PM

And what needs to go is that you can switch your professions for every map and even when entered go back out and change it...

it´s much harder to find 1 setup to win all maps then finding one for every single one...

#2 Naginto

Naginto

    Asuran Acolyte

  • Members
  • 105 posts

Posted 02 October 2012 - 01:48 AM

I love the passion and detail of this article. Unfortunately the premis is absolute shite.

#3 Draecor

Draecor

    Sylvari Specialist

  • Members
  • 606 posts

Posted 02 October 2012 - 05:19 AM

[quote name='Naginto' timestamp='1349142522' post='1985070']
I love the passion and detail of this article. Unfortunately the premis is absolute shite.
[/quote]

How so?

#4 Arewn

Arewn

    Seraph Guardian

  • Members
  • 1069 posts

Posted 02 October 2012 - 06:04 AM

A strong observer mode is key, if it's not enjoyable to watch then it's dead.
So far as I'm concerned, they'll need "quick cams" on hot keys which will lock your camera onto the different players to follow them around, and additional cameras (with associated hot keys for quick and easy viewing access) which rotate around the map objectives (cap points and special objectives like trebs).
For the sake of viewing, the observer mode would have an overhead point of view far more zoomed out than what's normally aloud in game, with the capability to freely move the camera and zoom in when desired (defaulting at the press of a key back to the birds eye view). This way, the viewer gets a larger scope of the action, with the capability to zoom in on areas of interest when desired (I'm not talking ridiculously zoomed out, double the in game max zoom out or something of the sort).
Finally, they'd need a concise score board containing relevant information such as kills, deaths, currently dead, points, map objective status, etc. that is feature on screen at all time (with the ability to hide it if or when desired), somewhere unobtrusive to the viewer, perhaps movable.
Additional features such as what is found in LoL, with an auto camera which swaps around the map to where ever the action is happening, would be a great bonus.

#5 Baron von Scrufflebutt

Baron von Scrufflebutt

    Golem Rider

  • Members
  • 3315 posts

Posted 02 October 2012 - 06:10 AM

This is something bugs the hell out of me in PvE, but I was watching one of the tournament matches the other day and found it equally problematic. GW2's field of vision is pretty much non-existent. What this means its that it's a bitch to keep up with what goes on around you as you play. Nor only that, it also means that you can't see shit when watching a match. And then the whole thing is only made worse with classes popping in and out of stealth and shitloads of clones bursting into butterflies.
The only time that I didn't feel this issue was when I was watching a Foefire match where everyone went asura.


With that in mind, I doubt I will spend much time watching matches.

#6 TeamGnP

TeamGnP

    Pale Tree Seedling

  • New Members
  • 6 posts

Posted 02 October 2012 - 08:35 AM

I agree with everything. Great comparisons to SC2 and LoL

I think too many people since there was no real MMO to compete to an esports level have been thinking to compare this simply to an RTS/MOBA. I see it as more of a FPS/MMO feel for esports comp.

There are dynamic twists in every match because of the extra mechanics and with a strong Obs mode and more people like GuildSource, I think the game could really take off in Tournaments/Ladders, etc.

#7 The_Blades

The_Blades

    Vanguard Scout

  • Members
  • 331 posts

Posted 02 October 2012 - 08:39 AM

The concept of a videogame being a "sport" is just laughable.

I guess it makes people feel better about gamming 24/7.

#8 Shatteredz

Shatteredz

    Vanguard Scout

  • Members
  • 243 posts

Posted 02 October 2012 - 10:06 AM

[quote name='The_Blades' timestamp='1349167143' post='1985774']
The concept of a videogame being a "sport" is just laughable.

I guess it makes people feel better about gamming 24/7.
[/quote]

Why not? stuff like chess is also concidered a sport.
If people enjoy watching high-level play, on any game, it can have a competative scene.

