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Have you ever visited the Grand Piazza in Lion’s Arch, gazed up at the Lion’s Court, and thought to yourself, “I wish there was a little corner in Tyria that could take me back to a simpler time”? Well, if so, you’re in luck! We were given the supreme opportunity to preview the Super Adventure Box last week, and now we're going to give you all an idea of what can you expect. It's sure to make quite a few of you squirm with nostalgic feels.
Below you'll find an overview of our adventures, as well as a list of rewards, and several tips and tricks. If you have any further questions about content you're about to read, just let us know by posting!
“It started out as a fun side project idea,” laughed Colin Johanson, Game Director at ArenaNet. <em>“Originally, we were going to have a laugh with a fake 8-bit update, but the more the team worked on it the more we realized we had something really cool on our hands. We figured; the gaming community are really going to love this, let’s expand on the concept of the Living World in GW2 and make it for real.”
For the entire month of April, you and your friends can step into a whole new world. By now, those of you who frequent the lovely Rata Sum will have noticed a giant blue box stationed near the city's Magustan Waypoint. From there you'll want to speak with Moto - the visionary and mastermind behind the project. Aside from being the gatekeeper, Moto sells a wide variety of items in exchange for baubles and bauble bubbles; the new coin-like currency found all across the Adventure Box (we'll go over their acquisition later on). Once you've had your fill of window-shopping, you'll be allowed to enter the box. Make sure to grab a Super Coin from the vending machine at the gate to proceed!
(What's that, you say? A backpack cover that you haven't seen yet? Well, now you have!)
A Whole New World
Load up your Aladdin soundtrack, because you're about to enter a whole new world. From the revamped UI right down to the ridiculously catchy chip-tune music tracks, everything has been remixed into an 8-bit style. Upon first glance, some of you might think this is a glorified jumping puzzle. Never fear! While this has a few jumping puzzle elements, consider this a Jumping Adventure. As you progress through the simulation, you'll encounter classic video game moments combined with jumping puzzle scenarios. Now, I know I have friends who would rather floss the toes of Tequatl all day long than even set foot near a jumping puzzle. If any of you are in a similar situation, there is an easy mode that bypasses those tricky situations (see happy cloud in lobby area). However, my advice is to stick near a friend and play follow the leader. This isn't the Mad King's Clock Tower we're talking about here. Give it a few tries and before you know it you'll be up to your belly in baubles.
Those baubles won't acquire themselves, though. In order to build up this new currency, you'll need to hack, slash, poke and smash your way through the world. The most common color bauble is blue, and can be found just about anywhere you can imagine. However, if you explore a bit deeper you just might find some other colors, which in turn are worth significantly more. Initially, your character is limited to carrying 250 baubles, but expansion to a higher limit is a possibility in later worlds.
As mentioned earlier, baubles are your ticket to several new rewards both inside the realm of Super Adventure Box and in Tyria. The former is spent inside the several merchant shops set up throughout the world on trinkets and tools that will make your travels much more convenient. For example, the shovel can be purchased from Tom Nook the store's shopkeeper for 100 baubles. Once purchased, the shovel skill will become permanently unlocked on your character's skill bar, even if you leave and come back later. You'll be able to easily regain your investment by locating the several hidden dig spots; some more inconspicuous than others.
While trekking across this 8-bit paradise, those of who are particularly nostalgic of this style and era of gaming will find the developers feel exactly the same way. Outside the change in scenery and chip-tune goodness, one of the most noticeable changes is the lack of a mini-map. Aside from the occasional finger point, you'll have to rely solely on remembering what you've done and where you've done it. You'll be presented with several backtracking opportunities throughout the instance to reach 100% completion just like the good ol' days of Zelda and Metroid on the NES.
Enemies and Obstacles
Moto is one asura who recognizes the importance of good combat training. Armed with your trusty wooden stick, you'll encounter several different types of classic enemies. In the beginning, you'll have a few mild sparring sessions with your neighborhood monkeys and turtles, but as you progress further these enemies will evolve in ways that will test even the fiercest dragon slayer. Turtles will be flipped, alligators smacked, and crazy monkey samurais will be out for blood. There's even a spider pit - or as I like to call it, NOPE.
Aside from the 8-bit Nopes, you'll often find yourself hopping through swamps and treetops to reach the end of the level. In traditional jumping puzzle fashion, players will progress by jumping across logs, rocks, bridges and other pieces of landscape. Luckily, fall damage has been turned off, so leave your broken armor woes at the door and take some risks. Checkpoints have also been implemented sporadically throughout to allow for a bit more forgiveness and leniency. Don't get me wrong though. One wrong jump can have you on the ground again, or in some cases something worse.
It's important to know exactly how both enemies and platforming obstacles work. While it may seem like a particular creature has beaten you in every way imaginable, step back and analyze what you're facing. Just like the everything outside of the Box in Tyria, every enemy can be beaten, and there's no jumping puzzle that cannot be solved. Part of the fun will be figuring all of this out alone, so we won't give away all of the dev's secret tricks (yet)!
Along with the rewards you can purchase from Moto, there will be a few items that you can get from the gem store, as well. You'll be able to purchase a new set of mini-pets, a Super Adventure Box o' Fun, and a flashy PvP finisher.
Tips and Tricks
Partying up with friends is encouraged, but not required. You can solo this if you want.
Kill the rabbits. Go on! They're real friendly.
Be on the lookout for mini-jumping puzzles inside the Adventure Box.
Don't be stingy. Baubles are everywhere.
Buy the bauble wallet upgrade. Any baubles you collect beyond your limit will vanish into thin air (likely into the greedy wallet of Zomorros).
It is possible to acquire more than three health hearts.
If you're in it for the baubles, don't leave keys behind! Keys can be used as offensive weapon so you won't be left defenseless are you carry it.
I'm just going to say it now: you're going to love Super Adventure Box. And not just because it's a kick-back to old school video games, but because it's really fun. ArenaNet, you have really outdone yourselves with this one. I can't wait to see what types of events you guys think up next.
Matt Witter, game designer for ArenaNet, has posted a new FAQ to explain the newest addition to WvW: World rankings.
Q: Sometimes I kill players and do not receive any World XP. Are players worth experience every time I kill them?
A: No. Players recently killed are worth nothing and will take time to build up to the maximum amount of World XP.
Q: Do multiple levels of 1 ability stack together?
