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LIVING WORLD
Last Stand at Southsun
Help Inspector Kiel track down Canach, the villain behind the increased animal aggression and the focused attacks on Consortium settlements. Canach’s intent is to destroy the settler contracts (and punish Subdirector Blingg for his vendetta against Canach).

Players must work together to protect the settlements and the innocents within from the crazed horde’s sustained assault, ultimately allowing Inspector Kiel to destroy the records and free the settlers from their unfair commitments without harming any of the island’s residents. This sets the stage for the upcoming Dragon Bash festival to happen without settler unrest spoiling the festivities.

Open World
Note: All this open world content takes place on the Southsun Cove map.
  • Added new island-wide meta-event where players defend and liberate the new settlements across Southsun Cove. If players hold all four settlements, merchants will become available with unique items, and there is a chance that an Enraged Karka Queen boss will spawn.
  • The Enraged Karka Queen boss event rewards large boss chests like other world bosses and gives two guaranteed rare or better items once per day.
  • Added four new items as rare rewards to all Southsun Cove content. These items are tradable and soulbound on use.
    • Mini Reef Rider: Your very own exotic miniature version of the reef rider. Hurry, because this limited-edition item only drops for the next two weeks!
    • Settler’s Keepsake: An exotic accessory with toughness, healing, and condition damage stats.
    • Settler’s Amulet: An exotic amulet with toughness, healing, and condition damage stats.
    • Settler’s Ring: An exotic ring with toughness, healing, and condition damage stats.
Still Available in Southsun Cove
  • Wild animals (karka, reef drakes, wind riders) continue to exhibit more aggressive behavior.
  • Visitors trapped by the hostile wildlife need to be escorted to safety.
  • The crazed wildlife will attack new and existing settlements on the island; players must fend off the attack and defend the sites.
  • More robust resource nodes to harvest, providing passiflora flowers and fruit, karka shells, and other island-specific resources.
  • Players can view the interactions between two high-profile tourists on the island: Lord Faren and Lady Kasmeer.
  • The “Crab Toss” activity is still available.


