PSA: Arenanet aware of ongoing disconnection issues
As Arenanet prepares to announce what comes beyond the point of no return, their servers have also reached the point of no return and are throwing gamers out of the game with constant disconnects. This issue has been ongoing for 12 hours since the evening of the 23rd of January. Arenanet has updated players stating they are working on a hotfix for the issue, and that this is a problem on their end
We are aware of some connectivity issues for players, and are working on a solution. Thank you for your understanding and patience. ^RD
Be sure to stay tuned to Guru for coverage of the announcements later today, including a liveblog of the announcements for those that cannot watch the stream.
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In an effort to fuel the hype train even more, ArenaNet has given us ten single day badges for PAX South this Saturday. And since we love you all so much, we're giving them to you guys. Though keep in mind there are a few points to consider before you place dibs on a pass.
You need to already have the means to attend the San Antonio, Texas area for the convention. The passes will be on hold for you at will call at the convention center.
In order to claim the pass at will call, you will need a valid government issued ID.
ArenaNet is having a panel on Saturday at 10:30am, so you'll need to be our eyes and ears. Post whatever juicy bits of info you can on your return, and you'll no doubt be praised as a god.
Also, you need to post in this thread by 11:59 PM Tuesday (yes, tomorrow) so we can give your name to ArenaNet in time. There are only ten badges available, so make sure you post sooner rather than later if you want one. (Note: I will edit your post saying your pass is reserved.)
If you have any questions, let me know via private message and I'll do my best to answer them.
Arenanet has provided a preview of the upcoming balance changes for the 27 January 2015 patch. The changes in this patch were made with "future content" in mind. You can find the official post here.
The January 27 release will bring a number of general balance and profession changes to Tyria. We’d like to take a few moments to give some context to those changes and explain why some things are being changed in the ways that they are.
Might is an exceptionally strong boon, currently providing a total of 875 power and condition damage if stacked to its full potential. This makes might one of the biggest single sources of damage enhancement available to players. With this update, we’ll slightly tone down the overall benefit of might as well as target a few specific items that augment might gain.
Might: The power and condition damage provided by this boon have been reduced from 35 per stack to 30.
Along with the change to might, we are also looking at the confusion condition in PvE. Confused creatures generally don’t swing as often, and the effects of the condition can feel a bit lackluster when they hit. To this end, we’ll improve the damage of confusion in PvE only.
Confusion: The effect of condition damage on confusion has been increased by 33% in PvE only. This change does not affect PvP or WvW.
We’ll tone down the effects of a couple of specific items with the potential to far exceed the role they’re expected to fill.
Superior Sigil of Battle: The amount of might granted from this item has been reduced from 3 stacks to 2 stacks. The duration remains at 20 seconds.
Major Sigil of Battle: The amount of might granted from this item has been reduced from 2 stacks to 1 stack. The duration remains at 20 seconds.
Rune of the Nightmare: The duration of fear applied from the sixth piece of this rune has been reduced from 2 seconds to 1 second. Its recharge has been reduced from 90 seconds to 60 seconds.
Structured Player vs. Player
The following items will now be available for use in Structured Player vs. Player:
Rune of Scavenging:
(1) +25 Condition Damage
(2) 25% chance when struck to cause your next attack to steal life. (Cooldown: 25s)
(3) +50 Condition Damage
(4) After using your healing skill, your next attack steals health. (Cooldown: 10s)
(5) +100 Condition Damage
(6) 7% of vitality is converted to condition damage.
With the changes to might coming down the pike, the profession-specific updates this time around will be a bit more focused on the general usability of certain skills, with targeted reductions on outlier skills. You’ll see changes listed below that will make skills more reliable and effective, and in some cases, return them to regular use across PvE, WvW, and PvP. Elementalist:
Drake’s Breath: Burning applied from this skill has been reduced from 3 seconds to 2 seconds per pulse.
Dev note: Burning time from this skill allowed for extremely long burning durations with a single skill use. This change still allows a long burning duration but requires a little more upkeep to maintain it.
Lightning Whip: The point at which the first and second attacks of Lightning Whip execute have been moved further into the total casting time. The amount of aftercast has been reduced by .2 seconds. To compensate for an increased attack-rate potential, the damage of this skill has been reduced by 10%. When Lightning Whip is used with a Signet of Restoration, the player will only receive healing if the second attack executes.
Dev note: We’ve been able to clean up Lightning Whip a bit, preventing it from being exploited while rewarding elementalists for completing the attack.
Comet: The radius of this skill has been increased from 120 to 180.
