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ArenaNet has updated the events page with a new segment of the Flame and Frost Living Story.

March 26, 2013
A hybrid army erupts through fiery portals in the Shiverpeaks. A Molten Alliance between the dredge and the charr Flame Legion has created a force powerful enough to massacre any who stand in their way. One settlement, one homestead at a time, they’re wiping out all resistance. The razing has begun.

In Flame and Frost: The Razing you’ll meet the norn Braham and Rox the charr, two Tyrians who fervently believe in doing what’s right, no matter the risk. Join Braham and Rox in a desperate battle to defend their homelands from annihilation in the third installment in this four-part series!

So not much information yet, but it's a good taste of what's to come this month! Back to Top

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Interview Round-Up, February 2013

Here is a link round-up of all the important interviews that have occurred around February 2013.

Flame and Frost interviews...

-MMORPG's Interview with Habib Loew: March's WvW Changes

Culling is essentially a process by which the server chooses to not tell players about certain other players. It was all about limiting the breakdown of resources from a client to server standpoint. The issue with it was that a huge battle would errupt and you would not see other players. It definitely had its drawbacks.

-Anook community interview with Guild Wars 2's Lead Designer: Isaiah Cartwright.

We have a large team working on changes for WvW but they are not coming out in the February build. Some of the changes include a new progression system to make it more rewarding to play in WvW and more things to buy with badges. We’re investigating and evaluating the badge drop rates, improvements to culling, and a number of smaller quality of life improvements in WvW.

-MMORPG.com Interview With Colin Johanson
Much like your favorite TV show, we hope as we expand the scope of living stories as the year goes on, you won’t want to miss each new release to see where the storyline or your favorite characters are headed.

State of the game and updates...

-Interview with GW2 Dungeon Designer Robert Hrouda by Guild Wars Insider

We’re working on dungeons, and coming out with new stuff for them that we hope will be entertaining and challenging. There’s a lot that goes into what we are doing, but suffice to say we are looking at encounters and such and modifying them.

-Fansite Interview with Colin Johanson

We want to insist on the fact that the questions in this interview were not only ours but came from all the other invited fansites too. As the recording was not perfect, we chose to record all the questions again on our own to improve sound's quality.

-Interview with Colin Johanson by CDW

An interview with Colin Johanson.

-Interview with Mike Ferguson on WvW by Jeux Online

The thing I have really wanted to avoid is creating a situation where the discussion around WvW becomes focused on what the limit is set at. Population limits are an unfortunate fact of life with the current wvw design, so I really would like to keep people focused more on the gameplay elements that happen with the limits that are in place, instead of being focused on what the number is and arguing how it should be changed or removed.

-Q&A with Colin Johanson, Part IV

Interesting statistic for you - every condition in the game costs server bandwidth. We have to track how often the condition is running, what the duration of that condition is, and what the stack is at. So the more stacks we allow, the more expensive it gets because we're tracking every additional stack on there. So, we could say that you could have infinite stacks. Number one, that becomes really imbalanced. But number two, it's really expensive for us on a performance basis. That's one of those weird, kind of backend server issues that can help make game design decisions regardless of what you want to do with it.

-Q&A with Colin Johanson, Part III

I think December with Wintersday is a great example of taking a lot of the lessons we learned from the other events and trying to make it more approachable, easier for everybody to play the content. We spread it out over a longer time, you can re-play stuff that you missed. Those are the types of strategies we're going to use for all of the live stuff going forward, it's just making it a lot more inclusive. Certainly we want to avoid 400 people out in the open world until we can deal with culling issues, things like that. It changes the strategy of how we do stuff. It also means that we've really reverted more back to our original philosophy which is "if it's not ready, don't ship it, don't talk about it until it's polished enough that it's ready to go." So things like WvW getting pushed back a month, that's an example of that. I think that right after release we would have put that out whether it was ready or not and I think that instead what we're saying is, you know, "even though we made the mistake of saying that this is the month it's gonna come," and we shouldn't have done that, because it just sets expectations. We'd rather wait and get it right and then we'll put stuff out when it's ready to go and I think we're kind of back to the point where we're comfortable in saying that and we have a better idea of what we want to do.

-Q&A with Colin Johanson, Part II

It's just a win, right. As long as it's fun, that's the tough part. Neverwinter is a great example of that, right. Where it's basically, in the original one, players could build all the content and they had really good stuff. Occassionally some of the player-generated content is fantastic but you had to sift through all the other noise to get down to it. And so it's a careful balance you have to walk. How do you open that up so that everybody can get the right stuff and have a great time without having to pick through all the stuff that doesn't.

-Q&A with Colin Johanson, Part I

That's all stuff we'd like to add. We're not doing it in this one, but in the long run, we need to get all that stuff in for sure. If you look at what features are available in the game, there's a lot of stuff for small groups to do, but there's not a lot of really compelling stuff for larger groups - in particular for guilds other than WvW. We're really trying to head down that list and get a lot more of that stuff in. For building a good community, that's a really key component that we have to add and that's a big focus for us this year - it's just trying to get more of that "what can my guild do together," "how do we interact together," "how do we maintain a strong guild," and "what's the content we can do?"

