Lion’s Arch honors the defiant spirit of its citizenry with the rousing Dragon Bash festival, when revelers laugh in the face of fear! Sponsored by the Captain’s Council of Lion’s Arch, Dragon Bash is a month-long celebration packed with all-new activities, fireworks, exclusive rewards, and surprises galore! The festival begins on June 11 and ends on July 9.
Dragon Bash Events:
Dragon Bash Activities in Lion’s Arch – Begins June 11
Lion’s Arch is the bustling epicenter of the Dragon Bash festivities. The Captain’s Council has spared no expense in decorating this proud, battered city, as evidenced by the giant holographic dragon harmlessly soaring overhead.
Bash the Dragon! – Begins June 11 Look for holographic projectors scattered all across Tyria during the celebration. These mini-projector devices contain hologram minions which can drop a Dragon Bash surprise… a Dragon Coffer! Starting June 18, you’ll also find dragon effigies all across Tyria during Dragon Bash. Perform a ritual dance and light the effigy to receive a temporary boost!
Developer Livestream – June 11 at 12PM PDT
Dragon Ball – Begins June 11
The ancient Tyrian pastime of Dragon Ball returns! Teams of players test their Dragon Ball skills against one another in this fast-paced game of skill and reflexes. Get ready to dodge!
Moa Racing – Begins June 11
Pick the fastest moa! Farshore Ward in Lion’s Arch is the site of fast and furious Moa Racing, where you can bet on your favorite moa racers!
Dragon Piñatas – Begins June 11 In major cities around Tyria, you’ll find dragon piñatas strung up in honor of the festival. Break these open to receive tasty Dragon Bash candy!
Dragon Bash Fireworks – June 14-17 Watch the skies above Lion’s Arch come alive with an explosive fireworks show every night in-game. The fireworks begin at 9AM PDT on Friday, June 14 and will go off every two hours until 12PM PDT Monday, June 17. Stay through the spectacular finale and receive a unique festival helm – The Horns of the Dragon!
The Dragon Effigy Lighting Ceremony – Begins June 18 Join the Captain’s Council and other dignitaries as they light dragon effigies in the Grand Piazza of Lion’s Arch starting June 18. Hosted by the jovial Magnus the Bloody Handed, this ceremony will be full of merriment and surprises.
Horns of the Dragon
This unique helm is only available to players who attend an entire fireworks show in Lion’s Arch, which occurs every two hours during the in-game evening from June 14 to June 17.
Holographic Dragon Wings
This dragon wing back item is only available as a very rare drop in the Dragon Ball Arena and throughout Tyria during the celebration. Ambitious adventurers who collect a large amount of Dragon Bash candy can obtain these exclusive holographic festival wings.
Holographic Shattered Dragon Wings
Dedicated festival goers who earn the Dragon Bash Meta Achievement will receive this imposing back item – a set of holographic Shattered dragon wings!
This special reward chest, which drops only during Dragon Bash, is packed with treats and a chance for fireworks, a hologram minion mini, and Dragon’s Jade weapon skins!
Dragon’s Jade Weapon Skins
Show your Dragon Bash spirit with these cool new weapon skins with a distinctly draconic look. You can find weapon tickets inside Rich Dragon Coffers and (rarely) in Dragon Coffers, and exchange them for weapon skins from Black Lion Weapon Specialists in every major city!
Helmed Moa Racer Mini
You’ll only find this adorable helmed version of the moa mini during Dragon Bash! Purchase this mini with vouchers earned from the Moa Racing activity.
Fight to Keep Your Spot on the PvP Leaderboards We’ve improved the way that the PvP leaderboards reflect excellence! Inactive players will automatically start to slip down the leaderboards over time, allowing new and active players an opportunity to fight their way up to a higher rank. This means that the leaderboards will more accurately represent the best PvP players.
Authorized Shoutcaster Program In the new Authorized Shoutcaster Program, when highly rated PvP teams are matched-up in rated play, authorized shoutcasters will receive a notification and be allowed to enter that match as a spectator to bring you the action on a slight time delay.
