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A new blog post from Linsey Murdock describes some of the new "Ascended" gear coming to Guild Wars 2 in the upcoming November update and why it's being introduced. This has become an incredibly hot topic the moment it came out of the oven. Players have stated concerns about future gear progression as well as the role the new infusion slots will have in the game.

You can read this blog post on the Guild Wars 2 official website here, but here's a quick summary for those looking for some answers.
  • There will be a new monster condition called "Agony", which is where the new infusion slots come into play.
  • Players must "infuse" to protect against this deadly new ailment.
  • Infusion slots come in Offensive, Defensive, and Omni protective varieties.
  • In terms of rarity, Ascended items fall between Exotic and Legendary.
  • Currently, Ascended items only come in the form of rings and back slots, but there's room to expand in the future.

Quote

As we watch Guild Wars 2 mature in its Live environment, we have found that our most dedicated players were achieving their set of Exotic gear and hitting “the Legendary wall.” We designed the process of getting Legendary gear to be a long term goal, but players were ready to start on that path much sooner than we expected and were becoming frustrated with a lack of personal progression. Our desire is to create a game that is more inclusive for hardcore and casual players alike, but we don’t want to overlook the basic need for players to feel like they are progressing and growing even after hitting max level. Adding item progression is a delicate process normally undertaken in an expansion, but we feel it’s important to strive to satisfy the basic needs of our players sooner rather than later.

How do you feel about the introduction of a new tier of gear to the game?  What about the new Fractal dungeons or Agony?  Tell us what you think below!
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#1 Cenumis

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Posted 13 November 2012 - 05:30 AM

Honestly, if they answered your question with "No more tiers/stat progression to come", will you believe them? Who knows what's to come, Anet love to go back on their word it seems.
[NOC] Commander Cenumis

#2 King Tomodo

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Posted 13 November 2012 - 05:32 AM

All this extra content, for FREE?, for ME?? What have I done to deserve this?? Ohh yeah, let the whiners whine, and I win :D Happy days with a caring and giving A-team!

#3 AureliusRex

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Posted 13 November 2012 - 05:33 AM

"If once you start down the dark path, forever will it dominate your destiny"

Nothing good will come of this.

#4 FoxBat

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Posted 13 November 2012 - 05:35 AM

"Max gear obtainable in a week of endgame grinding? Clearly something is wrong!"

Definitely not the Anet we once knew.

#5 Var

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Posted 13 November 2012 - 05:39 AM

View PostFoxBat, on 13 November 2012 - 05:35 AM, said:

"Max gear obtainable in a week of endgame grinding? Clearly something is wrong!"

Definitely not the Anet we once knew.

"Able to partake in one aspect of PvP without hundreds of hours of PvE grinding? This cannot be allowed!"

Sounds like we just turned back the clock to release day of GW, and having to grind for hours on end in PvE and Ettins to get those superior runes.

#6 Chava Blue

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Posted 13 November 2012 - 05:42 AM

View PostIsThisNameTaken, on 13 November 2012 - 05:21 AM, said:

You can infuse any armour you want in GW1.

This is technically true but had practical limitations when push came to shove. You could infuse the set you got in Ascalon at level five... but what would be the point, really? The stats wouldn't be good enough to protect you from other forms of incoming damage. So if we're being realistic, there wouldn't be much point infusing something that wasn't max or near-max in terms of stats. Even as far back as Prophecies, it was necessary to keep your gear upgraded to the level of the content to get the proper benefits from it.

I realize what's planned here is a little different - but it's also just for one dungeon, not something necessary for completing the story period.

#7 VanderBeltLegacy

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Posted 13 November 2012 - 05:43 AM

View PostIsThisNameTaken, on 13 November 2012 - 05:04 AM, said:

That's why it's called creep--it starts off as "barely there". Plus this new agony condition is a horrible idea simply due to this: "LFM new dungeon, MUST have X agony resistant gear". Basically, access to the dungeon is limited to gear. Yes, dungeons aren't as difficult as they once seemed. But added a silly mechanic such is agony is hardly a solution to delivering harder content.
samething in GW1 soon as u got 2 the third southern shiverpeak mission, you HAD to do runs and infuse each piece(eventually allowed all pieces at once) before any1 would let you join to do WHOLE mission because Spectral agony would ape face you..and SORRY but in HM release in gw1 i would NOT take a non infused pug anywhere there were Mursaat/Titans..so thas nothing new...but hey, if you dont wanna do it, THATS FINE, but dont make a sook over it, cus theres MANY happy to play that content

#8 Psydrome

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Posted 13 November 2012 - 05:45 AM

Only 3 things that makes me sad/scared:
  • Dungeon armor isn't the best anymore
  • I'm scared this is going to end up with: "LFG need defensive & offensive infusions"
  • How about the other dungeons? Are people still going to play them?
I don't mind the new stats that much, I'm only not sure about this infusion system...
And it makes me sad for all the people who've put alot of time in their dungeon armors...

But hey! Let's wait and see...
Really guys! Don't give up yet!

#9 Raiden_Kyo

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Posted 13 November 2012 - 05:46 AM

Just when my guild finally started building back up again, waiting to transfer to another server to begin doing stuff together, this drops on us. Guild leader is furious, getting a refund right now, and most of our members have already quit. Now i'm back to being guildless and searching for a guild that i can enjoy the game with, which is harder then it sounds.
I'll reserve my own personal judgment about this new feature and how it effects me until...it actually effects me. I'm just worried that i'll have to have a different set of armor for every new dungeon, I should be able to enter any dungeon i want with a basic set of gear and get upgrades..building new sets of armor is can be quite tedious and expensive. Something i don't find fun or exciting.

