
It's been a good long while since World Vs World has received some update love, but with Wintersday on the horizon, Habib Loew has shared the list of changes that will be pushed to the live game for the upcoming winter festivities. While it isn't the major update that's expected to hit next year, players who frequent the Eternal Battlegrounds will no doubt enjoy these improvements.
Quote
Wintersday is coming and along with all the other goodies there will be a few updates to WvW. Some of these changes are the result of forum feedback while others are part of our longer term plans for WvW. Here’s a quick preview of what WvW will get for Wintersday:
Advance notification of new builds
In order to allow WvW players to make good decions about siege placement, assault timing, etc. we’re adding a new build pre-announcement. This will be in the form of a message broadcast to all players some time before the current build expires. Because this notification is tied to one of the final steps in our build process, and those final steps take a variable amount of time, we won’t be able to say exactly when the current build will expire. Instead, the message will provide a window of time in which the new build will become available.
Alt+F4 is no escape
If someone that you’re fighting disconnects during combat (via Alt+F4, killing the client process, etc.) their character will be instantly killed, death penalties will be applied, and XP & loot will be handed out as usual.
No more insta-build walls & gates
Destroyed walls and gates will now rebuild when they reach 10% health rather than on the very first repair. This means that when attackers down a wall or gate defenders won’t be able to instantly rebuild it. Walls and gates which are destroyed can still be damaged if they have any health.
Breakout events
We’ve added a new event type to WvW called Breakout events which trigger when one or more teams have been pushed completely out of a map. They’re designed both to help players break out of severly camped portal keeps and to provide assistance in establishing a foothold in each map. Here’s what designer Matt Witter has to say about them:
Break Out Events are special WvW events that will happen when a team has lost control of all defensive structures, not counting supply camps. An NPC commander will appear in the team’s start area and an event will start that prompts players to gather around. Once enough players are in the commander’s presence he will summon his trusty dolyak to give all allies in the area full supply. He will then lead the charge to the nearby objective and give players protection and assist with building siege to assault the objective with. Those benefits, along with a defensive boon that he applies to all nearby allies, makes the attacking players a force to be reckoned with. Defenders will have their work cut out for them, as once the gate or wall piece is destroyed the commander will move to the tower lord inside and attack anyone in his path.
These changes are just a small part of what the WvW team has been up to lately. As you may have already heard, we’re hard at work on some larger updates that we plan to deliver in February. We’re not quite ready to talk about the details yet but as February gets closer we’ll start to reveal more of our secrets.
Happy Wintersday and we’ll see you on the battlefield!
Advance notification of new builds
In order to allow WvW players to make good decions about siege placement, assault timing, etc. we’re adding a new build pre-announcement. This will be in the form of a message broadcast to all players some time before the current build expires. Because this notification is tied to one of the final steps in our build process, and those final steps take a variable amount of time, we won’t be able to say exactly when the current build will expire. Instead, the message will provide a window of time in which the new build will become available.
Alt+F4 is no escape
If someone that you’re fighting disconnects during combat (via Alt+F4, killing the client process, etc.) their character will be instantly killed, death penalties will be applied, and XP & loot will be handed out as usual.
No more insta-build walls & gates
Destroyed walls and gates will now rebuild when they reach 10% health rather than on the very first repair. This means that when attackers down a wall or gate defenders won’t be able to instantly rebuild it. Walls and gates which are destroyed can still be damaged if they have any health.
Breakout events
We’ve added a new event type to WvW called Breakout events which trigger when one or more teams have been pushed completely out of a map. They’re designed both to help players break out of severly camped portal keeps and to provide assistance in establishing a foothold in each map. Here’s what designer Matt Witter has to say about them:
Break Out Events are special WvW events that will happen when a team has lost control of all defensive structures, not counting supply camps. An NPC commander will appear in the team’s start area and an event will start that prompts players to gather around. Once enough players are in the commander’s presence he will summon his trusty dolyak to give all allies in the area full supply. He will then lead the charge to the nearby objective and give players protection and assist with building siege to assault the objective with. Those benefits, along with a defensive boon that he applies to all nearby allies, makes the attacking players a force to be reckoned with. Defenders will have their work cut out for them, as once the gate or wall piece is destroyed the commander will move to the tower lord inside and attack anyone in his path.