-Guru's sPvP State of the Game with Jonathan Sharp and Jon Peters
We are now live with our State of the Game stream with Jonathan Sharp and Jon Peters!

-Colin Johanson on Upcoming WvW Changes
I wanted to quickly give an update on where we stand with upcoming releases for WvW to help give a sense of where we’re at, and set expectations for the coming months. We’re in the midst of finalizing our February release, which I know had been discussed as a potentially large month for WvW additions.


-TowerTalk LoreSpecial: The three orders of Tyria
This year's lorespecials of the TowerTalk start with al'Ellisande talking to ArenaNet's lore and continuity designers Ree Soesbee and Jeff Grubb about the three orders of Tyria. they talk about what makes the orders so different, how they were founded and a lot more.


-Kekai Kotaki Q&A
Kotaki began at ArenaNet, seeing to it that amazing visuals became a part of the Guild Wars and Guild Wars 2 legacy. He departed ArenaNet just before the release of Guild Wars 2, which raised an eyebrow or two. But as he explains, it was all just a part of following his dream.

-Guild Wars 2: The past, The present, and the Future
Arenanet's Chris Whiteside appeared on IGN's up at noon webshow to discuss Guild Wars 2, the launch, the current state of it, and the goals for the future.
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Living Story
  • Fixed a bug where invasion portals remained after the event ends.
Ascalonian Catacombs
  • Colossus Rumblus’s Cave In Shout can now be interrupted.
  • Detha’s Path: Fixed an issue with the Ghost Eater encounter where the Ghost Eater would sometimes get stuck in the trap. We also fixed an issue causing the traps to sometimes not fire and break, blocking the fight.
  • Fixed a bug with the chests that spawn for The Claw of Jormag, The Fire Elemental, and the Volcano Destroyer Boss. They are lootable once a day per character as intended.
  • Fixed a bug where Daily Rewards were sometimes not being granted after completing five daily achievements.
  • Fixed a recently introduced performance issue.
  • Fixed various crash bugs.
  • Fixed a bug that caused the Legendary Warhorn Howler to become soul bound without equipping it.
  • Returned The Predator’s sound effect to its former glory.
Posted Image Mesmer (PvE Forums // PvP Forums // Skill Calc)
  • Evasive Strike: This ability is now able to strike enemies.
  • The Prestige: This ability will now go on full recharge each time when activated.
  • Mesmer clones in WvW once again display their weapons.
Source. Back to Top

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ArenaNet has just posted that March will be a month of sales in the gem store! Every day (begins and ends every day at midnight PST) you'll see another sale from 15% to 40% off.

What are you looking forward to seeing on sale?

Sale History
3/1: Miniature Pack
3/2: Glory Booster
3/3: Pirate Outfit
3/4:Aviator Cap
3/5: Black Lion Trader Express
3/6: Mystic Forge Stone
3/7: Top Hat
3/8: Aviator sunglasses
3/9: Killstreak exp booster
3/10: Boxing Gloves
3/11: Cow Finisher
3/12: Sailor's Beanie
3/13: Self-Style Hair Kit
3/14: Karma Booster
3/15: Inventor's Sunglasses
3/16: Booster Multipack
3/17: Magic Find Booster
3/18: Basic & Fine Transmutation Stones
3/19: Bank Access Express
3/20: Reading Glasses
3/21: Evon Gnashblade's Box o' Fun
3/22: Dye Pack
3/23: Black Lion Key
3/24: Cook's Outfit
3/25: Instant Repair Canister
3/26: Black Lion Merchant Express
3/31: Back to Top

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It's time for the Guru's State of the Game sPvP, a monthly stream focusing on the sPvP aspects of Guild Wars 2.  

Who will be attending?
We're joined by players from top competitive teams (and occasionally by a developer... or two) with the hopes of generating genuine and constructive discussion regarding the current state of the game.

This time around we'll be joined by ArenaNet Developers Tyler Bearce,  Karl McLain, and Jonathan "Chaplan" Sharp.

General Information:
Host: Grouch
Date/Time: March 14th. 12PM PST (7PM GMT)
Duration: Around one hour.
Special Guests: ArenaNet Developers Jonathan Sharp, Tyler Bearce, Karl McLain
Players Participating: Xeph from Team Paradigm (EU) and Nero from Jesus Beat Us Once (NA)
Where: You can find us at Twitch.tv/guildwars2guru

For any updates, make sure to follow us on Facebook (GW2Guru), Twitter (GW2Guru) and Anook (GW2Guru). Also make sure to check out the Youtube (GW2Guru) to view previous episodes.

