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Last week, ArenaNet hosted a week-long series called Guild Week, where they discussed future updates to the Guild system once the GW2: Heart of Thorns expansion launches. If you missed the livestreams, you can check them out below:

Part One
Game Designer McKenna Berdrow, QA Embed Dara Potocska, and Gameplay Programmer Darren Mason talked about the Guild Initiative Headquarters, guild expeditions, guild missions, and the updated Guild panel.


Part Two
Gameplay Programmer Seth Chadwick, Environment Artist Jesse Christensen, and Dara unveiled the second of two guild-hall maps coming in Guild Wars 2: Heart of Thorns—the Lost Precipice.


Part Three
Rubi Bayer sat down with Game Designer Matthew Pennebaker to talk about the new scribing crafting discipline, and then Dara and Seth were joined by Game Director Colin Johanson to demonstrate how you can use decorations to let your creativity run wild in your guild hall and arena!


Part Four
Guest host Elizabeth Stewart brought Colin back to wrap up Guild Week and answer plenty of player questions.

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We’re excited to announce that GuildWars2Guru.com has been asked by ArenaNet to become the preferred destination for all Guild Wars 2 play-for-free players!

To accompany this announcement, we’ve opened a new sub-forum dedicated to play-for-free players so be sure to check it out! Feel free to introduce yourself, ask advice or just use it as a place to chat with other players about the game. You can, of course, use any other part of the forum, too!

If you happen to have any tips or advice for other play-for-free players, we’re currently looking for guide writers to help out. All you have to do is start a new thread!

Screenshot & Story Contest


To celebrate the news, we’re hosting a small contest here on Guru. While the contest isn’t exactly restricted to new play-for-free players, the theme does revolve around experiencing the game for the first time.

Head over to the the new play-for-free forum to learn more about the contest! Back to Top

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PAX stream liveblog


If you wish to follow the PAX stream, but cannot stream it, keep refreshing this page.  It will be updated with any information!

Summary:  Raids are coming to Guild Wars 2, instanced content for 10 people.  Guild Wars 2 is now free to play with minor restrictions.  F2P does not bring changes to the gem store or current release model.  New Living Story/releases directly after the launch of GW2:HoT.

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20:04 - Event over.

20:02 - A new heart of thorns website is going live today.

20:01 - All existing players get the royal guard outfit for free.

19:58 - Free accounts cannot use map chat, and can only whisper once every 30 seconds.

19:58 - Free accounts cannot use the trading post besides BASIC items, and cannot do WvW until level 60.

19:58 - Free accounts have fewer character, bag, and bank slots until they buy.

19:57 - The new accounts that are free will have restrictions.

19:55 - There will be no more monetization as opposed to today.

19:52 - Guild Wars 2 is now free, starting today.

19:49 - Pink Day in LA will return with official support on 21 October 2015.

19:48 - Mike "Mo" O'Brian takes the stage.

19:47 - Live Release model will continue DIRECTLY after launch.  Raids will be added and become a centerpiece.

19:46 - First raid will be activated about two weeks after launch.

19:43 - Colin hints at raids having Legendary rewards... hints heavily at legendary armor and weapons.

19:42 - GW2 raiding has no attunement process.  "Walk to the door, and start instantly."

19:40 - A raid in GW2 is made up of the event system, so it will not only be linear raids.

19:40 - Raids are instanced, meant for 10 players.

19:39 - Raids are meant to be more difficult than dungeons, fractals, and open world content, but without headaches such as new gear treadmills, etc.

19:37 - Trailer for raids shows battles focused on single bosses and coordination puzzles.

19:35 - Raids are coming to GW2.

19:34 - Reiteration of non-unique items with the expansion, such as Fractals overhauls, Live content, PvP updates, etc.  All focused on the level 80 experience.

19:33 - Arenanet aims to not have any more levels or gear tiers in GW2.

19:32 - GW2 has sold 5 million copies in the non-China market.

19:31 - Release date really is 23 October 2015.

