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Ready your Greatswords, because the necro elite specialization for Heart of Thorns has been unveiled. Instead of relying on distance, The Reaper focuses on close quarters melee combat to build up energy and unleash a souped-up death shroud on its enemies. The chill condition will also be used in conjunction with some new minor traits, and of course, you'll get a fancy new scythe to play with while in reaper form. Check out all the details over at the main site.

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Meet the Dragonhunter: Guardian’s Elite Specialization


Arenanet has revealed the next elite specialization... the Dragonhunter.  Meant for Guardians, the dragonhunter specialization grants a greater strength with the bow to Guardians, and allows for distance support roles to be filled.  The dragonhunter also allows for some deceptive moves, such as a skill that heals enemies but blinds them.  You can read the full blog post here.

Guardians will find that the new elite specialization gives them access to some conditions and functionality normally reserved for professions of a more physical nature. They’ll gain a bit of innate mobility, while the ability to cripple or bleed enemies will become an option through their elite specialization traits. One of their elite specialization traits is Rending Light, which will enable all varieties of traps to bleed enemies. Whether taking on the masses or a single enemy, the dragonhunter is a predator to be feared.
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Meet the Chronomancer: Mesmer’s Elite Specialization


Arenanet has provided the first blog post on an elite specialization, namely the Chronomancer specialization for the mesmer.  The chronomancer focuses on time manipulation to destroy enemies.  You can find the entire blog post here.

Here’s where things get fun. Shifting back to the original timeline reverts the chronomancer’s health, endurance, and all cooldowns (yes, even the elite skill) back to the state they were in when the shatter was first activated. This skill essentially gives the chronomancer a reset button and allows for tricks such as casting any skill twice, avoiding a killing blow, or simply tactically repositioning yourself. Remember Tides of Time from earlier in this article? Skillful use of Continuum Split will allow you to catch two returning time waves, doubling the effectiveness of the recharge bonus while gaining twice the benefits. I’m personally excited to see what kinds of strategies will be coming from our players once this specialization is available.
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Claim Your Spot in the Next Heart of Thorns Closed Beta


If you thought Arenanet added a lot of random number generation into the game, you'll love that even the beta is now based on it!  In an announcement on the official website, Arenanet have announced that there will be in-game events in Dry Top and the Silverwastes which will drop items that grant access to the next Heart of Thorns beta.  These events will be random.

Starting tomorrow, April 28, heroes adventuring in the Maguuma Wastes have a chance to find a mysterious portal to the heart of the Maguuma Jungle. Looting one of these special trophy items grants you access to the next Guild Wars 2: Heart of Thorns™ PvE closed beta event!

For a limited time only, rare portals will drop from enemies in Dry Top and the Silverwastes. Portals can’t be traded between players, so bring your friends along to hunt for their very own! Don’t worry if your portal gets misplaced in a sandstorm or devoured by a passing ravager; beta access will be flagged upon looting the item, and it’s not required to claim participation.
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Hylek in the Heart of Thorns


Arenanet has revealed what types of Hylek will exist in the upcoming Heart of Thorns expansion.  It has been revealed before that mastering their languages will be part of the new masteries that will be replacing levels after level 80.  You can read the entire announcement blog post here.

The jungle in Guild Wars 2: Heart of Thorns™ has Mordrem aplenty, but it’s also filled with strange and exotic natural creatures—including the Itzel and the Nuhoch, two brand-new hylek tribes. The Maguuma Jungle’s lush but dangerous environment has shaped and influenced these physically unique tribes to develop their distinct weaponry, community, and spirituality.
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The second Heart of Thorns public beta is already around the corner. On April 14, 2015, Stronghold will be made available on the live Guild Wars 2 servers directly through the Heart of the Mists for everybody. That means you can finally try out the new sPvP mode without worrying about being excluded or downloading an extra client. There will also be special episodes of Ready Up planned, along with a stream on the Guild Wars 2 Twitch channel for the entire duration of the event, featuring some prominent community members for an extra bit of flavor. Full details can be found here, and, if you're not sure how Stronghold works, an overview exists on the Guild Wars 2 site as well.

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Gameplay Features: Making the Most of Maguuma


Arenanet has revealed some new features and ideas behind the making of the Heart of Thorns regions in the Maguuma jungle.  The blog post outlines the biomes, themes, and some mushroom action.  The blog also outlines a new voice based system for characters that allows order to be shouted and world interaction to occur more.

From the very beginning, Guild Wars 2: Heart of Thorns™ was designed to maximize every player’s jungle experience. Gameplay, story, and the terrain itself were all conceived, fleshed out, and woven together to create a unified and immersive world that hooks players and keeps them hooked. Under the steady hands of Matt Wuerffel and Jon Peters, the Heart of Thorns team collaborated, iterated, and executed on a series of features and themes that deliver our most satisfying and comprehensive gaming experience to date.
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During the last feature patch, ArenaNet made some changes to the personal story that stirred up quite a bit of controversy. Today, lead writer Bobby Stein outlines the changes that will revert the patch's story rearrangement along with a few other tweaks.

One change that might catch your eye is the change to the final personal story task in the game. Instead of The Ruined City of Arah being a standard story mode dungeon, it now behaves like a personal story instance and can be completed solo instead of requiring a group of five. The only catch is that due to the nature of this change, once it is completed the instance can no longer be repeated. The explorable versions of the dungeon remain the same.

Check out the full list of changes over on the official forum.

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We have converted the story mode of “The Ruined City of Arah” dungeon to be a Personal Story step, so after this update goes live, you may only play it once as part of your Personal Story. We are also unlocking the explorable mode of this dungeon by default so access will no longer be gated by story mode completion.
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Gold Transfer Changes


Arenanet has announced that change are coming to the ability to move and send in-game gold between accounts using non-trade post system.  Gaile Gray from Arenanet has outlined the incoming changes in a forum post.

  • Each account will have a limit on how much gold can be moved from its mail in-box and Guild Vault into its wallet each week.

  • If you receive more gold through in-game mail than you can accept in a week, the gold will remain attached to the mail in your in-box and can be retrieved up to the limit the following week or in subsequent weeks.

  • For the purposes of this limit, a week begins at 12:01 AM UTC each Sunday (5:01 PM PDT/4:01 PM PST Saturday).

  • Gold received from the Trading Post is not subject to this limit.

  • The maximum amount of gold that can be sent via a single in-game mail will be 500 gold.

  • The maximum total amount of gold that an individual player account can accept in a week will be 500 gold.

  • We will monitor this system and may make changes to the limits if we find that changes are necessary.
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A Legendary Journey


Arenanet has revealed their plans for precursor crafting in the upcoming Heart of Thorns expansion pack.  The crafting will be done through recipes and perofrming numerous random tasks, such as clearing certain dungeons or dance for Queen Jennah.  You can read the full announcement on the official website.

For the Moot, this is where the celebrating starts. Since the Moot’s theme is all about partying, you’ll participate in a range of activities that include dancing with world leaders, setting off fireworks for the Spirits of the Wild, and sampling delicacies and libations from around Tyria. This final collection unlocks the recipe to craft the polished final iteration of the precursor. For all of our existing precursors, this is a tradable exotic weapon, but they will all be updated to use new skins that look much like the legendary weapons they’ll one day become. We like to think of these new precursor skins as the legendary weapon before it is embodied by its soul. Unlocking one of these new skins in your wardrobe will also unlock the two previous tiers of skins. So, should you get lucky and find a precursor out in the world, you won’t miss out on the skins.
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