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For those of you that missed today's stream, here it is in video format. If anyone's able to help out with transcripts, please provide them in this thread and I'll link them in the OP.

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If you recall, we were recently told that there was going to be a WvW ratings reset at the beginning of the month. If you're wondering what happened to that, ArenaNet has decided to not implement the reset. Here's an update from Habib Loew:

Update 2/7/2013:
We’ve been keeping a very close watch on this week’s matchups and, despite our concerns regarding the recent population shifts, it seems that many of the games are quite competitive. At the same time we’ve been evaluating some possible changes to the math we use to calculate ratings. After examining a number of new methodologies for weighting the outcomes of matches we have found that our existing formulas already do pretty much what we want them to do. Certainly none of the candidates that we tried yielded better results.

In light of the strong community response to the idea of a WvW ratings reset, the results of our ratings formula investigations, and our data on the current matchups we have decided not to reset the WvW ratings at this time. All existing WvW ratings will be preserved and the rating calculation methodology will remain unchanged. Any existing mismatches should be corrected by the system in relatively short order. Now that there is less volatility in the player base for each world we expect the quality of matches to improve more quickly. This is both because the rating system is operating in a less unpredictable environment and because more stable teams tend to produce better results.

Thank you all for your feedback on this matter, and for your patience while we explored the various options. The community response was a key element in our decision making process. [Source]
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We are now live with our State of the Game stream with Jonathan Sharp and Jon Peters! For those that can't make it for the stream, we will be recording it and posting it to YouTube shortly after the stream ends. We'll update you once we have it uploaded.

Watch live video from guildwars2guru on www.twitch.tv
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Note: Show has already happened! You can watch a recording here.

It's time for the third edition of Guru's State of the Game, a monthly stream focusing on the PvP aspects of Guild Wars 2.

Who will be attending?
We're joined by players from top competitive teams (and occasionally by a developer... or two) with the hopes of generating genuine and constructive discussion regarding the current state of the game.

This time around we'll be joined by ArenaNet Developers Jon Peters and Jonathan 'Chaplan' Sharp.

General Information:
Host: Grouch
Date/Time: February 7th, 2013. 12 PM PST (8 PM GMT) (5 hours from this post)
Duration: Around one hour.
Special Guests: ArenaNet Developers Jonathan Sharp and Jon Peters
Players Participating: Java from Team PZ (NA) and Lowell from Curse(EU)
Where: We're making the transition to Twitch.tv You can find us at Twitch.tv/guildwars2guru

For any updates, make sure to follow us on Facebook (GW2Guru), Twitter (GW2Guru) and Anook (GW2Guru). Also make sure to check out the Youtube (GW2Guru) to view previous episodes! Back to Top

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On February 26th, players can expect the second update to Guild Wars 2's Flame and Frost living world content. Aside from the story progression, other additions will include a new PvP map, guild missions, rated team play matches in sPvP, and the ability to pick and choose daily achievements. The expected World Vs World changes will be seen in March at the earliest.

If you haven't had a chance to participate in the prelude events in Wayfarer Foothills and Diessa Plataeu, make sure to get those out of the way in these next few weeks. Dulfy has a great guide for last month's content update for those looking for a bit of direction.

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Another week, another batch of leaderboard updates. Did you make the cut this time around?

NA Qualifying Points

EU Qualifying Points

How the Leaderboards work:
  • Qualifying points are gained only in paid tournaments, and are awarded based on your placement in a paid tournament.
  • We’ll be updating these leader boards daily (during the week) to show the progression of the points.
  • We’ll be displaying roughly the top 100 players for both the US and EU servers. We’ll finish off the top 100 by showing all players who tie for the final position.
  • This method of displaying the QP’s is temporary until the full system comes online.
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Colin Johanson has recently posted about the upcoming changes to WvW this month and what to expect in the future. Here's the full quote:

Hey all,

I wanted to quickly give an update on where we stand with upcoming releases for WvW to help give a sense of where we’re at, and set expectations for the coming months. We’re in the midst of finalizing our February release, which I know had been discussed as a potentially large month for WvW additions.

Because of how broad the WvW game type is, and how large testing for features for this area of the game can be we’re going to hold off on any major WvW updates until March to allow a bit more time to test and polish.
March will see the release of the WuvWuv progression system, new ranks you can earn in WvW visible to all other players, and new DubVDub specific abilities/bonuses that you can earn as you rank up. Our team working on WvW will discuss this system in more detail as that date approaches.

Other major systems currently in the works, which will see updates in the future, include:
  • Continual work to re-build the way our game loads models and compresses data, to allow for more visible characters/names in WvW in the long run as we build towards removing as much culling as possible from the game.
  • Expanding on reasons to be winning in WvW beyond the total weekly score, providing stronger incentives for specific objectives and additional short term goals/rewards for winning minute-to-minute in the WvW maps.
  • Providing additional ways for WvW players to earn various power-progression rewards available across the game currently in PvE for participating in WvW content.
  • Exploring ways to help get more people playing WvW, as well as dealing with queue issues that come with those inherent issues of player population and demand.
  • And of course additional polish and cleanup features to make the general experience in WuvWuv more fun and exciting.
We’ll discuss timelines and more details for the projects for 2013 listed above as they get closer to being finalized and we can safely say we know for sure when they will be released. We’ve recently expanded the staffing on our WvW team to build up and expand this core part of Gw2 even more, and we look forward to sharing with you more details and features in the coming month as this group polishes and grows the WvW experience. [Source]
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Are you on a crafting kick? Is your armor constantly broken? Does Zommoros have a grudge against you? Great! This week, ArenaNet will be having a sale in their in-game gem store. The price reductions will last the entire week until sometime on Sunday the 10th.


Crafting Booster – 20% off
  • Regularly: 1 for 150 and 5 for 550
  • Sale: 1 for 120 and 5 for 440
Instant Repair Canister – 30% off
  • Regularly: 1 for 70 and 5 for 300
  • Sale: 1 for 50 and 5 for 200
Mystic Forgestones – 20% off
  • Regularly: 5 for 250 and 10 for 450
  • Sale: 5 for 200 and 10 for 360

[source]

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Dynamic Leveling Adjustment


Arenanet's Isaiah Cartwright wrote a blog post about the update done to the dynamic leveling adjustment.  The blog post outlines the basic concept and changes made.  You can check out the blog post on the Guild Wars 2 website.

Hello, I’m Isaiah Cartwright, the lead game designer for Guild Wars 2. I’d like to talk today about some changes we made to our dynamic leveling system, which allows players to enjoy the content on any map at any level.

We had a few issues with this system that we made adjustments to. When high-level characters played in lower level zones, they were a bit too powerful, so the content was not as challenging as it could be. As a result of this, we also scaled down the rewards a bit too much.

As of the January 28 build, we made some changes to the dynamic scaling system to address these issues:
1.) We changed the formula for how attributes are calculated when the dynamic leveling adjustment system scales you down. This makes returning to lower level zones more fun and better balanced.
2.) We changed the formula for how rewards are calculated when scaled down to make it more rewarding for high-level players to visit lower level areas.

The goal is to more accurately reflect the attributes you should have at that level for a similarly geared character. While this will make some areas harder, our goal is to make all areas of Guild Wars 2 exciting and fun for players of any level. We also want players of all levels to feel like their time is well spent and rewarding in any map they go to.

In 2013, one of our main goals is to add more content to maps of all levels, as well as stronger reward structures for playing across all locations in the world. This will give us a strong structure of experiences, challenges, and rewards that are balanced for a player of any level in any map and help make the social experience of playing anywhere in our game more exciting.

Thanks for playing!
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