A: The only 2 lines that persist are the Cannon Mastery and Ballista Mastery lines. This means that if you purchase 3 levels of Cannon Mastery you will strip a boon from players, increase your damage, and apply more bleed stacks.
The other 6 lines replace their previous versions. If you purchase 3 levels of Siege Might you will have a total of 3% increased siege damage, not 6%. We are looking into the messaging of these two types and will improve it in future builds.
Q: Do Objective Leaders or lords count towards the Guard Killer or Defense Against Guards abilities?
Q: Will there be more WvW abilities in the future?
A: Yes! Not only do we want to release new types of abilities, but we want to grow some of the current ability lines as well. This is the beginning of a very expandable
Q: Does Siege Might stack with the damage boosts in the cannon and ballista mastery lines?
Q: Does Supply Capacity stack with my additional supply buff for claiming a camp for my guild?
A: Yes. Players that have maxed Supply Capacity ability can potentially hold up to 20 supply.
Q: Does Siegerazor give me more than 10 supply if I have Supply Capacity unlocked?
A: Siegerazer gives players 100% of your maximum supply.
If you ever wanted to know more about Braham, one of the newest additions to the Flame and Frost storyline, here's your chance. Earlier today, Angel McCoy posted the story of Braham on the official site. Here's a snippet:
Seven-year-old Braham stood with his back to the corner, heart hammering. Hands behind his back, he clenched them, nails digging into his palms. His eyes burned with unshed tears.
The shaman had arrived and was bending over the sickbed, preparing Borje the Sun Chaser, Braham’s father, for his final journey. The shaman’s quiet song-of-sending rose and fell in time with, then counterpoint to, the shifting firelight. He smelled of evergreen, and the bone beads in his beard clicked together as he moved his thin-lipped mouth.
If you're a fan of sPvP, you might have noticed a slight change yesterday. Tyler Bearce has announced that they have disabled 8-team tournaments in favor of the 2-team tournaments:
Our 2-Team Tournaments have been growing in popularity since they were introduced, however very few players are queuing up for the 8-Team Tournament format anymore, due to that. This often means that players can queue up for hours, without an 8-Team Tournament ever kicking off. This is not a good experience, so we’ve decided to disable them. While we may bring back multi-round PvP tournaments in the future, for now we will be discontinuing the 8-Team, 3-Round Tournament format. [Source]
Arenanet's Leif Chapelle just posted an article on the official blog. He provides us with some insights about how Arenanet designed the living story and world, and outlines the plans for the future of the living story.
In the coming months, you may see the Living World story play out from any number of approaches: activities, dungeons, crafting, or others. You’ll see more holidays along the lines of Wintersday and Halloween, but even those sorts of events have an overall continuity. When Mad King Thorn blew up the lion statue in Lion’s Arch, that actually happened and it took time to repair. Tixx’s inventions live on in the enthusiasm of refugee Malia and her best friend Rex Splinterstorm. We’re all living the events of a present-day Tyria, and everything matters. Every few weeks, you’ll want to know what happens next, and we’re happy to oblige.
Many of you may have noticed that today from midnight to 7:30 AM PDT (07:00 GMT – 14:30 GMT) two unfinished items were available for purchase in the Gem Store. The Custom Arena Starter Kit and the Custom Arena Time Token items are two items we are working on for a future release but they are currently only in the testing phase and do not have final art, descriptions, or pricing. Anyone that purchased either of these two items today can contact customer support to get a refund if they wish.
For those of you considering a refund: It’s likely the final price for these items, when they are released, will be very different from today. The Custom Arena Starter Kit will likely be far more expensive than it was and the Custom Arena Time Tokens will likely be cheaper than they were today. There will also possibly be ways of earning these items in game through PvP in the future as well. If you would like to hold on to the items you purchased and wait for their official release to use them, please feel free to do so, these items will work fine when Custom Arenas are added to the game in a future release.
We are sorry for any confusion or inconvenience this may have caused. [Source]
Please see this thread for undocumented changes. You can help out by letting us know what changes you've come across.
LIVING STORY Flame and Frost: The Razing
A hybrid army erupts through fiery portals in the Shiverpeaks. This “Molten Alliance” between dredge and Flame Legion has created an enemy powerful enough to massacre any who stand in their way. One ranch, one homestead at a time, they’re wiping out all resistance. The razing has begun.
In Flame and Frost: The Razing, the third installment in this four-part series, we meet Braham and Rox, two fervent Tyrians who believe in doing what’s right, even if it means putting themselves in danger. They’re defending the people and places they love, and they’ll need your help.
The Molten Alliance has begun spying on the people of Wayfarer Foothills, Diessa Plateau, the Snowden Drifts, the Plains of Ashford, and the Iron Marches. The Vigil have stationed collectors in these areas to reward adventurers who return logs of all data collected by the enemy.
Rumor has it that an Order of Whispers operative has been openly seeking assistance in the Black Citadel. As always, details are classified until disclosed.
The Molten Alliance has been arming units with what looks like a fused technology—the molten heat of the Flame Legion combined with the iron-forged brutality of the dredge. Adventurers are advised to stay wary when traversing near the Shiverpeak Mountains.
Those brave enough to survive against the Molten Alliance have reported seeing charr and dredge utilizing strange and new combinations of technology and magic.
More refugees located in all known camps have begun opening up about their experiences.
A Durmand Priory scholar named Aiti and her archival golem LOR-748 have moved into Lion’s Arch at the Durmand Dig Site to answer all queries regarding the Flame Legion and dredge.
The Consortium has begun construction of their refugee aid project in Southsun Cove.
The Molten Alliance’s loot tables have been updated to better reflect their shared resources.
One new area and one new point of interest have been added to Wayfarer Foothills. Another new point of interest has been added to Diessa Plateau. Players who have previously finished map completion and the Shiverpeak Explorer achievement will not need to discover these new locations in order to maintain map completion. Players who have not reached map completion in Wayfarer Foothills or Diessa Plateau, or who have not finished the Shiverpeak Explorer achievement, will need to discover these new locations.
Living Story instances telling the stories of both Braham the norn and Rox the charr have been added to the world. In-game mails and achievements have been implemented in order to aid guidance to the relevant locations. These instance locations are marked on the world map with a golden portal marker.