#9 Naginto

Naginto

    Asuran Acolyte

  • Members
  • 105 posts

Posted 02 October 2012 - 11:05 AM

Chess is a game not a sport, sports are physical activities that include other people equally well trained and physically fit trying to stop you achieving your goal. Soccer, football, rugby, baseball, cricket, hockey etc. I might be old fashioned but I don't even like the term esports, because it implies mobility and physical training where there is none. There is a reason why the Olympics are called the Olympic [u]Games[/u].

Aside from that, the camera view in this game is so bad its not condusive to playing pvp, pve or filming the action in either playstyle.

http://www.youtube.com/watch?v=lbIQoYqokEw&feature=fvwrel

#10 Razekiel

Razekiel

    Pale Tree Seedling

  • New Members
  • 1 posts

Posted 02 October 2012 - 02:13 PM

[size=5][color=#333333][font=verdana][b] sport[/b]
   [/font][/color][/size]
[b][i]noun[/i][/b]
[size=4][color=#333333][font=verdana][font=Verdana, Arial, Helvetica, sans-serif][color=#7B7B7B][b]1.[/b][/color]
[font=verdana]An activity requiring skill or physical prowess andoften of a competitive nature, as racing, baseball, tennis,golf, bowling, wrestling, boxing, hunting, fishing, etc.[/font][/font][/font][/color][/size]

Your argument is invalid. It requires skill and it is competitive. And FYI it is phyisical. Not for you keyboard turners of course but professional gaming requires lightning reflexes, very fast and accurate hand and arm movement. Not to mention decision making and other mental skills.

So how would you define the Paralympics? "Sorry mate you are not doing sports you are not "physically fit" nor "mobile" you are just goofing around in that wheelchair" ? Is sport only running and throwing/kicking/hitting a ball? Excuse me, are you from the past?

eSport is a form of sport. Get your definitions right.

Point of view: EvE Alliance Tournament. Space ship combat. How is that for "hard to show"? CCP solved it and it is good. (Too bad it fails hard on commentators) If you read the arcticle through it is mentioned that the key is what to show to the viewer. If Anet can figure it out it will be much more easier to follow and more fun to watch. And we are talking about broadcasting here, not just watching some other random dudes in spec. mode.

The arcticle is simply great I really enjoyed reading it and I hope GW2 will make it and form a triumvirate with LOL and SC2.

#11 Louis8k8

Louis8k8

    Vanguard Scout

  • Members
  • 276 posts

Posted 02 October 2012 - 03:25 PM

The OP and title says eSports, not Sport. If you don't know what eSport is, now you know. It's not a word in an internationally recognized dictionary, it's common term used by the modern generation.

StarCraft did not have an immediate eSports scene just like LoL. So GW2 should expect the same when its predecessor wasn't a big eSport in any way.

- Guild wars 2 needs to define where it sits in terms of unit balance.

[b]League of Legends[/b] is a game where all heroes have overlapping functions but different styles. [b]StarCraft [/b]is the opposite. Everything unit has a specific niche and relies on mutual cooperation and composition.

[b]Ragnarok Online[/b] had a small competitive scene in its days where 2 parties battle it out in a bland circular arena. That was an mmorpg that uses a similar design to SC2 (and conventional mmorpg) where everyone has a specific role (the mmorpg trinity, except more like 8~12 specific roles than just tank/healer/dps. Ragnarok is a game with very diverse classes and roles).

[i]I personally want[/i] Guild Wars 2 to remain in the mold of the mmorpg trinity with its own rock-paper-scissors system. With specific elements such as point guard, roamer, support; Have soft counters between distinct builds. [size=2]For example: ConditionDPS > Confusion/Retaliation/Stealth > SpikeDPS > ConditionDPS[/size]

I think that kind of organization makes the game play a lot more [b]clean [/b]where players and spectators know the scope of each character's abilities. While GW2 is already in this direction, Arena-Net insists their goal is that any class can take the place of any other class (in the MOBA direction). I feel they're completely failing on that regard. If they want that, every class has to go through complete overhaul. You can't have a relfective bunker build as a ranger, you can't stealth direct-burst dps as a necromancer and you certainly can't teleport between points as an engineer, the current classes do not overlap like they do in League of Legends.


