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After a short hiatus, it's time for another magical round of Screenshot of the Week. If you haven't submitted in one of the earlier threads, all you have to do is post a screenshot that relates to the scenario provided, and the best entry will be deemed the winner. If you see an entry that you really enjoy, click the like button to give it a bump in visibility (though likes do not directly equal a win).

Typically, the winner will receive eternal fame on the front page along with a custom forum title, but this week is a bit special. Earlier today, I received a couple of these amazing posters to celebrate the newest Living Story update: Tequatl Rising. I'll be giving away a copy to the winner along with the standard weekly prizes, provided you don't live in Antartica and make me sell my blood to afford postage. If you have any questions about specifics, send me a private message rather than post it here. Entries will be accepted until 11:59 PST on Sunday, September 22nd.

Week 8 Theme: Tequatl The Sunless
  • Sparkfly Fen is where you'll want to be if you want to snap a pic with the beast. Catch him sipping tequila while his taquitos are in the oven for bonus points.
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LIVING WORLD
Tequatl Rising
Something’s gotten into Tequatl the Sunless. This ancient dragon, scourge of the Splintered Coast, has become more formidable than ever with an arsenal of new attacks and lethal tricks at its disposal. To stop this rampaging beast, players will join forces with old friends and new allies in a desperate battle where failure is a very real option. Tequatl has risen, and it will take an army of players to bring it down!