QUOTES FROM ARENANET
Moa betting will remain a permanent installation to GW2:
The Moa race is a betting game taking inspiration from the 9-rings style betting mini-games from the original festivals in Gw1, but with a little more action involved for each round of bets. The bonus: this activity will remain in the game permanently in Lion’s Arch after the Dragon Bash festival ends.
You don’t get to be a Moa for this specific activity, though you never know what might pop up in future festivals! As one of the people who built roller beetle racing I’d love to see its spiritual successor in Gw2 someday, we might need to wait for beetles to pop up in game though [Source]
Evan Lesh has posted to let players know there are some changes to the current targeting system in the pipeline. First off, there will be a toggle button added that can turn off object selection after the right mouse button has been released. While this change is expected to drop in the next patch, the second fix of lowering the click threshold to avoid apparent dead-clicks is still being tested internally.
There is also window of error when clicking that could cause your mouse-release to select something different from what was hovered during the mouse-press. While this should also very rarely happen with the timing and distance thresholds, it is still a potential problem that will be fixed.
On top of all this is still player preference. Not everyone wants a single right-click to perform default actions. This is why we’re adding a toggle for it in the next patch.
Lesh also recognizes that there's still more work that could be done to further enhance the game's targeting system, but no further details have been given on that front.
Just wanted to highlight some interesting things that were brought up during the stream today. If anyone would like to create detailed notes, just post them to this thread and I'll update this post with them.
Free camera for spectator is currently unattainable because of how the maps are set up
Working on leaderboards to help with matchmaking issues
Plans to tone down particle effects
The upcoming Skyhammer map will have jumps, cannons and ground falling out from underneath players (blogpost inc.)
Build templates will eventually be introduced to sPvP (currently no plans of having them available for PvE)
With recent news (as in, just yesterday!) that the announced WvW match-up changes were delayed, we didn't expect to hear about any updates so soon. However, Devon Carver just posted that the WvW match-up changes will be implemented starting today:
After much back and forth we’ve managed to get the matchup changes in starting today 5/31. What we were unable to get ready for today were changes to the leaderboards which would have made it easy to sort by matchup, thus the leaderboards will continue to display your server ranking, but will not have sufficient information for you to be able to determine your matchups on that page. We will get them updated as soon as we can, but in the meantime you will be put into new, more varied matchups starting today and going forward.[Source]
Reddit found some pretty exciting file strings in the game's .dat as of today; most notably hints of the Looking for Group tool and something called Skyhammer.
"Maintain control of the Skyhammer cannon to call down lightning and vaporize your foes."
"Skyhammer Cannon Overcharged".
"Halt all movement. Experiment incoming".
"Test subjects may experience dizziness, confusion, and death."
"Click here to list your part for others to be able to search for."
"You must select a filter from the left before you can advertise your group."
"Your group is currently listed for other players to find."
There are also a few gem store items mentioned, specifically the unlimited logging axe and a dragon coffer filled with fireworks and other goodies. Rough models of a dragon mask, and Back-to-School clothes also found their way out of the .dat, as well as mention of the upcoming swimwear.
While none of this has been mentioned in any official capacity, it's no secret that the Dragon Bash will be coming up shortly. Don't get any crazy ideas in your head because of me, though. Speculate away!
LIVING WORLD Last Stand at Southsun
Help Inspector Kiel track down Canach, the villain behind the increased animal aggression and the focused attacks on Consortium settlements. Canach’s intent is to destroy the settler contracts (and punish Subdirector Blingg for his vendetta against Canach).
Players must work together to protect the settlements and the innocents within from the crazed horde’s sustained assault, ultimately allowing Inspector Kiel to destroy the records and free the settlers from their unfair commitments without harming any of the island’s residents. This sets the stage for the upcoming Dragon Bash festival to happen without settler unrest spoiling the festivities.
Note: All this open world content takes place on the Southsun Cove map.
Added new island-wide meta-event where players defend and liberate the new settlements across Southsun Cove. If players hold all four settlements, merchants will become available with unique items, and there is a chance that an Enraged Karka Queen boss will spawn.
