
Leah Rivera on the New Fractals of the Mist Dungeon
Arenanet's Leah Rivera has just written on the official blog outlining the new features and design process behind the new Fractals of the Mist dungeon. She outlines the scaling difficulty, the fractals (or parts of the dungeons), and much more. Her team was on a mission, to create a "new, unique experience."
Quote
My team has a mission.
A mission to bring all of you an awesome, high-end dungeon experience that will be challenging, rewarding, and a ton of fun! After a lot of long hours and hard work, I think we’ve accomplished that goal. I’m proud to introduce to you our new dungeon: Fractals of the Mists!
A mission to bring all of you an awesome, high-end dungeon experience that will be challenging, rewarding, and a ton of fun! After a lot of long hours and hard work, I think we’ve accomplished that goal. I’m proud to introduce to you our new dungeon: Fractals of the Mists!
Screenshots



Comments
#1 Dove
Elite Guru
Posted 14 November 2012 - 06:16 PM
I am still upset regarding the necessity of Ascended stuff, but will leave that to other threads.
#2 davadude
Sylvari Specialist
Posted 14 November 2012 - 06:24 PM
I am still upset regarding the necessity of Ascended stuff, but will leave that to other threads.
Thanks for keeping that out, Dove.
And I whoneheartidly agree, the dungeons now are turning out great, it's just... a nice change.
#3 Elan
Sylvari Specialist
Posted 14 November 2012 - 06:28 PM
As a Charr, however, I see the awkwardness that will be fighting on that Battle of Ascalon map.If that is indeed the battle of Ascalon city.
#4 Omedon
Seraph Guardian
Posted 14 November 2012 - 06:29 PM
"Unlike the other dungeons, your party can be any level. We’ve employed World vs. World-style sidekicking to make this dungeon accessible to all players. But keep in mind, our aim was to challenge level 80 players. Going in at low levels is not for the faint of heart!"
Translation (to every gamer ever): "OFFICIAL STATEMENT! This is level 80 content, you must be level 80 to enter in my group, anything less will hurt my progress."
I personally would field a group of five guildies regardless of level to take a crack at these... but we're kinda weird like that. I can't see PUGs (not that GW2 dungeons were intended for true PUGs) accepting people pre-80 with this statement out there.
All that being said, this sounds really cool! Caverns of time for GW2!
http://omedon.tumblr.com/
#5 matsif
Seraph Guardian
Posted 14 November 2012 - 06:29 PM
Here's hoping the rest of the content in the patch goes over smoothly and these are as exciting as I think they will be.
#6 Kratimas
Vanguard Scout
Posted 14 November 2012 - 06:31 PM
Can't wait to get into that baby
#7 Kenjamin
Fahrar Cub
Posted 14 November 2012 - 06:34 PM
It won't, but it should.
#8 SunRoamer
Sylvari Specialist
Posted 14 November 2012 - 06:35 PM
#9 Vahkris
Vigil Crusader
Posted 14 November 2012 - 06:36 PM
"Unlike the other dungeons, your party can be any level. We’ve employed World vs. World-style sidekicking to make this dungeon accessible to all players. But keep in mind, our aim was to challenge level 80 players. Going in at low levels is not for the faint of heart!"
Translation (to every gamer ever): "OFFICIAL STATEMENT! This is level 80 content, you must be level 80 to enter in my group, anything less will hurt my progress."
I personally would field a group of five guildies regardless of level to take a crack at these... but we're kinda weird like that. I can't see PUGs (not that GW2 dungeons were intended for true PUGs) accepting people pre-80 with this statement out there.
All that being said, this sounds really cool! Caverns of time for GW2!
Well, I think this is mitigated by the fact that from the get-go they told us this dungeon was more designed for things to do at level 80. Even on the wiki page we state that it's designed for level 80s. The scaling will likely be used more by guild groups and the initial experiences who just want something interesting to do.
As a Charr, however, I see the awkwardness that will be fighting on that Battle of Ascalon map.If that is indeed the battle of Ascalon city.
It depends on what the purpose of us being there is, to be honest.
#10 Omedon
Seraph Guardian
Posted 14 November 2012 - 06:38 PM
Ya, I can agree with that.
http://omedon.tumblr.com/
#11 Elan
Sylvari Specialist
Posted 14 November 2012 - 06:41 PM
Well, I think this is mitigated by the fact that from the get-go they told us this dungeon was more designed for things to do at level 80. Even on the wiki page we state that it's designed for level 80s. The scaling will likely be used more by guild groups and the initial experiences who just want something interesting to do.
It depends on what the purpose of us being there is, to be honest.
True. If it's just for, say, Priory purposes of getting an accurate recollection of events from a purely observational standpoint it wouldn't be awkward. However, it sure would be boring. Given it's a given you'd be fighting there, either you'll be fighting Ascalonians, Charr, or both. Perhaps you appear as the opposite faction to either side, in a similar way that the ghosts in Ashford view anybody as Charr aggressors regardless of race. Even so, as a human player you'd be forced to aid your historical enemy at points while as a Charr you'd be forced to do the same.
#12 Lordkrall
Vigil Crusader
Posted 14 November 2012 - 06:41 PM
#13 Ritualist
Golem Rider
Posted 14 November 2012 - 06:45 PM
YOU GO GIRL!
#14 Lordkrall
Vigil Crusader
Posted 14 November 2012 - 06:48 PM
YOU GO GIRL!
Can't you just leave the freaking game?
Apparently you have every single thing ever added to the game, and yet you are still here whining about it in every single thread.
Be happy we get stuff for free at all.
#15 drkn
Sylvari Specialist
Posted 14 November 2012 - 06:49 PM
It might be the lack of sleep or i simply have omitted something, but do we know if it requires us to spend one long session in order to get to the toughest encounters, or can we actually take a break and party up next day to pick up where we left last time? If so, how the game will determine which difficulty to throw at the party?
#16 Disdanes
Pale Tree Seedling
Posted 14 November 2012 - 06:49 PM
#17 Lordkrall
Vigil Crusader
Posted 14 November 2012 - 06:50 PM
It might be the lack of sleep or i simply have omitted something, but do we know if it requires us to spend one long session in order to get to the toughest encounters, or can we actually take a break and party up next day to pick up where we left last time? If so, how the game will determine which difficulty to throw at the party?
What I understood from the blog-post the dungeon would start from the highest level common to all party members.
Quote
#18 Elan
Sylvari Specialist
Posted 14 November 2012 - 06:51 PM
It might be the lack of sleep or i simply have omitted something, but do we know if it requires us to spend one long session in order to get to the toughest encounters, or can we actually take a break and party up next day to pick up where we left last time? If so, how the game will determine which difficulty to throw at the party?
From how I understand the wording, it remembers each player's highest level of completion, then when you group up it uses the highest level the lowest progressed player got to. IE: You have completed 6, your friend completed 8, and the random completed 3. You start at 4.
#19 drkn
Sylvari Specialist
Posted 14 November 2012 - 06:52 PM
#20 matsif
Seraph Guardian
Posted 14 November 2012 - 06:57 PM
I'm understanding it a bit differently. Read it as it takes the level that the most players have in common and uses that ("the highest common attained level" from the blog post). So, if you went in with 5 people with different progress rates, you would all play the highest level in the party.