19:31 - Colin Johansson, Game Director, comes up on stage. Back to Top

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Heart of Thorns releases 23 October, 2015


Arenanet has announced the Guild Wars 2: Heart of Thorns will release on 23 October 2015.  To learn more about the expansion and to pre-purchase, check out the official website.

Do not forget to join us tomorrow for coverage of the incoming PAX announcement, in which Arenanet will detail surprises and show what the "challenging group challenges" actually is.


Guild Wars 2: Heart of Thorns launches October 23, 2015. Pre-purchase bonuses available now!
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A new beta event has been scheduled for the weekend of September 4th, 2015. This event runs similarly to some of the more recent tests that've been held, mostly adding in the newly announced elite specializations that have been announced since (most notably the berserker and upcoming thief spec). Stronghold will also be available to test in addition to some light story and map content to avoid spoilers, along with the chance to play in the core game if you're really wanting to save yourself for the official release.

Progress also will not be wiped at the conclusion of this weekend, so it's your chance to commit to a beta character until the expansion's launch sometime this year.

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source: https://forum-en.gui...rst#post5414083

08/25/15 August 25 Release Notes
BALANCE, BUG-FIXING, POLISH
World Polish
  • Fields of Ruin:
    • Fixed several bugs in the Ogre Wars meta-event that could cause the event chain to stall or lock.
General
  • Character Select:
    • Double-clicking an empty character slot or empty beta character slot will start the associated character-creation process.
    • Added and updated tooltips to reflect these changes.
Profession Skills
  • Fixed a bug that prevented minions from quickly targeting your attack target.
Elementalist
  • Arcane Brilliance: Fixed a bug that caused this skill’s blast finisher to occur at your target’s location instead of your own.
  • Soothing Power: Updated the tooltip for this trait to reflect the actual effectiveness increase of 100%.
Engineer
  • Bombs: Increased the radius of bomb skills with a radius of 180 to 240. This change includes bombs created by the traits Evasive Powder Keg and Autodefense Bomb Dispenser.
  • Elixir Tool Belt Skills: Fixed a bug that caused these skills to have a longer recharge than intended when used underwater.
  • Toss Elixir X (Underwater):
    • Increased the recharge to 120 seconds to match the terrestrial version of the skill.
    • Fixed a bug that prevented this skill from applying might when using the trait HGH under some circumstances.
    • Fixed a bug that prevented this skill from being affected by the recharge reduction provided by the trait HGH.
  • Toss Elixir H (Underwater): Fixed errors with the skill-fact display from the traits HGH and Alchemical Tinctures.
  • Toss Elixir S (Underwater): Fixed a bug that prevented this skill from being affected by the recharge reduction provided by the trait HGH.
  • Rocket Kick: Updated the burning skill fact to reflect the actual amount of burning applied.
  • Healing Mist: Fixed a bug that prevented this skill from gaining the benefits from the trait HGH.
  • Hidden Flask:
    • Fixed skill-fact errors with this trait when equipped with the trait HGH.
    • Fixed incorrect recharge of this trait while equipped with the trait HGH.
  • Optimized Activation: Fixed a bug that caused this trait to activate on canceled tool-belt skills.
  • HGH: Fixed a bug that caused this trait to apply an incorrect number of might stacks for some thrown elixir skills.
  • Over Shield: Fixed an incorrect protection-duration skill fact for this trait. This trait now properly updates skill facts for the shield skills it affects.
  • Aim-Assisted Rocket: The rocket fired by this trait can now activate the effects of the trait Shrapnel.
  • Experimental Turrets: Fixed a bug that prevented turrets summoned by the Supply Crate elite skill from functioning with this trait.
Guardian
  • “Retreat!”: This shout can now be used while airborne.
  • Purging Flames: Updated the underwater version of this skill to be self-targeted instead of ground targeted.
  • Sanctuary: Updated the underwater version of this skill to be self-targeted instead of ground targeted.
  • Sword of Justice (Command): Fixed a bug that caused this skill to sometimes fail if the player was using the trait Expeditious Spirit.
  • Zealous Blade:
    • Fixed a bug that caused this trait to incorrectly grant healing for scepter skills.
    • Fixed a bug that caused this trait to fail to grant healing for some greatsword skills.
  • Courageous Return: Fixed a bug that caused this trait to fail when the player was also using the trait Indomitable Courage.
  • Zealot’s Embrace: Fixed a bug that required this skill to fully recharge if the cast was interrupted by the target moving behind the caster.