Tequatl the Sunless
  • Recruit friends and forge alliances to battle against Tequatl the Sunless in an all new epic encounter!
  • Earn new rewards not available elsewhere:
    • Exclusive ascended weapon skins
    • Mini Tequatl the Sunless
    • Rare quality underwater breathers
Track the Dragon
  • Meet up with Rox in Sparkfly Fen to help her track the dragon and gain recognition in the warband.
  • Scour Frostgorge Sound, Blazeridge Steppes, and Sparkfly Fen for evidence of Tequatl and other dragons.
World Boss Updates
  • Jungle Wurm
    • The event now fails if it’s not completed within 15 minutes.
    • Increased the boss’s health.
    • Fixed a number of issues that caused the boss’s skills to miss enemies.
  • The Shatterer
    • The event now fails if it’s not completed within 15 minutes.
    • Increased the damage dealt by the mortars set up near the Lowland Burns waypoint.
    • Increased the boss’s health.
    • Shard Storm now targets enemies instead of predetermined locations.
  • Claw of Jormag
    • The event now fails if it’s not completed within 30 minutes.
    • Phase 1: Skill locations have been adjusted to eliminate “safe spots.”
    • Phase 2: Golems no longer die instantly after encountering an ice pillar.
    • Phase 2: Increased the damage dealt to ice pillars by Pact charrzookas.
    • Added two gilded strongboxes to the daily reward chest awarded for killing this boss.
  • Fire Elemental
    • The event now fails if it’s not completed within 15 minutes.
    • Increased the boss’s health.
    • Standing too close to the elemental now causes players to be set on fire.
    • The boss now summons flame vortexes that move around the room and inflict burning and blindness.
    • Added two deluxe gear boxes to the daily reward chest awarded for killing this boss.
  • Frozen Maw
    • The event now fails if it’s not completed within 15 minutes.
    • Increased the boss’s health.
    • Frost vortexes summoned by this boss now move around the battlefield.
  • Shadow Behemoth
    • The event now fails if it’s not completed within 15 minutes.
    • Portals will now summon veteran or champion minions when multiple players are present.
  • Inquest Golem Mark II
    • The event now fails if it’s not completed within 15 minutes.
    • Increased the damage dealt by electrified platforms.
    • Fixed a number of issues that caused the boss’s skills to miss enemies.
    • Added two deluxe gear boxes to the daily reward chest awarded for killing this boss.
  • Taidha Covington
    • The event now fails if it’s not completed within 10 minutes.
    • Increased the boss’s health.
    • Fixed a number of issues that caused the boss’s skills to miss enemies.
  • Megadestroyer
    • Players will now receive a daily reward chest for killing this boss.
    • This boss now has an updated visual appearance and skills.
Achievements
  • A rotation of Tequatl and other world bosses has been added to the Daily achievement category.
  • Completing the Boss Week meta-achievement awards the player the Wings of the Sunless back-slot skin. Completion of this meta-achievement requires players to complete 12 achievements from either the Tequatl Rising story or the world-boss-related dailies.
  • Completing the Tequatl the Sunless meta-achievement awards the player with the title “The Sunbringer.”
NEW FEATURES AND CONTENT
Looking For Group Tool Beta
The new Looking For Group system is just about ready to be added to the game to aid players in finding additional party members for content. We will start rolling out the beta version of this feature over the next several days. The quality of the system is our paramount goal, and to ensure that the demand for the system doesn’t negatively impact performance, we will be allowing access to a subset of the player base initially. We will roll out the feature to additional players as the beta test continues.
When the feature is fully activated, here’s what you can expect:
  • Players can access the new system from the second tab on the Contacts panel, which has been renamed to “Contacts and LFG.”
  • Players and parties can now join listed parties or host groups looking for additional members through the LFG system.
  • Players and parties can create custom party descriptions to attract additional players.
  • Parties that include mutual friends and guild members will be listed at the top of each subcategory.
  • A new LFG chat filter has been added so that all messages from this new system can be filtered out.
  • Players can report inappropriate party listings or individual players directly from the list of displayed entries or by right-clicking their names in the chat window.
  • All party postings can be seen and joined by anyone near the player’s region, with the exception of Living World’s open world content, personal story, and WvW, which are restricted to the player’s home world only.
  • Party entries are separated into the following categories and subcategories:
    • Living World
      • Open World Content (world-specific)
    • Dungeons
      • Ascalonian Catacombs
      • Caudecus’s Manor
      • Twilight Arbor
      • Sorrow’s Embrace
      • Citadel of Flame
      • Honor of the Waves
      • Crucible of Eternity
      • The Ruined City of Arah
    • Fractals of the Mists
      • Scales 1-9
      • Scales 10-19
      • Scales 20-39
      • Scales 40+
    • Personal Story
      • General Personal Story (world-specific)
    • Player vs. Player
      • Team Arena
      • Custom Arenas
World vs. World
  • Introducing Bloodlust in the Borderlands:
    • The lake in the center of the Borderlands maps has been replaced with new ruins of power.
    • To make way for the ruins, the quaggan and krait have been removed entirely, as well as all the content related to them.
    • The five ruins have unique art, and each contains a capture point that ties into the Borderlands Bloodlust buff.