If you have any questions or comments regarding the show, feel free to respond to this thread or send an email at [email protected]. Back to Top

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Angel McCoy has returned to give another preview of the upcoming Flame and Frost content that will be dropping towards the end of March. She makes note that the January and February updates were preludes, and that the next update will kick off the main story arc. There are also plans to bolster the storytelling aspect within Flame and Frost by adding characters, both new and old, into the mix. While avoiding spoilers, three new characters have been teased. A norn, a charr, and a sassy new villain that becomes "your personal nemesis". Further details remain under tight lock-down, so you'll have just have to wait and find out yourself next month!

These first couple months of teaser content have allowed us to ramp up to make the long-term Living Story an even fuller and more satisfying experience for you all. As designers have come off other projects and joined us, we’ve increased the amount of content we’ll be delivering, starting at the end of March.
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Community Interview by Anook  with GW2 Lead Designer: Isaiah Cartwright
Anook.com - recently had the chance to sit down with Isaiah Cartwright the Lead Designer of Guild Wars 2 and ask him some of the questions that was asked on the Anook community page!

Wait Anook? What is Anook?
Anook is a new social network for gamers. It allows you to separate your gaming life and real life by taking away and combining gaming related news from your Facebook/Twitter on Anook. It has become progressively popular over the last few weeks and with a sudden growth in users it lead to us getting requests to start a GW2Guru page, which we did

You can find our very own Guru 'Nook' here: Anook (GW2Guru)

What was asked and where do we go?
Want to read the rest of the questions and the answers? Then click Here for the interview.

Can you hint towards a few things that an avid WvW oriented player can look forward to from this month's and the following month's patch?
Isaiah Cartwright: We have a large team working on changes for WvW but they are not coming out in the February build. Some of the changes include a new progression system to make it more rewarding to play in WvW and more things to buy with badges. We’re investigating and evaluating the badge drop rates, improvements to culling, and a number of smaller quality of life improvements in WvW.

Will we be able to cast spells while jumping in the future? (So we can use more spells while kiting.
Isaiah Cartwright: Jumping isn’t a huge focus in Guild Wars 2 combat because we don’t want people to run around continually jumping in order to get an advantage, so for this reason we probably won’t be adding things you can do while jumping.
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Earlier today, Gaile Gray posted on the official forums to clarify ArenaNet's stance on macros and multi-boxing. It's a subject that hasn't always been clear to players, so it's a good idea to read over it to make sure everybody is on the same page. Better safe than sorry, right?

As part of ArenaNet’s policy on third-party programs, we are often asked about multi-boxing and the use of macros. Here is our policy:

Guild Wars 2 players are permitted to use macros as long as the macros are programmed with a 1 key for 1 function protocol.
  • This means that if you program a macro, it must require one keystroke per action. You may not program a single key to perform multiple functions.
  • For example, if you Press A and it results in the casting of a single skill, you’re ok. If you Press A and it casts multiple spells, you’re not ok.
  • You cannot program a macro to performs the same or multiple actions on more than one account at a time.
  • You cannot program an “auto-clicker” macro that, for instance, opens chests while you play elsewhere.
Dual- or Multi-Boxing
  • You may use more than one account at the same time.
  • You may use more than one computer at the same time.
  • You must be actively playing on each account.
  • And as stated above, you may not program your keyboard to perform functions on more than one account at a time.
  • For example, if you press W on your keyboard to move forward, a single character on a single account should move forward. The keystroke or mouse click should not perform functions on more than one account.
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Flame and Frost: The Gathering Storm
The situation is getting worse for the citizens of Wayfarer Foothills and Diessa Plateau. Volunteers are helping to ease the burden, but more refugees are hobbling down from the Shiverpeaks. The storm there is gaining momentum, but the forces of good are beginning to rally. They’re sending their heroes to defend the land and its inhabitants. Someone must hold back the gathering storm.
In “Flame and Frost: The Gathering Storm,” the second installment in this four-part series, the stakes are raised, and battles rage, in the foothills of the Shiverpeaks.