Mesmer
  • Power Break—Mantra of Concentration: Fixed a bug that caused this skill to apply more than the listed number of stability stacks.
  • The Prestige: Fixed a bug that caused this skill to fail to go on recharge if interrupted by effects such as Shocking Aura.
  • Veil: Fixed a bug that caused this skill to apply stealth for longer than its listed value.
  • Phantasmal Warden: Fixed a bug that caused this phantasm to incorrectly activate the trait Fencer’s Finesse.
  • Desperate Decoy: Fixed a bug that caused this trait to have a recharge longer than its listed value.
  • Illusionary Riposte: Fixed a bug that caused this skill to fail to summon a clone while the player had a scepter equipped as their main-hand weapon.
  • Ether Clone: Fixed a bug that caused the clone summoned by this skill to have no equipped off-hand.
  • Ineptitude: Fixed a crash bug.
  • Mender’s Purity:
    • Fixed a bug that caused this trait to fail under some circumstances.
    • Fixed a bug that caused this trait to require Mantra of Resolve to fully recharge when triggered.
Necromancer
  • Grasping Dead (PvP):
    • Fixed a bug that prevented this skill from gaining the benefits of the trait Lingering Curse.
    • Fixed an incorrect number of bleeding stacks on the skill fact for this skill.
  • Signet of Spite: Fixed a bug that caused this skill to inflict less bleeding than indicated in its tooltip.
  • Ritual of Life: Fixed a bug that prevented this trait’s recharge from being reduced by the effects of Vampiric Rituals.
  • Bitter Chill: Updated skill facts for necromancer skills that are influenced by this trait.
  • Plague Sending: This trait will no longer attempt to activate Plague Signet if the player is either out of range or does not have a line of sight to the target.
Ranger
  • Ambidexterity: Fixed a bug that prevented this trait from reducing the recharge of Throw Torch.
  • “Strength of the Pack!”: Fixed a bug that prevented this skill from displaying the correct icon.
  • Swoop: Fixed a bug that caused this skill to trigger leap finishers twice. This skill now only triggers a leap finisher when the character jumps toward their target.
  • Whirling Defense: This skill now triggers multiple whirl finishers over its duration instead of just one.
  • Healing Spring: This skill now also heals your pet when it is initially activated. Activating or unslotting Healing Spring will destroy all previously existing, untriggered Healing Springs.
  • Enlargement: Fixed a bug in which this trait’s active skill showed an incorrect recharge when using the trait Brutish Seals. The correct recharge with the trait is 48 seconds.
Thief
  • Trappers Respite: Fixed a bug that prevented this trait from being affected by the recharge reduction provided by the trait Deadly Trapper.
Warrior
  • Thick Skin: Fixed a bug that caused this trait to provide an incorrect amount of armor per level.
  • Versatile Power: Added a 5-second internal cooldown to the might gain from this trait.
  • Warrior’s Sprint: Fixed a bug that caused this trait to remove immobilization too slowly, preventing Bull’s Charge from moving properly.
  • Bladetrail: Fixed a bug that required this skill to fully recharge if the cast was interrupted by the target moving behind the caster.
Structured Player vs. Player
  • The Practice button has been removed from the PvP panel. Custom arenas can still be accessed using the Game Browser tab on the left-hand side of the PvP panel.
  • Ranked Arena is now restricted to players rank 20 and above.
  • New players will no longer be required to complete the PvP tutorial before gaining access to the Heart of the Mists.
World vs. World
  • Fixed a bug that allowed Superior Arrow Cart and Guild Arrow Cart skills to ignore line-of-sight checks.
  • Alpine Borderlands: Fixed a bug that allowed players to repeatedly drain the citadel supply depot if they were carrying more than 15 supply.
  • Edge of the Mists: Fixed a bug that allowed players to delay the Mechanical Siege Devourer transform by using items like tonics and instruments.
  • Service NPCs have been switched to a noncombatant team to prevent them from being killed through various exploits.
  • Players will now be killed if they travel too far outside of the playable space on the maps.
BLACK LION TRADING COMPANY GEM STORE
New Items and Promotions
Our biggest anniversary sale continues throughout the coming weeks. Check the Black Lion Trading Company Gem Store for daily updates!
  • A new Wedding Attire Outfit is available in the Style category of the Gem Store. Uniquely customized for every race, you can pick up an account unlock for all of them for 1000 gems.
  • The Romantic Gift Pack containing a Bouquet of Roses and a Box of Chocolates is available in the Gem Store. Treat yourself or gift it to a friend for 400 gems.
  • For six days only, the White Feather Wings Set has returned to the Style category of the Gem Store for 500 gems.
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Meet the Berserker: Warrior’s Elite Specialization