    • If players can hold three or more of the ruins simultaneously for two minutes, all players currently in WvW on that world will receive one stack of the Borderlands Bloodlust buff, to a maximum of three stacks.
    • Every stack of the buff applies +50 to all stats, healing power, and condition damage. In addition, using a finisher on an enemy player while under the effects of the buff will award one point to the player’s world.
    • The buff is not removed until players on an opposing world can capture and hold three or more of the five ruins for two minutes and acquire the buff for themselves.
    • Control of the capture points at the ruins will slowly decay if no players from any team remain to defend them, until the ruins revert to neutral control.
    • Each ruin has a master cannon build site. The site is controlled by the team that holds the ruin and requires 10 supply to build a cannon, which can be used for defending the point.
    • Two sentry points have been added to the area around the ruins.
  • Flame Ram Mastery has been added to the Rank and Abilities tab.
    • Gain Iron Hide (damage reduction) while using the Flame Ram.
    • Flame Blast now applies Structural Vulnerability (1% increased damage) to gates.
    • Reduced the recharge of Flame Ram skills.
    • New skill: Impact Slam—Applies damage to the gate and launches any enemy trying to repair the door.
    • New skill: Iron Will—Applies Iron Hide to allies in a small area.
BALANCE, BUG-FIXING, POLISH
Twisted Watchwork Invasions
  • Molten Alliance and Aetherblade phases now occur in between Twisted Watchwork phases.
  • Fixed a scaling issue with Molten Alliance manhole gadgets.
  • The bulk of the bonus rewards for battling Scarlet’s invasions are now given to players who successfully defeat an invasion. There is still a small bonus reward for each additional wave defeated.
General
  • Fixed an issue whereby a character’s stats were not being immediately updated when selecting new stats for an equipped item.
  • AoE Loot On Interact is much more responsive and will now properly function if the “Search” dialog is on-screen for a non-resource node. The text will now be replaced with “AoE Loot On Interact” to further indicate when these conditions are met. Using the mouse to click the prompt will only loot the specified target, regardless of the previous conditions. The AoE Loot On Interact functionality and the AoE Loot key binding have not been changed.
  • The inebriated citizen who kept redecorating for Dragon’s Bash out of season has finally been apprehended. All out-of-season decor has been removed.
  • Modified the LOD distance on some of the supply crates in Orr.
  • Fixed an issue with the sonic tunneling tool by decreasing the falloff distance to 5 meters and lowering its volume.
  • Fixed a client crash that would occur when selecting sylvari physiques.
  • Fixed a bug that sometimes caused players to shadowstep into terrain.
UI
  • Fixed some bugs with item-link colors in chat.
  • Updated minis that shared the same icon to have new icons to avoid player confusion.
World vs. World
  • Fixed a bug with the defend event at Lowlands Keep in the Eternal Battlegrounds to prevent the event from failing on the death of the keep lord.
  • Fixed a bug with multiple supply camp capture points in the Eternal Battlegrounds that caused AI to attack an invisible enemy.
  • Adjusted the shape of a capture point at Rogue’s Quarry in the Eternal Battlegrounds to better fit the terrain.
  • Fixed the spawn of a missing outfitter merchant in the Blue Keep in the Red World Borderlands map.
  • Fixed an issue causing players to get trapped in walls when trying to repair them.
PvP
  • Fixed an issue in the Battle of Kyhlo where players were able to enter the Red Team base with rocket boots.
BLACK LION TRADING COMPANY GEM STORE
New Items and Promotions
  • The World 2 Super Boom Box is now available in the Gem Store in the Style category for 800 gems. This boom box plays five songs from World 2 of Super Adventure Box and is the perfect companion to the World 1 Super Boom Box, which is also still available in the Gem Store.
  • The Tequatl Rising Mini Pack is now available in the Gem Store in the Minis category for 500 gems. These three risen are horrible and adorable. Put them all in the Mystic Forge with a Superior Rune of the Sunless to get a Mini Risen Abomination.
  • The Permanent Vigil Megalaser Finisher is now available in the Gem Store in the Upgrades category for 700 gems. Can’t beat Tequatl? Use the Vigil Megalaser Finisher to destroy enemies in PvP and WvW instead!
  • Magic find boosters are still 30% off in the Boosts category in the Gem Store. This special discount will only last until September 18.
Improvements
  • The maximum number of bank tabs a player can have has been increased from 8 to 12. Players who have eight bank tabs can now purchase up to four more. Bank tabs can be purchased by clicking the lock icon at the bottom of the bank tab or by visiting the Upgrades category in the Gem Store. Each bank tab costs 600 gems
UPDATES
Player vs. Player
  • Fixed a bug that prevented the endurance meter from correctly displaying a player’s endurance.
World vs. World
  • Fixed a bug that allowed the Iron Hide buff to persist after a player stopped using a flame ram.
  • During game updates, World vs. World players are now able to continue playing until the new update is available.
Balance, Bug-Fixing, Polish
  • Fixed various crash bugs.
Super Adventure Box: Back to School
  • Fixed a bug that prevented players from earning the Master of Secrets, World 2, achievement.
World vs. World
  • Fixed a bug that reduced performance in WvW.
Balance, Bug-Fixing, Polish
  • Fixed a bug that caused the Boss Week daily achievements to be awarded twice on the same day.
  • Fixed a bug that caused an incorrect animation to play when the Molten Alliance Mining Pick was used.
  • Fixed various crash bugs.