#10 Own Age Myname

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Posted 13 November 2012 - 05:48 AM

"It's only %1"....it all starts there. What's stopping ANet from just making all armor's infusable and adding that slot?

#11 Rielesh

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Posted 13 November 2012 - 05:49 AM

View PostPsydrome, on 13 November 2012 - 05:45 AM, said:

Only 3 things that makes me sad/scared:
  • Dungeon armor isn't the best anymore
  • I'm scared this is going to end up with: "LFG need defensive & offensive infusions"
  • How about the other dungeons? Are people still going to play them?
I don't mind the new stats that much, I'm only not sure about this infusion system...
And it makes me sad for all the people who've put alot of time in their dungeon armors...

But hey! Let's wait and see...
Really guys! Don't give up yet!
actually this is good point what is going to happen to other dungeons ? : /

#12 VanderBeltLegacy

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Posted 13 November 2012 - 05:51 AM

View PostRaiden_Kyo, on 13 November 2012 - 05:46 AM, said:

Just when my guild finally started building back up again, waiting to transfer to another server to begin doing stuff together, this drops on us. Guild leader is furious, getting a refund right now, and most of our members have already quit. Now i'm back to being guildless and searching for a guild that i can enjoy the game with, which is harder then it sounds.
I'll reserve my own personal judgment about this new feature and how it effects me until...it actually effects me. I'm just worried that i'll have to have a different set of armor for every new dungeon, I should be able to enter any dungeon i want with a basic set of gear and get upgrades..building new sets of armor is can be quite tedious and expensive. Something i don't find fun or exciting.
if he quit over this, he never liked the game anyway(same as any1 ready to quit) and for GW1 junkies, we been waiting for this type(ascension/Weh No Sah/Infusion) and ELITE end game...any1 crying was not hardcore gw1/not gw1..enough said

#13 Var

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Posted 13 November 2012 - 05:51 AM

View PostOwn Age Myname, on 13 November 2012 - 05:48 AM, said:

"It's only %1"....it all starts there. What's stopping ANet from just making all armor's infusable and adding that slot?

Sheer and utter stupidity.

Somehow 2000 posts of "No" in 12 hours wasn't a clue.

#14 Own Age Myname

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Posted 13 November 2012 - 05:53 AM

View PostVanderBeltLegacy, on 13 November 2012 - 05:51 AM, said:

if he quit over this, he never liked the game anyway(same as any1 ready to quit) and for GW1 junkies, we been waiting for this type(ascension/Weh No Sah/Infusion) and ELITE end game...any1 crying was not hardcore gw1/not gw1..enough said

No legit GW1 fan in their right mind would want a gear treadmill..that's why we played GW1.

#15 Arewn

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Posted 13 November 2012 - 05:53 AM

View PostIsThisNameTaken, on 13 November 2012 - 05:04 AM, said:

That's why it's called creep--it starts off as "barely there". Plus this new agony condition is a horrible idea simply due to this: "LFM new dungeon, MUST have X agony resistant gear". Basically, access to the dungeon is limited to gear. Yes, dungeons aren't as difficult as they once seemed. But added a silly mechanic such is agony is hardly a solution to delivering harder content.
Considering power creep is a matter of the added stats eventually unbalancing the game because the higher values interact differently with the mechanics, I don't think we're seeing much power creep here. So longs as the stats don't get too high, the power creep won't cause the imbalance. And with a roughly 1% overall stat increase (across all slots when we have full ascended in future patches) I doubt it will be breaking the games balance and causing new stat priorities due to higher values or anything of the sort.

So far as agony and the new dungeon goes, yea people are going to discriminate, it's unavoidable.
They can either have this problem with the new dungeon or keep the old problem of their player base wanting character progression.
I'd say a dungeon specific stat that doesn't affect overall character power is about as good as it's going to get so far as character progress without stat increases goes (leaving aside the 1% increase on ascended gear, which I've already said I don't think will be a problem since its really small).

#16 SevereEpicz

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Posted 13 November 2012 - 05:54 AM

View PostVejuz, on 13 November 2012 - 04:58 AM, said:

Oh wow. 2 to 3 whole stat points per stat. This was totally worth all the panic you guys.

Exactly what I was thinking.

#17 VanderBeltLegacy

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Posted 13 November 2012 - 05:54 AM

View PostRielesh, on 13 November 2012 - 05:49 AM, said:

actually this is good point what is going to happen to other dungeons ? : /
was said they were getting uphauled/better in 6 months about 1 months ago

#18 Azure Skye

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Posted 13 November 2012 - 05:55 AM

View PostRielesh, on 13 November 2012 - 05:49 AM, said:

actually this is good point what is going to happen to other dungeons ? : /
Well we have fine transmutation stones.   Posted Image  

I still have 5 still sitting in my inventory at the moment. =)

#19 VanderBeltLegacy

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Posted 13 November 2012 - 05:56 AM

View PostOwn Age Myname, on 13 November 2012 - 05:53 AM, said:

Lay off the drugs pal. No legit GW1 fan in their right mind would want a gear treadmill..that's why we played GW1.
the ascension/infusement, dont call me a druggy when you fail to read,, sook.

#20 Own Age Myname

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Posted 13 November 2012 - 05:57 AM

[quote name='Azure Skye' timestamp='1352786100' post='2075740']
Well we have fine transmutation stones.   [img]http://wiki.guildwars2.com/images/1/17/Fine_Transmutation_Stone.png[/img]  

I still have 5 still sitting in my inventory at the moment. =)
[/quote]

I don't see how that's a viable solution. I have to forceably grind dungeons/get lucky with the Mystic Forge to get my armor max stats? And I might have to repeat this at a later point if ANet decides to add more tiers?