After completion, Living Story instances can be experienced again by speaking with the Replay NPCs stationed inside each completed instance location. In the case of Rox and Braham’s combat instances, repeatable rewards can be earned once a day per account.
The Secret Contact achievement has been added to the Living Story achievement category.
The achievements for Braham: Help from the Legions, Braham – Eirsson, Braham – Retake Cragstead, Rox: Critical Mission, Rox – The Hatchery, and Hero’s Aid have been added to the Living Story achievement category in order to track progress in Living Story instances.
All prior Living Story achievements can still be earned.
NEW FEATURES AND CONTENT Leaderboards
We’re pleased to announce that Guild Wars 2 leaderboards begin recording data on March 26th.
Initially, the leaderboards will feature WvW rankings, PvP player rankings, and total achievement points—something for all player types in GW2.
As of March 26th, your existing scores will silently be posted to the leaderboards while we watch for the top leaders to stabilize. These scores will take into account some of your past accomplishments/rating.
Once stable, we will display the leaderboards for players. We currently don’t have an exact date for leaderboard public release.
The data won’t be changed for your character itself, we’re simply recording it to our live website starting today and we’ll need around a week or so to get everything stable on the website, prepare for the traffic load, and ensure the data is updating at the proper intervals. The stability is purely website and database related.
The PvP and achievement point leaderboards will initially show 100 players, and then we’ll expand them to show more once launched to ensure the sites stability one chunk at a time. [Source]
World vs. World
We are happy to announce the addition of World Ranks. When you participate in World vs. World events and defeat enemy players, you will earn World Experience (WXP). When you earn enough WXP, you’ll unlock World Ranks. Every World Rank earned will come with a World Ability Point, and some ranks can even give you a new World Title. World Ability points can be spent on unique World vs. World abilities. Click here for more information on World Ranks.
Server-side culling has been removed from World vs. World. For more on the culling removal, read the blog post here.
Added client options for various character representations (high-res, low-res, nameplate only).
Added more armor and weapon options to vendors inside World vs. World.
A new mission type, Guild Bounty Training, is available in Tier 3 of the Art of War line. Completing guild bounty training earns influence for your guild.
Three new Guild Bounty targets have been added.
Added new weapon skins to the Guild Commendation vendor and sorted the vendor’s available items into tabs.
Guild mission activations, completions, and failures are now logged in the Guild History tab.
The maximum number of Guild Merits that a single guild can store is 250. This is now displayed alongside the current count.
Guild creation is now limited to two guilds per week.
Fixed various small bugs on the existing Guild Bounty targets.
Blazeridge Steppes: Fixed a stalling bug in the Rupek and Porgar event chain.
Bloodtide Coast: The Bloody Buccaneer event chain should now restart properly.
Caledon Forest: Fixed a stalling bug affecting Talaith in the Soundless event chain.
Cursed Shore: Fixed a bug in the Meddler’s Summit Pact event chain that caused Pilot Ripsky to become unresponsive.
Cursed Shore: Fixed animation on Captain Rotbeard’s reward chest.
Cursed Shore: Fixed a bug in the event “Get Warmaster Chan to Shank Anchorage before the troops’ morale breaks.”
Cursed Shore: Fixed a stalling bug in the event “Escort Tactician Almonia and her force to secure a new camp.”
Cursed Shore: Helping Tactician Footi set up her cannon will now properly award event participation.
Cursed Shore: The Champion Risen Gladiator will now appropriately swap his objective back to his health bar when revived.
Cursed Shore: Risen Rotmouth will no longer be under the ground when rescuing Tactician Megill.
Fields of Ruin: Fixed a bug that prevented some Separatists from counting for the event “Assist the charr delegation.”
Fields of Ruin: Fixed an animation bug which caused skills on the Ogre Maul weapons to not animate for characters of some races.
Gendarran Fields: Fixed a stalling bug in the event “Keep Bamm safe while he gathers components for his engineering.”
Gendarran Fields: Fixed a stalling bug in the event “Defend the merchant caravan.”
Gendarran Fields: Fixed a bug that caused centaurs in the Bloodfields to spawn and immediately die.
Iron Marches: Fixed a bug that prevented displaced spirits from rejoining their bodies.
Iron Marches: Fixed a stalling bug in the event “Defeat Victurus and his Branded army” that occurred if players tried to pull away the Branded army without killing them.
Iron Marches: Sentinel Whiptail will now revive the seige devourer in the event “Defend the siege devourer while it assists the troops.”
Malchor’s Leap: Fixed a blocking bug in the event “Escort Pact troops and equipment to Wren.”
Malchor’s Leap: Fixed a duplicate tent near the Waste Hollows waypoint.
Malchor’s Leap: Adjusted creature levels in and under Lyssa’s temple to better match the region’s level.
Mount Maelstrom: The Infinity Coil Commander should no longer spam his taunt over a large distance.
Mount Maelstrom: Players will no longer become trapped in Krewe Apprentice Blork’s golem suit.
Queensdale: Fixed a stalling bug in the event “Protect the brew shipment” that could prevent the Shadow Behemoth events from running.
Sandycove Beach: Fixed a stalling bug in the event “Escort the iron shipment to Cowlfang’s Star.”
Snowden Drifts: Ice Raking can no longer die before the Claw tournament.
Straits of Devastation: Fixed a stalling bug in the Zho’qafa event chain.
Shelter’s Gate: The chopper should no longer attack players.
Wayfarer Foothills: Fixed a stalling bug that prevented Rani from building his snowman army at the end of the event.
Wayfarer Foothills: Reduced the frequency of grawl attacks on Tor’s supply tent in the Frozen Maw event chain.
Tactician Megill has been moved out of the briar patch.
Juvenile Pink Moas found in Brisban Wildlands can now be tamed appropriately.
Fixed a stalling bug that prevented some players from completing the Keg Brawl Kegmaster achievement.
Cursed Shore: Changed the objective for the giant fight at the beginning of the Promenade assault.
Angvar’s Trove Waypoint has been added to the Snowden Drifts.
Iron Marches: Fixed an issue where players would sometimes be unable to plant emblems or evidence in Sonjaw Redclaw’s event chain.
Risen Putrifiers will no longer immobilize themselves when attempting to snare players with their anchor.
Champion Risen Drake Broodmothers should now have appropriate stats and nameplate borders.
Fixed a bug that prevented players from interacting with the pipe organs in Caledon Forest and the Fields of Ruin.