- Any sort of competitive ranking/series feature. A-net plans paid tPvP. So as far assumption goes, GW2's future is already on the way to eSports.

- Spectator mode. A-net plans this. Same as above.

- Active patches/updates for years to come. This shouldn't be a problem based on history of Guild Wars.

There's nothing else needed. We're passed the age of conventional LAN, we have live-streams, we have replay sharing via sites like Youtube, we have already a road paved by other games. Commentators, fans, competitors and sponsors will gradually and naturally hover towards building eSports for GW2 once the foundation is set.

*EDIT for a TL;DR:

Guild wars 2 does not have the foundation for eSports. While eSports is mostly fueled by fans, sponsors and competitors and often have nothing to do with the developer, you can't just turn every game into a competitive and exciting avenue of business and entertainment. The foundation being in the balance of each player/character/build in a match. A-net either needs to make it clear that each build+class has its own distinct role with distinct counters, or make it so all of them overlap.

#12 Draecor

Draecor

    Sylvari Specialist

  • Members
  • 606 posts

Posted 02 October 2012 - 04:28 PM

[quote name='Naginto' timestamp='1349175949' post='1986047']
Chess is a game not a sport, sports are physical activities that include other people equally well trained and physically fit trying to stop you achieving your goal. Soccer, football, rugby, baseball, cricket, hockey etc. I might be old fashioned but I don't even like the term esports, because it implies mobility and physical training where there is none. There is a reason why the Olympics are called the Olympic [u]Games[/u].

Aside from that, the camera view in this game is so bad its not condusive to playing pvp, pve or filming the action in either playstyle.


[/quote]

We were talking about eSports, not sports. And under the definition of sport an eSport is still a sport.

[quote name='Razekiel' timestamp='1349187193' post='1986504']
[size=5][color=#333333][font=verdana][b] sport[/b]
   [/font][/color][/size]
[b][i]noun[/i][/b]
[size=4][color=#333333][font=verdana][font=Verdana, Arial, Helvetica, sans-serif][color=#7B7B7B][b]1.[/b][/color]
[font=verdana]An activity requiring skill or physical prowess andoften of a competitive nature, as racing, baseball, tennis,golf, bowling, wrestling, boxing, hunting, fishing, etc.[/font][/font][/font][/color][/size]

Your argument is invalid. It requires skill and it is competitive. And FYI it is phyisical. Not for you keyboard turners of course but professional gaming requires lightning reflexes, very fast and accurate hand and arm movement. Not to mention decision making and other mental skills.

So how would you define the Paralympics? "Sorry mate you are not doing sports you are not "physically fit" nor "mobile" you are just goofing around in that wheelchair" ? Is sport only running and throwing/kicking/hitting a ball? Excuse me, are you from the past?

eSport is a form of sport. Get your definitions right.

Point of view: EvE Alliance Tournament. Space ship combat. How is that for "hard to show"? CCP solved it and it is good. (Too bad it fails hard on commentators) If you read the arcticle through it is mentioned that the key is what to show to the viewer. If Anet can figure it out it will be much more easier to follow and more fun to watch. And we are talking about broadcasting here, not just watching some other random dudes in spec. mode.

The arcticle is simply great I really enjoyed reading it and I hope GW2 will make it and form a triumvirate with LOL and SC2.
[/quote]

Thanks for the explanation, and I am glad you liked the article.

[quote name='Louis8k8' timestamp='1349191535' post='1986695']
The OP and title says eSports, not Sport. If you don't know what eSport is, now you know. It's not a word in an internationally recognized dictionary, it's common term used by the modern generation.

StarCraft did not have an immediate eSports scene just like LoL. So GW2 should expect the same when its predecessor wasn't a big eSport in any way.