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Tequatl won't be the only one getting attention in tomorrow's update. In each of the three existing World Vs World Borderlands maps, five Ruins of Power been constructed in place of the center quaggan and krait lake. Simply capture three ruins and hold them for two minutes to gain the initial bloodlust buff for your server. Bloodlust gives a wild +50 points to all player stats, plus one to three score points for finishing off a downed enemy. These bonuses remain until another world has proved itself skilled enough to topple your defenses and claim three ruins of their own.

A few new solo-friendly sentries have also been added into the mix, and Flame Ram mastery will also be making its debut. The first World Vs World season officially starts October 4th.

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From the official forums:

Hey guys, here are some of the improvements you can expect to see for the October 15th release. Let us know what you think about them and we’ll take this into consideration.Some of these may not make it in for that release, but I wanted to give you guys a high level preview of what we’re working on and give you an opportunity to give us your feedback.

Trait tooltips
Traits will now have tooltips in the same way that skills do. This means that you’ll be able to see EXACTLY how long an effect lasts, what its cooldown is, etc. We want this system to be as transparent as possible for our players, so that they can make the best decisions when creating their profession builds.
Skill tooltips as they pertain to traits

As traits impact a skill, we’ve also made it so that as skills are impacted by a trait, the skill’s tooltips adjust accordingly. Again, we want players to be able to see these details in their builds, so that they can build their characters exactly the way they want! We’ll be using different colors to show this so that it’s easier for players to see!

Other Misc. fixes:
Tab Targeting Improvements
  • Now prioritizes Champs/Legendary, then players/clones, then everything else
  • Deselecting your target now resets tab selection history (aka, you’ll start tabbing through from the beginning if you deselect)
  • Can now tab target if your character can see the target (Was dependent on camera before)
Floater Improvements:
When you cause condition damage, all damage of a given type (burning, bleed, poison, etc.) will be grouped into a single # with an icon, making them much easier to read. This also allows players suffering from these conditions to more easily see them, and know when they should use condition removal. Note that this is an option, so that you can disable it if you want to (and return to the old system).