Instances
  • Added new Canach single-player story boss encounter.
  • Added explorable multiplayer variant (unlocked if you defeat Canach).
  • Added new single-player instance for the culmination of the story.
Achievements
  • New content-based and story-based achievements designed to encourage play on the Southsun Cove map.
Guild Content
  • Added a new guild puzzle to Snowden Drifts.
NEW FEATURES AND CONTENT
World vs. World
  • Changed World vs. World matchmaking:
    • The deviation listed on the leaderboards is used with a new formula to create more varied matchups.
    • The matchups are listed on the leaderboards page.
  • Commander map pings and strokes are now visible to members of their squad.
  • Players now gain World Experience for killing guards, destroying walls, destroying gates, and building mortars, cannons, and burning oil.
  • Added a laurel merchant selling Ascended items:
    • Ascended rings can be purchased for 25 laurels and 250 badges of honor.
    • Ascended amulets can be purchased for 20 laurels and 250 badges of honor.
    • Ascended accessories can be purchased for 40 laurels and 50 globs of ectoplasm.
    • WvW-specific infusions have been added and can be purchased for 5 laurels and 125 badges of honor.
      • Offensive infusions provide players with +1% damage to guards and lords.
      • Defensive infusions provide players with -1% damage to guards and lords.
  • Added a new reward chest. Every time players gain a WvW Rank, they receive a chest with WvW rewards:
    • Coins.
    • Badges.
    • A chance for:
      • Traps.
      • Siege blueprints.
      • Superior siege blueprints.
      • Masterwork armor/weapons.
      • Rare armor/weapons.
      • Exotic armor/weapons.
      • Ascended rings.
      • Precursors.
    • Players who gained World Rank prior to the chests being added will receive 1 additional chest per rank gained until they have received a number equal to the ranks they had gained previously.
  • Added 5 tiers to Defense Against Guards, for a total of 10:
    • All Defense Against Guards abilities count towards lords and supervisors.
    • 7% reduced damage (total) against guards, lords, and supervisors.
    • Gain retaliation when the player negates guard damage.
    • 10% reduced damage (total) against guards, lords, and supervisors.
    • Gain 1 stack of applied fortitude when killing a guard, lord, or supervisor.
      • Applied fortitude: Grants the player 20 vitality (max of 5 stacks; stacks are lost on death).
  • Added Oil Mastery to the available ranks and abilities list:
    • Increases burning oil radius by 25%.
    • Increases burning oil damage by 15%.
    • Grants protection to the player and oil cauldron when the player is using the cauldron.
    • Burning oil damage removes 1 supply from enemies.
    • Skill 3, Burning Shell: Creates a fiery dome that reflects projectiles for 10 seconds.
Structured PvP
  • Spectators now see their target’s rank on the HUD.
  • Spectators may now select targets while viewing from fixed cameras.
  • Spectators may now right-click and double-click players to switch follow targets.
  • Spectators now hear local chat around their position.
  • Spectators now see health bars with every visible nameplate.
  • The Spectator Inspect window saves position.
  • Reworked the spectator list to allow context menus.
  • Nameplates do not fade on unselected targets during spectating.
  • Nameplates have brighter team colors during spectating.
  • Nameplates no longer show level 80.
  • Added a button on the defeated health bar to show death breakdown.
  • Added a victory animation at the end of PvP matches.
  • Added /gameend admin command to force-end custom arena matches after they’ve started. This does not award stats, glory, or rank points.
  • Fixed a bug where team selection buttons were not disabled when the team was full.
  • Fixed a bug where players would occasionally join a team and spawn in the wrong starting area.
  • Player and pet map icons are now always layered above capture point map icons.
  • Death breakdown no longer shows automatically upon defeat.
  • Minimap objective markers are now a fixed size when changing zoom levels.
Game Optimization
  • Continued optimizations to the game to improve server performance and work toward eliminating lag during large encounters. We’ll be continuing to improve performance in this area in upcoming releases and provide as optimal an experience as possible with large numbers of players on screen.
BALANCE, BUG-FIXING, POLISH
World Polish
  • Caledon Forest: Adjusted camera position during the mossheart transformation.
  • Drawing the Juggernaut Hammer no longer causes armor that has glowing areas to become invisible.
  • Timberline Falls: Adjusted the UI for the skill challenge to fight Cooroo’s crab.
  • Queensdale: Carnie Jeb has been promoted to a veteran to make his fight comparable to other skill challenges.
  • Particles now correctly align to the ground on the Undead Coral Creature.
  • Effects now appear at the correct size when attached to the Karka Young creature.
  • Branded Lesser Air Elemental art now has legs and a tail.
  • Encumbered state now automatically resolves with empty inventory slots.
  • Full hint completion now awards the hint achievement.
Events
  • Global: Minor UI fixes for several events.
  • “Defend Lionguard Lindi as she searches for buried treasure”: Fixed an issue blocking event progression.
  • Dredgehaunt Cliffs: Dredge tunnels can now be hit reliably with ranged attacks.
  • Fields of Ruin: Wasps near tkittenonhawke delegation are now the same level as other wildlife in the area.
  • Temple of Lyssa: Creatures no longer benefit from multiple scaling buffs at the same time.
  • Plains of Ashford: Fixed a bug with the Iron Legion turrets at the Exterminatus HQ.
  • Malchor’s Leap: Added a countdown at the end of crystal collection for Technical Agent Frazz.
Dungeons
Sorrow’s Embrace
  • Made it easier to select Rasolov when bringing him glowing ore.
The Ruined City of Arah
  • Randall Greyston and the Seers path: The Bloodstone Shard is no longer permanently invisible.
Personal Story
  • Fixed a bug where some entries in the My Story tab could not be viewed.
  • “Assault the hill”: Fixed a rare stall at the end of the story step where clearing the bridge would not complete correctly.
Profession
General
  • Sink and Float effects: No longer affect targets above water.
Posted Image Elementalist (PvE Forums // PvP Forums // Skill Calc)
  • Ring of Earth skill: No longer destroys unblockable projectiles.
  • Lightning Whip skill: Now strikes targets in a similar angle to other melee ranged skills.
  • Elemental Surge trait: Now functions correctly with the Arcane Shield skill while the player is attuned to air.
  • Conjure skill: Summoned weapons now correctly appear in the player’s hands if certain on-swap sigils are equipped.
  • Arcane Energy trait: Now works properly with the Arcane Power, Arcane Shield, and Signet of Restoration skills.
  • Rock Anchor skill: No longer able to affect targets at infinite range. Now respects line of sight.
  • Air Bubble skill: No longer able to affect targets at infinite range. Now respects line of sight.
Posted Image Engineer (PvE Forums // PvP Forums // Skill Calc)
