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Jon Peters has updated the community about how players aren't getting the correct rewards for dungeons:

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I just wanted to update everyone on where we stand with this. So far we have found a single bug with the system that is causing certain players to get stuck in a state of reduced rewards without actually exploiting. A fix for this has already been made and is being tested locally now. We are going to do more significant testing on this new version but we also believe it is more bulletproof to begin with. Please keep posting data as these cases are somewhat rare and are hard for us to find with internal testing but seem to be exposed quickly when thousands of people are playing the dungeons.

All rewards are susceptible to our code that is dealing with people who are speed clearing dungeons. This means that if you are speed clearing and then play some new chain for the first time it may not reward the full 60 tokens. If you find yourself getting less rewards consider whether or not your rate of dungeon completion is extremely high.

If you think you are running at a fairly reasonable pace post all of the chains you have run and the time of day they were completed and we will file it to try and figure out if it is a bug. Please post accurate times, otherwise we cannot determine if there are in fact bugs in the system. Please continue to use this thread as a place to post this data so that we have it all in one location.

Here are a few updates from another thread on the official forums:

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Plain and simple this system is a safety net for stopping crazy farming when people find exploits that make each run super fast. We are also addressing those loopholes, but that takes time and new ones might always be discovered. If you and your group do the dungeons without skipping large sections and run different chains this system shoul(bugs aside) never impact you.


Addendum for clarity, super fast means < 30 minutes, and even then you must hit that speed multiple times in a row before you start seeing any impact.

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rickets.1386:

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JonPeters.5630:
Plain and simple this system is a safety net for stopping crazy farming when people find exploits that make each run super fast. We are also addressing those loopholes, but that takes time and new ones might always be discovered. If you and your group do the dungeons without skipping large sections and run different chains this system shoul(bugs aside) never impact you.

Addendum for clarity, super fast means < 30 minutes, and even then you must hit that speed multiple times in a row before you start seeing any impact.
Thanks for the reply Jon, and thanks for giving a time. However, my group just did a legit maggs run and a legit AC path 2 run in 25 minutes each. Of course with the bug we all got different rewards but i will post that in the proper forum with times.

They were not death free runs and we didn’t feel like we did them as fast as we could have, so when we bring our “A” game we will basically be waiting in front of the last boss room for 10 minutes to make sure we get full rewards….not fun. But, I guess if the system starts to work like you hope and it takes multiple sub 30 minute runs in a row we should be fine.

I will also be posting links to the 2 runs we just did(as soon as they are uploaded) to prove we did them legit.

Thanks and i hope a fix is on its way soon.
Thank you this is excellent info. We would like dungeons to be legit hard enough to take closer to 45 mins but if we can’t accomplish that goal we can look at the speed clear times from non exploiters and easily adjust the system. The goal is that hardcore farmers don’t even see this thing but only exploiters. We will keep working towards that goal.
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Today's/last night's patch notes have been posted up on the official forums:

