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Studio Design Director Chris Whiteside posted a fairly long post on the official forums giving us more information on Ascended items in response to the outcry. In particular, he has stated that Ascended items will be available through other means than running the dungeon, such as World Vs World and PvE. He emphasizes that they do not want players to have to chase after a new set of gear in order to stay relevant, but want to offer an in-between for the Exotic and Legendary rarity levels to fill the large gap that currently exists.

Quote

“I’d like to respond to concerns players have raised about ascended items. Please keep in mind that we’re releasing this as one portion of a massive November update that introduces and improves many aspects of challenge, progression, and rewards. With this and upcoming updates, we view ourselves as introducing large amounts of content with supporting systems and features, akin to an expansion pack, building on Guild Wars 2 through a series of live releases. So it’s important for us to be able to add an expansion pack’s worth of progression and rewards to support that content.

So what do you all think about this clarification? Does it quell your fears, or are you still worried? Let us know!

Big thanks to Kymeric for bringing this post to our attention!
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#1 Khlaw

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Posted 14 November 2012 - 02:48 AM

Conclusions have already been jumped to; the opportunity for truth to be relevant has passed.

#2 Roland Der Meister

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Posted 14 November 2012 - 02:55 AM

Well better late then never

#3 Chava Blue

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Posted 14 November 2012 - 02:57 AM

I feel a lot better about this after reading that explanation. It's easier to understand what they're going for now.

That said, I think ANet really needs to work on giving us the information we need in the first place to avoid these last minute scrambles to explain.

#4 Trei

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Posted 14 November 2012 - 03:01 AM

Ah... so is that what the offensive infusions are for?
In WvW for players to deal agony damage?  

:eek:

I hope I am interpreting it wrongly.

#5 Beta Sprite

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Posted 14 November 2012 - 03:03 AM

View PostTrei, on 14 November 2012 - 03:01 AM, said:

Ah... so is that what the offensive infusions are for?
In WvW for players to deal agony damage?  

:eek:

Please tell me it isn't so...

Ok, I completely missed whatever it is that you are seeing.  What are you talking about?

#6 Zedabi

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Posted 14 November 2012 - 03:12 AM

So...
  • No gear treadmill will be introduced in the sense that every update will contain stronger gear
  • WvW players can play WvW to get Ascended items and Infusions
  • Fractals of the Mists won't be the only place to get Ascended gear
  • SPvP won't be affected by Ascended gear
  • They'll be working on other progression systems as well (fingers crossed for Skill Hunting)
Did I miss or misinterpret anything?

If not, that doesn't sound too bad.

#7 Trei

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Posted 14 November 2012 - 03:13 AM

View PostBeta Sprite, on 14 November 2012 - 03:03 AM, said:

Ok, I completely missed whatever it is that you are seeing.  What are you talking about?
"... Ascended and infusion rewards will be available in both PvE and WvW over time, and be made available through all sorts of content around the world including existing content...."

Now, does it make sense to give rewards irrelevant to the game mode you offer them in?
Would it make sense to give PvP items as reward in a dungeon?
Would it make sense to give PvE items as reward in WvW?

I am probably jumping the gun here and maaaaybe these new infusion stuff are really only for the PvE side of WvW, I really hope that to be the case.
Just rambling thoughts here.

#8 Roland Der Meister

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Posted 14 November 2012 - 03:17 AM

View PostTrei, on 14 November 2012 - 03:13 AM, said:

"... Ascended and infusion rewards will be available in both PvE and WvW over time, and be made available through all sorts of content around the world including existing content...."

Now, does it make sense to give rewards irrelevant to the game mode you offer them in?
Would it make sense to give PvP items as reward in a dungeon?
Would it make sense to give PvE items as reward in WvW?

I am probably jumping the gun here and maaaaybe these new infusion stuff are really only for the PvE side of WvW, I really hope that to be the case.
Just rambling thoughts here.
Did yuu note read the part that says ther gonna make multiple ways to get ascended armor even in WvW

#9 el hefe

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Posted 14 November 2012 - 03:19 AM

im sorry,  but just because he starts off his post with,  im here to address concerns.  does not make it any less of a power creep thatn it already is.

View PostRoland Der Meister, on 14 November 2012 - 03:17 AM, said:

Did yuu note read the part that says ther gonna make multiple ways to get ascended armor even in WvW

that doesnt make it less of a gear treadmill.  that just means theres multiple ways to get it.

#10 Andemius

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Posted 14 November 2012 - 03:23 AM

The damage is already done. Perhaps Anet should have released this information at the outset.

#11 Trei

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Posted 14 November 2012 - 03:25 AM

View PostRoland Der Meister, on 14 November 2012 - 03:17 AM, said:

Did yuu note read the part that says ther gonna make multiple ways to get ascended armor even in WvW
What did you read in my post that prompted you to ask this strange question?

I am precisely interested in why WvW is included.
Is it because the new infusions have a function in the player vs player aspect of WvW? Or just the PvE side?
What consequence could having infusion-needed PvE content in WvW be?

Or are they really simply just allowing players to only acquire ascended items in WvW, without creating any practical use for infusions in the game mode?
Depending on how easy it would be in WvW to acquire, would it lead to players being given reasons to feel compelled to run WvW even when they don't want to?

#12 pswendel

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Posted 14 November 2012 - 03:27 AM

View PostChava Blue, on 14 November 2012 - 02:57 AM, said:

I feel a lot better about this after reading that explanation. It's easier to understand what they're going for now.