  • Glue Bomb skill: The radius of the effects is now consistent—240 units for all effects when untraited, 360 units for all effects when traited.
  • Steel-Packed Powder trait: Now applies when detonating turrets.
  • Fixed a bug that prevented certain traits from functioning correctly, including Rifled Turret Barrels, Metal Plating, and Autotool Installation.
  • Throw Mine and Mine Field skills: Certain friendly NPCs no longer detonate mines.
  • Scatter Mines skill: Recharge is no longer impacted by the Rifled Barrels trait.
  • Adrenaline Pump trait: Now works with turrets and racial skills.
  • Short Fuse trait: Now works underwater even when the Grenadier trait is equipped.
  • Inertial Converter trait: Now works underwater for the Grenade Barrage skill.
  • Rocket Kick skill: Now hits targets at maximum range.
  • Fire Bomb skill: No longer deletes the bomb if the player jumps at the wrong time.
  • Smoke Bomb skill: No longer deletes the bomb if the player jumps at the wrong time.
Posted Image Guardian (PvE Forums // PvP Forums // Skill Calc)
  • Zealot’s Defense skill: No longer destroys unblockable projectiles.
  • Shield of the Avenger skill: No longer destroys unblockable projectiles.
  • Perfect Inscriptions trait: Now functions in PvE.
  • Symbol of Judgment skill:
    • Now acts as a combo field even if the Writ of Exaltation trait is not equipped.
    • No longer heals for less without the Writ of Exaltation trait. It now uses the higher value in all cases, and the healing fact on the tool tip is now always accurate.
Posted Image Mesmer (PvE Forums // PvP Forums // Skill Calc)
  • Phantasmal Warlock skill: The damage skill fact now displays accurately.
  • Prismatic Understanding trait: Now functions with torch’s The Prestige skill.
  • Portal Exeunt skill: Casting during the last second before the portal expires no longer fails to create the entrance.
  • Veil skill: The skill fact now indicates the correct stealth duration (2 seconds).
  • Illusion of Drowning skill: No longer able to affect targets at infinite range. Now respects line of sight.
  • Clones now attack ranger pets even if the ranger is out of range.
Posted Image Necromancer (PvE Forums // PvP Forums // Skill Calc)
  • Greater Marks trait:
    • Now increases the ground target size of all marks.
    • Now increases the size of marks created by the Lich Form skill.
  • Death Nova trait: Now functions with Necrotic Traversal.
  • Grasping Dead skill: Now lists the correct number of bleed stacks (3) in its tooltip.
  • Feast skill: Now lists the correct radius (600) in its tooltip.
  • Wicked Spiral skill: Now displays the correct range in the tooltip.
  • Dark Armor trait: Now functions with Life Leech, Frozen Abyss, and Wicked Spiral.
Posted Image Ranger (PvE Forums // PvP Forums // Skill Calc)
  • Whirling Defense skill:
    • Now strikes targets at a similar range to all other melee skills.
    • Now increases the reflecting range when the Off-Hand Training trait is equipped.
  • Eagle Eye trait: No longer makes the Rapid Fire and Barrage skills uninterruptable by the Long Range Shot skill.
  • Splinter Shot skill: Projectile speed is no longer 75% of what it should have been.
  • Coral Shot skill: Projectile speed is no longer 75% of what it should have been. The bleeding on this skill now interacts correctly with the Eagle Eye trait, granting an extra stack of bleeding at maximum range. This skill can no longer be shot backward.
  • Feeding Frenzy skill: Projectile speed is no longer 75% of what it should have been. This skill can no longer be shot backward.
  • Mercy Shot skill: Projectile speed is no longer 75% of what it should have been. This skill can no longer be shot backward.
  • Pets now draw aggro from guards in WvW.
Posted Image Thief (PvE Forums // PvP Forums // Skill Calc)
  • Black Powder skill: No longer fires its projectile backward while moving. The field can still be generated.
  • Shadow Refuge skill: Now lists its duration in the tooltip.
  • Shadow Return skill: No longer has infinite range.
  • Shadow Shot skill: The second half now hits the target more reliably even if the player happens to jump while the bullet is in the air.
Posted Image Warrior (PvE Forums // PvP Forums // Skill Calc)
  • Destruction of the Empowered trait: Might no longer grants double the bonus, and stability grants the correct bonus.
  • Restorative Strength trait: Now functions with the sylvari Healing Seed skill and the human Prayer to Dwayna skill.
  • Combustive Shot skill: Now displays damage facts appropriately throughout all adrenaline levels.
  • Warrior banners now apply their buffs immediately.
  • Battle Standard skill: No longer initially applies stability and then transitions over to swiftness. It now applies swiftness with stability coming from the active skill on the banner.
  • Building Momentum trait: Now functions with the Flurry skill.
Structured PvP
  • PvP Chainmail armor: Added to the loot table for Copper, Silver, and Gold Rabbit Rank Chests.
  • PvP Apprentice armor: Added to the loot table for Copper, Silver, and Gold Deer Rank Chests.
  • PvP Fused Gauntlets: Removed from the loot table for Match Win Reward Chests.
  • Raid on the Capricorn: Capture point events now always display correctly.
  • Legacy of the Foefire:
    • Added an additional spectator camera location to the graveyard area.
    • Adjusted spectator camera location at the waterfall capture point.
  • Spirit Watch:
    • The orb is no longer prevented from spawning at the start of the match.
    • An orb carrier can no longer stand at the edge of a capture point to capture it without scoring the orb.
World vs. World
  • Events in WvW now reward twice as much World Experience on completion as in the past.
  • It is now easier to receive event credit for killing the castle lord when assaulting Stonemist Castle.
  • Players can now exit Obsidian Sanctum using the portals behind their entrance point.
  • The underwater gates of the Lowlands Keep in the Eternal Battlegrounds repair when each structural upgrade is completed.
  • The southernmost gate of the garrison in each of the Borderlands repairs when each structural upgrade is completed.
  • Returned the orichalcum nodes to Obsidian Sanctum.
  • New daily WvW achievements have been added to the rotation.
  • Increased the number of WvW-specific daily achievements available each day to three.
  • Flame Rams now destroy after 15 minutes of not being used. All other placed siege weapons now wait for 1 hour of no use before destroying.
BLACK LION TRADING COMPANY GEM STORE
  • German customers now have the option of using ELV to pay for Gems. Simply click the Buy Gems button in the upper-left corner of the Gem Store, select* elektronisches Lastschriftverfahren* as your payment method, and follow the on-screen instructions.
  • Custom Arena Time Tokens are now available in the Gem Store in the Services category to add time to your favorite arenas: 5 days for 150 gems or 20 days for 480 gems.
  • The Consortium Harvest Sickle is now available in the Gem Store in the Service category for 800 gems each. This sickle has unlimited charges and is available in the Gem Store until June 24.
  • The Miniature White Kitten is now available in the Gem Store in the Minis category for 400 gems each. This adorable miniature concludes our spring-babies miniature sale and is available for one week.