General
  • Fixes to LOD on numerous objects in the world.
  • Fixes to maps to prevent players from moving outside of the playable area.
  • Fixed a bug that made pet footsteps excessively loud, especially in water.
  • Fixed a bug with assists not working in keg brawl.
  • Fixed numerous blocked events.
  • Updated text and functionality when purchasing bank slots.
  • Fixed loud sounds on portals to the Underworld in Godslost Swamp.
  • Fixed several bugs that were preventing some skill challenges from resetting properly.
  • All recipe items are now account bound. Many were previously soulbound.
  • Updated Superior Rune of the Ogre Rock Dog so that it doesn’t summon when the player is underwater.
  • Updated Sigil of Demon Summoning so that it doesn’t summon when the player is underwater.
  • Summoned rock dogs and fleshreavers die when they enter water.
  • Removed the lone 1 copper from city map completion rewards.
  • Removed Mystic Forge recipes that were being used to reduce surplus supplies.
  • Enemies in tutorial areas will no long drop loot. Instead, an award of 72 copper has been added to the rewards for completing the tutorial. This is to dissuade players from lingering in tutorial instances to farm the creatures in them.
  • Obsidian Shards are now account bound.
  • Box of Berserker’s Draconian Armor and Box of Rampager’s Draconian Armor now reward the proper items.
  • Fixed various crash bugs.
  • Added the rank 30-39 wolf finishing move.
  • Fixed recipes for the Mystic Artifact, Mystic Barricade, and Mystic Trident.
  • Fixed visible map completion percentage errors and the achievement not completing.
  • Applied 10-second cooldown to Bowl of Saffron-scented Poultry Soup buff. This was done to keep elementalists from spamming condition removal with Signet of Restoration.
Black Lion Trading Company
  • Added functionality and improvements to the Black Lion Chests, including a chance to receive new items like a permanent version of the Black Lion Trader Express.
  • Black Lion Salvage Kits now properly display the correct percentages for rare materials.
Story
  • Adjusted difficulty for the following story steps: “A Fragile Peace,” “Breaking the Bone Ship,” “Killing Fields,” “Political Homicide,” “Sabotage,” “Set to Blow,” “Stand By Your Krewe,” “The Ringmaster,” “The Stone Sheath,” “Track the Seraph,” “Unscheduled Delay,” “Unwelcome Visitors,” and “Welcome Home.”
  • Fixed bugs in the following story steps: “A Fragile Peace,” “Against the Corruption,” “Bad Blood,” “Forging the Pact,” “Stand By Your Krewe,” and “Tower Down.”
  • Fixed exploits in “The Sound of Psi-Lance.”
  • End of Story Loot Bags:
    • These have been improved to only give green or better gear of level 78 or higher.
    • The number of bags received has been reduced from 5 to 3.
    • More improvements will be made in coming weeks. Players who complete the story before the final update will be equally compensated once the new rewards are in.
Dungeons
General
  • Updated vendors in the Ascalonian Catacombs and Caudecus’s Manor to sell level 80 versions of their unique skins rather than level 60 and 70. Players who purchased the level 60 and 70 versions will soon be given the opportunity to upgrade those to level 80 without having to use transmutation stones.
Citadel of Flame
  • Fixed an exploit in Magg’s chain that was allowing players to skip the entire dungeon and still be rewarded.
  • In Magg’s chain, if Magg happens to die in the lava field, he’ll teleport himself to the start of the area just outside it.
  • In Magg’s chain, Magg must be much closer to things to draw their initial aggro. This only affects the escort to the magmacyte rock.
Caudecus’s Manor
  • Fixed an exploit that was allowing players to skip content.
Honor of the Waves
  • Fixed a bug in the Butcher’s chain that prevented a boss from spawning.
Arah
  • Fixed a blocking issue.
Ascalonian Catacombs
  • Fixed blocking bugs in Detha’s chain.
Dungeon Rewards
We’ve made some significant updates to dungeon rewards. I wanted to try and clarify them here. All of these changes have been the result of an original exploit which was letting players receive upwards of 20 levels by completing a single dungeon run. We initially closed this exploit, which caused some new problems. The result is this new system which should increase dungeon rewards for players who play though them normally but help curb inflation of rewards for those who are using exploitative methods to farm them.
  • Dungeon tokens are now rewarded at the end of an explorable chain. This was done to stop players from repeatedly entering a chain and farming the first boss that dropped tokens rather than playing the entire chain. At some point in the near future, we will make up for this by making dungeon tokens a rare drop so that even players who are not completing a chain can make partial progress toward the rewards.

  • Dungeons reward 20 tokens for completion and now reward an additional 40 tokens for the first time they are completed each day. This means that if players can complete all 3 chains of a dungeon in a day, they’ll receive a total of 180 tokens, which is enough to purchase some of the smaller rewards.

  • Dungeon tokens should be account bound. This will allow players to have a single character farm tokens for their other characters.