- Guild wars 2 needs to define where it sits in terms of unit balance.

[b]League of Legends[/b] is a game where all heroes have overlapping functions but different styles. [b]StarCraft [/b]is the opposite. Everything unit has a specific niche and relies on mutual cooperation and composition.

[b]Ragnarok Online[/b] had a small competitive scene in its days where 2 parties battle it out in a bland circular arena. That was an mmorpg that uses a similar design to SC2 (and conventional mmorpg) where everyone has a specific role (the mmorpg trinity, except more like 8~12 specific roles than just tank/healer/dps. Ragnarok is a game with very diverse classes and roles).

[i]I personally want[/i] Guild Wars 2 to remain in the mold of the mmorpg trinity with its own rock-paper-scissors system. With specific elements such as point guard, roamer, support; Have soft counters between distinct builds. [size=2]For example: ConditionDPS > Confusion/Retaliation/Stealth > SpikeDPS > ConditionDPS[/size]

I think that kind of organization makes the game play a lot more [b]clean [/b]where players and spectators know the scope of each character's abilities. While GW2 is already in this direction, Arena-Net insists their goal is that any class can take the place of any other class (in the MOBA direction). I feel they're completely failing on that regard. If they want that, every class has to go through complete overhaul. You can't have a relfective bunker build as a ranger, you can't stealth direct-burst dps as a necromancer and you certainly can't teleport between points as an engineer, the current classes do not overlap like they do in League of Legends.


- Any sort of competitive ranking/series feature. A-net plans paid tPvP. So as far assumption goes, GW2's future is already on the way to eSports.

- Spectator mode. A-net plans this. Same as above.

- Active patches/updates for years to come. This shouldn't be a problem based on history of Guild Wars.

There's nothing else needed. We're passed the age of conventional LAN, we have live-streams, we have replay sharing via sites like Youtube, we have already a road paved by other games. Commentators, fans, competitors and sponsors will gradually and naturally hover towards building eSports for GW2 once the foundation is set.

*EDIT for a TL;DR:

Guild wars 2 does not have the foundation for eSports. While eSports is mostly fueled by fans, sponsors and competitors and often have nothing to do with the developer, you can't just turn every game into a competitive and exciting avenue of business and entertainment. The foundation being in the balance of each player/character/build in a match. A-net either needs to make it clear that each build+class has its own distinct role with distinct counters, or make it so all of them overlap.
[/quote]

Good points, I agree for the most part. I still think LAN is very important to keep eSports a spectacle though.

#13 Louis8k8

Louis8k8

    Vanguard Scout

  • Members
  • 276 posts

Posted 02 October 2012 - 04:45 PM

[quote name='Draecor' timestamp='1349195319' post='1986841']Good points, I agree for the most part. I still think LAN is very important to keep eSports a spectacle though.
[/quote]
The problem with no LAN is latency. However SC2 thus far has no LAN support yet it still functions, which is why I made that statement, which is worded pretty badly in second though. Of course having direct connection without using internet is a lot more reliable.

#14 Kurzaiken

Kurzaiken

    Asuran Acolyte

  • Members
  • 59 posts

Posted 03 October 2012 - 12:28 PM

What it needs to even have a [b]chance[/b] at being an esport is to allow players themselves to organize games, as it stands right now there is no way for even a dedicated and good third party website to run a real tournament or ranking league. It makes little sense to me why Anet would not have given this option yet unless they really don't care about making it an esports which is probably a really bad sign.

What it needs to [i]succeed[/i] as an esport though is probably [b]a lot[/b] more.

I also feel sad that you had to encounter semantics trolls in the thread, what a waste of time...