UPDATED NOTES
BALANCE, BUG-FIXING, POLISH
  • Fixed an issue where players who completed the Canach’s Lair instance before the release today can no longer receive rewards. All players will now be able claim the reward for completing this instance once more on any character.
  • Fixed an issue where the map marker for the Canach’s Lair instance would not display properly.
  • Karka spawn will no longer aggressively harass players trying to enter Canach’s Lair.
  • Clicking the Last Stand at Southsun Cove world event UI will now open the correct achievement category.
  • Fixed a client crash bug.
  • Fixed a salvaging bug introduced in the last patch that sometimes caused salvage kits to yield incorrect results.
LIVING WORLD
  • The Consortium Harvesting Sickle now uses the original harvesting animation.
  • Fixed a bug that prevented players from completing the Consortium and Settler Supporter achievements.
  • Fixed a bug where Canach was able to take condition damage while temporarily immune to players.
  • Fixed an issue where NULL would become immune to condition damage.
    Restored Consortium Harvesting Sickle’s gathering animation to something more appropriate for the item.
Events
  • Malchor’s Leap – “Defend Pact engineers while they establish a camp at the Eastern Colonnade.” – Slightly reduced spawn rate of enemies
Personal Story
  • “Conscript the Dead Ships” – Fixed a blocking issue where some of the Risen would not become hostile
Profession
Necromancer
  • Staff Mastery: This trait will now function with Greater Marks.
Engineer
  • Bomb Kit: Glue Bomb now only applies immobilize on detonation.
  • Throw Mine – Mine Field: Mines will now detonate properly when enemies run over them.
Structured PvP
  • Right-click targeting of enemy players has been re-enabled.
World vs. World
  • Fixed issue where siege placement in WvW was being incorrectly limited.
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If you'd be so kind and pause your exploration of Tyria, I'd like to let you guys know that several positions have opened up on the Curse team. For those of you interested, Curse is hiring for a handful of positions in California, Alabama, and Nevada:

