Recently, someone posted a thread
on the official forums about the issues of Magic Find. Colin Johanson replied to that saying:
Some fun ideas in here, we’re also actively discussing ways on how we’d best like to alleviate having to make players choose between having better stats, or using magic find. It’s not a choice that’s great for game play and there isn’t really anything that fun about it, even more so when group composition is taken into account. Ideally we’d also like to keep the ability to slowly build your magic find over time, but doing this at the cost of using better stats isn’t the right way to do that.
No ETA on any changes here, just want to point out we agree there is an issue here that goes against what we want Gw2 to be, and is something we want to address.
Later on in the thread he also mentioned that we'd be getting more information about the first
May update soon, along with more blog posts about the direction of the game:
For a high level summary of the stuff we’re working on and where we’re headed (some of this is now complete, a lot still in progress) you can check out this blog post talking about our high level direction:
For the more immediate details, we’ll be releasing more info about our first May update here shortly. And absolutely yes, we’ll be doing some more high level blog posts about the direction of the game as well to make sure you all have a clear picture of where Gw2 is heading and can give additional feedback/comments =)
How would you like to see Magic Find changed? What are some things that you're hoping for in the May update?
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