The Enraged Karka Queen boss event rewards large boss chests like other world bosses and gives two guaranteed rare or better items once per day.
Added four new items as rare rewards to all Southsun Cove content. These items are tradable and soulbound on use.
Mini Reef Rider: Your very own exotic miniature version of the reef rider. Hurry, because this limited-edition item only drops for the next two weeks!
Settler’s Keepsake: An exotic accessory with toughness, healing, and condition damage stats.
Settler’s Amulet: An exotic amulet with toughness, healing, and condition damage stats.
Settler’s Ring: An exotic ring with toughness, healing, and condition damage stats.
Still Available in Southsun Cove
Wild animals (karka, reef drakes, wind riders) continue to exhibit more aggressive behavior.
Visitors trapped by the hostile wildlife need to be escorted to safety.
The crazed wildlife will attack new and existing settlements on the island; players must fend off the attack and defend the sites.
More robust resource nodes to harvest, providing passiflora flowers and fruit, karka shells, and other island-specific resources.
Players can view the interactions between two high-profile tourists on the island: Lord Faren and Lady Kasmeer.
The “Crab Toss” activity is still available.
Added new Canach single-player story boss encounter.
Added explorable multiplayer variant (unlocked if you defeat Canach).
Added new single-player instance for the culmination of the story.
New content-based and story-based achievements designed to encourage play on the Southsun Cove map.
Added a new guild puzzle to Snowden Drifts.
NEW FEATURES AND CONTENT World vs. World
Changed World vs. World matchmaking:
The deviation listed on the leaderboards is used with a new formula to create more varied matchups.
The matchups are listed on the leaderboards page.
Commander map pings and strokes are now visible to members of their squad.
Players now gain World Experience for killing guards, destroying walls, destroying gates, and building mortars, cannons, and burning oil.
Added a laurel merchant selling Ascended items:
Ascended rings can be purchased for 25 laurels and 250 badges of honor.
Ascended amulets can be purchased for 20 laurels and 250 badges of honor.
Ascended accessories can be purchased for 40 laurels and 50 globs of ectoplasm.
WvW-specific infusions have been added and can be purchased for 5 laurels and 125 badges of honor.
Offensive infusions provide players with +1% damage to guards and lords.
Defensive infusions provide players with -1% damage to guards and lords.
Added a new reward chest. Every time players gain a WvW Rank, they receive a chest with WvW rewards:
A chance for:
Superior siege blueprints.
Players who gained World Rank prior to the chests being added will receive 1 additional chest per rank gained until they have received a number equal to the ranks they had gained previously.
Added 5 tiers to Defense Against Guards, for a total of 10:
All Defense Against Guards abilities count towards lords and supervisors.
7% reduced damage (total) against guards, lords, and supervisors.
Gain retaliation when the player negates guard damage.
10% reduced damage (total) against guards, lords, and supervisors.
Gain 1 stack of applied fortitude when killing a guard, lord, or supervisor.
Applied fortitude: Grants the player 20 vitality (max of 5 stacks; stacks are lost on death).
Added Oil Mastery to the available ranks and abilities list:
Increases burning oil radius by 25%.
Increases burning oil damage by 15%.
Grants protection to the player and oil cauldron when the player is using the cauldron.
Burning oil damage removes 1 supply from enemies.
Skill 3, Burning Shell: Creates a fiery dome that reflects projectiles for 10 seconds.
Spectators now see their target’s rank on the HUD.
Spectators may now select targets while viewing from fixed cameras.
Spectators may now right-click and double-click players to switch follow targets.
Spectators now hear local chat around their position.
Spectators now see health bars with every visible nameplate.
The Spectator Inspect window saves position.
Reworked the spectator list to allow context menus.
Nameplates do not fade on unselected targets during spectating.
Nameplates have brighter team colors during spectating.
Nameplates no longer show level 80.
Added a button on the defeated health bar to show death breakdown.
Added a victory animation at the end of PvP matches.
Added /gameend admin command to force-end custom arena matches after they’ve started. This does not award stats, glory, or rank points.
Fixed a bug where team selection buttons were not disabled when the team was full.