San Francisco, CA Huntsville, AL Las Vegas, NV For more information on how you can apply, check out Curse's career page. Good luck to those who apply! Back to Top

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Along with the upcoming match-up changes to WvW, it looks like we'll also be seeing some changes to siege timers, as well:

The build next week will be adjusting these times. To preempt our own release notes, all siege will now be 1 hour, with the exception of flame rams which will be 15 minutes. This should help and we will continue to evaluate these numbers as necessary. [Source]

In another thread, Devon went on to say that he agreed that the rate in which you acquire WXP was too slow and that there would be some major adjustments to fix it:

We agree that the rate is simply too slow right now and the build next week will make some major adjustments to that. And we will continue to analyze the data after that and make more changes as necessary. In addition we will be continuing to find ways to reward players who are doing more than just running around and killing other players. [Source]

How do you feel about these changes? What other WvW issues do you think should be addressed, if not in the upcoming patch, but soon? Back to Top

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This evening, Jordan Massey from ArenaNet posted a new blog post about some upcoming WvW changes:

The TL;DR Version

Basically, when you have a ladder for any kind of competition, all of the matchups don’t normally happen at the exact same time. You also normally have a pretty big group of entries in the ladder to choose from, which means that you’re matched with the closest opponent at the time the matchup is created. In the case of WvW, there are only 24 servers and the matchups all occur at the same time.

To counter this, we’re going to partially randomize server matchups, with the exception being we won’t match servers against other servers whose rating falls outside of an acceptable range. This range will be determined by using your world’s rating and deviation (already listed on the leaderboards).

If you're looking for more information on the changes and the math behind them, check out the latest article on Guildwars2.com. Back to Top

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Provisional Junior Executive Blingg scowled as he stomped up the path to his front door. To call his company living quarters “modest” was far too generous. “Hovel-rific” was how he thought of it. The Consortium provided accommodations for its employees based on their previous year’s performance, and by all accounts Blingg’s previous year warranted not so much a house as a skritt hole.


Citizens! Blingg returns in a new background lore piece featuring the menacing Canach. What does everybody think of this recent increase story articles? Is there anyone you think ArenaNet could flesh out in a future installment?


[source]

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This morning, ArenaNet took a conference call with several gaming media sites to announce that starting today, Guild Wars 2 has permanently dropped in price.

Since the launch of Guild Wars 2, NCSOFT and ArenaNet have released more than an expansion’s worth of content, regularly hosted special events like Halloween, Lost Shores and Wintersday, introduced players to the retro-goodness of the Super Adventure Box, and engaged players with the Living World philosophy, all the while continually updating and tweaking the game experience. There are record numbers of people playing Guild Wars 2 and the recent WvW and PvP updates are just the first drops in a shower of new updates.

Today it’s time to introduce Guild Wars 2 to millions of new players with a lower price point of £34.99 for the Standard Edition and £49.99 for the Digital Deluxe Edition. This is a really exciting time as the game is receiving episodic content updates at a very rapid pace, making Guild Wars 2 extremely accessible for players looking to invite their friends into the game or jumping in themselves for the first time.

The new, lower price of Guild Wars 2 will be available from 18:00 BST today, Tuesday 21st May.

For more information and to purchase Guild Wars 2 at the new price please visit www.guildwars2.com


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NEW GEM STORE ITEMS
Another announcement today brings us new purchasable items in the Gem Store.
  • Mobile Crafting Station (100 Posted Image or 5/400 Posted Image): Now you can craft new items nearly anywhere in Tyria! Create a Consortium Mobile Crafting Station of your choice, which you and your allies can use for up to 15 minutes. Works in all weather!
  • Consortium Mobile Mystic Forge (50 Posted Image or 5/200 Posted Image): Forge here, forge there – forge everywhere! Create a portable Mystic Forge wherever you like. This handy consumable gives you and your allies access to a mini-Mystic Forge for up to 15 minutes!
  • Black Bear Cub Mini (400 Posted Image): Smaller and considerably less aggressive than the adult version, this Black Bear Cub Mini will fearlessly follow you everywhere from The Mists to the Maguuma Jungle!
  • Last Week for Braham and Rox Weapon Skins: This week is your last opportunity to pick up the Braham and Rox weapon skins! Don’t miss out on your chance to commemorate the major figures of the Flame and Frost saga!
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New forums for the official Guild Wars 2 API have been made public today. Within them, Cliff Spradlin has posted documentation on the API for those looking to create new tools and/or sites. Currently available are calls to fetch Dynamic Event information, WvW statuses, and item and recipe details.

