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Over on the official forums, Colin Johanson snuck in some news that might interest some of you. For the next week (likely starting with tomorrow's patch), servers with a medium player population will be free to transfer to. Currently, only three NA servers have a medium population status, but over in the EU there is a much larger pool to choose from. If you want to see a full and current list for yourself, simply log in and hit the World Selection button on the bottom of the character selection screen.

Happy transferring!


Here are the current medium-population worlds:
NORTH AMERICA
  • Eredon Terrace
  • Ferguson’s Crossing
  • Gate of Madness
  • Henge of Denravi
  • Northern Shiverpeaks
  • Sorrow’s Furnace
EUROPE/MIDDLE EAST
  • Arborstone (FR)
  • Dzagonur (DE)
  • Fissure of Woe
  • Piken Square
  • Ruins of Surmia
  • Vabbi
  • Whiteside Ridge
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Coming up this Tuesday, the highly anticipated World vs World progression system will be patched into the game. Players will be able to earn World XP to climb these news ranks, earn titles, and unlock new abilities that will further define their roles on the battlefield. In addition to these character specific benefits, there will also be a shiny new WvW Scoreboard that will be integrated into the user interface. If you fancy yourself the occasional trip into the Eternal Battlegrounds or its Borderlands, you're definitely going to want to queue up to check out this new system.

See you on the battlefield, and don't forget your supply!

[source]

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It wasn't too long ago that Guild Missions were added into our beloved guild user interface. Since then, guilds have been coordinating their manpower and influence to tackle these new challenges found all throughout Tyria. Unfortunately, smaller guilds were more or less barred from this experience due to the focus being placed on larger guilds. ArenaNet has heard your pleas, and soon, smaller guilds will have a much easier time accessing more types of these missions, starting with bounties.

To begin these Bounty Hunt training missions, a guild will need to have Art of War level 3 unlocked, 300 influence, and three days available to research the mission. It should be noted that while these new mission types have been adjusted to accommodate smaller guilds, a guild of one or two will not be able to single-handedly fell these new foes. However, once complete, guilds will receive a hefty 3,000 influence reward for their troubles.

In addition to the smaller guild missions being introduced, there are also three new bounty targets that are available for the larger guilds to hunt down. We're lucky enough to have been given a few details about each monster, so study up and stay on your toes!

  • 2-MULT – This defective prototype weather golem has been storming around Timberline Falls. Target needs to be brought in for a software patch.
  • Big Mayana – This voracious hylek is wanted for questioning about a recent poisoning. Target is thought to have taken refuge in the canopy of Sparkfly Fen.
  • Yanonka the Rat-Wrangler – This rogue ogre is wanted for spying on and sabotaging various factions vying for control of the Fields of Ruin. Target is notorious for using pet rats to do her dirtiest work.

ArenaNet is also looking to improve the overall experience of the Guild Missions system through various tweaks in UI and rewards, so don't think they've revealed all of their tricks just yet.

What're you waiting for? Get in game and start earning that influence!

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We've gotten a clarification regarding the new training bounty missions from Anthony Ordon over at the official forums:

The intent of the training mission is to make it easier for your small or less active guild to access other guild missions (or acquire anything else you need influence for). It’s not meant to replace standard bounty hunts or augment influence gain for guilds that can already earn a ton of it. To that end:
  • The commendations, rares, and silver are not awarded. That reward is specific to actual bounty missions.
  • The training mission can be researched and activated as many times as you like. You can stockpile up to 10. Keep in mind that researching a training mission will tie up one of your research slots and that boosting that research with extra influence will ultimately cancel out a portion or all of your gains from the training mission.
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Earlier in the week someone posted on the official forums what they would like to see as default options/permissions for creating custom arenas. Today, Tyler Bearce has confirmed some options that they are already working on internally:
  • Name
  • Password
  • Message of the Day
  • Max Players
  • Minimum Players
  • Respawn Time
  • Score Limit
  • Team Size
  • Time Limit
  • Respawn Type (Wave or Individual)
  • Autobalance Toggle
  • Lock Gear Toggle
  • Lock Skills Toggle
  • Ready Button Toggle
  • Spectators Toggle
  • No Stats Toggle
  • Map selection
What do you think of the list so far? What would you like to see as far as options go for custom arenas? Back to Top

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The event page has just been updated with new information regarding Flame & Frost: The Razing Living Story.

New Features
  • Braham’s Struggle - "Join Braham on his journey to find aid for those norn who stayed behind in the foothills of the Shiverpeaks—a journey that will bring you into conflict with the deadly Molten Alliance!"
  • Rox’s Mission - "Team up with this young charr gladium as she strives to prove her worth on a dangerous errand in the midst of a war zone!"
  • We’ve Been Infiltrated! - "Confound the Molten Alliance’s war efforts by destroying these spy posts wherever you find them!"
  • New WvW Progressions and Abilities - "We’re adding a brand-new WvW progression system—which includes new World XP and new WvW Ranks. You can use your WvW Ranks to purchase new titles and abilities that are exclusive to WvW. We’re also rolling out new WvW achievements to help you track and plan your progress; you can keep track of them in your Achievement panel."
  • Improved World vs. World Performance - "Beginning March 26, you’ll be able to see way more players on-screen in WvW, even in the largest pitched battles!"
  • New Guild Bounty Hunt Targets - "More fugitives are on the run, and the Tyrian authorities need your guild to bring them in! Prepare yourself for a challenge, because these three new bounty targets are more elusive and menacing than ever. Bounty Hunt Training missions are perfect for a new or small guild looking to work their way up to bigger challenges."
  • Introducing Leaderboards - "We’re excited to announce that we’ll activate Guild Wars 2 leaderboards with the release of Flame and Frost: The Razing on March 26. However, the leaderboards website won’t be visible to players until we’re sure it has stable information, which could take up to a week after the release goes live on March 26. Initially, the leaderboards will feature WvW rankings, PvP player rankings, and total achievement points."
  • Need Guidance? - "Heralds in each capital city will bring you up to date on the latest Living Story content. Look for special scouts in Diessa Plateau and the Wayfarer Foothills who will point you towards nearby activities."

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Rerroll recently started an interesting survey on the official forums trying to gather player opinions on a wide array of hot topics. Some of these are already showing some interesting trends, would you agree warrior is the weakest profession in the game? Or perhaps that Elementalist is the strongest profession?

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If you do not then you are one of the few! Slightly over 50% of the people who replied to the survey would agree to the above statement. The survey brings up a lot of interesting things but if we really want to use this survey for something useful we will need a lot more replies. Head over there and throw in your answers:

Click Here To Participate


If you are interested in seeing the results in some pretty graphics you can head over here:

Click Here For Graphics

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Because things are a little slow today, I wanted to highlight another great GW2 video that I recently came across. There are a handful of great YouTuber's out there and Matt Visual is definitely one of them! So if you find this video interesting, make sure to check out his other creations!

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Isaiah Cartwright recently commented on the official forums that loot will change in regards to the mega boss events. Here's the full quote:

In the next release we will adjust the way that world mega bosses award their loot. The current chests will stay lootable once per day per character, but each boss’s guaranteed rare item drop will be moved to a separate chest (visually similar to daily achievement reward chests) that can only be acquired once per day across an account.

Our intention with this change is to keep providing rewarding loot for world mega bosses while avoiding overwhelming participation in boss fights (and overwhelming the economy with rares) from players cycling through each character slot for each boss every day. [Source]

What do you think of this change? Back to Top