  • Two new achievements, The Gathering Storm and Lost and Found, have been added to the Living Story category.
  • The refugees’ oppressors are becoming more aggressive and have shown their faces in Wayfarer Foothills and Diessa Plateau. The refugees need qualified adventurers even more!
  • Camps in Hoelbrak and the Black Citadel have become crowded. As a result, the refugees have begun moving on to Lion’s Arch.
  • Refugees arriving in Lion’s Arch have lost on the road precious objects from their homes. The objects will be difficult to find, but the refugees are more likely to tell their stories to the helpful adventurer who recovers their possessions.
  • All content from “Flame and Frost: Prelude” continues, and the Refugee Volunteer achievement can still be earned.
  • You can now select the five daily achievements from a list that you will complete to receive the daily reward.
  • You can now select which achievements are tracked on the right hand side of the screen through the Achievement tab on the Hero panel.
  • The amount of experience given for completion of daily and monthly achievements has been increased.
  • Added new daily achievement types.
  • Added new rewards to the laurels vendors in all major cities.
Ascalonian Catacombs Explorable
  • Many of the encounters in the Ascalonian Catacombs Explorable have been revamped, including all three final boss fights.
Event Scaling
  • A new test version of our advanced event scaling algorithm has been applied to four high-level, regularly played events to help us monitor the feasibility of this system in the live environment. This new scaling algorithm dynamically increases the difficulty of events by using the current system of increasing the difficulty of existing creatures, while also adding a new system that substitutes creatures of lower difficulty with different creatures as the event scales up. If successful, this system will be slowly extended to other events across the game during 2013.
Item Preview
  • Item preview is now available on the Trading Post. Simply right-click the item you want to preview and then select Preview. The preview panel will open, showing your character with the item equipped.
  • When previewing weapons, you may now choose to show the weapon stowed, wielded, or by itself. Use the check boxes at the bottom left of the preview panel to change the view.
Guild Content – Read more about Guild Content updates in the recent blog post.
  • New guild upgrades are available.
  • The guild mission system has been implemented and includes the ability to earn merits.
  • Added new Guild Bounty, Guild Trek, Guild Rush, Guild Challenge, and Guild Puzzle mission types.
  • Added new personal rewards for participating in guild missions. These rewards can be purchased with commendations.
  • Banner art on existing guild upgrades has been updated.
Structured Player vs. Player – Read more about the new Structured PvP map in the recent blog post.
  • A new map, Spirit Watch, is available.
Reward Updates
  • Credit for killing creatures is now easier to receive in situations when many players are attacking a single target.
  • Increased the loot rewards on many world boss chests, including the chests in Orr temples and the dragon chests.
  • Fixed a bug on certain world boss chests that was causing them to drop fewer rewards than intended. These chests can now only be looted once per day, to encourage players to fight multiple bosses and spread out across the world.
  • Introduced five new stat combos on Ascended Rings and Amulets, which can be found in the usual locations for these items.
[The Ascended Rings and Amulets] are mainly earned through guild content, we included them on the laurels vendor to give players the opportunity to earn them if they are not in a guild but they are priced high to encourage players to try and accomplish them via the guild content. [Source]