We’re really excited to share these APIs with you. There are already some amazing community apps and websites out there, and we hope that these APIs enhance them and enable new ones to be created.

This thread documents the currently available APIs for use. These APIs are in beta, so don’t be surprised if the interfaces change, but we will try to warn you if we have to make any breaking changes.

For more information, including future changes to the development of the official API, check out the new API forums. Back to Top

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The event page has updated with new information on the May 28th update, the Last Stand at Southsun. Here are some of the biggest features that will be implemented with this update:
  • New Improved World XP:  ArenaNet has improved the award system for World XP in World vs. World, allowing players to gain rewards for a much wider range of activities in the Mists – everything from destroying siege weapons, repairing walls, escort missions and more.
  • Greater Variety and More Rewards in WvW: Earn World XP for playing the way you want with WvW daily achievements. Each time players gain a new World rank, they’ll earn a bonus chest with WvW loot.
  • New WvW Abilities and Matchup Changes: Choose to become even deadlier in The Mists with new abilities like Burning Oil Mastery or new ranks in Defense Against Guards. WvW matches allow players to face new opponents in new matchups and test their world’s skill against more foes.
  • Custom PvP Arenas and Spectator Mode Beta: Based on feedback from beta players, ArenaNet has been able to fix bugs and further improve these new features. Now players can extend the time of their favorite custom arenas with added Custom Arena Time Tokens in the Gem Store.
  • Introducing Infusions and Ascended Gear in WvW: ArenaNet has introduced the ability to purchase Ascended rings and amulets and to upgrade WvW abilities with six new Infusions that give players’ characters special WvW bonuses. Just speak to the new Laurel and Badge Merchants on each map.
  • New Southsun Cove Rewards: Players can find their very own Mini Reef Rider – a loyal floating friend available only until June 11. Dedicated defenders of the Southsun settlers can also earn rare new limited-edition rewards from creatures and chests in Southsun Cove, and by playing Crab Toss.
  • Exclusive Southsun Items: Players who help keep the peace during the Secret of Southsun can earn two exclusive new back items, the floral Fervid Censer and the writhing Sclerite Karka Shell.

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RED POSTS/UPDATES
Question: Will these reward chests for ranks be given for people who already have Ranks? For example will a Rank 60 player receive 60 chests?

There will be a system for rewarding players who have already gained ranks. The way it will work is you will have a backlog of 60 chests, if you were at rank 61, and for each rank you achieve after that you will get 2 chests, instead of 1, until you’ve received all 60 of your backlog. These bonus chests should be available for every player who has gained rank prior to the build. [Source]

ANet: Please explain what this means. It’s terribly vague, and frankly worries the heck out of me:

WvW Matchup Changes!
World vs. World matches are about to get an injection of variety! With these changes you can look forward to facing new opponents in new matchups and testing your world’s skill against more foes!

We’ll have a blog post going out before the release that walks you through every detail of how it works with examples. The goal is to get you more variety in match ups, while avoiding match ups against worlds way outside of your current tier so it’s not too crazy. [Source]

Will Southsun be ending in a Group Dungeon?

It won’t end in a dungeon. We have however included an instance that will open up that has a single player version, and a more difficult multiplayer version.

The ending is different Posted Image [Source]
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In this video, Guild Wars 2 Narrative Designer Scott McGough discusses The Consortium, an influential corporation whose pursuit of profit leads to big trouble on the island of Southsun Cove this May.
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BALANCE, BUG-FIXING, POLISH
  • Fixed the Heralds so they will tell the tale of Southsun Cove.
  • Fixed a bug causing waypoints on Southsun Shore to remain locked when they shouldn’t be.
  • Fixed issues that were potential causes of server latency in Crab Toss.
  • Fixed Cragstead and North Nolan Hatchery to appear in their post-Flame and Frost states.
  • Flame and Frost’s Victory Bonfires in Lion’s Arch, Hoelbrak & Black Citadel will remain until May 28th. Interacting with them will allow A Rallying Flame to be completed.
  • Fixed a bug with Dodge roll where it could get stuck in the queue and unintentionally execute after a stun or immobilize.
  • Collision has been updated on the World vs. World Burning Oil Pot. Players will once again be able to burn the enemies at the gate.
  • Fixed a bug with the animation with Sclerite Karka Shell.
  • Fixed a bug with missing upgrade slots on PvP Sclerite weapons.
Source. Back to Top