On November 1, we introduced a change that unintentionally increased the drop rate of Unidentified Dye. Today’s game update corrects the drop rate for Unidentified Dye.
Blackhearted, on 06 November 2012 - 04:26 AM, said:
There's things that have been broken since day one, bugs that have been there since day one, and their top priority is to fix dye drops.
Nice to see they know what's important...
They need to fix this or they might not sell more from the gem store. Maybe they can add dungeon and other bug fixes to the gem store, I will sure buy some.
I know I took advantage of it... 10g worth of unid dyes at 1.25s each with around 10-15 white/black colours among various other rares, greens and blues... Filling up that dye page on many characters
Although I am kind of sad I didn't hold onto more of those rares until later... I foresee a price hike again =[
with the low drop rate they prices are next to nothing anyway.. they should have just kept them more common.. it's not like there is a shortage of different colors anyway. Plus, it's more of a fun thing anyway, it's not like anyone is going to use more than 10-20 of their favorites.
IMO they should have kept the drop rate OR made dyes account based.
MasterDinadan, on 06 November 2012 - 04:48 AM, said:
I'm guessing it took them almost zero effort to fix. It's not like they are actually giving up on other bugs in order to fix this one.
dyes dropping a little more than usual is hardly game breaking or balance-destroying though. some other the other bugs in the game on the other hand...
even if it only took 5 minutes to fix this dye problem, that was 5 minutes better spent on other, real issues, imo. who gives a crap that dye drops more...
dyes dropping a little more than usual is hardly game breaking or balance-destroying though. some other the other bugs in the game on the other hand...
even if it only took 5 minutes to fix this dye problem, that was 5 minutes better spent on other, real issues, imo. who gives a crap that dye drops more...
Unless is completely breaks or unbalances the game, no one bug is more important than another. They get fixed when they can.
even if it only took 5 minutes to fix this dye problem, that was 5 minutes better spent on other, real issues, imo. who gives a crap that dye drops more...
This is a pretty drastic oversimplification. Do you really know enough about the game's source code that you can tell us that every bug is just a matter of time and willpower to fix? Or that 5 minutes spent on one task is truly what's delaying something else from getting done?
Comments
#1 Majic
Sylvari Specialist
Posted 06 November 2012 - 04:07 AM
But on the bright side, I got so many dyes, I look mahhhhvelous, dahhhling.
#2 Howl
Seraph Guardian
Posted 06 November 2012 - 04:08 AM
#3 Keepy
Vanguard Scout
Posted 06 November 2012 - 04:17 AM
#4 Sheffyeld
Fahrar Cub
Posted 06 November 2012 - 04:20 AM
#5 lolevy
Asuran Acolyte
Posted 06 November 2012 - 04:21 AM
#6 Murderer
Asuran Acolyte
Posted 06 November 2012 - 04:21 AM
#7 ScoutMATH
Vanguard Scout
Posted 06 November 2012 - 04:26 AM
#8 Blackhearted
Asuran Acolyte
Posted 06 November 2012 - 04:26 AM
Nice to see they know what's important...
#9 Blu3Shyft
Pale Tree Seedling
Posted 06 November 2012 - 04:26 AM
#10 Sans
Sylvari Specialist
Posted 06 November 2012 - 04:27 AM
who cares?
#11 Murderer
Asuran Acolyte
Posted 06 November 2012 - 04:28 AM
Nice to see they know what's important...
They need to fix this or they might not sell more from the gem store. Maybe they can add dungeon and other bug fixes to the gem store, I will sure buy some.
#12 AarodCutshot
Vanguard Scout
Posted 06 November 2012 - 04:30 AM
#13 Valkaire
Sylvari Specialist
Posted 06 November 2012 - 04:36 AM
Although I am kind of sad I didn't hold onto more of those rares until later... I foresee a price hike again =[
#14 Tenicord
Seraph Guardian
Posted 06 November 2012 - 04:41 AM
IMO they should have kept the drop rate OR made dyes account based.
#15 MasterDinadan
Vanguard Scout
Posted 06 November 2012 - 04:48 AM
Nice to see they know what's important...
I'm guessing it took them almost zero effort to fix. It's not like they are actually giving up on other bugs in order to fix this one.
#16 Helexax
Asuran Acolyte
Posted 06 November 2012 - 05:37 AM
Nice to see they know what's important...
They fix things as they are able, if they can fix it why should they ignore it until they fix things they are unable to atm?
#17 Waar Kijk Je Naar
Seraph Guardian
Posted 06 November 2012 - 05:49 AM
Also guilds are broken now.
#18 Tellia
Vanguard Scout
Posted 06 November 2012 - 05:52 AM
even if it only took 5 minutes to fix this dye problem, that was 5 minutes better spent on other, real issues, imo. who gives a crap that dye drops more...
#19 Helexax
Asuran Acolyte
Posted 06 November 2012 - 06:01 AM
even if it only took 5 minutes to fix this dye problem, that was 5 minutes better spent on other, real issues, imo. who gives a crap that dye drops more...
Unless is completely breaks or unbalances the game, no one bug is more important than another. They get fixed when they can.
#20 typographie
Seraph Guardian
Posted 06 November 2012 - 06:31 AM
This is a pretty drastic oversimplification. Do you really know enough about the game's source code that you can tell us that every bug is just a matter of time and willpower to fix? Or that 5 minutes spent on one task is truly what's delaying something else from getting done?