World Polish
  • Updated skillsets for several krait and undead creatures to make them more entertaining to fight.
  • Daily achievement tracker now preserves expansion state.
  • Changed the way monsters react to players using stealth.
  • Eased the restrictions on global leash time.
  • Fixed a bug that caused loot chests to spawn incorrectly during group play. Loot chests are now created for items of rarity “rare” and above.
  • Fixed a bug where equipment would be destroyed when the player unequips it while encumbered.
  • Fixed an error in the Mystic Forge recipes for the exotic level 80 Berserker and Rampager heavy armor box crafting recipes.
  • Fixed a bug where backpack pieces on players in transformations would render at an incorrect location.
  • Fixed most cases of a bug where players would be stuck auto-running when attempting to pick up a bundle.
  • Carmel, the karma merchant in Mount Maelstrom, now sells armor of levels appropriate for the region.
  • Added recipes to craft armor boxes and satchels for the Apothecary’s and Giver’s armor sets.
  • The door blocking access to the cabbage farm in Harathi Hinterlands should no longer block access when opened.
  • Fixed a bug that was causing display issues with rotational achievements.
  • The achievement tracker now has an updated UI and behaves differently.
  • Lesser air elementals now have legs and a tail.
  • Added support for positional audio with the Mumble voice-chat application.
  • Bloodtide Coast: Healing turrets created by Lionguard Scratchblade now vanish after 60 seconds.
  • Diessa Plateau: Added more fixes to the cowapult to keep it from becoming permanently unusable.
  • Queensdale: Fixed a bug in the “Shadow Behemoth” meta-event where the portals could become untargetable.
  • Malchor’s Leap: Fixed the event “Destroy corrupted eggs and stop the spread of Risen drakes” so that, after the event is successfully completed, the eggs will no longer respawn until the event restarts.
  • Harathi Hinterlands: Fixed a bug in the event “Defend the skritt thieves while they steal harpy eggs” so that skritt thieves are now resurrectable, and the event should restart correctly after success or failure.
  • Spears wielded by corrupted Sons of Svanir will no longer persist in the world after the Sons die underwater.
  • Timberline Falls: Fixed a bug in the “Partake in the moot” region so that passed-out drunks should no longer enter a comatose state where they ignore being splashed by water.
  • Wayfarer Foothills: Fixed a blocking bug in “The Frozen Maw” meta-event where Scholar Brogun could die between events.
  • Plains of Ashford: Fixed a blocking bug in the “Kill the Separatists before they destroy the Iron Barracuda” event.
  • Fixed three blocking issues with the Temple of Balthazar escort event chains in Straits of Devastation.
Ascalonian Catacombs
  • Improved the skills on the hidden cave troll boss.
  • Additional ghostly allies will now join Kholer during his encounter.
  • Removed breeders from the possible graveling burrows spawns during Hodgins’ search for the first scepter.
  • Rebalanced the graveling dungeon army to make them more interesting and fun to fight.
  • Revamped the Ghost Eater fight to include Detha’s traps.
  • Revamped the Colossus Rumblus fight to give him new skills and abilities.
  • Revamped the Howling King encounter and made changes to his army.
  • Adjusted the health of dungeon creatures and bosses.
  • Explorable mode: Fixed a trap in the hallway from the room with the spider queen to the central chamber so that the trap will now turn off properly.
Caudecus’s Manor
  • Story: Added a waypoint toward the end of the dungeon.
Citadel of Flame
  • Added safety nets to the lava fields around Tribune Burntclaw and around Magmacyte that will teleport players who die from lava exposure to a safe location.
Crucible of Eternity
  • Added a safety net for players who die in lava at the boss fight with the Evolved Destroyer so that they will be teleported to a safe location to be resurrected.
  • Laser grid will no longer hurt dead players, allowing them to resurrect at the nearby shrine in safety.
  • Explorable: Fixed a bug where thieves and mesmers could teleport through closed doors and trigger events prematurely.
The Ruined City of Arah
  • Explorable: Reduced the amount of healing Simin does while she is stealthed.
  • Fixed a bug with Giganticus Lupicus resetting combat immediately after players stealth.
  • Story: Fixed an issue where creatures would not spawn during the fight with Zhaitan.
Twilight Arbor
  • Explorable: Added and modified existing waypoints.
  • Explorable: Removed a branch that players could stand on to exploit the final boss.
Sorrow’s Embrace
  • Story: Players will now teleport to a safe location if they die in lava.
Honor of the Waves
  • Explorable: Fixed an issue where Honor’s Claw would repeat himself when speaking of his lost sons. He has since overcome his grief and will carry on to the fight against the minions of Jormag without stuttering.
Personal Story
  • “Deeply Tangled Roots”: Fixed a bug where the final scene was not changing based on player choice.
  • “Source of Orr”: Fixed a blocking bug if players killed the Eye while it was trying to teleport away.
  • Updated the Superior Rune of the Soldier’s sixth bonus to properly remove a condition from allies affected by the shout.
  • Updated the Superior Rune of the Rata Sum’s fifth bonus to correctly give 90 precision.
  • Updated the Superior Rune of the Pack’s third bonus to correctly give 50 power.
  • Added a 40-second recharge to the skill given by the Depleted Power Crystal item sold in Caledon Forest.
  • Transmuted items can now be dyed back to their original colors.
  • Black Peppercorns no longer drop from Mature Herb and Verdant Herb nodes.
  • The Caudecus’s Manor vendor in Lion’s Arch now correctly offers the Major Rune of the Monk.
  • The Charged, Hard, Warm, and Cold Potions are no longer Soulbound on acquire.
  • Renamed rare armors from Dungeon reward vendors to appropriately reflect their models.
  • Increased the drop rate of Passion Flowers from Passiflora Vines.
  • Hovering over a currency icon within vendor UI will now identify that currency.
  • Fixed a number of Mystic Forge recipes that had a chance of returning nothing. Zommoros apologizes for his thievery.
  • The Extended Potion of Ghost Slaying recipe now makes the correct potion.
  • Increased the stat bonuses on Ascended all-stat items.
  • Updated numerous item icons.
  • Increased the drop rate of exotics in the profession gear boxes sold by laurel vendors.
  • Ranger gear boxes no longer drop rifles.
  • Food items that give special bonuses upon a critical hit now have an internal cooldown before they can produce the special bonus again.
