
Earlier in the month, ArenaNet introduced a new culling method in WvW in to reduce the amount of invisible enemies on your screen. Habib Loew now reports that the trial has been completed and the original culling behavior has been restored:
Quote
Our trial of a new, interim culling methodology ran from 12/7 – 12/14 and has now ended. The primary change that we were testing was giving allies and enemies distinct culling pools such that allies couldn’t impact enemy culling and enemies couldn’t impact ally culling. We have now reinstated the prior system which uses a single culling pool for all characters.
If you have feedback regarding the trial, or if you have feedback regarding our switch back to the old method, please leave that feedback in this thread. Also, if you’re reporting issues regarding invisible players please include a screenshot of your experience (including mini-map) and your basic system specs (memory, cpu, video card) so that we can more clearly understand the issues you are reporting. We will use this feedback, along with the feedback from the original culling trial thread, to determine if we will switch to the new system until our more comprehensive solution is ready.
I’d also like to reiterate that the system that we were testing is a proposed temporary, interim solution. Work is continuing on a more comprehensive solution to the culling issues and this interim solution has not taken resources away from that effort.
Thank you again for your feedback regarding culling! [Source]
If you have feedback regarding the trial, or if you have feedback regarding our switch back to the old method, please leave that feedback in this thread. Also, if you’re reporting issues regarding invisible players please include a screenshot of your experience (including mini-map) and your basic system specs (memory, cpu, video card) so that we can more clearly understand the issues you are reporting. We will use this feedback, along with the feedback from the original culling trial thread, to determine if we will switch to the new system until our more comprehensive solution is ready.
I’d also like to reiterate that the system that we were testing is a proposed temporary, interim solution. Work is continuing on a more comprehensive solution to the culling issues and this interim solution has not taken resources away from that effort.
Thank you again for your feedback regarding culling! [Source]

Comments
#1 Bohya
Vanguard Scout
Posted 16 December 2012 - 08:04 PM
Allowing any number of players to be on screen at any given time should be a clientside option. Not serverside. Modern gaming PCs with a good internet flow can handle the issue.
#2 kaldemeo
Fahrar Cub
Posted 16 December 2012 - 08:16 PM
Allowing any number of players to be on screen at any given time should be a clientside option. Not serverside. Modern gaming PCs with a good internet flow can handle the issue.
#3 Bohya
Vanguard Scout
Posted 16 December 2012 - 09:20 PM
There are many MMOs which can successfully have more than twenty characters on a screen at any given time.
#4 Calebrus
Asuran Acolyte
Posted 16 December 2012 - 09:25 PM
If your computer is that old you should not be allowed to complain about one single issue regarding graphics or processing.
2005? Really? Your computer is older than some of the people that play this game.
#5 Fernling306
Seraph Guardian
Posted 16 December 2012 - 09:35 PM
They really are trying to keep their server costs down. This is just one downside of not having a sub.
#6 Lordkrall
Vigil Crusader
Posted 16 December 2012 - 09:47 PM
True, there are quite a few of those games. Most of them lags like mad with that number of characters on screen at one time though
And they all do tend to have a subscription that means they could spend more on "trivial things" like server costs.
#7 Symbiont
Golem Rider
Posted 16 December 2012 - 11:13 PM
#8 Tea Midori
Pale Tree Seedling
Posted 17 December 2012 - 02:45 AM
#9 Lordkrall
Vigil Crusader
Posted 17 December 2012 - 05:28 AM
I believe that is called group stealth. It is an elite skill Mesmers have.
#10 Righteous
Sylvari Specialist
Posted 17 December 2012 - 09:09 AM
People STILL believe subs are needed to pay for server costs?
Or was that just trolling?
#11 Symbiont
Golem Rider
Posted 17 December 2012 - 11:04 AM
no it's not a skill, it's problem probably associated with this culling thing.
you can notice if it's a group stealth when
a: you hear specific sound effect.
b: you see a specific visual effect.
#12 Lordkrall
Vigil Crusader
Posted 17 December 2012 - 11:16 AM
you can notice if it's a group stealth when
a: you hear specific sound effect.
b: you see a specific visual effect.
So you think it is more logical that every time someone get low on health they "disappear" than the fact that you might have missed those specific sound effects and visual effects?
#13 Fernling306
Seraph Guardian
Posted 18 December 2012 - 04:21 AM
People STILL believe subs are needed to pay for server costs?
Or was that just trolling?
I never said that subs are needed to pay for server costs. Obviously they have servers and there are not sub fees... I'm saying that Anet is skimping out when it comes to servers. Why do you think we have this issue? well, there are several reasons why it is an issue, and that is because they are trying to save money.
#14 Righteous
Sylvari Specialist
Posted 18 December 2012 - 02:32 PM
If they wanted to save money they wouldn't bother skimping on servers.
#15 I swung 4 times
Vanguard Scout
Posted 18 December 2012 - 08:28 PM
I think people were disappearing when low on health because they were closing out the game. My understanding is that has been fixed?
#16 Lordkrall
Vigil Crusader
Posted 18 December 2012 - 08:52 PM
Aye, now days people die, the attacker gets credit and the leaver get repair costs.