Arenanet has revealed the details on the Warrior specialization in the Heart of Thorns expansion, The Berserker.  The Berserker uses primal rage to turn enemies into projectiles and manipulates adrenaline to activate powerful skills.  You can read more on the official blog.

After building enough adrenaline, the berserker can enter berserk mode. This mode dramatically changes the berserker’s adrenaline bar. The entire bar changes from a three-tiered bar consisting of 30 adrenaline into a single merged adrenaline bar consisting of only 10 adrenaline. With this new adrenaline bar, the berserker gains access to special “primal” burst skills. These special weapon burst skills have lower recharges than their nonberserk counterparts, allowing them to be used much more often in conjunction with the shortened adrenaline bar.
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Glint Revealed


Arenanet has posted a teaser for the Revenant elite specialization, Glint.  Choosing Glint will allows you to add Glint to the spirit roster and use skills based on Glint's magic and abilities.  Arenanet is expected to provide a full release sometime this week.  You can see the teaser here.

She was as old as the Shiverpeaks, older than the gods.

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In an effort to further enhance the structured PvP game mode and community, ArenaNet has announced that they will be adding "Leagues" into Heart of Thorns. As you'd expect, this builds upon the current ranking and progression system already in the game, but in a way that increases both risk and reward for anyone who participates. Check out the full scoop below.

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The Brand-New Fractals of the Mists, Legendary Backpacks, Ascended Salvaging, and More!


Arenanet has placed a blog post online which outlines some changes regarding higher level content in an upcoming update.  A focus lies on fractals of the mists, which will now be a single fractal instead of 3-4, will be scheduled, and the fractal ranks and rewards will be increased from 50 to 100.  Furthermore, ascended crafting and legendary backapacks are coming to the game.  You can read the entire blog post here.

Before I go, I know there are a couple things that group-content enthusiasts have been waiting to hear more about. One is fractal leaderboards. When we sat down to resolve some of the issues with fractal leaderboards that we’d discovered when we prepared to launch them in the Fractured update, it became clear that we wanted to do more to make them successful. The changes that I covered in this post are just part of our plans for fractals inGuild Wars 2: Heart of Thorns, and we’ll cover more details—including where we’re going with fractal leaderboards—in a future announcement.

The second is that—while we view fractals as our infinitely expandable, endgame version of 5-man dungeon content, and while we will be continuing to discuss fractals in futureGuild Wars 2: Heart of Thorns announcements—this is not the new “challenging group content” that Colin announced on stage when he first revealed the expansion at PAX South. This is instead a way for us to continue to expand the content and rewards for fractals while simultaneously trying to make them more approachable to a wider audience in Guild Wars 2. Stay tuned for details about both the fractal leaderboards and our challenging new group-content feature for Guild Wars 2: Heart of Thorns at a future date.
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