Dev note: It’s now much easier to land this skill on moving targets!
Shatterstone: The casting time of this skill has been reduced by 22%.
Dev note: The overall time that the stone takes to shatter remains the same, but you’ll now be able to activate skills a bit sooner.
Dust Devil: The velocity of this skill’s projectile has been increased by 66%.
Dev note: This is a simple usability improvement that allows this skill to hit more reliably.
Shrapnel Grenade: Bleed duration on this skill has been reduced from 12 seconds to 10 seconds.
Dev note: This is a small decrease in bleeding duration, as the current duration for all bleeding this applies is a little high.
Throw Mine: The proximity trigger for this skill has been increased from a range of 60 to 120. Additionally, the explosion radius has been increased from 180 to 240.
Dev note: We want to define the thrown mine a little more and ensure that it has a much more noticeable impact than other mines in the engineer’s arsenal.
Launch Personal Battering Ram: This skill now has a 1 second daze.
Dev note: The personal battering ram is a gadget that is all about disrupting enemies. This change to the tool-belt skill helps push it toward that role.
Litany of Wrath: The percentage of health returned from this skill has been increased from 20% to 25%. The aftercast of this skill has also been reduced by 0.5 seconds.
Dev note: In addition to gaining a little more healing from this skill, guardians will be able to use skills much sooner after casting it.
Shield of Judgment: The cooldown on this skill has been reduced from 30 seconds to 25 seconds.
Dev note: This change is a general usability improvement for the shield overall.
Shield of Absorption: The cooldown on this skill has been reduced from 40 seconds to 30 seconds.
Dev note: Same as above!
Zealot’s Fire: The increased cooldown component has been removed.
Dev note: This penalty felt unnecessary and it wasn’t fun.
Deception: This downed-state skill no longer requires a target in order to cast.
Dev note: This will allow for mesmers to better use their survival skill when facing an opponent using stealth.
Phantasmal Mage: The illusionary mage summoned by this skill now applies 4 stacks of confusion instead of 3 with their attack. The duration of the confusion has been increased from 3 seconds to 4 seconds. The illusionary mage’s rate of fire has been reduced by 1 second.
Dev note: This change should improve the overall pressure applied by the mage.
Confusing Images: The duration of confusion from this skill has been increased from 5 seconds to 7 seconds.
Dev note: This skill is all about confusion, and we feel that if you’re able to successfully land it, enemies should feel the pain!
Time Warp: The cooldown on this skill has been reduced from 210 seconds to 180 seconds.
Dev note: This is a general usability improvement to give mesmers a better support option for allies.
Illusion of Life: The cooldown on this skill has been reduced from 130 seconds to 120 seconds.
Dev note: Further improvements in support!
Phantasmal Defender: The cooldown on this skill has been reduced from 30 seconds to 25 seconds.
Dev note: This reduction should increase survivability a bit by enabling the defender to be active more often.
Locust Swarm: The casting time of this skill has been reduced from 1 second to 0.5 seconds.
Dev note: This change will give necromancers a bit more mobility.
Corrosive Poison Cloud: The casting time of this skill has been reduced from 1 second to 0.5 seconds. The cooldown on this skill has been reduced from 40 seconds to 30 seconds.
Dev note: Because this skill has a subtle effect, we wanted to be able to cast it quickly. We also wanted to allow it to be cast more frequently so necromancers can use it for more consistent (though less damaging) area denial.
Signet of the Locust: The cooldown of this skill has been reduced from 60 to 40 seconds. Base healing has been increased by 4%, fixing an issue that caused the Bloodthirst trait to grant 25% bonus healing rather than the 20% intended. The bonus from healing power has been increased by 108% base, 100% when traited with Bloodthirst.
Dev note: We wanted to reduce the penalty for using the active portion of the skill and also improve the reward for having healing power.
Signet of Undeath: The passive life-force gain of this skill has been increased from 1% to 2%.
Dev note: While this remains a low amount, we’re looking to provide more options for support when necromancers use this signet.
Throw Torch: The projectile travel speed of this skill has been increased by 25%.
Dev note: A little torch love and general usability improvement.
Bonfire: The base area of effect of this skill has been increased from 120 to 180.
Dev note: Like Throw Torch, we felt this area of effect needed to be a bit bigger so that there’s room to roll around and have a little more area denial.
Hunter’s Call: The casting time of this skill has been reduced from 1.5 seconds to 1 second.
Dev note: We’re looking at giving a bit more responsiveness to the ranger’s warhorn abilities.
Call of the Wild: The cooldown of this skill has been reduced from 35 seconds to 30 seconds.