  • Last week, to limit the most extreme cases of dungeon speed-clearing, we introduced a system to limit rewards for rapidly repeating dungeon clears. However, a bug in that system caused it to impact more players than intended. This week, we’re updating the system to not impact clearing different chains of the same dungeon. We’ll continue to evaluate this system in coming weeks.
Professions
General
  • Implemented a fix to make Heartseeker, Lightning Leap, Flame Leap, and Monarch’s Leap hit more reliably.
Elementalist
  • Fixed bugs with Flamestrike and Ice Shards so they can’t be fired behind the player.
  • Quick Glyphs: This Air Magic trait has been updated to apply 20% recharge reduction to the elite skill Glyph of Elementals.
Engineer
  • Grenade Barrage: This Grenade Kit skill should now be usable underwater.
  • Short Fuse: This trait is no longer overwritten by the Grenadier trait. Also, this trait now works with underwater grenades.
  • Speedy Kits: Added a 5-second recharge to the trigger for this trait. This was to prevent players from exploiting it to gain vigor buffs of extreme duration.
  • Invigorating Speed: Added a 5-second recharge to the trigger for this trait. This was to prevent players from exploiting it to gain vigor buffs of extreme duration.
Guardian
  • Merciful Intervention: This skill has been updated to work with the Meditation Mastery trait. The tooltip for this skill has also been updated to display the healing amount when affected by traits.
  • Elusive Power: This trait has been updated to not grant might when aegis was blocked.
Mesmer
  • Fixed text on “readied” mantra buffs.
  • Veil: This glamour skill has been updated to show the appropriate active duration when not affected by traits.
Necromancer
  • Taste of Death: This skill’s healing fact has been updated.
  • Spectral Wall: This skill has been updated to apply the correct amount of vulnerability (10).
  • Vampiric: Fixed a bug with this trait so that it now functions with projectiles.
  • Close to Death: This trait has been updated to provide its listed 20% boost instead of the previous (unlisted) 10% boost.
  • Banshee’s Wail: This Curses trait has been updated to apply extra swiftness.
  • Spectral Walk: This skill has been updated to be more active and to work properly with its recharge trait. Also, Sever Spectral Bond has been changed to Spectral Recall.
  • Minion Master: This Death Magic trait has been updated to properly affect the elite skill Summon Flesh Golem.
  • Putrid Mark: This skill has been fixed to make it properly unblockable with the Greater Marks trait.
  • Mark of Evasion: This trait can now trigger the Soul Marks trait.
  • Reaper’s Protection: This trait has been updated to properly work with a variety of crowd-control effects.
Thief
  • Bountiful Theft: This strait has been fixed so that it doesn’t apply 15 seconds of vigor twice.
Races
Norn
  • Call Wurm: Autocasting has been removed from this skill to prevent an exploit. Additionally, the skill may now be cast on the move.
Player Versus Player
  • Legacy of the Foefire: Fixed an exploit that was allowing players to teleport past one of the gates.
World Versus World
  • Experimental Rifle: This item is no longer usable in World versus World.
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On the official forums, community member Alistair has taken it upon himself to create a compilation of known issues and changes coming that devs have commented on in not only tonight's patch, but future patches as well. We'll just be highlighting tonight's patch, but make sure to check out the thread for expected changes in the future.

9/24 Midnight This, of course, is subject to change. There will undoubtedly be more changes and we'll have those up for you as soon as they are available. Back to Top

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This weekend, someone posted on the official forums asking why dungeon tokens were soulbound instead of account bound. The primary reason it was brought up was because of how precious storage space is in Guild Wars 2, though I can think of a few other reasons why this would be a popular suggestion. Jon Peters chimed in that he agreed and said that "...this change is coming."

While they had Jon in the thread, someone asked if they could also reduce the cost of items. Jon quickly replied that they planned on increasing the amount of tokens given instead. One poster commented that in order to balance the increase of tokens, that ArenaNet should make the dungeons harder. Another suggested adding items such as ectoplasm and obsidian shards to dungeon vendors would increase the lifetime of the dungeons.

If you're about to spout out that increasing the amount of tokens is unfair to those that already grinded out theirs, Jon has a reply to that:

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And not doing it is unfair to the game because it makes one of the more repeatable content types feel like more of a grind than it needs to. We weren’t going to release a perfect game, and can’t let things live this stop us from improving the experience for the majority of the players.
So what do you think about the proposed changes? What about the suggestions people are giving? And what about those farming tokens for legendaries? Do you think this change going to make much of a difference? Back to Top

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Guru's present to you a 6 hour World vs World Streaming Session!

GuildWars2Guru picked up a small group of dedicated World vs World players. Together they will be fighting and showing you how a small group of people can make a big difference when it comes to World vs World!

If you can't get enough of World vs. World be sure to subscribe to their private channel: CruelGaming

Got any questions regarding WvW? Wonder what the best thing a guild your size could do? Drop by the stream chat and ask them some questions!

They will be streaming for a good 6 hours+ but if you can't get enough of it then drop by Relidar's World vs World article here:

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Dungeon Patch Update

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UPDATE 9/20
Diminished Returns are currently experiencing a known bug. The nature of the bug is that players are currently unfairly being punished with diminished returns meant to counter the speed-clears. We are aware of and working on the issue.

When everything gets sorted out, we will post about how this system is designed to work, and how it works, so you know what it takes to be affected by it legitimately, and you can raise concerns about being affected by it illegitimately.

