
Tonight we have an article by Isaiah Cartwright, Lead Designer for Guild Wars 2, about two upcoming changes for the Fractals instance:
Quote
Currently, if a party member disconnects from a fractal dungeon run, they are unable to rejoin, which can cause a lot of issues for that player and their party. Our new system will allow players who disconnect to reconnect to their party and jump back into the dungeon. We certainly understand how frustrating this situation can be, and would like to apologize for the delay on this fix.
We’ve also made a few changes to the way party-level restrictions work. Currently, players who want to join a party are limited to the lowest fractal level in the party. This makes it difficult for lower fractal-level players to find parties, so we’ve modified the party-level restrictions to allow players of any fractal level to group up. At party creation, players can choose any fractal level up to the highest fractal level in the party. Upon completion of the fractal run, all players equal to or lower than the chosen fractal level will have their fractal level increased by one. All players above the chosen fractal level will gain karma, but their fractal level will not increase. Rewards from the fractal will be based on players’ personal reward level as long as the reward level is equal to or lower than the chosen fractal level. For example:
We’ve also made a few changes to the way party-level restrictions work. Currently, players who want to join a party are limited to the lowest fractal level in the party. This makes it difficult for lower fractal-level players to find parties, so we’ve modified the party-level restrictions to allow players of any fractal level to group up. At party creation, players can choose any fractal level up to the highest fractal level in the party. Upon completion of the fractal run, all players equal to or lower than the chosen fractal level will have their fractal level increased by one. All players above the chosen fractal level will gain karma, but their fractal level will not increase. Rewards from the fractal will be based on players’ personal reward level as long as the reward level is equal to or lower than the chosen fractal level. For example:
- Player 1 (fractal level 2)
- Player 2 (fractal level 21)
- Player 3 (fractal level 21)
- Player 4 (fractal level 21)
- Player 5 (fractal level 53)
- Player 1 (fractal level 3)
- Player 2 (fractal level 22)
- Player 3 (fractal level 22)
- Player 4 (fractal level 22)
- Player 5 (still fractal level 53, but gains karma for helping)



Comments
#1 Matsy
Golem Rider
Posted 22 December 2012 - 12:38 AM
#2 Beta Sprite
Seraph Guardian
Posted 22 December 2012 - 12:44 AM
#3 Swarfega
Fahrar Cub
Posted 22 December 2012 - 12:53 AM
#4 Trei
Golem Rider
Posted 22 December 2012 - 01:34 AM
#5 Izokka
Asuran Acolyte
Posted 22 December 2012 - 01:39 AM
#6 Sans
Sylvari Specialist
Posted 22 December 2012 - 02:05 AM
OMG YAY and that frac lv 2 will be 1/2 shooted by the agony -.-
[/quote]
[quote name='Trei' timestamp='1356140062' post='2125634']
Can a lvl 1 frac experienced (aka none) player realistically be able to handle being thrown into a lvl 21 frac like in the example?
[/quote]
They're just examples.
No where does it say a level 2 has to join a lvl 21 fractals.
They can join any of the 3-9 level fractals and still level.
#7 dannywolt
Vanguard Scout
Posted 22 December 2012 - 03:12 AM
Can a lvl 1 frac experienced (aka none) player realistically be able to handle being thrown into a lvl 21 frac like in the example?
[/quote]
No, a fresh level 2 player would not be able to handle a level 21 run; but an experienced player using an alt probably could.
#8 Miragee
Fahrar Cub
Posted 22 December 2012 - 03:15 AM
They're just examples.
No where does it say a level 2 has to join a lvl 21 fractals.
They can join any of the 3-9 level fractals and still level.
[/quote]
Lvl 19 One Hits? ^^ I don't know because I'm at 14 right now, but I don't play with agony resistance and agony isn't a real problem until now. Doesn't how that changes though.
However I think that this is very guild/fl friendly, that's good.
#9 Frozyyn
Asuran Acolyte
Posted 22 December 2012 - 03:25 AM
Can a lvl 1 frac experienced (aka none) player realistically be able to handle being thrown into a lvl 21 frac like in the example?