Better fast cast ground targeting:
We split this into 3 different options; so that players can more easily cater how ground targeting works for them.
  • Double tap to cast
  • Press the button to cast
  • Release the button to cast SO GET YO CAST ON!
Pet HP split between PvE and PvP
We wanted to make pets and summons more viable in PvE/WvW while making sure they didn’t become too strong in PvP.

Launch will now be stun breakable
We felt it made it sense to let stun breakers also help you when you are launched, since this is consistent with how stun breakers respond to other control effects.
Class balance:

Overall we’re looking to provide more builds for all classes, across all game types (PvE, PvP and WvW). We’re also looking to improve support potential for many classes. A lot of players have asked for this style of play to be stronger, so we’re looking to make it a more viable option.

These are some HIGH LEVEL previews, and you’ll still see number tweaks, trait fixes, and bug fixes for each class in the actual release notes, but we wanted you guys to have some transparency into the release:

Warrior
We’re looking to improve shouts so that support via shouts is more viable. This means moving Lung Capacity to Tier 1 so that you can take it along with Shrug it Off and Vigorous Shouts. The Warrior is in a pretty decent place overall right now, and sees play in many types of content, as well as in PvP/WvW.

Guardian
We increased the power of many support skills which weren’t seeing much play. We reworked Purging Flames: it now removes three conditions from allies in an area effect around the guardian on cast while still burning enemies (enemies that enter or exit the flames are still burned). Once the skill has been cast, it then reduces condition duration for allies who remain in the consecration’s area. It’s hawt. Literally. All meditation utility skills are now instant, and monks focus now grants fury on meditation use.

Ranger
Sick ‘Em will now apply ‘Revealed” to enemies they target. We want to introduce some counter play to Stealth (players have asked for that for a while), so we thought a pet “catching your scent” might be a cool way to insinuate some anti-stealth into the game.

To help Rangers support allies, we increased the ability ranger pets have to support allies. For instance, the Bear condition removal isn’t strong enough, so we’ll be improving that. Moas and Fern Hound will also be improved.

There will also be # changes to some of the Ranger weapons.

Thief
Venomous Aura was very difficult to use, as the radius was fairly tight. We’ve now increased that radius a bit, so that it’s easier to share venoms with allies without huddling closely together.
We’re also looking at shaving the efficiency of Flanking Strike slightly, so that it now only removes 1 boon instead of 2.

Also, pistol main hand may see one of its skills reworked to better support allies. We have multiple prototypes that we’re trying out, so we’ll have to see which we settle on by the next release.

Engineer
We did some reworks on the Elixir toolbelt (f-bar) skills. These just didn’t have enough cool play to them, and we wanted to improve them. Like:
  • Elixir S toolbelt is now guaranteed stealth.
  • Elixir B toolbelt now guarantees Stability along with the random current effect. Base recharge increased to 30 seconds.
We also did QoL (quality of life) improvements to skills that saw little play.

And finally, Engineer turrets will attack the Engineer’s target. They still take time to rotate to face the target, and they still have their respective cooldowns when firing. But this means the Engineer can focus damage on a single target by using their turrets.

Elementalist
We’re working on the staff in an effort to make it a stronger support weapon, and we also improved the conjure weapons so that they’re stronger for support. You’ll see improvements to all 4 of the conjure weapons to make them stronger and better for support.

We also increased the healing on Water Blast, the radius on Geyser and we reworked

Unsteady Ground to make it function more like line of warding.

Mes
To stay in line with the support theme, we wanted to find ways the Mesmer could support allies. We looked at Mantras, and just didn’t feel they were quite strong enough to do this, so we made some improvements.
Power Cleanse: We wanted to add some condition support, and made it so that this skill can remove 2 conditions from 5 allies.

Power Break also saw an improvement, as it now grants stability to nearby allies.

Nec
The Blood line underwent some tweaks, as it’s something that Necromancer players often feel is a lacking trait line. Vampiric Precision, Vampiric Rituals, Vampiric Master have all seen improvements.

For QoL (again, quality of life) we also improved the Life Force meter to show the actual bar better (moved slightly so it’s not competing with the skill icon for UI space), and the bar now shows your current Life Force amount, and the tooltip also shows current/max Life Force available. It makes it much easier to see how much Life Force you have, and lets you plan your engagements better.