Mystic Forge & Mystic Chests

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Hello all, I have an announcement. On Midnight PDT Monday, the temporary Mystic Forge recipes that create Mystic Chests will come to an end. The Mystic Chests were fantastic and served their purpose, but their time is over. Players may still combine the ingredients from existing Mystic Chests, but no more chests will be created.

Guilds

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After talking to Jon Peters, I would like to give you a headsup on 2 things which are guild related.

Some of you might have gotten an error when you where already in 4 guilds and tried to join another one. We do currently have a cap of 4 guilds per account. We would like to raise this limit in the future, but I cannot give you any ETA on this. We will edit the current error message to better reflect the fact that you have hit the cap.

The other topic is guild influence and changing servers. While we try to balance out server population we have asked you to switch servers. We are aware that you’re losing your guild upgrades and influence in the process is a barrier for doing this, so we are investigating if there is a way for us to mitigate this. Just wanted to let you know that we aware of this and are not ignoring it. Alas, I can not give you an ETA on this either.

Current world rankings *UPDATED 9/21*
Spoiler
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Keeping your eye on the ball


Introduction

Previously we've discussed the basics of WvW in my thread WvW advice for new players and we've taken a more in depth look at the tactics involved in WvW in my last article Tactics & Execution.

In this article i will talk more about the most important part of WvW, the point system!

The overall points

Taking supply camps, towers and keeps is great. But the goal is to acquire points in the most efficient way. And by efficient, i mean gaining ground while punishing the enemy team. If you for example lead 30 people to take an enemy keep (25 points) but at the same time lose 2 towers (10 points each) and a supply camp (5 points), then there was nothing gained in the process.

Learn what each objective is worth and try to have a general awareness of what is going on in all 4 maps. If you see something happening in your own borderland then report it to the other maps as well. Make sure to frequently scout and report what is going on!

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The picture above is the one you will need to be following closely. How is your server doing on the potential points? Will you be in a good position for the next update? (Scores right now update every 15 minutes, this will most likely change when they move over to a 2 week match up schedule however, so please keep that in mind)

Now that we are moving over to 1 week+ schedules, it will be worth investing money and time to upgrade your own objectives and sometimes even objectives that you've taken from your enemy.

For example, a fully upgraded supply camp can go from a 3man objective to a 5-10man objective to take. Towers, keeps and castles will get reinforced walls with increased health, an increase in guard numbers and also an increase in guard level (from 80 to 82).

Not only will this make it harder for your enemies, but it will buy your server time to react if an attack is happening.

What objectives do i need to focus on?

The most obvious answer to this would of course be, make sure to always take and hold the objectives closest to your spawn point. These objectives are a lot easier to defend and reinforce because the distance to them is always shorter.

After that, it all comes down to what you and your team are capable of taking. If you have a smaller team of 1-5 people, you can focus on supply camps and neutral mob factions in the zone. In the picture below, you can see which faction will help you capture and/or defend which supply camp. They will send out two squads of 3 veterans and 2 normal level 80 mobs in each direction upon allying with your team.

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For medium size (5-15) and bigger groups (15+) your job should be focused mainly on towers, keeps and castles. If you have 40 guildies to work with, it may be more beneficial for your team to split up into two squads and take two towers or keeps instead of focusing all your resources on one target. Even hitting a tower or keep with a double ram attack right before the point update can be worth the time if you do it without any hiccups!

Just remember to take everything into account when you go for a tower, keep or castle. More rams on the gate means you will get in faster, but each ram will require a 40 supply total to build. You may also need additional siege weapons like arrow carts or catapults.

If you're lacking people for a siege, never hesitate to ask for help. And when you do, explain your plan and why you are taking this exact objective. Not only will you gain credibility with your team, but you will hopefully educate others in the process and they can do the same on their own when you're not there.

Take the appropriate fight

Remember that there are objectives in your own borderland as well as your enemy borderland that will get you points as well. If you are out manned by an enemy force for example, then defending a close objective can be worth the time because you have an advantage of being close to your respawn and having the protection of your guards/walls.

So even if you cannot retake your own objectives sometimes, attacking your enemies borderland and taking theirs will give your server points while at the same time deducting from their total.

I far too often see huge masses of people doing the "back and forth" fight at a tower or keep for hours. While this may be fun for some, it is not very rewarding for either team most of the time. Especially not for the attacker. If your team are merely distracting their big force while you have another squad taking objectives however, then you're doing it right!

