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Today, Allie Murdock, PvP Community Coordinator, has written a short blog article on the upcoming shoutcaster program that we learned about recently, which you can check out here.

In the Guild Wars 2 Authorized Shoutcaster Program, when highly rated teams are matched-up in rated play, authorized shoutcasters will receive a notification and be allowed to enter that match as a live spectator to bring you all the action. Since the shoutcasters will be watching the matches live, their video streams will be delayed so that it doesn’t impact the results of the match.

In addition to being given the special privilege of entering into rated play, authorized shoutcasters will be given a Custom Arena to assist them in hosting matches and or creating their own shows.

The first set of authorized shoutcasters was selected based on their contributions to the PvP community via shoutcasting and a current list can be found on the Guild Wars 2 forums.
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We have yet another new blog post from ArenaNet today. This time we have Steve Hwang with some news of the upcoming event, Dragon Bash.

The Captain’s Council of Lion’s Arch has spared no expense in sponsoring this inaugural festival, lining the streets with decorations and filling the port city’s skies with a giant holographic dragon, planning a weekend-long fireworks show, and presenting an effigy lighting ceremony. Even the Black Lion Trading Company is joining in the festivities with a free accessory for all!

For more information, including a brief history of the dragons and who you're host will be for the event, check out the official blog post.

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Today we have a new blog post from John Corpening, PvP Team Lead, about changes to the PvP Leaderboards.

Those that desire to play other aspects of the game can rest easy knowing that their PvP leaderboards ranking won't tank as much as before. As you become inactive, your rank will slowly decline like normal, but once you decide to return to the scene, the game will adjust your score based on your old ranking and how well you preform in a new match. But that's not all:

In addition, we made some changes to how our ratings system is applied in order to dampen ratings swings and to reduce the chance of new players getting put on a team with experienced players. We will continue to monitor the ratings system and make adjustments as we see fit for a better player experience.
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With another blog post promised by Colin Johanson, it looks like we'll be seeing more permanent content added to the game amidst the temporary content that we've been seeing recently with the Living Story. Not only that, but we'll also see the return of older temporary content with updates!

We’ve been playing around so far this year with a lot of different concepts to see what works for a living world game, and see what players liked and didn’t like. Based on all of your feedback, you’ll be seeing a greater degree of permanent content built into future living world releases in 2013. And of course, some things you’ve seen before may return again, in its current form but updated like SAB or holiday festivals, or in a new form entirely….

We’ve got a few more updates coming more along the lines of what we’ve done so far in the vein of holiday festivals, but as the year progresses we’re going to layer more permanent changes and content as well with each living world release. I’ll toss a blog post up in a couple of weeks that outlines high level, where we’re taking our living world style updates specifically in the future for more clear transparency once we’ve got it all ironed out.

As always all of your feedback and comments are greatly appreciated, we’ll continue to adapt and grow this strategy and concept as we go. As we’ve said before, we’re trying something very new and different here, and in some ways we’re learning along with all of you how we make a living world style game work. [Source]

What past content are you looking forward to the most? What kind of new, permanent content do you think would be beneficial to add first, or at least, more of? Back to Top

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Devon Carver on the Future of World vs. World


Devon Carver just posted a blog about the future plans for World versus World in Guild Wars 2.  Check it out!

Greetings! My name is Devon Carver and I’m a designer and the coordinator for the World vs. World team. Over the past few months, we’ve started implementing a series of new mechanics and updates to WvW. Some of these have been small changes, some big. For example, you might have noticed that you can now see all of the people rolling over you in a tide of death.

We’ve been shifting our focus from major new features to solidifying WvW as it currently exists because while we all love the heck out of it, we know that it still has room for improvement, and we want to continue striving towards making it as good as it can be. To that end, I wanted to provide some insight into what we think about the game and how we hope to continue to make it better.

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Along with new information regarding the upcoming Dragon Bash festival, it looks like we have new gem store items to report on, as well!
  • Fuzzy Bear Hat (200 Posted Image)
  • Fuzzy Panda Hat (200 Posted Image)
  • Fuzzy Quaggan Hat (200 Posted Image)
  • Fuzzy Quaggan Hat with Bow (200 Posted Image)


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The Dragon Bash


Lion’s Arch honors the defiant spirit of its citizenry with the rousing Dragon Bash festival, when revelers laugh in the face of fear! Sponsored by the Captain’s Council of Lion’s Arch, Dragon Bash is a month-long celebration packed with all-new activities, fireworks, exclusive rewards, and surprises galore! The festival begins on June 11 and ends on July 9.