Further down the Road
  • We’re reworking the combat log to make it more easily used. This will involve help from a ton of departments, but it will help every player in the game. By providing you better combat information, you’ll be able to better make tweaks to your build, and you’ll be able to better adjust your play to deal with difficult encounters.
  • We’re also looking to make conditions scale better in PvE/WvW leveling so that they’re more viable at different junctures in the level scale.
  • Runes/Sigils are also something the balance team wants to improve. We’d like to see cooler effects on some of the sets, so we’ll be working towards that. They also lead to a lot of build diversity, so we want more sets to be stronger so that it gives you guys more options in your builds.
  • The patch notes will be much bigger than this, but we just wanted to give you guys a little insight into what’s coming in the near future from the balance team!
  • Traits. We’re always looking at traits and trying to fix the traits that don’t seem as sweet as others.
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In case you missed it, there are a couple new items up for sale in the gem store. Character slots are also 25% off until September 15th.

New Items
  • Super Boom Box [Posted Image 800]
  • Plush Moto Back Cover [Posted Image 300]
  • 25 Black Lion Keys [Posted Image 2100]
Temporary Price Update
  • Character Slot [Posted Image 600]
  • Magic Find Booster [Posted Image 30% off]
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At the PAX preview event two weekends ago, it was revealed that the next patch will be released on September 17th, and will be titled "Tequatl Rising."  Tequatl rising includes the release of the Looking for Group tool (LFG), and a re-done Tequatl meta event.

Now that the release page has been updated, we have a bit more information!

Features
  • “Looking For Group” Tool: We’ve added a new system to help players find others to join in on their adventures. Using our new looking for group system, you’ll be able to select the type of content you’d like to do and add in a custom description about the group you’re trying to form. Use the system alone or with friends to easily fill out your party!
  • New Ruins of Power in World vs. World: Big changes are coming to the eternal war in The Mists!  Each borderland map in WvW has been redesigned to include five new Ruins of Power—capture points that armies can battle over in order to earn lethal Bloodlust boosts for everyone on their server!
  • Bosses – Updated! We’ve adjusted all of our bosses to make them more challenging and fun! From the Megadestroyer to Golem Mark II to the Fire Elemental, bosses in Tyria are more dangerous than ever!
  • New WvW Ability: Flame Ram Mastery: Prepare to knock some gates down and set stuff on fire! Become tougher and more effective in those heated siege situations by earning ranks in the new Flame Ram Mastery ability!
Events
  • The Dragon Tequatl – Redefined! Something’s gotten into Tequatl the Sunless. This ancient dragon, scourge of the Splintered Coast, has become more formidable than ever, with an arsenal of new attacks and lethal tricks at its disposal. To stop this rampaging beast, you’ll join forces with old friends and new allies in a desperate battle where failure is a very real option. Tequatl has risen – and it will take an army of players to bring it down!
  • Developer Livestream – September 20: Dive deeper into the Tequatl Rising release with ArenaNet devs during the preview livestream on our Twitch channel on Friday, September 20 at 12PM PDT.
Rewards
  • Wings of the Sunless: Earn this ominous new animated back item by waging war against Tequatl the Sunless!



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LIVING WORLD
Super Adventure Box: Back to School
Moto is back with the next installment of his hit entertainment-education hybrid. Find him in Rata Sum and hop into his newly renovated hub map to party up and party down! This time, players will explore three sprawling zones in the Mountain World. Get ready to get wet in the rough and tumble Rapids! Learn the way of the assassin in ancient temples precariously perched on the Pain Cliffs! And prepare to be challenged while venturing through the puzzles, traps, and inclement weather of Storm Top, where players will find their toughest foe yet: the STORM WIZARD!

But for those who find all of that too easy, Moto has devised the most heinously difficult challenge the world of Tyria has ever seen. For players swimming in extra lives and continue coins, activate Tribulation Mode and try to defy Moto’s capricious and unfairly invisible instant-kill traps—but be prepared for death around every corner! Tribulation Mode will be available for both worlds, and special color variants of the Super skins await those who have the skill and tenacity to overcome.

And finally, for those who don’t enjoy jumping challenges, there’s Infantile Mode, which allows players to easily traverse Moto’s world by walking over beautiful rainbow bridges.