#15 Kutsus

Kutsus

    Vanguard Scout

  • Members
  • 251 posts

Posted 04 October 2012 - 12:12 AM

[quote name='Hypnotize' timestamp='1349133558' post='1984832']
And what needs to go is that you can switch your professions for every map and even when entered go back out and change it...

it´s much harder to find 1 setup to win all maps then finding one for every single one...
[/quote]

I was going to make a very similar comment. You should be stuck with 1 team throughout all 3 maps to encourage more balanced builds rather than either playing a very powerful build for each map individually or even worse - looking at what classes the enemy team brought and trying to hard counter them.

#16 Draecor

Draecor

    Sylvari Specialist

  • Members
  • 606 posts

Posted 04 October 2012 - 06:01 PM

[quote name='Kutsus' timestamp='1349309564' post='1990726']
I was going to make a very similar comment. You should be stuck with 1 team throughout all 3 maps to encourage more balanced builds rather than either playing a very powerful build for each map individually or even worse - looking at what classes the enemy team brought and trying to hard counter them.
[/quote]

Yeah I get that, countering happens a lot in my games. I have had teams switch MID game too.

#17 Louis8k8

Louis8k8

    Vanguard Scout

  • Members
  • 276 posts

Posted 04 October 2012 - 07:15 PM

What's everyone's opinion on class compositions in Professional level tPvP? While none of the notable eSports do this; I would appreciate it if there is a strict rule such as "no more than 2 or 3 of the same class".

In League of Legends, this simply doesn't happen. In StarCraft 2, it's 1v1 so it only goes as far as mirror match ups which a lot of fans despite already.

Now imagine 5 of the same class vs 5 of the same class. I would not watch 5 backstab thieves vs 5 backstab thieves.

As much as that is unlikely and impractical, what if it DID happen? Entertainment value is very important in maintaining a functional business out of eSports. I'd personally draw the line from 2~3 at most of the same class.

#18 Baron von Scrufflebutt

Baron von Scrufflebutt

    Golem Rider

  • Members
  • 3315 posts

Posted 04 October 2012 - 07:54 PM

[quote name='Protoss' timestamp='1349158243' post='1985530']
This is something bugs the hell out of me in PvE, but I was watching one of the tournament matches the other day and found it equally problematic. GW2's field of vision is pretty much non-existent. What this means its that it's a bitch to keep up with what goes on around you as you play. Nor only that, it also means that you can't see shit when watching a match. And then the whole thing is only made worse with classes popping in and out of stealth and shitloads of clones bursting into butterflies.
The only time that I didn't feel this issue was when I was watching a Foefire match where everyone went asura.


With that in mind, I doubt I will spend much time watching matches.
[/quote]

https://forum-en.guildwars2.com/forum/game/gw2/Camera-and-FOV-field-of-view

There, A.Net just made sure I won't care about GW2 as an eSport.

#19 Draecor

Draecor

    Sylvari Specialist

  • Members
  • 606 posts

Posted 05 October 2012 - 08:16 PM

[quote name='Louis8k8' timestamp='1349378100' post='1992992']
What's everyone's opinion on class compositions in Professional level tPvP? While none of the notable eSports do this; I would appreciate it if there is a strict rule such as "no more than 2 or 3 of the same class".

In League of Legends, this simply doesn't happen. In StarCraft 2, it's 1v1 so it only goes as far as mirror match ups which a lot of fans despite already.

Now imagine 5 of the same class vs 5 of the same class. I would not watch 5 backstab thieves vs 5 backstab thieves.

As much as that is unlikely and impractical, what if it DID happen? Entertainment value is very important in maintaining a functional business out of eSports. I'd personally draw the line from 2~3 at most of the same class.
[/quote]

I have said something similar, it should be a 2 profession rule honestly.

[quote name='Protoss' timestamp='1349380489' post='1993100']
[url="https://forum-en.guildwars2.com/forum/game/gw2/Camera-and-FOV-field-of-view"]https://forum-en.gui...V-field-of-view[/url]

There, A.Net just made sure I won't care about GW2 as an eSport.
[/quote]

Unfortunate for you.