Dragon Bash Events:
  • Dragon Bash Activities in Lion’s Arch – Begins June 11
    Lion’s Arch is the bustling epicenter of the Dragon Bash festivities. The Captain’s Council has spared no expense in decorating this proud, battered city, as evidenced by the giant holographic dragon harmlessly soaring overhead.
  • Bash the Dragon! – Begins June 11   Look for holographic projectors scattered all across Tyria during the celebration. These mini-projector devices contain hologram minions which can drop a Dragon Bash surprise… a Dragon Coffer! Starting June 18, you’ll also find dragon effigies all across Tyria during Dragon Bash. Perform a ritual dance and light the effigy to receive a temporary boost!
  • Developer Livestream – June 11 at 12PM PDT  
  • Dragon Ball – Begins June 11
    The ancient Tyrian pastime of Dragon Ball returns! Teams of players test their Dragon Ball skills against one another in this fast-paced game of skill and reflexes. Get ready to dodge!
  • Moa Racing – Begins June 11
    Pick the fastest moa! Farshore Ward in Lion’s Arch is the site of fast and furious Moa Racing, where you can bet on your favorite moa racers!
  • Dragon Piñatas – Begins June 11   In major cities around Tyria, you’ll find dragon piñatas strung up in honor of the festival. Break these open to receive tasty Dragon Bash candy!
  • Dragon Bash Fireworks – June 14-17      Watch the skies above Lion’s Arch come alive with an explosive fireworks show every night in-game. The fireworks begin at 9AM PDT on Friday, June 14 and will go off every two hours until 12PM PDT Monday, June 17. Stay through the spectacular finale and receive a unique festival helm – The Horns of the Dragon!
  • The Dragon Effigy Lighting Ceremony – Begins June 18      Join the Captain’s Council and other dignitaries as they light dragon effigies in the Grand Piazza of Lion’s Arch starting June 18. Hosted by the jovial Magnus the Bloody Handed, this ceremony will be full of merriment and surprises.
New Rewards:
  • Horns of the Dragon
    This unique helm is only available to players who attend an entire fireworks show in Lion’s Arch, which occurs every two hours during the in-game evening from June 14 to June 17.
  • Holographic Dragon Wings
    This dragon wing back item is only available as a very rare drop in the Dragon Ball Arena and throughout Tyria during the celebration. Ambitious adventurers who collect a large amount of Dragon Bash candy can obtain these exclusive holographic festival wings.
  • Holographic Shattered Dragon Wings
    Dedicated festival goers who earn the Dragon Bash Meta Achievement will receive this imposing back item – a set of holographic Shattered dragon wings!
  • Dragon Coffer
    This special reward chest, which drops only during Dragon Bash, is packed with treats and a chance for fireworks, a hologram minion mini, and Dragon’s Jade weapon skins!
  • Dragon’s Jade Weapon Skins
    Show your Dragon Bash spirit with these cool new weapon skins with a distinctly draconic look. You can find weapon tickets inside Rich Dragon Coffers and (rarely) in Dragon Coffers, and exchange them for weapon skins from Black Lion Weapon Specialists in every major city!
  • Helmed Moa Racer Mini
    You’ll only find this adorable helmed version of the moa mini during Dragon Bash! Purchase this mini with vouchers earned from the Moa Racing activity.
New Features
  • Fight to Keep Your Spot on the PvP Leaderboards We’ve improved the way that the PvP leaderboards reflect excellence! Inactive players will automatically start to slip down the leaderboards over time, allowing new and active players an opportunity to fight their way up to a higher rank. This means that the leaderboards will more accurately represent the best PvP players.
  • Authorized Shoutcaster Program In the new Authorized Shoutcaster Program, when highly rated PvP teams are matched-up in rated play, authorized shoutcasters will receive a notification and be allowed to enter that match as a spectator to bring you the action on a slight time delay.


SCREENSHOTS
For more images, click here.

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QUOTES FROM ARENANET
Moa betting will remain a permanent installation to GW2:

The Moa race is a betting game taking inspiration from the 9-rings style betting mini-games from the original festivals in Gw1, but with a little more action involved for each round of bets. The bonus: this activity will remain in the game permanently in Lion’s Arch after the Dragon Bash festival ends.

You don’t get to be a Moa for this specific activity, though you never know what might pop up in future festivals! As one of the people who built roller beetle racing I’d love to see its spiritual successor in Gw2 someday, we might need to wait for beetles to pop up in game thoughPosted Image [Source]
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Evan Lesh has posted to let players know there are some changes to the current targeting system in the pipeline. First off, there will be a toggle button added that can turn off object selection after the right mouse button has been released. While this change is expected to drop in the next patch, the second fix of lowering the click threshold to avoid apparent dead-clicks is still being tested internally.

There is also window of error when clicking that could cause your mouse-release to select something different from what was hovered during the mouse-press. While this should also very rarely happen with the timing and distance thresholds, it is still a potential problem that will be fixed.

On top of all this is still player preference. Not everyone wants a single right-click to perform default actions. This is why we’re adding a toggle for it in the next patch.

Lesh also recognizes that there's still more work that could be done to further enhance the game's targeting system, but no further details have been given on that front.

[source]

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Quick Highlights
Just wanted to highlight some interesting things that were brought up during the stream today. If anyone would like to create detailed notes, just post them to this thread and I'll update this post with them.
  • Free camera for spectator is currently unattainable because of how the maps are set up
  • Working on leaderboards to help with matchmaking issues
  • Plans to tone down particle effects
  • The upcoming Skyhammer map will have jumps, cannons and ground falling out from underneath players (blogpost inc.)
  • Build templates will eventually be introduced to sPvP (currently no plans of having them available for PvE)
  • Weakness changes, general balance changes
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With recent news (as in, just yesterday!) that the announced WvW match-up changes were delayed, we didn't expect to hear about any updates so soon. However, Devon Carver just posted that the WvW match-up changes will be implemented starting today:

After much back and forth we’ve managed to get the matchup changes in starting today 5/31. What we were unable to get ready for today were changes to the leaderboards which would have made it easy to sort by matchup, thus the leaderboards will continue to display your server ranking, but will not have sufficient information for you to be able to determine your matchups on that page. We will get them updated as soon as we can, but in the meantime you will be put into new, more varied matchups starting today and going forward.[Source]

EU Match-ups
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NA Match-ups
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