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If you missed our State of the Game video discussion with ArenaNet developer Jonathan Sharp then make sure to drop by here. Or if you din't see part 1 of the transcribed version you can read it here.

If you for some reason aren't able to watch the video version then we are providing you with a transcription of the entire show.

Transcribing these shows take a lot of time and effort which is why we are asking the community for help. If you feel like helping then throw me (Frozire) a PM and I will provide you with a small section that you should transcribe. These sections won't be longer then 5-10 minutes, which doesn't sound like a lot, but when transcribing you usually use 5 times the audio length to transcribe it.

Depending on how many hands we get working, or if we get any working at all, I will be releasing the last 15-30 minutes of the show, transcribed Sunday.

Hit the spoiler tag for the transcribed text!
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#1 Coren

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Posted 06 December 2012 - 10:16 AM

Hundred blades warriors aren't a problem in PvP, my engineer has few problems with them. Hundred blades is a problem in PvE, and.that's where the issues are.

#2 manicfox

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Posted 06 December 2012 - 12:01 PM

As a semi-casual player I was a bit disappointed that Jonathan referred to the League of Legends learning curve as a positive way forward. LoL is incredibly tough for new players, to become good in LoL you need to dedicate unhealthily huge amounts of time to learning the system. I'm hoping ANet are not saying they want GW2 PVP balance to be tailored to the hardcore crowd and everyone else can just L2P noob?

#3 Khayn_Kitiara

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Posted 06 December 2012 - 04:55 PM

[quote name='manicfox' timestamp='1354795289' post='2109309']
As a semi-casual player I was a bit disappointed that Jonathan referred to the League of Legends learning curve as a positive way forward. LoL is incredibly tough for new players, to become good in LoL you need to dedicate unhealthily huge amounts of time to learning the system. I'm hoping ANet are not saying they want GW2 PVP balance to be tailored to the hardcore crowd and everyone else can just L2P noob?
[/quote]

actually he sayd that the point is to work hard to find a way to balanced both sides of the game.. and that's an hard work

#4 Happiness Factory

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Posted 06 December 2012 - 05:09 PM

[quote name='manicfox' timestamp='1354795289' post='2109309']
As a semi-casual player I was a bit disappointed that Jonathan referred to the League of Legends learning curve as a positive way forward. LoL is incredibly tough for new players, to become good in LoL you need to dedicate unhealthily huge amounts of time to learning the system. I'm hoping ANet are not saying they want GW2 PVP balance to be tailored to the hardcore crowd and everyone else can just L2P noob?
[/quote]

Anything worth learning takes time to learn, but league of legends provides a way to learn in a more positive environment with matchmaking. They also have people watching professional streams all the time and that also helps teach players. Hopefully GW2 will achieve these things in the coming month and bolster up the casual pvp community.

But unless you plan on playing a FPS and the entire premise is point and shoot, things will take time to learn.