These changes are just a small part of what the WvW team has been up to lately. As you may have already heard, we’re hard at work on some larger updates that we plan to deliver in February. We’re not quite ready to talk about the details yet but as February gets closer we’ll start to reveal more of our secrets.
Happy Wintersday and we’ll see you on the battlefield!

Comments
#1 Marrett
Asuran Acolyte
Posted 10 December 2012 - 07:40 PM
#2 MonsterDemon
Asuran Acolyte
Posted 10 December 2012 - 07:48 PM
#3 Mr Shrimp
Asuran Acolyte
Posted 10 December 2012 - 07:56 PM
#4 Kuruptz2
Vanguard Scout
Posted 10 December 2012 - 07:59 PM
though wouldnt KILL Them to make it more rewarding to make people actully Join WvWvW more and things
unique more aweomse armor looks or something? the invaders dosnt look special at all and the weapons are horrible looking you just wanna Poke your eyes out
but i know they never will
#5 jirayasan
Sylvari Specialist
Posted 10 December 2012 - 08:14 PM
#6 malevolence
Vanguard Scout
Posted 10 December 2012 - 08:16 PM
If someone that you’re fighting disconnects during combat (via Alt+F4, killing the client process, etc.) their character will be instantly killed, death penalties will be applied, and XP & loot will be handed out as usual.[/quote]
Finally, I hate Alt+F4s cheaters.
#7 Xuphor
She's watching...
Posted 10 December 2012 - 08:27 PM
I've never once Alt-F4'd in important parts (WvW, party PvE, etc), but that new rule does seem awefully unfair to those of us with an actually unreliable ISP. Still though, I can see where it's needed. I have a feeling there are a lot more Alt-F4 cheaters than people like me with an unreliable internet that actually do D/C a lot.
Feel free to add me in GW2, Xuphor.6194
Also add me in Second Life if you want, PM me for those details.
#8 Digilodger
Asuran Acolyte
Posted 10 December 2012 - 08:39 PM
Oh, I'm gonna die a lot more in WvW now.... so is anyone else with a Wireless ISP. Flaky things,[b] I D/C Around 5-10 times every 2 hours[/b] while playing, be it PvE, WvW, whatever, due to an unreliable ISP.
[/quote]
If you are d/c-ing that many times, then it's probably [b]not[/b] your ISP---at least not them alone. You might want to look at the stuffs over on your end, too. Maybe try switching to a new router and/or switching over to another wireless channel to see if you see any improvement..
#9 Briar
Vanguard Scout
Posted 10 December 2012 - 08:47 PM
#10 Obscure One
Vanguard Scout
Posted 10 December 2012 - 09:03 PM
#11 Craywulf
Legion Commander
Posted 10 December 2012 - 09:08 PM
#12 Falfyrel
Asuran Acolyte
Posted 10 December 2012 - 09:13 PM
And as a Kaineng player I am totally in favor of the Breakout events.
#13 Dark
Sylvari Specialist
Posted 10 December 2012 - 09:17 PM
#14 Lordkrall
Vigil Crusader
Posted 10 December 2012 - 09:19 PM
And we got some clarifications from the devs about the instant death with alt+f4.
[url="https://forum-en.guildwars2.com/forum/pvp/wuvwuv/Coming-Soon-To-WvW/first#post965716"]https://forum-en.gui...irst#post965716[/url]
[quote]
To clarify: character death on disconnect is a WvW only change.
[/quote]
#15 Piteous
Asuran Acolyte
Posted 10 December 2012 - 09:25 PM
[/quote]
I think I just wet myself.
#16 Lekyii
Fahrar Cub
Posted 10 December 2012 - 09:28 PM
Now on HD
[media]http://www.youtube.com/watch?v=6kkBWgjlgX0&feature=youtu.be[/media]
#17 Briar
Vanguard Scout
Posted 10 December 2012 - 09:32 PM
#18 SilentPolaris
Fahrar Cub
Posted 10 December 2012 - 09:34 PM
#19 Craywulf
Legion Commander
Posted 10 December 2012 - 09:37 PM
Hmm just thought to this, what happens if a perma-stealth thief follows you around constantly C&Ding you so that you can never leave combat. You would have to walk across the map to find a tower or something to hide in just to log off... lol
[/quote]How often is that going to happen? I'm sure there's a dozen of ways that unjustly kill you when you log off WvW, but these circumstances are going to be rare.
#20 Rytlock Bigpaw
Sylvari Specialist
Posted 10 December 2012 - 09:38 PM