Fixed a bug where players would occasionally join a team and spawn in the wrong starting area.
Player and pet map icons are now always layered above capture point map icons.
Death breakdown no longer shows automatically upon defeat.
Minimap objective markers are now a fixed size when changing zoom levels.
Continued optimizations to the game to improve server performance and work toward eliminating lag during large encounters. We’ll be continuing to improve performance in this area in upcoming releases and provide as optimal an experience as possible with large numbers of players on screen.
BALANCE, BUG-FIXING, POLISH World Polish
Caledon Forest: Adjusted camera position during the mossheart transformation.
Drawing the Juggernaut Hammer no longer causes armor that has glowing areas to become invisible.
Timberline Falls: Adjusted the UI for the skill challenge to fight Cooroo’s crab.
Queensdale: Carnie Jeb has been promoted to a veteran to make his fight comparable to other skill challenges.
Particles now correctly align to the ground on the Undead Coral Creature.
Effects now appear at the correct size when attached to the Karka Young creature.
Branded Lesser Air Elemental art now has legs and a tail.
Encumbered state now automatically resolves with empty inventory slots.
Full hint completion now awards the hint achievement.
Global: Minor UI fixes for several events.
“Defend Lionguard Lindi as she searches for buried treasure”: Fixed an issue blocking event progression.
Dredgehaunt Cliffs: Dredge tunnels can now be hit reliably with ranged attacks.
Fields of Ruin: Wasps near tkittenonhawke delegation are now the same level as other wildlife in the area.
Temple of Lyssa: Creatures no longer benefit from multiple scaling buffs at the same time.
Plains of Ashford: Fixed a bug with the Iron Legion turrets at the Exterminatus HQ.
Malchor’s Leap: Added a countdown at the end of crystal collection for Technical Agent Frazz.
Dungeons Sorrow’s Embrace
Made it easier to select Rasolov when bringing him glowing ore.
The Ruined City of Arah
Randall Greyston and the Seers path: The Bloodstone Shard is no longer permanently invisible.
Fixed a bug where some entries in the My Story tab could not be viewed.
“Assault the hill”: Fixed a rare stall at the end of the story step where clearing the bridge would not complete correctly.
Sink and Float effects: No longer affect targets above water.
Now strikes targets at a similar range to all other melee skills.
Now increases the reflecting range when the Off-Hand Training trait is equipped.
Eagle Eye trait: No longer makes the Rapid Fire and Barrage skills uninterruptable by the Long Range Shot skill.
Splinter Shot skill: Projectile speed is no longer 75% of what it should have been.
Coral Shot skill: Projectile speed is no longer 75% of what it should have been. The bleeding on this skill now interacts correctly with the Eagle Eye trait, granting an extra stack of bleeding at maximum range. This skill can no longer be shot backward.
Feeding Frenzy skill: Projectile speed is no longer 75% of what it should have been. This skill can no longer be shot backward.
Mercy Shot skill: Projectile speed is no longer 75% of what it should have been. This skill can no longer be shot backward.
Destruction of the Empowered trait: Might no longer grants double the bonus, and stability grants the correct bonus.
Restorative Strength trait: Now functions with the sylvari Healing Seed skill and the human Prayer to Dwayna skill.
Combustive Shot skill: Now displays damage facts appropriately throughout all adrenaline levels.
Warrior banners now apply their buffs immediately.
Battle Standard skill: No longer initially applies stability and then transitions over to swiftness. It now applies swiftness with stability coming from the active skill on the banner.
Building Momentum trait: Now functions with the Flurry skill.
PvP Chainmail armor: Added to the loot table for Copper, Silver, and Gold Rabbit Rank Chests.
PvP Apprentice armor: Added to the loot table for Copper, Silver, and Gold Deer Rank Chests.
PvP Fused Gauntlets: Removed from the loot table for Match Win Reward Chests.
Raid on the Capricorn: Capture point events now always display correctly.
Legacy of the Foefire:
Added an additional spectator camera location to the graveyard area.
Adjusted spectator camera location at the waterfall capture point.
The orb is no longer prevented from spawning at the start of the match.