Quaggans will now breathe at a normal rate, and child quaggans will sound appropriate for their age.
The volume on the Greatsaw and the Chain Sword weapons has been increased.
Contested Lyssa statues in Orr will appropriately stun and daze enemies and should no longer apply a nonfunctional “mesmerized” condition.
Enemies in Garden of Ilya have had their levels adjusted.
Orichalcum Ore locations in Southsun Cove have been moved to locations reachable by players.
The Fire Rocket skill on Charrzooka weapons obtained from karma vendors and events has been updated to inflict burning.
The point amounts obtainable from existing repeatable achievements have been capped as follows: Hobby Dungeon Explorer—200 points; Agent of Entropy—250 points. This change was made to support competitive PvE leaderboards and to lay the groundwork for a reward structure for total achievement points that is coming in a future update.
Fixed a bug where Map Completion tooltips on the world map would sometimes display the wrong map.
Global: Increased scaling on several events to support up to 50 players.
Automatic camera rotation while defeated will no longer restart after the camera is moved.
Lip-flap has been enabled for all voiced lines on Players and NPCs in world.
The Special Event UI can now be clicked to open up the relevant Achievement Panel.
Added missing families to the Daily Kill Variety achievement.
Fixed a bug where a player could be removed from an instance they were exploring without a party.
Fixed a bug which allowed players to commune with places of power while downed.
Fixed an issue with water movement sounds playing either too many sounds or none at all at the surface for playable races.
Players who are alone in an instance will no longer be kicked from it when they are invited to and uninvited from a party.
Character selection will now show PvE armor, PvP armor, or town clothes as appropriate, depending on what was worn last.
Fixed a bug where equipment would get destroyed when unequipped while encumbered.
Changed the Imbued Shaman’s Enraged buff icon on the Volcanic Fractal.
Parties will no longer be killed if they return to the Hub from the Volcanic Fractal.
Players should no longer be downed if they have a reflecting crystal when the Jade Maw dies.
Fixed an issue where players could be repeatedly killed if they failed to save the captives during the first part of the grawl boss event.
“Bad Blood”: Reduced difficulty of spike traps; other minor polish changes made.
“Containment”: Fixed a stalling bug that occurred if players talked to Sieran immediately after the cinematic.
“Hazardous Environment”: Fixed a stalling bug that occurred if players rushed ahead of Krasso.
“Intercepting the Orb”: The head slaver no longer has the ability to summon.
“Retribution”: Reduced some enemy levels to make them consistent with the story step’s level.
“Ships of the Line”: Fixed a stalling bug on the event “Regroup with the team and assess the situation.”
“The Steel Tide”: Improved the tank so it won’t kick players off repeatedly.
“The Tribune’s Call”: Fixed a possible stall caused by skipping the cinematic.
“The Battle of Fort Trinity”: Upon completion of this story, players can now use the asura gates in any of the order headquarters.
“Fixing the Blame”: Players can now speak to Warmaster Gurnn regardless of which events are running.
“The Battle of Fort Trinity”: Fixed bug that caused some undead at the end to display as nonhostile.
“Tower Down”: It’s no longer necessary to make sure the pack marmox approaches each tower before Tonn can blow it up.
“A Grisly Shipment”: Fixed a potential blocking bug that occurred after placing the ghostfire charges.
“Twilight of the Wolf”: Reduced Ormi’s level to match the story step’s level.
Added a 20-second recharge to the Stunning Strike skill on the Broken Prison Bar.
Fixed a bug that caused several pieces of gear to not apply their bonus boon or condition durations.
Weapons sold by vendors are no longer salvageable.
Transformation tonics cannot be used when already transformed, and leaving transformations has a 3-second cooldown.
Removed nonfunctioning sigils from several jewelry and accessory items sold by karma vendors in the Iron Marches.
Removed the streaks from the stowed state of Mystic Forge weapons, while ensuring the glow and strobe remained. Streaks should only be visible while swinging the weapon.
Updated icons for the Duelist armor set.
Updated the miniature siege golems to be account-bound instead of soulbound.
Updated Mystic Guardian Weapons with a material with a low depth fade and a slight strobe so they remain visible while stowed.
Reduced the range and damage of the Sentinel Rifle obtained in Blazeridge Steppes.
Fixed the size and location of the chains of Foefire’s Essence so it is properly hanging from the hilt.
Rune of Speed: Updated the 6-piece effect to display its actual constant effect: +5% to movement speed.
The totem offerings that can be purchased at the shrines in Wayfarer Foothills now give the same benefits as other food consumables.
The “Weapon – Axe” PvP collections tab has been updated to no longer be out of order with the “Cultural Armor – Heavy” PvP collections tab.
The PvP Commando’s Helm item has been updated to use the correct model.
The PvP Gargoyle Scythe has been updated to now have staff weapon skills.
Fixed a bug that prevented players with high amounts of Hall of Monuments points from seeing the PvP Fiery Dragon Sword skin on the Hall of Monuments vendor.
Etched Wartorches and Orrian Torches no longer use trident icons.
New ascended rings from the February build now have Mystic Forge infusion recipes available.
Disabled the use of some consumable items in dungeons.
Fixed a bug with the one-time purchases on the laurels vendor that prevented some players from being able to buy these items.
Transmuting a legendary item before equipping it will no longer prevent players from getting the achievement.
Fixed a bug that caused several Half-Eaten weapons to give an inappropriate amount of bonus attributes for their level.
Fixed a bug that prevented some weapon sigils from functioning underwater.
Fixed a bug that prevented the Skale Venom consumable from working with projectile attacks.
Changed the Commander’s Compendium to not be consumed if used by a character who is already a commander.
Updated Ash Legion and Order of Whispers spy kits to work while underwater.
Profession Skills General
Endurance can no longer be negative.
Conditions can no longer be transferred to creatures immune to them.
Stealth: The duration of Revealed has been increased to 4 seconds when coming out of stealth via an attack.
Added evasion duration skill facts to skills.
Pets now benefit from their owner’s agony resistance.
Reduced quickness from 100% attack speed to 50%. As we push to improve balance in both PvE and PvP, a few mechanics in the game will be receiving updates to promote fun and balanced play. In the past, quickness has granted double the action speed normally available to players. In PvP, this speed gives most players almost no chance to react to incoming abilities and allows for massive spike damage in extremely short periods of time. In PvE, the increased attack speed can trivialize a lot of content that would otherwise provide a good challenge. Therefore, we are reducing the speed that quickness allows by half of its current potential while slightly increasing the duration on player-activated skills.