At the end of the day, if you have a choice between attacking a defended objective or defending your own, you should always defend your own as that is a lot easier and more beneficial for your team.

Reading your enemy

Another very important part of WvW is being able to read your enemy, what will their next move be? Where, when, how many and so on. Acting on this will save you a lot of trouble and make defending or attacking a LOT easier in almost every scenario.

Knowing that you have a sizable attack incoming to one of your keeps will give your team enough time to reinforce walls, set up siege weapons and gather a reasonable amount of defenders. At the same time, this exact tactic can be used to disorient your enemy. Attack one side of a keep at first, let the enemy set up their siege weapons and then completely leave, circle around and attack the other side instead. They would have wasted supplies inside the keep on siege weapons and repairs, which is a huge advantage for your team.

If your enemy is headed towards another objective on the other side of the map on the other hand, perhaps even attacking the other enemy team, your team will have time to secure ground on your own. Tactical moves like this are extremely efficient and very hard to counter if they are well planned and played.

Outro

To summarize. Never waste time on an objective that is to great for your current team or size. Act on your enemies weaknesses, use the advantage of being able to defend close objectives and attacking undefended ones.

Always plan ahead and make sure that you have the man power you need for your mission. Bring supplies, siege weapons and make sure to always scout and keep an eye on the map(s). Anticipate your enemies next move and gain advantages before they get to act on it.

Remember, in almost every scenario, intelligence will win over brute force in numbers! Back to Top

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Posted on the official forums:

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We want to give you a heads up: Starting with the new WvW rotation tomorrow, we will limit the free World transfer to one transfer every 24h. This should address some of the unwanted WvW exploits we have seen, while still giving people the opportunity to switch a server to play with their friends.

Special thanks to Protoss for breaking the news to us first. Back to Top

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Hello Everyone!


It is that wonderful time of year again when we gather together ingame and get in touch with our Pink Sides! ( For a great cause!)


Pink Day in La will not only be in Guild Wars 1 this year---but Guild Wars 2, Rift, League of Legends and Firefall as well!


However-- we can't forget where Pink Day began and that is in the Guild Wars community.

Here are the details for this year:


Why?


5 years ago a group of gamers got together and decided that wearing Pink in game was a great way to support, remember and create awareness about Breast Cancer Research- Fast Forward to today- We believe that wearing Pink can do all these things AND help to find a cure, with your help! Gamers love missions and quests - so here is your mission: Help us create awareness about all types of Cancer and help us fight to find a cure!



When?

OCTOBER 20th - 12pm- 6pm Central Time (-6 GMT)


Where?


Websites


Details


http://pinkday.gamer....com/index.html


Radio Stream


http://gw-en.com


Livestream


http://guildwars2live.com



(Did you know that Gamer's Giving Back has a brand new website to help you promote your good deeds in Gaming Communities?  Check it out at gamergivingback.com)


Guild Wars 1


International Districts 1, 2 and 3 of Lion's Arch


Guild Wars 2  

** Since GW 2 is so new and Guesting has not be implemented yet- we have come up with a strategy to make sure that everyone can participate to the fullest. We really want people to be able to participate- so out of the the meeting today we have a possible 9 servers that are prepared to be hosted for the actual ingame event. Details are as follows -- so far. Servers and Details are subject to change based on changes over the next month. (Thanks for your patience)


Remember ~ LA = Lion's Arch

Hosted  Servers = Events will be planned for the server-but other servers are welcome to be Pink in Lion's Arch with their own events based on guild/alliance discretion (Hosts listed in Pink - ? means still confirming)


Henge of Denravi (NA)


Malibu Barbie and l Black Spike l (On-Air) as well as the GW-EN Krewe!

ESP Guild/Alliance

Ethereal Dawn [SLKR]



Desolation (EU)


PTM from GW-EN.com

Skill Worrior from GW-EN.com

Serine Tempest from GW-EN.com

Wiki/Alliance

Dragonbrand (NA)


Eternal Clarity [Ankh]

(Main Contacts - The Exempt Warrior or Tine Sionnach)

Dragons United [ShvA]

Gunnar's Hold (EU)


PC Gamer Guild

The Intiative

Black Flicka


Stormbluff Isle (NA)


MVOP and ARC- Tanek


Jade Quarry (NA)


[TWIT] and GWGuru2

(Kvinna and Lady Verene main contacts here)
The Pink Animal Clan [Pink]