Achievements
  • All World 1 achievements have returned, and all-new World 2 and Tribulation Mode achievements have been added.
Rewards
  • Collect Bauble Bubbles to complete the blue Super skin weapon set. Gather ingredients in World 1 Tribulation Mode to create green Super skins or World 2 Tribulation Mode to create yellow Super skins.
  • Also available from Moto: Mini Moto! And keep a lookout for Princess Miya outfit pieces randomly dropped in the world. Who knows…maybe putting the pieces on Mini Moto in the Mystic Forge will make Mini Princess Miya!
  • Players can only receive rewards from dig spots and the reward chests found at the end of each zone once per account per day.
At the Gem Store
  • A new trio of minis is available: Super Yeti, Super Raccoon, and Super Banana. Combine them with a continue coin in the Mystic Forge to create the magical Mini Assassin.
  • Back by popular demand: the Super Adventure Box o’ Fun! Players can now bring the spirit of SAB with them wherever they go.
  • The Super Explosive Finisher has been upgraded to be permanent. Players can now keep the warmth of this bombastic PvP fun close to their hearts forever.
  • Tired of scrounging baubles to buy continue coins? The Infinite Continue Coin is the perfect solution. Never worry about running out of lives in SAB again!
NEW FEATURES AND CONTENT
Changes to Crafting
  • Weaponsmith, Huntsman, and Artificer can now be leveled to a rating of 500.
  • Crafting experience for all disciplines has been updated to accommodate leveling to a rating of 500. As part of this, the total amount of leveling experience that comes from leveling a crafting discipline now requires leveling all the way to a rating of 500.
  • New ascended material refinement recipes now unlock at a rating of 450.
  • Ascended inscription recipes are available for purchase at all master craftsmen and require a rating of 500 to craft.
  • Ascended weapon recipes are available for purchase at all master craftsmen and laurel vendors and require a rating of 500 to craft.
  • Crafting discoveries for exotics have been reset to allow for rediscovery that gives bonus experience and facilitates leveling to a rating of 500.
  • Some of the new crafting recipes, including those for Ectoplasm Refinement, have cooldowns that must elapse before they can be crafted again.
  • There is a new collection in the bank that holds ascended crafting materials.
  • The wood cost on crafting staff shafts has been reduced from 6 to 4.
Changes to Rewards
  • Drips of Liquid Karma from champion loot bags have been replaced with Piles of Bloodstone Dust.
  • Open world bosses, temple bosses, WvW keeps, and castles now drop Dragonite Ore in addition to their regular loot, which can only be earned once per day per location.
  • Dungeons, minidungeons, jumping puzzles, WvW camps, and towers now drop Empyreal Fragments in addition to their regular loot, which can only be earned once per day per location.
  • Daily and monthly achievement rewards now include Essence of Luck. To offset this, the amount of karma earned from daily and monthly achievements has been reduced.
  • Event failure no longer rewards karma in order to encourage players to succeed at events.
  • Liquid Karma dropped from dungeon end chests have been replaced with Empyreal Fragments.
  • Ascended weapons can now drop anywhere ascended materials or other ascended items can be found.
  • Loot dropped by the Karka Queen has been improved; she also has a chance to drop Settler’s inscriptions.
  • Sentinel’s inscriptions can now be purchased from the guild vendor.
  • Salvaging exotic items now produces Globs of Dark Matter.
  • Salvaging fine and masterwork items now produces Essence of Luck.
  • Salvaging Globs of Ectoplasm now produces Essence of Luck.
Changes to Account Magic Find
  • There is now a luck progress bar for account magic find in the Achievements panel. Consuming Essence of Luck will incrementally fill the progress bar. When the bar is filled, the player’s account bonus to magic find will be permanently increased by one percentage point.
  • All existing players have been sent mail with enough Essence of Luck to increase their account magic find to 20%.
  • Weapons, armor, and trinkets that had a magic find stat combo have been flagged as account bound and will now allow double-clicking to permanently change the stat combo. This is a one-time ability, and the options are dependent on where the item was acquired. All trading post listings for these items have been cancelled and the items returned to the poster.
  • Infinite Light, Immobulus, The Crossing, The Mad Moon, Arachnophobia, Cooguloosh, and Seasatchel will all allow their stats to be permanently chosen as a one-time ability but not become account bound.
  • All existing crafting recipes that produced items with Explorer’s stats now produce Assassin’s stats (Precision, Power, Critical Damage).
  • All existing crafting recipes that produced items with Pillager’s stats now produce Hunter’s stats (Precision, Power).
  • All existing item drops with Traveler’s stats now drop Dire stat items (Condition Damage, Toughness, Vitality).
  • The Wayfarer’s stat combo has been retired from the game and is no longer available.
  • Copper, silver, gold, and platinum doubloons now give boon duration instead of magic find.
  • Rune of the Pirate now grants power instead of magic find.
  • Rune of the Traveler now grants all stats, condition duration, boon duration, and movement speed.
  • Rune of the Noble now grants condition damage and might duration.
  • Rune of the Scavenger now grants condition damage and life steal.
  • Sigil of Luck now grants a random boon on kill.
Changes to Legendary Weapons
  • Legendary weapons now have increased stats to keep them in line with the new ascended weapons as “best in slot” items.
  • Legendary weapons now have functionality to allow their inherent stat combo to be changed to any other stat combo when out of combat.
  • The Bifrost: Updated the effects and texture to be more detailed and vibrant, enlarged the footfall effects, and added a new projectile.
  • Adjusted the position of the golden arrow on Kudzu and updated the effects on the Kudzu projectile.
  • Meteorlogicus: Updated the texture, effects, and animations; added a day/night cycle for the effects; and added a new footfall effect.
  • Frostfang now has larger, more impressive footfall effects.
  • The Juggernaut, Bolt, Incinerator, and Rodgort now have larger footfall effects.
  • Quip now has more impressive footfall effects.
  • Updated the texture and effects on The Moot.
  • Updated the effects on The Minstrel to be larger, more impressive, and more frequent.
  • Updated the pommel on Eternity and added a unique footfall effect.
  • Added a new footfall effect to The Dreamer.
  • Added a new projectile to Frenzy.
  • Added a new skill effect to Howler.
  • Updated the effects and texture on Kraitkin.
BALANCE, BUG-FIXING, POLISH
General
  • The amount of karma granted from consumable karma items has been increased. Karma boosts no longer affect the amount of karma gained from consumable items.
  • Training manual text descriptions have been updated to be clearer.
  • Fixed a bug with Tears of Itlaocol mini dungeon that would prevent one of the puzzle patterns from displaying.
  • Fixed an issue where the incorrect artwork would display when previewing armor that had been transmuted.
  • Fixed a bug where confirming a transfer to an overflow shard opened the currency wallet.
  • Optimizations in the audio engine have been made which reduces the issues of audio loading slowly at map load and audio drop outs during scenes involving many players and sound effects.
Living World
  • Several Clockwork creature invasion locations have been adjusted so creatures do not spawn in the terrain
  • Fixed an issue where Twisted Watchwork Portal Devices failed to work properly when the player only has one.
Personal Story
  • “Retribution”: Reduced difficulty of the Risen Plaguebearer.
  • “Critical Blowback”: Reduced difficulty of Admiral Feiste Bakkir.
Items
  • The Mystic Forge recipes for The Mad Moon, Arachnophobia, and The Crossing have been temporarily disabled. They will be updated and return at Halloween.
  • The Miniature Yellow Moa is once again only available via Moa Racing.
Profession Skills
Posted Image Guardian (PvE Forums // PvP Forums // Skill Calc)
  • Protector’s Strike: This skill will now trigger if an attack is blocked while the guardian is in midair.
Posted Image Necromancer (PvE Forums // PvP Forums // Skill Calc)
  • Grasping Dead: This skill now applies two stacks of bleeding instead of three (PvP only).
Posted Image Ranger (PvE Forums // PvP Forums // Skill Calc)
  • All spirits can now be launched, knocked down, and knocked back.
  • Storm Spirit, Frost Spirit, Sun Spirit, Stone Spirit, and Spirit of Nature will now begin their recharge when the spirit dies instead of when the spirit is summoned.
  • Storm Spirit, Frost Spirit, Sun Spirit, and Stone Spirit: Recharge has been reduced from 60 seconds to 25 seconds.
  • Spirit of Nature: Recharge has been reduced from 240 seconds to 180 seconds.
  • Solar Flare: Fixed a bug so this skill no longer applies a duplicate infinite duration blind.
World vs. World
  • The WXP Booster has been changed to be account bound rather than soulbound.
Gem Store
  • Mini Hylek Amini from set 2 is now the advertised red skin color instead of green.
  • Corrected Mini Hylek Cuicani from set 2 to look like Cuicani instead of Amini.
BLACK LION TRADING COMPANY GEM STORE
New Items and Promotions
  • A three-pack of minis from Super Adventure Box World 2 is available in the Minis category for 500 gems. Players can get their own Super Raccoon, Super Yeti, and Super Banana minis. Combine them with a continue coin (purchased from Moto outside the Super Adventure Box) in the Mystic Forge to receive the special Mini Super Assassin. Available until September 30.
  • The Infinite Continue Coin is now available in the Upgrades category for 600 gems. This super-useful coin can be used an unlimited number of times to gain 10 lives at the Super Adventure Box “Game Over” screen. Available until September 30.
  • Permanent Super Explosive Finisher is now available in the Upgrades category for 600 gems. This finisher creates a Super Bomb explosion to be used in PvP and WvW. Available until September 30.
  • The Transmutation Splitter is now available in the Consumable category for 300 gems each, 5 for 1350 gems, or 25 for 6000 gems. Transmutation Splitters will return the two current source items from any transmuted item and will also return an applied upgrade separately. All items returned from splitting a transmutation are soulbound. Items using a skin will return a base item with the original appearance. Another Transmutation Stone will be required to reapply the skin.
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Today, we have a blog post from Mike O'Brien discussing the journey we, and ArenaNet, have taken together over the first year of Guild Wars 2's lifespan, which include a nifty infographic that shows off some interesting numbers about the game.