  • Ash Legion Spy Kit now has a 60-second cooldown.
  • Order of Whispers Spy Kit now has a 60-second cooldown.
  • Re-added visual effects to weapons made from the Mystic Forge that were recently removed:
    • Reaver of the Mists
    • Whisperblade
    • Illusion
    • Vision of the Mists
    • Lyss
    • Ilya
    • Spirit Links
    • Wall of the Mists
    • Abyssal Scepter
    • Ignus Fatuus
    • Mirage
    • Foefire’s Power
    • Aether
    • Azureflame
    • Eidolon
    • Foefire’s Essence
    • Urchin’s Needles
Profession Skills
  • Using stealth no longer resets NPC aggression tables.
  • Reduced the number of maximum of stacks of Retaliation allowed to five (was 25). Duration still stacks.
  • Cleaned up hit detection for melee attacks targeting inanimate objects.
  • Fixed a bug where players would sometimes become rooted after cancelling meteor shower, healing rain, or similar skills.
  • Signets will no longer lose their passive effects when changing slots on the utility bar.
  • Frost Aura: Incoming damage is reduced by 10% while under the effects of this aura. Enemies are only able to be chilled by this aura once per second. This affects all frost auras.
  • Flame Aura: In addition to the burning condition, this aura now grants 10 seconds of might each time the player is struck. This aura can activate only once per second. This change affects all flame auras.
Posted Image Elementalist (PvE Forums // PvP Forums // Skill Calc)
  • Comet: This ability’s strike now occurs faster upon casting.
  • Evasive Arcana: The spell cast while in water attunement has been split between PvE and PvP. This spell’s effectiveness with the healing attribute has been reduced by 50% while in PvP.
  • Flame Shield: This skill now lasts 5 seconds instead of 3.
  • Flame Wall: The combat region for combo interactions has been increased.
  • Glyph of Elemental Harmony: This healing skill now grants three stacks of might when used in fire attunement instead of one.
  • Ride the Lightning: This ability’s recharge has been increased to 20 seconds.
  • Shocking Aura: Updated this ability to indicate its cooldown on stunning enemies.
  • Stoning: This ability’s projectile speed has been increased by 22%.
  • Static Field: This field will now properly stun enemies that cross it rather than merely dazing them.
  • Renewing Stamina: This trait now has a 5-second cooldown between activations and has a 100% chance to activate, increased from 33%.
  • Soothing Disruption: Vigor and regeneration boons granted by activating cantrips have been reduced from 10 seconds to 6 seconds.
  • Zephyr’s Boon: Fixed a bug that caused Shocking Aura to apply double the boons of other auras.
Posted Image Engineer (PvE Forums // PvP Forums // Skill Calc)
  • Stow Med Kit: Now works in PvE.
  • Elixir U: Quickness is now consistent at 5 seconds.
  • Acid Bomb: This ability is now a blast finisher at the start of the ability.
  • Super Elixir: Now detonates properly underwater.
  • Super Elixir: Increased impact base healing as well as scaling with healing power by 100%. Increased base heal multiplier by 50% and healing power scaling by 100%.
  • Flame Blast: This ability is now able to be detonated by a secondary ability.
  • Flame Blast Detonate: This new ability will detonate the napalm ball that is launched by Flame Blast.
  • Air Blast: This ability now extends burning duration of enemies that are already burning by 2 seconds.
  • Flame Jet: This ability now deals an extra 10% damage to burning enemies.
  • Pry Bar: Increased the number of confusion applications from three to five and increased duration of confusion from 3 to 5 seconds.
  • Tool Kit: Abilities that heal turrets have had their potency increased by 100%.
  • Kit Refinement: This trait now has an internal cooldown of 10 seconds globally for Flamethrower, Elixir Gun, Grenade Kit, and Tool Kit.
  • Deployable Turrets: This trait now works for all turret abilities in PvE. Also fixed a bug that caused engineers to have an incorrect tool belt skill when this trait is active.
  • Speedy Gadgets: This trait now properly affects Throw Mine.
  • Fast-Acting Elixirs: This trait now properly affects Elixir X’s tooltip.
  • Reinforced Shield: This trait now properly affects Static Shield during all portions of the skill.
  • Hair Trigger: Fixed a bug that prevented the engineer Hair Trigger trait from working correctly for some skills.
Posted Image Guardian (PvE Forums // PvP Forums // Skill Calc)
  • Pure of Voice: This trait has been fixed to always properly convert conditions into boons.
  • Smite: Now displays a radius skill fact.
  • Empower: This ability now casts faster. Fixed a bug that caused this skill to heal twice.
  • Healing Breeze: Angle of this ability has been increased so that allies are easier to hit.
  • Hold the Line: This shout’s range has been reduced to 600, making it consistent with other shouts. It now properly affects allies within its full radius.
  • Line of Warding: This ability’s animation has changed and can now be cast while on the move.
  • Orb of Light: This ability now heals allies it passes through.
  • Orb of Light Detonate: Increased this ability’s scaling with healing power by 50% and reduced its level scaling by 20%.
  • Shield of Absorption: Added a skill fact to the healing portion of this ability.
  • Symbol of Wrath: Increased the size of the combo field on this ability to cover the whole visual area.
  • Bow of Truth: The health of this spirit has been increased by 30%.
  • Hammer of Wisdom: The health of this spirit has been increased by 33%.
  • Sword of Justice: The health of this spirit has been increased by 30%.
  • Shield of the Avenger: The health of this spirit has been increased by 30%.
Posted Image Mesmer (PvE Forums // PvP Forums // Skill Calc)
  • Illusionary Counter: The range of the reactive part of this ability is now consistent with its indicated range.
  • Mesmer Portals can no longer be interacted with when there is an obstruction between them and the player.
  • Mind Stab: This skill will now hit up to three targets.
  • Illusionary Riposte: The reactionary strike that occurs when this skill blocks an attack now has the correct distance of the ability instead of half the distance. Added a ranged fact to this skill.
  • Mirror: This healing skill now applies reflection for 2 seconds instead of 1.
  • The Prestige: This ability is no longer channeled and will automatically detonate 3 seconds after the ability is used.
The description of this update was pretty unclear, so let me clarify. The change to portal made it so that you can’t interact with a portal that is on the other side of a wall from you, but that a portal whose entrance and exit are on opposite sides of a wall will still function [Source]

