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With a big thank you to ArenaNet for making this possible, we are glad to announce that we are holding the Biggest Fan Contest for the community! We've got three signed collector's editions of Guild Wars 2 that are looking for new homes. How can you win such an amazing prize? Read below!

Date/Time
Begins: January 25th, 2012
Ends: February 9th, 2012 at 11:59 PM Pacific

Prizes
(3) Grand Prize Winners: signed Guild Wars 2 Collector's Edition box
(3) Runner-Ups: gem card

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How to Enter
We want you to show us how much you love of the game by created something Guild Wars 2 related. It can be a poem, a diorama, a painting, a comic, a video, a cake, a quilt, an... anything!

Simply reply to this thread with your entry.

Voting
Once the contest ends, the staff here will help vote the winners. You can help out by hitting the Like button on any entry you deem worthy of winning! We'll announce the winners after the votes have been cast. Winners will receive a PM asking for their physical address.

Restrictions/Legal
  • Entries are limited to US and Canadian residents only. Residents of Arizona, Massachusetts and the province of Quebec, Canada are ineligible to enter or win.
  • Winners are given a week to reply to our PM. If said winner does not reply, they forfeit their prize.
  • Curse Entry Rules
Good luck!

"What does that make us?"
"Big damn fans, sir!"
"Ain't we just?
"

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It's time for the third edition of Guru's State of the Game, a monthly stream focusing on the PvP aspects of Guild Wars 2.  

Who will be attending?
We're joined by players from top competitive teams (and occasionally by a developer... or two) with the hopes of generating genuine and constructive discussion regarding the current state of the game.

This time around we'll be joined by ArenaNet Developers Jon Peters and Jonathan 'Chaplan' Sharp.

General Information:
Host: Grouch
Date/Time: February 7th, 2013. 12 PM PST (8PM GMT)
Duration: Around one hour.
Special Guests: ArenaNet Developers Jonathan Sharp and Jon Peters
Players Participating: Java from Team PZ (NA) and Lowell from Super Squad (EU)
Where: We're making the transition to Twitch.tv You can find us at http://www.twitch.tv/guildwars2guru

For any updates, make sure to follow us on Twitter (GW2Guru), Facebook (GW2Guru) and Anook (GW2Guru). Also make sure to check out the YouTube (GW2Guru) to view previous episodes.

If you have any questions or comments regarding the show, feel free to respond to this thread. Or send the show an email at [email protected]. Back to Top

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Today, Habib Loew brings us some information about some changes that are coming to WvW, specifically culling and load changes. Here's what he has to say:

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In the January update we’ll be making a couple of preliminary changes to WvW.
  • The first of our engine changes will be coming on line to help improve character load times by using fallback models.
  • We’ll be switching over to the culling methodology that we trialed in December.
The engine change we’re making uses fallback models to represent characters until their detailed models are fully loaded. The fallback models are cached so that they can display without any asset load delay and there is a distinct fallback model for each race/gender/armor-class combination. As a result of this change players will be able to see characters represented as fallback models as soon as those characters are reported to the client. Once the specific, detailed model for a given character is completely loaded from disk the fallback model will be replaced with the detailed model. This visual compromise will help to ensure that players see other characters as quickly as possible in WvW. Please note that this change does not eliminate delays due to culling, it only addresses delays due to asset load times. Players on higher spec machines would therefore expect to see fallback models less often than players on lower spec machines. This change also lays the groundwork for more extensive uses of fallback models in future updates.

In December we ran a one matchup trial of an updated culling system. Based on all the feedback we received, both during and after the trial, we will be transitioning to the updated culling system that we used in the trial. This update allows the culling system to handle allies and enemies separately so that being surrounded by a group of allies will not impact the culling of enemies (and vice-versa). The general consensus after the trial is that this system lead to a better player experience in WvW. We further saw that some of the issues people had with the new system were related to asset load times rather than culling issues so making this change in combination with our character loading improvements should lead to an improved overall experience. It is important to note, however, that while we believe this change is an improvement to the WvW experience it does not fully address the issues with culling and we are still working towards our goal of removing culling from WvW completely. This change is intended to give players an improved WvW experience while we continue work on our more comprehensive solution.

While this update only contains a couple of visible changes to WvW it lays a lot of important groundwork for future updates. We have some exciting changes coming and this update is just the beginning! [Source]

A bit later in the thread he also makes this comment:

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[...] Disabling culling entirely is something that we’re working on still and this update lays some of the groundwork we need to do that.
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Who: You and friend or two (or three!).
What: Introductory guesting party!
When: Tuesday, January 29th starting at 5pm Pacific Standard Time [NA]/ 7pm GMT [EU]
Where: Metrica Province (Jade Quarry [NA]/Aurora Glade [EU])

Level an alt, tackle the jumping puzzle, shoot for map completion, or just hang back and play some Golem Chess with your friends and fellow forumites. Our introductory guesting party aims to fill zones to the brim with players looking to have a good time. If you can't make the start, don't worry about it! Just stop in whenever you can and soak in the action. Remember, you can only guest to two servers within a 24 hour period, so if you aren't on Jade Quarry, make sure you save a slot for the event.

Also, feel free to bring a friend and spread the word. We're looking to completely fill up at least one instance of Metrica Province, so we're going to need some help from all of you to make that possible. If this event has a solid turnaround, then this will no doubt become a regular thing in the future. This will be a great time to play with your friends, and even make some new ones.

Thanks, and I hope to see you all there! Back to Top

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Flame and Frost: Prelude - January Update 2013


Arenanet has just announced the information and created the event page for the January update, Flame and Frost. This update is a prelude, meaning it is meant as a preparation for the upcoming months. The update will go live on January 28.

The update also brings new features, such as achievement updates, laurel currency, guesting,
new utility infusions and ascended amulets, and overall enhancements and updates. Make sure to check out the event page for the full details!

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The sky falls and the ground shakes in the lands of the north. Charr and norn refugees crawl from the wreckage of their homes in the Wayfarer Foothills and Diessa Plateau, struggling to find shelter in the south. The call goes out for volunteers to assist the victims in this time of need, when earth and sky seem to have become the enemy…

Flame and Frost: Prelude is the prologue to a multi-stage narrative that will bring big changes to Guild Wars 2 in the months to come.
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Another week, another batch of leaderboard updates. Did you make the cut this time around?

NA Qualifying Points

EU Qualifying Points
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Recently, ArenaNet pointed out that they have been uploading various music and sound clips to their SoundCloud page. You can check out their uploads here.

If anything, you should listen to the voiceover outtakes. Poor Logan, INDEED. Also, I think Zojja has a serious drug problem. Back to Top

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This week we had two live interviews - one on the official Guild Wars 2 livestream and another with MMORPG.com. Today we'd like to highlight the two transcripts that dulfy created for them:

Guild Wars 2 Dev Livestream (Jan 17th, 2013) - Link

MMORPG.com Livestream with Colin Johanson (Jan 18th, 2013) - Link
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Tomorrow, January 17th, systems designer Matt Witter, game designer Jonathan Sharp, and lead content designer Mike Zadorojny will be hosting a livestream chat on Twitch to discuss the game's design as well as chat about various topics present in the community. The stream begins at noon PST and, after a short break, will continue at 2 pm for a Q&A session based on questions submitted on the official forums. These developers play a big role in the design and development of the game, so you definitely are going to want to tune in to hear the insight they have to offer.

Keep in mind they haven't posted the actual thread that they'll be using to pull questions from yet, but we'll keep an eye out and update you all when it's up. Back to Top