Kick skill: Now lunges toward the target slightly, extending the range.
The Kick skill now lunges towards the target slightly, extending the range.
Players can now use the Throw Boulder skill while moving.
Banner of Defense skill: Increased toughness and vitality granted to allies from 90 at level 80 to 170.
Banner of Discipline skill: Increased precision granted to allies from 90 at level 80 to 170.
Banner of Strength skill: Increased power and condition damage granted to allies from 90 at level 80 to 170.
Banner of Tactics skill: Increased healing granted to allies from 90 at level 80 to 170.
Bladetrail skill: Can no longer be fired at enemies behind the player.
Frenzy skill: The duration of quickness and its debuffs are now 5 seconds and 6.25 seconds when the player is affected by the Sure-Footed trait.
Charr The Charrzooka elite skill no longer consumes ammunition when the player uses healing and utility skills.
Norn: Players in raven form are no longer prevented from using skills after using Wind Blast.
Structured Player vs. Player
Disconnecting from the game removes you from your roster before a match has started.
Rosters that lose their submit status opens the roster UI.
Scoreboard refreshes when players join, leave, or change teams.
Disconnecting gives kill credit to opponents.
Daily and monthly laurels can be obtained through either PvP or PvE achievements. You cannot earn additional laurels from doing both, players can simply chose to do one or the other. They will still receive all other normal daily/monthly rewards should they chose to do both PvE and PvP achievements.
Party members now show on the map while in the Heart of the Mists.
Personal points awarded from scoring the orb have been increased from 10 to 15.
Updated the voiced line that plays whenever the orb resets.
Commune no longer interrupts itself if you interacted multiple times in a row.
Temple of the Silent Storm:
Updated the voiced lines that play whenever a meditation appears.
Commune no longer interrupts itself if you interacted multiple times in a row.
Raid on the Capricorn:
Updated the scoreboard to include a statistic for cannon hits.
Fixed the cannon to reduce camera issues that could occur while a player is operating it.
Heart of the Mists: Disabled the Wall of Champions.
World vs. World
Updated World vs. World UI screen to include a new ranking system and score breakdowns by map.
Updated Outmanned bonus to increase World XP, receive no armor damage on death, and increase experience.
Fixed areas where terrain could be exploited to gain access to World vs. World objectives by unintended means.
Aldon’s Ledge siege upgrade now successfully completes.
Ballista bonus damage to siege no longer has the chance to apply to players.
Armor and weapon vendors
Updated their positions slightly.
Updated the items and their costs for some merchants.
Sigil of Leeching no longer affects gates.
Catapult damage no longer affects rams through gates.
BLACK LION TRADING COMPANY GEM STORE New Items and Promotions
Until April 1, 2013, it is free to transfer to all Medium population worlds! Players are still restricted to one world transfer per week, so choose wisely.
Added the Name Change Contract to the Gem Store. Each Name Change Contract can change one character’s name once. Place the Name Change Contract in the inventory of the character whose name you want to change and then double-click to activate it. Name Change Contracts are available in the Service category of the Gem Store for 800 gems each.
Added the Communal Boost Bonfire to the Gem Store. Place the Communal Boost Bonfire in the world and choose a boost to experience, karma, or magic find. Once the fire is fully stoked, anyone can interact with the bonfire to receive the chosen boost. You can increase the speed at which the fire is stoked by throwing more firewood onto it. Firewood spawns automatically when the boost type is selected. The Communal Boost Bonfire is available in the Boost category of the Gem Store for 300 gems each or 5 for 1200 gems.
Added Fused weapon skins to the Black Lion Chest. Each Black Lion Chest has a rare chance to give a Fused weapon claim ticket. Take this ticket to Evon Gnashblade in Lion’s Arch or to the Vigil Weapons Specialist at the refugee camps in Hoelbrak and the Black Citadel. Trade the ticket for one of 16 new weapon skins inspired by the fiery alliance between the dredge and Flame Legion. All Fused weapon skins are account-bound. You can preview the weapons at the Vigil Weapon Specialists even if you do not have a ticket. Open a Black Lion Chest with a Black Lion Key, available in the Consumable category of the Gem Store for 125 gems each or 5 for 450 gems.
Replaced the Hot and Featured item sections on the front page of the Gem Store with a single item carousel that shows all featured items. To scroll the carousel right or left, click the arrows on either side. To select a specific page, click its gray dot at the bottom of the carousel.
The banner carousel on the front page of the Gem Store now has page indicators at the bottom of the banners. To select a specific banner, click its gray dot at the bottom.
Selecting an item from the featured item carousel or the banner carousel will take you to that item’s category, automatically scroll down to that item, and highlight it.
In item preview, a red exclamation point now appears on an item that your character cannot equip.
Costume Brawl now stays on players up to 5 minutes when they exit a transformation to allow them to switch transformations while brawling.
Renamed the following items for clarity:
“Black Lion Key” is now “Black Lion Chest Key”
“Evon Gnashblade’s Box of Fun” is now “Box of Fun”
“Black Lion Merchant Express” is now “Merchant Express”
“Personal Black Lion Merchant Express” is now “Personal Merchant Express”
“Black Lion Trader Express” is now “Trading Post Express”
“Personal Black Lion Trader Express” is now “Personal Trader Express”
“Fine Transmutation Stone” is now “Transmutation Crystal”
“Basic Transmutation Stone” is now “Transmutation Stone”
“Permanent Trading Post Pick Up Contract” is now “Permanent Trading Post Express Contract”
“Plush Charr Backpack Cover” container is now “Plush Charr Backpack Set”
“Tiger Charr Backpack Cover” container is now “Tiger Charr Backpack Set”
“Plush Quaggan Backpack Cover” container is now “Plush Quaggan Backpack Set”
“Pink Quaggan Backpack Cover” container is now “Pink Quaggan Backpack Set”
Fixed some display and clipping issues with shields and back items in item preview.
Traits are no longer active during Costume Brawl.
While players are in Costume Brawl, the right-side skills are now replaced by a time-out brawl skill so players can always exit Costume Brawl.
The autocomplete drop-down no longer gets stuck on the Trading Post search bar.