On mind stab we are aware there are two skills with this name. We are renaming one of them for the March build but for now we did indeed buff the mainhand sword end of chain skill for slot #1 called mind stab from 1 target to 3 targets. [Source]

Posted Image Necromancer (PvE Forums // PvP Forums // Skill Calc)
  • Bloodthirsty: This trait now functions with the Vampiric Rituals and Vampiric Master traits.
  • Flesh of the Master: This trait now properly affects Jagged Horrors.
  • Ghastly Claws: Damage from this ability has been increased by ~10%.
  • Locust Swarm: The radius of this ability has been increased by ~16% and now has the range of a normal melee ability.
  • Mark of Revival: This trait now functions with the Greater Marks trait.
  • Minion Master: This trait now affects Mark of Horror from the necromancer’s Lich Form.
  • Necromantic Corruption: This trait now functions with Bone Fiend, Shadow Fiend, Flesh Wurm, and Jagged Horror.
  • Protection of the Horde: This trait now functions with Jagged Horror minions.
  • Rending Claws: Vulnerability application from this ability have been increased from 5 seconds to 7 seconds.
  • Spectral Wall: This skill’s combo field will now appear where the wall is instead of on top of the necromancer.
  • Spinal Shivers: This ability now deals bonus damage for each boon that it removes. One boon removed deals 50% extra damage, two boons deals 100% extra, and three boons removed will grant an extra 150% damage to the ability.
  • Chill of Death: This trait now deals bonus damage for each boon that it removes. One boon removed deals 50% extra damage, two boons deals 100% extra, and three boons removed will grant an extra 150% damage to the ability.
  • Spiteful Vigor: This trait now functions with racial abilities Prayer to Dwayna and Healing Seed.
  • Summon Blood Fiend: This minion’s healing effect has been increased by ~80%.
  • Weakening Shroud: This trait now applies two stacks of bleeding to be consistent with the Enfeebling Blood weapon skill.
  • Well of Corruption: This skill’s icon is now the same whether or not the Focused Rituals trait is equipped.
Posted Image Ranger (PvE Forums // PvP Forums // Skill Calc)
  • Guard: Pets will no longer guard areas that should be inaccessible to them.
  • Crippling Talon: Cooldown of this ability has been reduced from 18 seconds to 15 seconds.
  • Empathic Bond: Fixed a bug that wouldn’t apply transferred conditions to pets. This trait now transfers three conditions to the ranger’s pet every 10 seconds rather than all of them.
  • Hawk and Eagle now have their own unique icons instead of sharing one.
  • Path of Scars: This ability’s damage has been normalized between traited and non-traited versions. Damage has been increased by 85% when not traited.
  • Icy Screech: The White Moa activated ability now applies 3 seconds of Chill, and the skill fact has been updated appropriately.
Posted Image Thief (PvE Forums // PvP Forums // Skill Calc)
  • Basilisk Venom: Enemies affected by this ability will now indicate it in their boons and conditions bar.
  • Cloak and Dagger: The player can no longer use this ability stack stealth by attacking WvW walls.
  • Shadow Shot: This ability now allows the player to move while executing dagger strike portion of the ability.
  • Venomous Aura: Activating a venom skill with this trait equipped will now briefly display an indicator ring around the thief.
  • Withdraw: This ability now scales 20% better with healing power. Base healing per level has increased by 10%.
  • Ankle Shots: This trait now applies a full 3-second cripple.
Posted Image Warrior (PvE Forums // PvP Forums // Skill Calc)
  • Vigorous Shouts: This trait has been fixed to properly affect allies within a range of up to 600.
  • Updated shouts to display the out-of-range indicator if your target is out of range.
  • Last Stand: Added a cooldown to the trait’s description.
  • Impale: This ability’s cooldown has been reduced to 15 seconds.
  • Pin Down: This ability now applies bleeding to targets that it hits.
  • Players wielding Banner of Defense, Discipline, Strength, and Tactics will now strike up to three targets with their Stab ability.
  • Smoldering Arrow: This ability is now a full projectile finisher.
  • Burst Skills: Damage tooltips now properly reflect equipped weapon damage.
  • Vengeance: Controlling a turret while using this ability will no longer prevent camera reset on death.
  • Healing Signet: Reduced low-level healing for this signet without changing healing at higher levels. This signet now heals for 12 points at level 2 instead of 25 and then scales up to heal for 200 points at level 80.
Racial Skills
  • Posted Image Sylvari: Seed and Turret abilities can now be used in conjunction with one another.
  • Posted Image Asuran Power Suit: This skill will no longer incorrectly remove other transforms from the player.
Structured Player vs. Player
Structured PvP Tournament Changes
  • Two-team quick tournaments no longer cost tickets.
  • Tournament tickets are no longer needed and can be exchanged at the ticket merchant in the Heart of the Mists. The ticket merchant is located next to the Tournament Master.
  • There is now a “Join Solo” button in the tournament browser that automates a single-player tournament entry.
Other Changes
  • Changed the default PvP builds for new characters.
  • Changed the PvP daily and monthly achievement rewards to include Arcane Slivers, Crystals, and Orbs instead of Tournament Tickets.
  • Changed the PvP locker to also store Valkyrie’s Jewels, the remaining rank finisher consumables, and PvP Hall of Monuments reward items.
  • Changed gold tournament chests to include several new PvP weapons.
  • Fixed an issue that could cause PvP glory rank vendors to not offer PvP Trident Tokens.
  • Fixed an issue that could cause several PvP weapons to display the wrong weapon skin.
  • Fixed an issue that could cause projectiles to sometimes bounce off capture points.
  • Temple of the Silent Storm: Changed Commune to interrupt on teleport, stealth, or invulnerability.
  • Temple of the Silent Storm: Fixed a bug that would prevent damage from interrupting the last few seconds of Meditation on Tranquility.
  • Legacy of the Foefire: Changed gates to hide their name plates when they are destroyed.
  • Raid on the Capricorn: Fixed a bug that would prevent players from earning Skirmisher points.
  • Heart of the Mists: Added a Ticket Merchant for exchanging unused Tournament Tickets.
  • Party members on opposite teams will no longer be able to see each other when invisible.
World vs. World
  • Fixed safety areas that extended too far, which could result in some players keeping their no siege/determined buff.
  • Changed the orange swords combat marker to show only if more than 25 people are in combat in the area.
  • Fixed a bug with Durios Gulch that could cause guards to spawn on the wrong team.
  • Fixed a bug on all Hills Keeps that could cause guards to spawn on the wrong team.
  • Fixed an issue that allowed NPCs with Righteous Indignation to still take condition damage.
  • Removed the ability to use many karma related items in WvW.
New Items
  • The Plush Charr Backpack Cover is now available in the Style category of the Gem Store for 300 gems each. This backpack cover can be applied to any PvE backslot item, or it can be converted to a permanent PvP item. This backpack cover also comes with a basic backslot item with no stats that the Plush Charr Backpack Cover can be applied to.
  • Added the Pink Quaggan Backpack Cover and the Tiger Charr Backpack Cover to the Black Lion Chest at a rare chance. These rare variations are available only through the Black Lion Chest. Black Lion Keys are needed to open chests and can be acquired from the Gem Store in the Consumable category.
  • Nine new hair colors and six new eye colors are now available through the Total Makeover Kit and the Self-Style Hair Kits. These new hair and eye colors are winter-themed and are available only through these kits, which can be acquired from the Gem Store in the Services category. The new colors are marked with a star and can be applied to any race’s hair.
  • The celebration mode of Evon Gnashblade’s Box o’ Fun now has a chance to give the Dancing Spirit buff. This buff grants the character temporary access to three short dances. These dances will take up the utility slots on the skill bar, and when they are activated, your character will perform some new dance moves. The Dancing Spirit buff lasts 10 minutes, but entering combat removes the buff.
  • Spawning Evon Gnashblade’s Box o’ Fun immediately equips you with an adjuster bundle to allow you to pick a mode. If you lose the bundle, interact with your Box o’ Fun twice quickly to return it.
  • Listings for new items will now show up in the Promotions tab in the Gem Store and are now marked with a blue exclamation-point icon.
  • Listings for limited-time items will now show up in the Promotions tab in the Gem Store and will show how much time is left to purchase them.
  • Sale items will now show how much time remains before the sale ends.
Bug Fixes
  • Sylvari who use the Total Makeover Kit can now adjust their glow.
  • Fixed a bug that prevented players from resurrecting in Spirit Watch.
  • Fixed various server crashes.
  • Fixed a crash that can occur when previewing certain items
  • Fixed an issue with the Guild Mission activation not functioning correctly
  • Fixed a bug with a Guild Bounty Mission becoming blocked (not many players would have discovered this though, if any, due to the issue above)