An orb carrier can no longer stand at the edge of a capture point to capture it without scoring the orb.
World vs. World
Events in WvW now reward twice as much World Experience on completion as in the past.
It is now easier to receive event credit for killing the castle lord when assaulting Stonemist Castle.
Players can now exit Obsidian Sanctum using the portals behind their entrance point.
The underwater gates of the Lowlands Keep in the Eternal Battlegrounds repair when each structural upgrade is completed.
The southernmost gate of the garrison in each of the Borderlands repairs when each structural upgrade is completed.
Returned the orichalcum nodes to Obsidian Sanctum.
New daily WvW achievements have been added to the rotation.
Increased the number of WvW-specific daily achievements available each day to three.
Flame Rams now destroy after 15 minutes of not being used. All other placed siege weapons now wait for 1 hour of no use before destroying.
BLACK LION TRADING COMPANY GEM STORE
German customers now have the option of using ELV to pay for Gems. Simply click the Buy Gems button in the upper-left corner of the Gem Store, select* elektronisches Lastschriftverfahren* as your payment method, and follow the on-screen instructions.
Custom Arena Time Tokens are now available in the Gem Store in the Services category to add time to your favorite arenas: 5 days for 150 gems or 20 days for 480 gems.
The Consortium Harvest Sickle is now available in the Gem Store in the Service category for 800 gems each. This sickle has unlimited charges and is available in the Gem Store until June 24.
The Miniature White Kitten is now available in the Gem Store in the Minis category for 400 gems each. This adorable miniature concludes our spring-babies miniature sale and is available for one week.
UPDATED NOTES BALANCE, BUG-FIXING, POLISH
Fixed an issue where players who completed the Canach’s Lair instance before the release today can no longer receive rewards. All players will now be able claim the reward for completing this instance once more on any character.
Fixed an issue where the map marker for the Canach’s Lair instance would not display properly.
Karka spawn will no longer aggressively harass players trying to enter Canach’s Lair.
Clicking the Last Stand at Southsun Cove world event UI will now open the correct achievement category.
Fixed a client crash bug.
Fixed a salvaging bug introduced in the last patch that sometimes caused salvage kits to yield incorrect results.
The Consortium Harvesting Sickle now uses the original harvesting animation.
Fixed a bug that prevented players from completing the Consortium and Settler Supporter achievements.
Fixed a bug where Canach was able to take condition damage while temporarily immune to players.
Fixed an issue where NULL would become immune to condition damage.
Restored Consortium Harvesting Sickle’s gathering animation to something more appropriate for the item.
Malchor’s Leap – “Defend Pact engineers while they establish a camp at the Eastern Colonnade.” – Slightly reduced spawn rate of enemies
“Conscript the Dead Ships” – Fixed a blocking issue where some of the Risen would not become hostile
Staff Mastery: This trait will now function with Greater Marks.
Bomb Kit: Glue Bomb now only applies immobilize on detonation.
Throw Mine – Mine Field: Mines will now detonate properly when enemies run over them.
Right-click targeting of enemy players has been re-enabled.
World vs. World
Fixed issue where siege placement in WvW was being incorrectly limited.
If you'd be so kind and pause your exploration of Tyria, I'd like to let you guys know that several positions have opened up on the Curse team. For those of you interested, Curse is hiring for a handful of positions in California, Alabama, and Nevada:
Along with the upcoming match-up changes to WvW, it looks like we'll also be seeing some changes to siege timers, as well:
The build next week will be adjusting these times. To preempt our own release notes, all siege will now be 1 hour, with the exception of flame rams which will be 15 minutes. This should help and we will continue to evaluate these numbers as necessary. [Source]
In another thread, Devon went on to say that he agreed that the rate in which you acquire WXP was too slow and that there would be some major adjustments to fix it:
We agree that the rate is simply too slow right now and the build next week will make some major adjustments to that. And we will continue to analyze the data after that and make more changes as necessary. In addition we will be continuing to find ways to reward players who are doing more than just running around and killing other players. [Source]
How do you feel about these changes? What other WvW issues do you think should be addressed, if not in the upcoming patch, but soon?
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