Happy birthday, Guild Wars 2!

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It has been quite a while since we hosted our last state of the game which makes it really exciting for me to announce that we will be having a September SOTG!

Farewells and new State of the Game
We recently had to undergo some changes at Guru as our very own Grouch has moved on to work directly for ArenaNet. I am happy for the community that it was someone like Grouch that they brought on to even further impact the direction of the game. Grouch has been the biggest force when it comes to pushing this game competitively and I have no doubt he will continue to be so in the future!

We felt that State of the Game had a special place in the community and we did not want to throw it out or turn it for the worse, so when looking for a new host we looked for someone who was capable of continuing the show in same spirit, but also capable of developing the show for the better. And for that I am very proud to announce that the new host of State of the Game will be SteppenWolf! SteppenWolf has been an active member of the community for a very long time and has already proven great knowledge in the competitive scene through his shoutcasting.

Without further ado, here are the details for the next State of the Game show:

Host: SteppenWolf
Date/Time: September 6th, 1:30 PM Pacific (20:30 GMT)
ArenaNet Developers: Jonathan "Chaplan" Sharp and Josh "Grouch" Davis
Special Guests: Super from CarCrash, Zombify from Sync, Vonethil from Dopplers Effect
Where: Twitch.tv/guildwars2guru

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From the very moment it launched last April, Super Adventure Box was an immediate hit. The 8-bit style graphics, quirky sound-effects, and retro platforming action provided players with some of the most engaging and memorable content to date. Now, after what seemed like an eternity, Super Adventure Box is back with even more content than before. Check out the press release below, then dig into the gallery by clicking on the banner above.

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BELLEVUE, Wash. – Aug. 27, 2013: ArenaNet today announced the return of Super Adventure Box, the wildly popular, 8-bit-inspired dungeon, to Guild Wars 2 starting Sept. 3. The new and improved version of this “game within a game” offers more zones, modes and rewards, and will go live with Guild Wars 2’s next update, continuing ArenaNet’s pattern of delivering players exciting new content every two weeks, a pace unparalleled by Western competitors.

Super Adventure Box originated as an April Fools’ Day joke earlier this year, but quickly became a fan favorite with its pixelated 3D graphics, retro music and nostalgic gameplay that stirred memories of video games from yesteryear. Designed in-game by Moto, a crafty asura, to be a virtual reality simulator to educate the younger generation, Super Adventure Box will take players back to school with new and more difficult challenges.

Players can get an early look at the update by joining a livestream with ArenaNet developers on Tuesday, Sept. 3, at noon (PDT) on the Guild Wars 2 Twitch channel: http://www.twitch.tv/guildwars2.

New Events
  • Continued Education: Players can continue their studies by going deeper into World 2, traveling through the Rapids, Pain Cliffs and Storm Top, where they’ll meet their lethal final exam in the form of the Storm Wizard. Unlocking new items and upgrades along the way will be the key to getting ahead.
  • Tribulation Mode: Moto’s newest challenge teaches resilience and non-linear thinking. Players will learn that life isn’t easy in this new, ridiculously difficult mode for all zones in Worlds 1 and 2.
New Rewards
  • Super Weapon Set: Players can acquire a stylish new look for their weapons by trading in Bauble Bubbles to earn the rest of the Super Weapon Skins.
  • King Toad and Storm Wizard Weapons: Showing their prowess in Super Adventure Box, players will earn the materials necessary for King Toad and Storm Wizard weapons.
  • Mini Princess Miya: Players can create their own mini Princess Miya by combining in the forge a mini Moto and elements of Princess Miya’s outfit.
New Features
  • Craft Ascended Weapons: New recipes and materials will be hidden around the world, and a new skill cap of 500 will be introduced for the Weaponsmith, Artificer and Huntsman crafting disciplines. Players crafting their way to 500 will become Grandmaster Crafters and can learn the secrets of crafting Ascended weapons.
  • Legendary Weapon Updates: Legendary weapons are getting a stat boost and an Offensive Infusion slot to align with the new Ascended weapons! Legendaries are also receiving additional functionality: When out of combat, Legendary weapon bearers will be able to choose between different stat combinations for your weapon. And to top it all off, many Legendaries are getting some aesthetic upgrades!
  • Account-Wide Magic Find: We’re removing Magic Find as an equipment stat. Instead, your Magic Find will now be an account-wide bonus that applies to all of your characters. You can boost your account’s Magic Find using Essences of Luck, which can be earned by salvaging Fine or Masterwork items.
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