GW2DB Updated
Along with the patch, we have updated Guild Wars 2 Database with the new data, including all of the new items and recipes! Clicking on the images below will take you to the listing pages.

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Updated Makeover Kits
Here are all of the new hair and eye colors from the Makeover Kits. Note that while some of them do look identical, there is a difference that is much easier to see in-game.
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Tyler Bearce has just posted a new blog article on the official site about some big changes to PvP. As the title suggests, Paid Tournaments will be replaced by Free Tournaments in tomorrow's big patch.

One of the reasons we initially introduced Paid Tournaments was to create a place for hyper-competitive, highly skilled players to find matches with other players of comparable skill, leaving the Free Tournament system available for more casual competitive play. However, now that we have a ratings and matchmaking system in-place that matches players of similar skill levels, we’ve decided that the ticket cost barrier-to-entry of Paid Tournaments is no longer necessary.

Instead, we’ll have 1-round Free Tournaments and 3-round Free Tournaments. Both of these tournament types will use a separate rating for the purposes of matchmaking.

Those with left-over tickets can exchange them for gold, silver, and copper Tournament Reward Chests at a new Ticket Merchant NPC in the Mists.

Not only that, but how players are rewarded will be updated as well. Winners of the 1-round Free Tournaments will receive a new Match Win Chest while the losing team will no longer receive a chest.

Another big change coming tomorrow is that Qualifying Points will be removed as a reward system. Tyler mentions that in the future, high ranked QP earners will receive a valuable in-game prize instead, but that we won't know more until later in a blog post.

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