GUILD WARS 2 USER AGREEMENT
The Guild Wars 2 User Agreement has been updated. As of March 26, 2013, each player is required to accept the amended agreement upon logging in to the game.
The amended content is as follows:
Changed “NCsoft” to “NCSOFT” throughout.
Added content to indicate whether the specific agreement applies to an EU or Non-EU player.
Added link to the second regional User Agreement.
Added definition of Guild Wars 2 Account Display Names in Section 1c.
Added references to Guild Wars 2 Account Display Names where relevant.
Fixed various server crashes.
Fixed a bug which prevented players from queuing for WvW.
Fixed a bug with dye improperly displaying on the Order of Whispers medium armor.
We’ve limited rares in mega boss chests to require the player be level 40+ to receive them. This is to keep acquiring rares consistent throughout the game; this will also help close up an exploit with newly created characters. This was accidently left out of the original update notes.
Sentinel's Pearl Shell (New) Skill Level 400. 1x Orichalcum Shield Backing[s] 1x Orichalcum Shield Boss 1x Sentinel's Orichalcum Imbued Inscription[s]
Engineer Elixir Gun
Elixir F Elixir. Fire a bouncing glob of Elixir F that cripples foes and grants swiftness to you and allies. 5 sec Cooldown. 1200 Range. Damage: 415.0346. Swiftness(5s): Movement speed increased by 33%; stacks duration.. Crippled(5s): Movement speed decreased by 50%; stacks duration..
Tranquilizer Dart Fire a dart that bleeds and weakens foes. 1200 Range. Physical Projectile (20% chance) Finish Type.Damage: 221.3518. Bleeding(3s ): Deals damage every second; stacks intensity.. Weakness(3s ): Endurance regeneration decreased by 50%; 50% of Non Critical hits are Glancing Blows (50% damage); stacks duration..
Throw Bandages Throw out a bandage pack that heals for a small amount. 15 sec Cooldown. 900 Range. Healing: 40.
Throw Bandages Throw out a bandage pack that heals for a small amount. 15 sec Cooldown. 900 Range. Healing: 40.
Throw Bandages Throw out a bandage pack that heals for a small amount. 15 sec Cooldown. 900 Range. Healing: 40.
Throw Stimulant Throw out a stimulant that grants fury and swiftness. 15 sec Cooldown. 900 Range.
Thwack Thwack your foe. 130 Range. Damage: 968.414.
Whack Chain. Whack your foe. 130 Range. Damage: 442.7036. Vulnerability(6s): Defense is decreased; stacks intensity..
Elixir U Elixir. Drink Elixir U, gaining quickness and a random utility skill from another profession. 1 Skill Points. 60 sec Cooldown. Quickness(5s): Your skills and actions are twice as fast .. Haste(5s): Regenerate no endurance.. Frenzy(5s): You take 50% more damage.. Quickening Zephyr(5s): You cannot be healed..
Explosive Rockets Overcharge your turret to fire explosive rockets. 20 sec Cooldown. Damage: 1106.759. Burning(3s): Deals damage every second; stacks duration.. Knockdown: 2 seconds. Unk6 : . Duration: 7 seconds. Radius: 240 feet. Unk1: .
Flame Turret Turret. Deploy a turret that burns foes. 1 Skill Points. 40 sec Cooldown. Damage: 110.6759. Burning(2s): Deals damage every second; stacks duration.. Unk1: .
Net Turret Turret. Build a net turret that immobilizes nearby foes. 3 Skill Points. 30 sec Cooldown. Immobile(3s): Unable to move; stacks duration.. Unk6: . Unk1: .
Rifle Turret Turret. Build a rifle turret that shoots at foes. 1 Skill Points. 20 sec Cooldown. Damage: 276.6897 . Rate of Fire: 2 seconds. Unk1: .
Thumper Turret Turret. Build a high-health thumper turret that damages nearby foes. 3 Skill Points. 50 sec Cooldown. Damage: 332.0277 . Rate of Fire: 3 seconds. Attack Range: 240 feet.
Symbol of Wrath Symbol. Pierce the ground with a mystic symbol that damages foes while granting retaliation to allies. 20 sec Cooldown. Damage: 1521.793. Retaliation(1s) 5 Stacks : Reflect incoming damage back to its source; stacks duration.. Radius: 180 feet.
Symbol of Protection Symbol. Create a symbol that gives protection to you and your allies. 180 Range. Damage: 553.3795. Damage: 1106.759 . Protection(1s) 3 Stacks : Incoming damage decreased by 33%; stacks duration..
Symbol of Faith Symbol. Smash a mystic symbol onto the ground that damages foes and regenerates allies. 8 sec Cooldown. 120 Range. Damage: 276.6897. Regeneration(1s) 4 Stacks : Gain health every second; stacks duration.. Symbol Duration: 4 seconds. Symbol Radius: 120 feet.
Empower Channel might to yourself and allies around you. Heal nearby allies when it ends. 20 sec Cooldown. Healing: 28. Might(10s) 12 Stacks : Increased outgoing damage; stacks intensity..
Orb of Light Detonate the orb to heal nearby allies. Orb of Light takes four times longer to recharge. 1200 Range. Damage: 332.0277. Healing: 20. Radius: 240 feet.
Orb of Light (New) Fire a moving orb of light that damages enemies and heals allies it touches. Detonate the orb to heal nearby allies. 3 sec Cooldown. 1200 Range. Damage: 664.0554. Healing: 15.
Symbol of Swiftness Symbol. Sear a mystic symbol into the target area, damaging foes and granting swiftness to allies. 15 sec Cooldown. 1200 Range. Damage: 276.6897 . Swiftness(8s): Movement speed increased by 33%; stacks duration.. Symbol Duration: 4 seconds. Symbol Radius: 180 feet.
Zealot's Flame Set yourself alight, periodically burning up to three nearby foes. 15 sec Cooldown. Zealot's Flame(3s): Burn nearby foes.. Burning(3s) 4 Stacks : Deals damage every second; stacks duration..
Refraction Create a bubble that absorbs hostile projectiles and grant retaliation to allies. 20 sec Cooldown. Retaliation(5s): Reflect incoming damage back to its source; stacks duration.. Duration: 7 seconds.
