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On February 26th, players can expect the second update to Guild Wars 2's Flame and Frost living world content. Aside from the story progression, other additions will include a new PvP map, guild missions, rated team play matches in sPvP, and the ability to pick and choose daily achievements. The expected World Vs World changes will be seen in March at the earliest.

If you haven't had a chance to participate in the prelude events in Wayfarer Foothills and Diessa Plataeu, make sure to get those out of the way in these next few weeks. Dulfy has a great guide for last month's content update for those looking for a bit of direction.

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Another week, another batch of leaderboard updates. Did you make the cut this time around?

NA Qualifying Points

EU Qualifying Points

How the Leaderboards work:
  • Qualifying points are gained only in paid tournaments, and are awarded based on your placement in a paid tournament.
  • We’ll be updating these leader boards daily (during the week) to show the progression of the points.
  • We’ll be displaying roughly the top 100 players for both the US and EU servers. We’ll finish off the top 100 by showing all players who tie for the final position.
  • This method of displaying the QP’s is temporary until the full system comes online.
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Colin Johanson has recently posted about the upcoming changes to WvW this month and what to expect in the future. Here's the full quote:

Hey all,

I wanted to quickly give an update on where we stand with upcoming releases for WvW to help give a sense of where we’re at, and set expectations for the coming months. We’re in the midst of finalizing our February release, which I know had been discussed as a potentially large month for WvW additions.

Because of how broad the WvW game type is, and how large testing for features for this area of the game can be we’re going to hold off on any major WvW updates until March to allow a bit more time to test and polish.
March will see the release of the WuvWuv progression system, new ranks you can earn in WvW visible to all other players, and new DubVDub specific abilities/bonuses that you can earn as you rank up. Our team working on WvW will discuss this system in more detail as that date approaches.

Other major systems currently in the works, which will see updates in the future, include:
  • Continual work to re-build the way our game loads models and compresses data, to allow for more visible characters/names in WvW in the long run as we build towards removing as much culling as possible from the game.
  • Expanding on reasons to be winning in WvW beyond the total weekly score, providing stronger incentives for specific objectives and additional short term goals/rewards for winning minute-to-minute in the WvW maps.
  • Providing additional ways for WvW players to earn various power-progression rewards available across the game currently in PvE for participating in WvW content.
  • Exploring ways to help get more people playing WvW, as well as dealing with queue issues that come with those inherent issues of player population and demand.
  • And of course additional polish and cleanup features to make the general experience in WuvWuv more fun and exciting.
We’ll discuss timelines and more details for the projects for 2013 listed above as they get closer to being finalized and we can safely say we know for sure when they will be released. We’ve recently expanded the staffing on our WvW team to build up and expand this core part of Gw2 even more, and we look forward to sharing with you more details and features in the coming month as this group polishes and grows the WvW experience. [Source]
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Are you on a crafting kick? Is your armor constantly broken? Does Zommoros have a grudge against you? Great! This week, ArenaNet will be having a sale in their in-game gem store. The price reductions will last the entire week until sometime on Sunday the 10th.


Crafting Booster – 20% off
  • Regularly: 1 for 150 and 5 for 550
  • Sale: 1 for 120 and 5 for 440
Instant Repair Canister – 30% off
  • Regularly: 1 for 70 and 5 for 300
  • Sale: 1 for 50 and 5 for 200
Mystic Forgestones – 20% off
  • Regularly: 5 for 250 and 10 for 450
  • Sale: 5 for 200 and 10 for 360

[source]

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Dynamic Leveling Adjustment


Arenanet's Isaiah Cartwright wrote a blog post about the update done to the dynamic leveling adjustment.  The blog post outlines the basic concept and changes made.  You can check out the blog post on the Guild Wars 2 website.

Hello, I’m Isaiah Cartwright, the lead game designer for Guild Wars 2. I’d like to talk today about some changes we made to our dynamic leveling system, which allows players to enjoy the content on any map at any level.

We had a few issues with this system that we made adjustments to. When high-level characters played in lower level zones, they were a bit too powerful, so the content was not as challenging as it could be. As a result of this, we also scaled down the rewards a bit too much.

As of the January 28 build, we made some changes to the dynamic scaling system to address these issues:
1.) We changed the formula for how attributes are calculated when the dynamic leveling adjustment system scales you down. This makes returning to lower level zones more fun and better balanced.
2.) We changed the formula for how rewards are calculated when scaled down to make it more rewarding for high-level players to visit lower level areas.