The Acolytes


Sanctum of Rall (NA)


NICE Alliance

(Main Contact - Ursa Ventura from GW-EN.com)

Blood of the Martyr [Hope] - Rolin

Redvy and friends


Aurora Glade(EU)


Dragonseason.com and Friends


Isle of Janthir(NA)


True Zen Artists of Rawrfare (TZAR) - Lady Lily

Dolus Nomen(DN] - Haronee Willow   and Illusions of Desire

Team Legacy [TL]


Tarnished Coast(NA)


COTC Guild and friends - Gruesome Death and Sora Serenity


Northern Shiverpeaks(NA)


Celebrities Guild [VIP]

Mikesi from GW-EN.com



Devonas Rest(NA)


The Seekers of the Holy Grail Guild

Alex (IGN- Sword of Cheese)


Fort Aspenwood(NA)


Byte My Asura(byte)

Mrs Southern Belle and friends


Yak's Bend(NA)


Knights and Heroes [BEER]

and

Tr1age and Krewe from ALTTABME.com


Crystal Desert(NA)


Knock Out [KO]

and

friends


Maguuma (NA)


Black Star Radio

(Dj Kelli is the main contact here)




Rift, League of Legends and Firefall will not have specifics but will be encouraging players to wear pink. The prizes for these games will be given out via Donation Prizes, Twitter/Facebook Giveaways that day and/or on-air :)



What?


On-air Prizes


The Gaming World Entertainment Network will be hosting an on-air show that day with song dedications, interviews and prizes! Tune in via gw-en.com

  • GW 1 Obsidian Armor
  • GW 1 Vabbian Armor
  • 1 Kuunavang Prize Pack for GW 1
  • 1 Standard Digital Copy of Guild Wars 2 (For Guild Wars 1 Players answering ingame)
  • GW 2 T-Shirt Costume Codes - 2
  • 5 Warface Hats
  • LoL Skin Codes (Grave and Sona Arcade)
  • 4 Dishonored "Corvo Mask Avatar Item" for Xbox Live
  • 1 League of Legends Poster
  • Rift/End of Nations Skin Codes/Exclusive Items (Bacon Tank, "Hootie" The Owl and Demon Horns Headpiece)
  • Rift/End of Nations T-Shirts
  • Choice of Pink Dyes (from Rosa Salvitas)
  • 5 Pink Moa Minis
  • Ectos (Both for GW 1 and 2)

** Again this list is to be updated over the next few weeks as we are awaiting prize confirmations and working out details of GW 2 ingame prizes**


In-Game Prizes and Activities


Guild Wars 1


All 3 districts will have in-game trivia on Trade Chat and active caterers with extra goodies for your titles


Prizes are so far including and not limited to:

  • Rare Minipets
  • Ectos
  • Zkeys
  • Armor Sets
  • Armor Remnants
  • Hall of Monument Weapons
  • Title Track Consumables

**and more**

(Basically we want to help people get those Hall of Monuments full)


Guild Wars 2

  • The Pink Day in La Poker Rally - Details to be announced closer to the event with prizes as well
  • 1 Steelseries Headset (Pink)
  • 4 GW 2 Costume T-Shirt Codes
  • 1 Batman Arkam City Graphic Artbook
  • 4 GW 2 Launch Day T-Shirts
  • 1 GW 2 Artbook
  • 2 Sona Arcade Skins from League of Legends
  • 5 Warface Hats
  • 3 End of Nations T-Shirts
  • 2 Defiance Plushies
There will be 1 winner from each server and all those names go into a draw for the prizes
  • The Ultimate Diving Board Competition
Rewards will be completely random based on the "expertise" of our judges -hehe

- Prizes for this area will be announced on-air prior to the competition starting and will vary upon each server.
  • Crafting Competition ( For all Areas)
  • 8 prizes will be awarded here as follows:    - 4 GW 2 T-Shirt Codes and 4 GW 2 Launch T-Shirts
On-air- there will be a list of items that people need to craft for their areas- the first person to send them to the designated area will be rewarded with a prize.











The Crafting Competition will be open to all Servers whether they are hosted or not- as the result will be mail to a said HOST via gw-en.com's on-air stream.