Hallowed Ground Consecration. Consecrate the ground around you, granting stability to allies inside. 6 Skill Points. 80 sec Cooldown. 900 Range. Stability(10s) 11 Stacks : Cannot be knocked down, pushed back, launched, stunned, dazed, floated, sunk, or feared.. Duration: 10 seconds.
Judge's Intervention Meditation. Teleport to your target and burn nearby foes. 3 Skill Points. 45 sec Cooldown. 1200 Range. Damage: 276.6897. Burning(3s): Deals damage every second; stacks duration..
Purging Flames Consecration. Create a ring of fire that burns foes and cures conditions on allies. 3 Skill Points. 40 sec Cooldown. Burning(5s): Deals damage every second; stacks duration.. Duration: 5 seconds.
Sanctuary Consecration. Form a protective healing shelter for allies. Foes and projectiles cannot enter. 6 Skill Points. 120 sec Cooldown. 120 Range. Healing: 10. Duration: 6 seconds.
Smite Condition Meditation. Cure a condition and damage nearby foes. More damage if a condition is cured. 1 Skill Points. 20 sec Cooldown. Damage With No Conditions: 470.3726. Damage With Condition: 1051.421.
Wall of ReflectionConsecration. Protect the targeted area with a wall of mystic power that reflects projectiles. 1 Skill Points. 40 sec Cooldown. 900 Range. Duration: 10 seconds.
Time Warp Create an area that warps time, granting you and your allies quickness. 10 Skill Points. 210 sec Cooldown. 1200 Range. Quickness(1s): Your skills and actions are twice as fast.. Duration: 10 seconds.
Slipstream Create a current in front of you that rapidly propels you forward and pushes back foes that enter it. 25 sec Cooldown.
Magic Bullet Hit up to three foes with a single shot. The first target is blinded , the second is dazed, and the third is stunned . 25 sec Cooldown. 1200 Range.
Phantasmal Duelist Phantasm. Create an illusion that unloads its pistols on your foe. 20 sec Cooldown. 1200 Range. Physical Projectile (20% chance) Finish Type.Damage: 221.3518.
Chaos Storm Create a magical storm at the target location that applies random conditions to foes and boons to allies. 35 sec Cooldown. 1200 Range. Damage: 182.6152. Aegis(3s): Block the next incoming attack; stacks duration.. Retaliation(3s): Reflect incoming damage back to its source; stacks duration.. Swiftness(3s): Movement speed increased by 33%; stacks duration.. Chilled(1s): Movement speed decreased by 66%; skill cooldown increased by 66%; stacks duration.. Poisoned(2s): Deals damage every second; heal potency decreased by 33%; stacks duration.. Weakness(2s): Endurance regeneration decreased by 50%; 50% of Non Critical hits are Glancing Blows (50% damage); stacks duration.. Daze(1s): Unable to activate skills; stacks duration..
Illusionary Leap Clone. Summon an illusion that leaps at your target, crippling them. 12 sec Cooldown. 600 Range. Leap Finish Type.Damage: 1.660138. Crippled(1s): Movement speed decreased by 50%; stacks duration..
Phantasmal Mage Phantasm. Create an illusion that confuses foes and grants retaliation to allies. 30 sec Cooldown. 1200 Range. Damage: 554.1819 . Retaliation(3s): Reflect incoming damage back to its source; stacks duration.. Confusion(3s) 3 Stacks : Damage received on skill activation; stacks intensity..
The Prestige Disappear in a cloud of smoke, blinding nearby foes. Reappear three seconds later, burning nearby foes. 30 sec Cooldown. Blast Finish Type.Damage : 553.3795. Stealth(3s): Currently invisible. Ends if you deal damage.. Blinded(5s): Next outgoing attack misses; stacks duration.. Burning(3s): Deals damage every second; stacks duration.. Radius: 240 feet.
Illusion of Life Manipulation. Give allies Illusion of Vengeance at the target location, allowing them to get up from downed and keep fighting. Fully revives allies if they kill a foe. 3 Skill Points. 130 sec Cooldown. 900 Range. Illusion of Life(15s): You are under the illusion that you are alive..
Null Field Glamour. Create a field of energy that rips all boons from foes, and cures all conditions on allies. 1 Skill Points. 45 sec Cooldown. 1200 Range. Duration: 7 seconds.
Life Siphon Siphon health from your foe. 12 sec Cooldown. 600 Range. Damage: 1494.125. Healing per Pulse: 10. Unk3: .
Counterattack Block and counter an attack with a kick that pushes foes back. 20 sec Cooldown. Damage: 719.3932. Knockback: 300 feet.
Hilt Bash Daze your foe with a hilt bash. Stun them if you hit from behind. Your pet's next attack does 50% more damage. 30 sec Cooldown. 300 Range. Damage: 276.6897. Daze: 1 seconds. Stun: 1 seconds.
Maul Bleed your foe multiple times with a mauling strike. 6 sec Cooldown. 150 Range. Damage: 608.7174. Bleeding(4s ) 3 Stacks : Deals damage every second; stacks intensity..
"Guard"Shout. Your pet will aggressively protect the target area . 6 Skill Points. 30 sec Cooldown. 1200 Range. Duration: 180 seconds.
Quickening Zephyr Survival. You and your pet gain quickness, but cannot be healed during this time. 6 Skill Points. 60 sec Cooldown. Quickness(4s): Your skills and actions are twice as fast.. Quickening Zephyr(4s): You cannot be healed..
Caltrops Trick. Scatter caltrops that bleed and cripple foes. 3 Skill Points. 30 sec Cooldown. Bleeding(3s): Deals damage every second; stacks intensity.. Crippled(10s): Movement speed decreased by 50%; stacks duration.. Caltrops Duration: 14 seconds. Radius: 240 feet.
Haste Trick. Gain quickness. Lose all endurance and stop endurance from regenerating. 3 Skill Points. 60 sec Cooldown. Quickness(4s): Your skills and actions are twice as fast..
Warrior Long Bow
Pin Down Fire an arrow that bleeds and immobilizes your target. 25 sec Cooldown. 1200 Range. Physical Projectile Finish Type.Damage: 221.3518. Immobile(3s): Unable to move; stacks duration.. Bleeding(12s): Deals damage every second; stacks intensity..
Endure Pain Stance. Take no damage from attacks. 3 Skill Points. 90 sec Cooldown. Duration: 5 seconds.