Dev note: Reducing the cooldown of this skill will allow for a bit more frequent support to allies.
Heal as One: The casting time of this skill has been reduced from 1.25 seconds to 1 second.
Dev note: This change will bring the skill a little more in line with other healing skills with similar potential.
Blinding Power: This skill no longer interrupts your own skills.
Dev note: We feel that removing the skill-canceling nature of this skill will improve the overall value of the skill and provide better potential for both damage and support.
Dancing Dagger: The projectile speed from this skill has been increased by 33%.
Dev note: This skill is intended to help thieves catch their enemies, which is pretty hard to do if the daggers are slow.
Needle Trap: The bleed duration of this skill has been increased from 3 seconds to 10 seconds.
Dev note: As a condition-based trap, we felt that the damage portion was underperforming by quite a bit and could use some help in that area.
Shadow Pursuit: The duration of might granted from this skill has been increased from 5 seconds to 10 seconds.
Dev note: This trap is quite difficult to use and can be disorienting when activated. As such, we wanted to further reward thieves for using this skill.
Invigorating Precision: The health gain from this trait on a critical strike has been increased from 8% of damage dealt to 15%.
Dev note: This trait was very hard pressed to return health of much value, so we increased the amount of health rewarded by a significant percentage.
Kill Shot: The casting time of this skill has been reduced from 1.75 seconds to 1.25 seconds.
Dev note: This skill has traditionally been extremely difficult to land on enemies. Our goal with this change is to make the skill easier to land while leaving all of the indicators in place that a burst skill is going to occur.
Brutal Shot: The casting time of this skill has been reduced from 1 second to 0.5 seconds.
Dev note: This is a general usability improvement, which will allow for the skill to be cast quickly so warriors can use higher-value skills faster.
Arcing Slice: The damage from this skill has been increased by 10%.
Dev note: Now that this new skill has had a little bit of play, we feel like it’s possible to give this burst skill a little more damage potential.
Rush: Adjusted the animation and attack radius of this skill to hit much more consistently.
Dev note: The swinging portion of this skill will now activate much farther away from your target and carry you to them—much like other leap skills behave.
LIVING WORLD Point of No Return
Heroes stand at a precipice as Tyria hurtles toward a point of no return. The Pact Fleet is poised to launch its assault on Mordremoth. The search for Caithe—and Glint’s egg—is narrowing, yet the future is uncertain. What answers will be revealed inside the cave?
After completing Point of No Return, showcase your tactical mastery as a hero of Tyria by completing challenging, episode-related achievements.
Players can now complete their Carapace and Luminescent armor sets!
Collect Carapace Headgear Boxes by completing the Point of No Return episode. Additional boxes can be purchased for bandit crests.
Collect Carapace Coat Boxes by defeating the imposing Mordrem Vinewrath.
Complete the Bioluminescence collection to receive a new title, a choice of ascended armor pieces, and five transmutation charges.
Want some help completing your Luminescent boots and leg armor? Mordrem spleen and bladder extractors are now available for purchase with bandit crests.
Complete the Point of No Return episode to receive various rewards, including a bandit chest for your home instance!
Players who go up against the Mordrem Vinewrath will receive the Hero of the Wastes boon that grants 50% bonus magic find and extra bandit crests from various events throughout the map.
Wintersday has come and gone, as has its fun and cheer. Now it's time for the Living Story to continue as the plot thickens with the Point of No Return. The teaser trailer in all its glory can be seen below.
Yep. Get hyped.
We also have a contest to run alongside the new chapter. ArenaNet has provided us with 20Rytlock Brimstone t-shirts to give away to those who prove themselves this next week.
Silverwastes Screenshot Contest (10 Winners): Post a selfie with a Mordremoth vine, or grab a shot of the most breathtaking vista in the Silverwastes. Anything from episodes 5-8 are fair game.
Haiku Contest (10 Winners): Mordremoth, oh why; Your vines just broke that waypoint; Now I have to walk.
T-shirt shipping limited to North America.
Original entries must be posted in this thread by midnight PST on January 13th, 2015 (patch day!).
The Penny Arcade Expo (shorthand PAX) has confirmed that Arenanet's president and founder Mike O'Brien will be appearing with game director Colin Johanson to discuss what is happening with Guild Wars 2 after the Living Story patch of the 13th of January, which is deemed to be "the point of no return." The panel will take place on the 24th of January 2015. You can read more about this on the PAX announcement page.
The panel description hints at new information regarding the game and its updates for the post-season 2 timetable. The final release for season 2 drops the 13th of January 2015.