That said, I think ANet really needs to work on giving us the information we need in the first place to avoid these last minute scrambles to explain.

Perhaps. Or perhaps the fans need to relax. We pay no money and still demand based on entitlements. This community is messed up.

#13 xarallei

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Posted 14 November 2012 - 03:27 AM

View Postel hefe, on 14 November 2012 - 03:19 AM, said:

im sorry,  but just because he starts off his post with,  im here to address concerns.  does not make it any less of a power creep thatn it already is.



that doesnt make it less of a gear treadmill.  that just means theres multiple ways to get it.

This. Treadmill is still a treadmill. Is it a little less bad than we initially thought? Yeah, but it's still bad.

#14 Zedabi

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Posted 14 November 2012 - 03:28 AM

View PostTrei, on 14 November 2012 - 03:25 AM, said:

What did you read in my post that prompted you to ask this strange question?

I am precisely interested in why WvW is included.
Is it because the new infusions have a function in the player vs player aspect of WvW? Or just the PvE side?
What consequence could having infusion-needed PvE content in WvW be?

Or are they really simply just allowing players to only acquire ascended items in WvW, without creating any practical use for infusions in the game mode?
Depending on how easy it would be in WvW to acquire, would it lead to players being given reasons to feel compelled to run WvW even when they don't want to?

Could be that it allows WvWers to gear up in the event they want to do Fractals of the Mists, without grinding Fractals of the Mists for the Agony protection?

Just speculating.

#15 Roland Der Meister

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Posted 14 November 2012 - 03:29 AM

View Postel hefe, on 14 November 2012 - 03:19 AM, said:

im sorry,  but just because he starts off his post with,  im here to address concerns.  does not make it any less of a power creep thatn it already is.



that doesnt make it less of a gear treadmill.  that just means theres multiple ways to get it.

Who cares if it is a gear treadmill as long as there not forcing you to do a single event or dungeon to get the gear and that you can get it at your own pace how ever you want no matter what you decide. And TBH this game has always ben a grind for something weather its gold karma mats legendarys world completion its cleverly disguised grind.

At least ther adding something to the game it was getting boring and fast and yet people still whine even when ther new content being added also how is it power creep its not breaking any thing in sPvP and WvW is not meant to be balanced.

#16 el hefe

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Posted 14 November 2012 - 03:32 AM

View PostRoland Der Meister, on 14 November 2012 - 03:29 AM, said:

Who cares if it is a gear treadmill as long as there not forcing you to do a single event or dungeon to get the gear and that you can get it at your own pace how ever you want no matter what you decide. And TBH this game has always ben a grind for something weather its gold karma mats legendarys world completion its cleverly disguised grind

At least ther adding something to the game it was getting boring and fast and yet people still whine even when ther new content being added and how is it power creep its not breaking any thing in sPvP and WvW is not meant to be balanced.

becuase for 5 years we were promised this game would be different.  and less than 3 months from launch they've switched stances.

#17 Runkleford

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Posted 14 November 2012 - 03:37 AM

View PostRoland Der Meister, on 14 November 2012 - 03:29 AM, said:

Who cares if it is a gear treadmill as long as there not forcing you to do a single event or dungeon to get the gear and that you can get it at your own pace how ever you want no matter what you decide. And TBH this game has always ben a grind for something weather its gold karma mats legendarys world completion its cleverly disguised grind.

At least ther adding something to the game it was getting boring and fast and yet people still whine even when ther new content being added also how is it power creep its not breaking any thing in sPvP and WvW is not meant to be balanced.

So you admit that it is a gear treadmill? Okay good. Now can't you understand that a good chunk of players bought this game because one of the major selling points of the game was that there would be no gear treadmill? You really can't see why people don't like this?

#18 Roland Der Meister

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Posted 14 November 2012 - 03:38 AM

View Postel hefe, on 14 November 2012 - 03:32 AM, said:

becuase for 5 years we were promised this game would be different.  and less than 3 months from launch they've switched stances.
I would rather them change things now then later on when ther games at a critical failing point it took them only 3 mounths to figure out a part of there philosophy was endangering there games success rather then helping it succeed. Do i like seeing them add gear treadmill no but atm its needed until a better solution is thought up

#19 xarallei

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Posted 14 November 2012 - 03:40 AM

View PostRunkleford, on 14 November 2012 - 03:37 AM, said:

So you admit that it is a gear treadmill? Okay good. Now can't you understand that a good chunk of players bought this game because one of the major selling points of the game was that there would be no gear treadmill? You really can't see why people don't like this?

Especially since they said over and over again there would be no gear treadmill. They are going back on their word. If that's ok to you, then great. It's not ok to me. It makes them unreliable (to put it nicely cause I could say  worse).

#20 el hefe

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Posted 14 November 2012 - 03:44 AM

View PostRoland Der Meister, on 14 November 2012 - 03:38 AM, said:

I would rather them change things now then later on when ther games at a critical failing point it took them only 3 mounts to figure out a part of there philosophy was endangering there games success rather then helping it succeed. Do i like seeing them add gear treadmill no but atm its needed until a better solution is thought up

they went back on everything they told us.  they already had the solution.  they just didnt stick with it.  the players and Anet were going to show the mmo industry that power creep wasnt needed.  but now that's all tainted.  it's just another mmo now.