Donation Prizes

(We will be posting pictures of all the prizes on the main website soon)

  • Logitech G600 Mouse
  • 1 - Minnie Mouse drawing by a Disney Artist--dedicated to Pink Day in La with Autograph
  • 2 Oswald "Ears" Hats
  • 2 Charr Plushies
  • 2 Defiance Plushies
  • 10 GW 2 T-Shirts (6 Grey GW 2 Style and 4 Rytlock Artwork Designed)
  • 4  Artwork of Guild Wars 2 Books
  • Warface Hats
  • Pink Day in La Pjs (Choice of Men or Womens)
  • Pink Day in La T-Shirt
  • Gamer's Giving Back T-Shirt
  • 2 FireFall Hoodies
  • 2 Firefall T-Shirts
  • 1 Razer Water Bottle and Hat
  • 1 Assassin's Creed 3 - 3D Artwork
  • Red Roots CD Pack (see gw-en.com for details on this band)
  • Rift and End of Nation's T-Shirts ( New and Old from PAX)
  • League of Legend's T-Shirt
  • Guild Wars 2 Water Bottle and GW 1 Random Pins
  • "Logray" The Ewok Medicine Man - 65 Card Back - Unopened from purchase date of 1983
  • Amazing Spiderman Comic #252 (First Introduction of Black Spiderman)
  • Wolverine Limited Edition Comics #1-4
  • 2 Pictures of Jonathan "Fatality" Wendell  *Autographed*
  • 1 Robert Englund "Freddie Lives" - Autographed
  • 1 Scarface Photo - Autographed
  • 1 Dennis Rodman - Autographed
  • 1 Piece of the Titantic Staircase
  • 1 Evidence Marker from Blair Witch Project
  • 1 Door Frame Piece from Blair Witch Project

**More Prizes to be added as we receive them - some are in the mail and not quite sorted out!**


How?


Donations can be made here:



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ATTENTION ALL DONATORS!



Please include your IGN (In-Game Name) with your donation if you are contributing. This will be helpful for us when it comes to the prize drawing list. All people who donate will have a set of prizes that they have a chance to win for contributing! What you need to do:

*Multiple donations of more than $10 are only counted as one entry for the raffle.

** If you donated to the team page rather than the Pink Day page, DON'T FRET. You can still e-mail a number in and it still goes to the Canadian Cancer Society!

  • Post your IGN along with your real name (optional) when donating. (IF you do not play Guild Wars/Guild Wars 2, make sure your name is included as some of the prizes are NOT in-game items )
  • E-mail donations@gw-en.com with a number from 1-1000. If duplicate numbers are chosen, we will keep picking prizes from the list until we move on to the next number selected! *
  • If you are selected as a winner, you will be contacted via the e-mail used to select your number. If the prize needs to be mailed to your home, you will need to, at this time, provide your address.

Want to help spread the word?

Download our Media Kit and Post stuff on YOUR Website about the event!


http://pinkday.gamer...m/mediakit.html


Like Gamer's Giving Back on Facebook!


https://www.facebook...ck/264555952991


Follow Us!


@Pinkdayinla


Want to stay up 24 hours (8am Central-8am Central) with us and do even more amazing things? Join our Extra Life team the same day and help raise money for the Children's Hospitals :D


Details are here:


http://www.extra-lif...amp;teamID=7998



Be sure to check back often for updates and other information!



Once again we want to thank all Video Gamers for their support with our  Gamer's Giving Back intiative!


See you in game!


Rhonda aka M A L I B U Barbie and the GGB Krewe


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Concept Art created by Lead Concept Artist  Jamie Ro at Arenanet. (Used with Permission)

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If you haven't signed up for your chance to win some amazing Guild Wars 2 prizes over at Curse.com, you should head over there soon! There are only 10 days left to enter!

Enter the sweepstakes now for your chance to win:

(1) Customized Guild Wars 2 Antec Case
  • Three Fleet-Release™ access doors open separately for convenient entry to drives
  • Three washable fan filters allow for easy cleaning
  • Top 2.5" hot-swap SATA (SSD-compatible) drive bay
  • Bottom-mounted power supply isolates heat
  • CPU cutout allows for easy installation of CPU coolers
  • 14 drive bays
(1) SteelSeries Guild Wars 2 Peripheral Set

Headset
  • Noise Control
  • SNDBlock Ear Cushions
  • 40 mm Drivers for a super sound
  • Travel- Friendly
Mouse
  • Best in class technology 10.8 megapixel HD image
  • Up to 12,000 frames per seconds
  • Ability to handle tracking movements of up to 150 inches per second
QCK MousePad


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