Join ArenaNet president and co-founder Mike O’Brien and Guild Wars 2 game director Colin Johanson for an exclusive sneak peek at what’s next in Guild Wars 2 and be among the first to hear how we’re setting up a new framework for how an MMO can grow its universe. The Living World was just the beginning.
Fansite TenTonHammer conducted an interview Bobby Stein, the lead writer for Arenanet. The interview focuses on the lore and Living Story of Guild Wars 2. You can find the interview here.
Its been a while since I last officially interviewed ArenaNet's Lead Writer, Bobby Stein, for a question and answer session. I think the last was back in July 2013. Having sat down with both Bobby and Steven Waller for a very brief discussion onPreparing For The Point Of No Return, there was too little time to really drill down on any specific questions. We did however decide that it would be good to get together at some point to discuss Guild Wars 2, its story and the Living World model. Fast forward many weeks and right before Christmas, Bobby was kind enough to put some time aside. Although we weren't able to ask several questions due to ArenaNet's strict policy on spoilers and future planning (we tried!), we managed a fair few. Here's how we got on.
Festival A Very Merry Wintersday
The nights may be growing longer and colder, but Divinity’s Reach is merry with the warmth of the Wintersday spirit. Celebrate the end of one year and the beginning of the next in this traditional winter festival! The Wondrous Workshop
Enter Toymaker Tixx’s workshop inside his golem-shaped airship—Tixx’s Infinirarium—to corral mischievous toys and set things to rights!
Celebrate the holiday with festive traditions: leap from snowflake to snowflake in the Winter Wonderland jumping puzzle, ring in the season in the Bell Choir activity, defend gift-bearing dolyaks in Toypocalypse, and store up precious presents in Snowball Mayhem!
Warming Grawnk’s Heart
It’s your chance to save Wintersday! Grawnk has stolen ornaments from the children’s orphanage in Divinity’s Reach, and it’s up to you to track them down! If you succeed in your mission, you’ll be able to plant a beautiful Wintersday tree in your own home instance.
Wintersday Gift Tree
The latest trend in Tyrian holiday decor, these trees provide Wintersday gifts year-round and are attractive in any home, whether it’s in the heart of the Black Citadel or the outskirts of Rata Sum. Receive yours by helping the orphans of Divinity’s Reach find their lost ornaments. Also, the Star of Gratitude provides additional rewards for those of you with empyreal fragments to spare.
Toys and Treasures
Tixx has an assortment of new goodies for the citizens of Tyria! Complete three new collections to receive exclusive rewards, such as the Endless Gift Box Tonic.
Enjoy other festive rewards like the new Magnanimous Choir Bell and the Rime-Rimmed Mariner’s Rebreather.
NEW FEATURES AND CONTENT New Daily Achievement System
Achievements have been divided into 3 categories: PvE, WvW, and PvP.
The number of available achievements per day is based on the highest-level character on an account:
Levels 1 – 10: 1 achievement per category
Levels 11 – 30: 3 achievements per category
Levels 31 – 80: 4 achievements per category
Completing daily achievements now awards players with items and/or experience based on their corresponding content type, such as WvW daily achievements rewarding world experience.
Completing daily achievements no longer awards players with achievement points.
A new Daily Completionist achievement has been added and is earned by completing any combination of daily achievements from the three categories.
Completing the Daily Completionist achievement rewards players with 10 achievement points.
December will be the final month to include monthly achievements.
Existing daily and monthly achievement rewards have been rolled into the new log-in reward system.
The World vs. World Sneak Attack event begins December 16. For the next month of World vs. World, the following rules will apply:
All player kills will award 1 point of world score. Using a finisher on a player while you have Borderlands Bloodlust will award 2 points.
The white crossed swords that appear when an objective is under attack have been removed from all objectives in World vs. World. Now a player must scout the objectives in order to see them being attacked.
All players will receive a Mist War Summons effect, which increases WXP gain by 15%, experience gain by 15%, and magic find by 50% while in WvW.
Structured Player vs. Player
The PvP Ladder test season begins December 16. For the next month of Player vs. Player, the following rules will apply:
Between the dates of December 16 and January 13, enter Ranked Arena during the ladder test season and compete for the top spots on the leaderboard to earn PvP-exclusive rewards.
At the end of the season, the top 250 players on the ladder in each region will each receive a PvP-exclusive Mini Llama.
The top 20 players in each region will receive a piece of the PvP-exclusive Glorious Hero’s armor, available only through tournaments and special events.
The top five players from each region will receive an additional piece of Glorious Hero’s armor.