The goal is to more accurately reflect the attributes you should have at that level for a similarly geared character. While this will make some areas harder, our goal is to make all areas of Guild Wars 2 exciting and fun for players of any level. We also want players of all levels to feel like their time is well spent and rewarding in any map they go to.

In 2013, one of our main goals is to add more content to maps of all levels, as well as stronger reward structures for playing across all locations in the world. This will give us a strong structure of experiences, challenges, and rewards that are balanced for a player of any level in any map and help make the social experience of playing anywhere in our game more exciting.

Thanks for playing!
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Another week, another batch of leaderboard updates. Did you make the cut this time around?

NA Qualifying Points

EU Qualifying Points

How the Leaderboards work:
  • Qualifying points are gained only in paid tournaments, and are awarded based on your placement in a paid tournament.
  • We’ll be updating these leader boards daily (during the week) to show the progression of the points.
  • We’ll be displaying roughly the top 100 players for both the US and EU servers. We’ll finish off the top 100 by showing all players who tie for the final position.
  • This method of displaying the QP’s is temporary until the full system comes online.
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Martin Kerstein has written a new blog article stating that there will be a mandatory password change coming soon. As mentioned in a previous article by Mike O'Brien, ArenaNet has created a blacklist of passwords that have been previously used by hackers for new accounts. Since the system has been rather successful for newly created accounts, they will be forcing existing account owners to change their old passwords.

If you still have the red banner at the top of your launcher, it means your password precedes the blacklist and you will eventually be forced to change it. You can go ahead and change your password at your leisure, but if you wait, you will be forced to change it on February 7th. Back to Top

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Today, Angel McCoy brings us a new blog post on the Living Story that was recently introduced in Guild Wars 2.

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Hey, everybody! I’m Angel McCoy, the narrative designer assigned to guide the Living Story in Guild Wars 2. I’m here to give you a little introduction to this content, what it means to the world of Tyria, and how you can get the most fun out of it. We’ve been working hard on it for several months, and we’re super excited to share it with you! The Living Story team (and all of ArenaNet) really hopes you like it.

You can read the full article here, but I've added bullet points for quick reference:

What is the Living Story?
  • Will introduce you to new heroic characters, mysterious plot twists, and dramatic moments that affect the world
  • New dynamic events - some that will change Tyria
  • Designed to change up what’s happening in the world and to add to the evolving story and challenge of the game
  • Simultaneously transitory and permanent
Themed Story Arcs
  • Story arcs will play out over time
  • You won't necessarily know how long an arc is
  • The current arc, "Flame and Frost", is teaser content that has begun to make small changes - you can participate by volunteering to help the refugees streaming down from the Shiverpeaks in both the Wayfarer Foothills and Diessa Plateau
New Characters
  • Characters you meet in the Living Story will periodically join up with you on adventures
  • You’ll get to know heroes and villains who have been designed to add an air of mystery, mischief, and drama - some well-connected to characters you've already met
Not Holiday; Life
  • Living Stories are different than holidays or major events because it's an evolving storyline rather than a single event/festival
  • Because they are a more organic experience, some parts of a Living Story will be much more subtle than major holidays and events
Gameplay Support
  • Introducing a new achievement category: Living Story Achievements that can give titles and rewards
  • Gold stars on your map will guide you to where you need to go and which characters to approach
  • Each city has heralds that will announce the latest news - two NPCs per city
Flame and Frost: Prelude
  • As mentioned earlier, this part of the Living Story is a teaser of what is to come
  • This will play out for a few months

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Living Story
  • Fixed a bug that caused the new Flame and Frost: Prelude content not to appear on all worlds.
Events
  • Fixed a bug where the Risen Priestess of Lyssa’s clones were able to summon more clones.
UI
  • Hid blank world event UI for Temple of the Silent Storm Week.
Player Vs. Player
  • Fixed a bug where signets would lose their passive buffs at the start of PvP matches.
Items
  • Returned the Corrupted Short Bow to its former majesty.
  • The advanced harvesting tools sold by laurel merchants now have an appropriate level restriction.
Black Lion Trading Company Gem Store
  • Fixed a bug where some players using the Makeover Kit were not getting the face they selected.
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