Frenzy Stance. Frenzy to gain quickness. Take 50% more damage for the duration. 6 Skill Points. 60 sec Cooldown. Quickness(4s): Your skills and actions are twice as fast.. Frenzy(4s ): You take 50% more damage..
Kick Physical. Push your foe back with a kick. 1 Skill Points. 20 sec Cooldown. 130 Range. Damage: 276.6897. Knockback: 240 feet.
Charge Grant swiftness to yourself and allies, while curing chilled, crippled, and immobilized. 20 sec Cooldown. 1200 Range. Swiftness(10s): Movement speed increased by 33%; stacks duration.. Cures Crippled(0s): Movement speed decreased by 50%; stacks duration.. Cures Immobilized(0s): Unable to move; stacks duration.. Cures Chilled(0s): Movement speed decreased by 66%; skill cooldown increased by 66%; stacks duration..
Pet Skills Cat
Maul Slash a foe multiple times and make them bleed. 20 sec Cooldown. 130 Range. Damage: 110.6759 . Bleeding(10s) 4 Stacks : Deals damage every second; stacks intensity..
Autodefense Bomb Dispenser Drop a smoke bomb whenever you are disabled (stun, daze, knockdown, knockback, launch, float, sink, fear). This effect cannot trigger more tha n once every 60 seconds.
Speedy Kits Gain swiftness for 5 seconds when ever you equip a kit. This effect cannot trigger more then once every 5 seconds.
Super Adventure Box
(New) Minor in Fortitude Complete any zone without using a health potion or dying.
(New) Minor in Achievement Complete the 15 achievements for World 1.
(New) Associate of Baubles, World 1 Collect all of the baubles in World 1 Zone 1 in one play-through. Baubles from foes aren't counted.
(New) Doctor of Secrets, World 1 Find all of the hidden rooms located in World 1.
(New) Doctor of Baubles, World 1 Collect all of the baubles in World 1. Baubles from foes aren't counted.
(New) Master of Baubles, World 1 Collect all of the baubles in World 1 Zone 3 in one play-through. Baubles from foes aren't counted.
(New) Bachelor of Baubles, World 1 Collect all of the baubles in World 1 Zone 2 in one play-through. Baubles from foes aren't counted.
(New) Baby's First Super Adventure Play Zone 1, Zone 2, and Zone 3 in World 1 in Infantile Mode.
(New) Master of Secrets, World 1 Find all of the hidden rooms in World 1 Zone 3.
(New) Minor in Enhancement Obtain all of the item upgrades found in World 1.
(New) Minor in Excavation Dig 100 holes with the shovel.
(New) Minor in Elusion Complete World 1 Zone 3 without getting caught by sticky plants or flytraps.
(New) Bachelor of Pioneering Find the shortcut located in World 1 Zone 2.
(New) Associate of Secrets, World 1 Find all of the hidden rooms in World 1 Zone 1.
(New) Scholar Complete Zone 1, Zone 2, and Zone 3 in World 1.
(New) Minor in Immortality Complete any zone without dying.
(New) Bachelor of Secrets, World 1 Find all of the hidden rooms in World 1 Zone 2.
Last Thursday, I had the supreme pleasure of speaking with World Vs World developers Habib Loew and Matt Witter about the new progression system that players will see in tomorrow's update. Aside from information we learned from our interview, I'll also throw in information found in the latest blog post, as well as a few WvW tips of my own.
First off, we discussed what to expect from the new progression system. Players will be chasing after World XP by completing events and killing players, and will rank up in a traditional fashion. Once a new rank has been achieved, your character will receive an ability point that will be used to (you guessed it!) unlock new World vs World abilities. When the patch hits there will be several abilities available for purchase, and you'll find that these cover a wide range of play-styles found in WvW. Players who find themselves hauling supply back and forth between supply camps and siege will want to focus their ability points into the Supply Capacity line, while those who prefer to stay back and defend should look into one of the offensive siege abilities offered, such as Cannon Mastery or Siege Might. This progression system is designed to reward players for what they already do in World Vs World, so you won't find yourself running a marathon through the jumping puzzle while carrying an odd number of siege to gain huge amounts of World XP. Kill players; take their stuff. Simple as that.
Worried about becoming irrelevant once these new abilities hit? Don't be. You'll rank up at a much faster rate early on, so unless you only enter WvW for a waypoint free trip to Lion's Arch you'll more than likely have a few ability points at your disposal. Once you start to make progress, choose an ability you wish to focus on based on your preferred fighting style, then go from there. Here are a few examples of some battle strategies using only one or two ability lines.
Camp Killer: All you need is a group of four or five and the Guard Killer and Defense Against Guards abilities. Supply camps are very rarely guarded by more than one or two actual players, and often times you'll practically be able to walk up and only have to knock down a few NPC guards. Remember that approaching the camp with a small group allows your team to remain undetected while flipping the camp to your server's color. Rinse and repeat throughout the map. For added fun, team up with some Thieves and Mesmers.
The Best Offense: If you're one of the players who recognizes how valuable a good defense is, pool all of your points into one of the three siege abilities. Alone you can repel a team of around 10 invaders, but paired with a few other like-minded allies and some siege you'll be able to flatten a moderately sized zerg. Anything beyond that and there will be plenty of time to call for help before a wall or door has been breached.
"Frogs Are Up!": While scrolling through map or team chat, you'll occasionally hear your teammates call for a rally to help assist one of the NPC groups, or Mercenaries, that will help your server for a short period of time. However, sometimes your server will be busy taking a keep, and will occasionally lose out on these Mercenary's benefits. If you find yourself frequently impaling enemy hylek, consider choosing the Mercenary's Bane ability to eliminate those pesky frogs that much faster.
Don't get me wrong. This does not mean you are stuck in specific roles. You won't suddenly be incapable of capturing a tower if you don't opt for more siege damage, and you definitely won't be at a disadvantage when the fight gets up close and personal.
Aside from ability points, characters will also be able to earn shiny new titles to flaunt around the battlefield. I'm sure you're all used to killing that pesky Server NameInvader thief that's always slapping your yaks, but now you'll be seeing several new replacements, such as Recruit,Scout, Knight, or Legend. These titles will change as your advance in rank, but are rewarded less frequently than the previously mentioned ability points.
All of these additions are only the groundwork for what we will see in the coming months, but I'm more than confident this update will more than fill the hole in the hearts of many world invaders. See you all on the battlefield!