[/quote]
Assuming they have the gear (like, +10AR with a backpack, and nothing else) ... but no other experience.
They could do it, but they would be far more of a liability than anything else. Frankly I think this idea should have had a limit to how far up you can go. So if you're level 1, you can join groups for level 1 - 6. if you're level 10, you can do 10-15... for example. There is a weird learning curve in fractals and ignoring that means that things will just get worse.
#10 hehateme23
Fahrar Cub
Posted 22 December 2012 - 04:26 AM
#11 Feminist Terrorist
Fahrar Cub
Posted 22 December 2012 - 06:38 AM
#12 Kurosov
Sylvari Specialist
Posted 22 December 2012 - 07:08 AM
Can a lvl 1 frac experienced (aka none) player realistically be able to handle being thrown into a lvl 21 frac like in the example?
[/quote]
No, but a level 20+ fractal player taking an alt though could.
#13 Lordkrall
Vigil Crusader
Posted 22 December 2012 - 09:13 AM
A lvl 1 Fractal player have most likely 0 Agony Resistance, but if he joins a lvl 20 Fractal he will face rather strong Agony.
[quote name='Feminist Terrorist' timestamp='1356158316' post='2125751']
Why do we have to wait until the end of January for this fix? If it's working now, why can't we have it now?
[/quote]
Who said it was working now?
Better to test it a few weeks before than launch it now with some dangerous bug that resets peoples progress or something like that.
Quite fun how people complain about them putting in untested stuff, and when they do test stuff people complain that they don't release it now.
#14 Ritualist
Golem Rider
Posted 22 December 2012 - 09:25 AM
Sorry guys: too little, too late.
#15 Lordkrall
Vigil Crusader
Posted 22 December 2012 - 09:27 AM
By that time I'll move on to the Jan/Feb "expansion worth of content".
Sorry guys: too little, too late.
[/quote]
And why assume the Jan/Feb update won't contain more things for Fractals?
#16 duncanmix
Asuran Acolyte
Posted 22 December 2012 - 10:16 AM
Great change.
#17 Coren
Golem Rider
Posted 22 December 2012 - 12:03 PM
Why do we have to wait until the end of January for this fix? If it's working now, why can't we have it now?
[/quote]
Multiple reasons I imagine :
1) they're on holiday now
2) I'm sure bug fixes are the order of the day.
3) insert plausible extra reason
Makes sense no?
#18 MordinArkham
Fahrar Cub
Posted 22 December 2012 - 12:16 PM
Can a lvl 1 frac experienced (aka none) player realistically be able to handle being thrown into a lvl 21 frac like in the example?
[/quote]
I have a char at lvl 20 and my other is only at lvl 5, but he has 2 rings, with 10 resist, so i have the experience and have the resistance to do 10+ fractals.. why shouldnt i? The only thing they need to do, is to fix the display of infusions, so you can prove it that you have it.
#19 Rumstein
Asuran Acolyte
Posted 22 December 2012 - 12:21 PM
These changes should have been implemented by now (Especially the disconnect issue).
Anet is gonna come through and look like the good guys, when they've had a month since fractal release to get this working (2 months by the patch).
Not saying I don't approve, just saying that Anet shouldn't be praised for this fix, it should have happened sooner (or actually not been required at all).
#20 Trei
Golem Rider
Posted 22 December 2012 - 01:06 PM
I have a char at lvl 20 and my other is only at lvl 5, but he has 2 rings, with 10 resist, so i have the experience and have the resistance to do 10+ fractals.. why shouldnt i? The only thing they need to do, is to fix the display of infusions, so you can prove it that you have it.
[/quote]
Obviously you aren't the lvl 1 experienced (aka none) player I was referring to.
Maybe I should phrase that more clearly -
Fresh lvl 1frac player with 0 experience.
Would anyone here at higher frac lvl take this frac newbie on their higher lvl runs?
That being said, I [I]am[/I] glad of this new mechanic, as it may indeed help to a reasonable extent.
I posed my question only in case some of us here may have unrealistic expectations for it.