
As promised, Colin Johanson has takent the time to outline what we can expect from Guild Wars 2 in the first half of 2013. It's a big post with lots of exciting new information, so below you can find the highlights of the article to find what was mentioned quickly. You can also read the preview in its entirety here in order to get a more detailed picture of what ArenaNet has planned. There's a lot of new content here, so let us know what you're looking forward to the most!
General
- Expansion of the achievement system and its rewards.
- No new gear tier between Ascended and Legendary in 2013
- New guild missions.
- Guesting.
- Redesigned boss encounters.
- Improvement of "looking for group" tool.
- Improvements to Fractals of the Mists.
- Paid server transfers.
- Continued work on "culling".
- New reward/prestige system.
- Visible titles.
- The final game score for the week will not be the only reason to be "winning".
- Reward system re-haul.
- Allow less competitive players to find matches with players of a similar skill.
- Custom arenas, "observer mode", visible rank leaderboards.
- Major tournaments are mentioned as a long-term goal.

Comments
#1 Lordkrall
Vigil Crusader
Posted 15 January 2013 - 03:15 PM
#2 Nabuko Darayon
Creative Quaggan
Posted 15 January 2013 - 03:17 PM
#3 Cereal
Vanguard Scout
Posted 15 January 2013 - 03:26 PM
#4 Jairyn
Seraph Guardian
Posted 15 January 2013 - 03:27 PM
Hurray for a reason to leave Lion's Arch!
#5 Mr_Finesse
Vanguard Scout
Posted 15 January 2013 - 03:29 PM
Umm...squee?
Hurray for a reason to leave Lion's Arch!
[/quote]
And a reason (hopefully) to do dailies outside of Queensdale, Gendarran Fields, and WvW!
#6 Serris
Vanguard Scout
Posted 15 January 2013 - 03:32 PM
#7 Quartz
Vanguard Scout
Posted 15 January 2013 - 04:04 PM
#8 Perm Shadow Form
Vanguard Scout
Posted 15 January 2013 - 04:05 PM
#9 viespea
Vanguard Scout
Posted 15 January 2013 - 04:06 PM
#10 Ritualist
Golem Rider
Posted 15 January 2013 - 04:07 PM
Does that mean we'll see new tiers in 2014?
2. [quote]We’ll add support so daily achievements will be different each day of the week, which will help drive players to different areas of the world and play together.[/quote]
With no free waypoint travel, ZQuests 2.0 will get really old, really fast. Not only that, but the fact that you could do dailies ANYWHERE in the world was what made them worth doing.
3. [quote]Some of these missions may be content designed specifically for the guild to accomplish within certain constraints or time requirements ...[/quote]
Oh fantastic! Lets promote super huge guilds even more, shall we?
4.[quote]... fight for the pride of that server ...[/quote]
Server pride? Really? So I am guessing folks on shitty WvW servers should move now before they get stuck?
#11 Baldur The Bold
Vanguard Scout
Posted 15 January 2013 - 04:07 PM
#12 pumpkin pie
Obnoxious Font Tag Abuser
Posted 15 January 2013 - 04:10 PM
talk about changing the world, try this: make the dragons attack different parts of the world and UNEXPECTEDLY, as in dynamically instead of the same old place where there's a timer kept to tell you when they are attacking! for the more basic dynamic events, move them around! if a giant attack fort A (town of Nageling, players stop caring that they are being attack!), when all the npc are down, and no players are there to help, it should move on to attack another town! Fort A will then need to be rebuild! ie: surrounding trees when chopped will be taxed 50% to go to rebuilding that fort. etc
because as of now, your dynamic events is not even remotely dynamic.
sorry for the criticism, i still love gw2 but you just got to make it more "dynamic", if you claim to have a dynamic event system. it needs to be improved.
#13 BrettM
Seraph Guardian
Posted 15 January 2013 - 04:12 PM
That new rewards system does sound quite intresting. And not just becuase we see a cat-mini in nice clothes or a endless mystery cat tonic...
[/quote]
Bah. GW2 needs fewer cats and more ferrets if they want to be truly [i]interesting[/i].
#14 Sevens
Vanguard Scout
Posted 15 January 2013 - 04:17 PM
stop right there , everyone can experience? AHEM! one time event??!! everyone , one time event?
talk about changing the world, try this: make the dragons attack different parts of the world and UNEXPECTEDLY, as in dynamically instead of the same old place where there's a timer kept to tell you when they are attacking! for the more basic dynamic events, move them around! if a giant attack fort A (town of Nageling, players stop caring that they are being attack!), when all the npc are down, and no players are there to help, it should move on to attack another town! Fort A will then need to be rebuild! ie: surrounding trees when chopped will be taxed 50% to go to rebuilding that fort. etc
because as of now, your dynamic events is not even remotely dynamic.
sorry for the criticism, i still love gw2 but you just got to make it more "dynamic", if you claim to have a dynamic event system. it needs to be improved.
[/quote]Couldnt agree more, dynamic events that are on a timer......utter crap
#15 jirayasan
Sylvari Specialist
Posted 15 January 2013 - 04:21 PM
So basically nothing actually new, only expanding on already existing things.
[/quote]
It's new content, not just new landmass.
#16 Guardian of the Light
Seraph Guardian
Posted 15 January 2013 - 04:22 PM
#17 Ragnadaam
Vanguard Scout
Posted 15 January 2013 - 04:31 PM
#18 BlairPhoenix
Sylvari Specialist
Posted 15 January 2013 - 04:33 PM
1.
Does that mean we'll see new tiers in 2014?
2.
With no free waypoint travel, ZQuests 2.0 will get really old, really fast. Not only that, but the fact that you could do dailies ANYWHERE in the world was what made them worth doing.
3.
Oh fantastic! Lets promote super huge guilds even more, shall we?
4.
Server pride? Really? So I am guessing folks on shitty WvW servers should move now before they get stuck?
[/quote] So you can't find one single thing in that entire blog post to be positive about?
#19 WinterSnowblind
Seraph Guardian
Posted 15 January 2013 - 04:35 PM
Does that mean we'll see new tiers in 2014?
[/quote]
It's been mentioned before, but even before the game was released they talked about how the level cap would most likely be raised with expansions. It makes sense to add new tiers of gear with that, even if the Ascended stuff was a huge mistake. They're just trying to get across the point that it won't become a gear treadmill like many feared. Of course, people will still whine about it.
I'm pretty excited about this update personally. Making achievements more rewarding should give players more of a reason to do things besides farming the same few events and making the existing areas more worthwhile to explore, rather than just piling on new zones is definitely the right direction to take. I also like the idea of more "medals" like the map completion one, that's a much better way to add in a form of progression and character growth than the ascended gear was.
#20 Lunacy Polish
Vanguard Scout
Posted 15 January 2013 - 04:47 PM