BALANCE, BUG-FIXING, POLISH General
The Contacts and LFG panel no longer resets continually when new entries are listed. Items
Major Sigil of Leeching: Fixed a bug that occasionally caused this sigil to begin cooldown without triggering correctly. BLACK LION TRADING COMPANY GEM STORE New Items and Promotions
A new Gifts Mail Delivery mail carrier is available in the Upgrades category of the Gem Store for 350 gems.
The new Arctic Explorer Outfit is available in the Style category of the Gem Store for 700 gems.
New Wintersday weapons are available from the Black Lion Weapons Specialist for 1 ticket each.
Every Black Lion Chest also includes a guaranteed Personalized Wintersday Gift (for a limited time).
The Royal Pass (2 weeks) has returned to the Special category of the Gem Store for 300 gems (for a limited time)
Arenanet has just announced that the upcoming Wintersday patch (16 December 2014) will include an overhaul of the daily achievement system. The system is being split into dailies (each with their own rewards), and log-in rewards, which can be acquired simply by logging onto the account and playing. The rewards now also give context rewards, such as WvW dailies giving more badges, or fractal dailies giving a pristine relic.
The achievement points are also gone from each achievement. SImply completing three dailies awards you with a daily meta that is worth 10 achievement points. The daily points are still capped at 10,000.
To help accomplish this, we’ve broken the daily achievements into three distinct categories based on their game types: PvE, WvW, and PvP. Additionally, we’ve created a separation of easier achievements like “Killing 3 Players in WvW,” and more challenging ones like “Win 1 Match in PvP as a Mesmer” or “Defeat the Shatterer.” Easier achievements are quicker to accomplish, but harder achievements will give players greater rewards.
Another year, another Wintersday celebration. And with that, another contest.
This time, we're teaming up with ArenaNet and NCSoft to bring you one of our biggest contests to date. Starting December 10th, participants will need to craft an original Printable Guild Wars 2 Stencil Design and submit it to our contest email address. Rules, prize details, and other information can be found below, so read up and get crackin' on a stencil design that Ho-Ho-Tron would be proud of.
For some inspiration, check out Zav's work on DeviantArt.
Original Contest submissions must be sent to"[email protected]" before January 20th, 2015 at 9am PST to be eligible to win one set of prizes listed below. Note that the prize pool is shared throughout every participating fansite. Multiple submissions are unnecessary. Only one entry per person. Winners considered minors must sign release form from parent/guardian upon victory. Fansite operators and affiliates are not eligible to win.
Submissions must be in 300dpi using .JPG, .PNG, TIFF or PDF format (note: The minimal size for all entries is A4 format and each entry must be the original digital version of the stencil that can be printed, cut and used directly on a window).
Also include the following information in your email:
Your in-game name (Name.1234)
The country that you live in
Open to legal residents of the fifty (50) United States (including District of Columbia), Canada (excluding Quebec) and Austria, Belgium, Bulgaria, Croatia, Cyprus , Czech Republic , Denmark, Estonia, Finland, France, Germany, Greece, Hungary, Ireland, Italy, Latvia, Lithuania, Luxembourg , Malta, Netherlands, Poland, Portugal, Romania, Slovakia, Slovenia, Spain, Sweden and United Kingdom, who are at least eighteen (18) years or age of majority in their jurisdiction of residence, whichever is older, at the time of entry. Void in Guam, the U.S. Virgin Islands, and other U.S. territories and possessions, Quebec and any jurisdiction not listed above and where prohibited by law.
First place will receive a Guild Wars 2 signed artbook, a signed Rytlock notebook, an exclusive Guild Wars 2 mousemat, a black Rytlock T-shirt, a Wintersday card, a Guild Wars 2 Griffon Mail Carrier, and a code for 400 gems.
Second place will win a Guild Wars 2 artbook, a Rytlock notebook, an exclusive Guild Wars 2 mousemat, a gray Guild Wars 2 T-shirt, a Wintersday card, and a Guild Wars 2 Griffon Mail Carrier.
Third place will get a Guild Wars 2 artbook, an exclusive Guild Wars 2 mousemat, a gray Guild Wars 2 T-shirt, a Wintersday card, and a Guild Wars 2 Griffon Mail Carrier.
Fourth prize includes a Wintersday card, a gray Guild Wars 2 T-shirt, and a Guild Wars 2 Griffon Mail Carrier.
Fifth place will be rewarded with a Wintersday card, a gray Guild Wars 2 T-shirt, and a Guild Wars 2 Griffon Mail Carrier.