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It's been a long time coming, but ArenaNet has officially launched their new leaderboard system! Not only do we have leaderboards for sPvP, but we also have them for WvW and achievement points:

We want our leaderboards to be more than just a place to stare in awe at the top players in the game—we want to give you a place to see the pulse of the game as a whole and better understand your part in it. To start down this path, we’re launching leaderboards to cover three main categories of play in the game: Player vs. Player (PvP), World vs. World (WvW), and Achievements. We’re starting with the top 100 users in PvP and Achievements, but over the next few weeks we’ll ramp this number up and add some different ways to slice the data to help you get the most relevant information possible.

You can directly access the leaderboards by visiting this link.

ArenaNet says they won't divulge the rating formula, but that it is based on certain criteria, including:
  • Rank – Current position in standings based on PvP rating
  • Wins – Total ranked PvP match wins
  • Losses – Total ranked PvP match losses
  • Win Percentage – Percentage of ranked PvP match wins out of total ranked PvP matches played
Not anything new here - the leaderboards are based on the same world rankings system as before. And as before, we'll continue to have updated rankings each week:
  • Rank – Current position in standings based on world’s rating
  • Rating – World rating based on our implementation of the Glicko-2 algorithm
  • Deviation – Degree of certainty for the current rating. Higher number means more confidence in the rating.
  • Volatility – Degree of expected fluctuation in rating. Lower numbers indicate stable ratings, while higher indicate erratic behavior.
Achievement rankings are based on total achievement scores.

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If you've checked out the Gem Store today, you'd have noticed a couple of new items in the Style tab, specifically new shirts/vests for 200 gems each. For those at work and can't access the store right now, here's some screenshots of the new items (along with the Rider boots and pants):

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In order to address certain exploits, the following changes have been made to summoning Guild Vault Transports:
  • Guild Vault Transports are now unlocked with Economy level 5 instead of Economy level 2. The cost has been increased from 50 influence to 1 Guild Merit and 50 influence.
  • Guild Vault Transports can no longer be summoned in instances.
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Guild Bank
  • We changed the way access to the guild bank is working. For the first 72 hours after creating or joining a guild, you will not be able to deposit or withdraw items/money, or change bag notes. You will still be able to view the guild bank. Within that 72 hour period, you will see red text above the guild stash, and when you mouse over it you will see how much time is left until you get full access to the bank. This change is required to close a potential exploit loophole.
Super Adventure Box
  • Fixed a crash.
  • The purchased candle from zone 3 will now properly award credit towards the Minor in Enhancement Achievement.
  • The whip no longer works on baubles inside locked chests.
  • Fixed a bug with some sounds not properly playing inside Super Adventure Box.
  • The PvP Super Backpack Cover has had its upgrade slot removed to be consistent with other PvP back slot items.
  • Fixed situations where players could gain progress on the Thirst Slayer achievement by using bundle items acquired in personal story instances.
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It has been a month of action, updates, and interviews once again.  Check out our link round up for March 2013, to make sure you have not missed any!

World v.s World...

MMORPG's Interview with Habib Loew: March's WvW Changes

Let’s start with how excited we are to get this patch out. We are really psyched to deliver this content to player and especially the WvW community. So there are two main priorities with this patch: the first is to eliminate Culling, the second is to add in WvW progression for players. The progression allows us to let players feel a sense of advancement past level 80. Also we want to give players some achievements beyond just regular character advancement.

World Ranks FAQ by Matt Witter

Matt Witter, game designer for ArenaNet, has posted a new FAQ to explain the newest addition to WvW: World rankings.

State of the game and updates...

Josh Foreman on Super Adventure Box & Theme Music

Today we have another official video from ArenaNet about Super Adventure Box. This time we have Josh Foreman, creator of the event, talking about how it all came into fruition.

The Evolution of the Living Story

These first couple months of teaser content have allowed us to ramp up to make the long-term Living Story an even fuller and more satisfying experience for you all. As designers have come off other projects and joined us, we've increased the amount of content we’ll be delivering, starting at the end of March.

Guru State of the Game - with ArenaNet dev: Tyler Bearce, Jonathan Sharp, and Karl McLain

Guru's state of the game for March, relating to Player versus Player and World versus World.

IGN: How Guild Wars 2 Plans to Survive.

In terms of PvE, the goal is far simpler; provide more challenging content for those who want it. “I think for players looking for more difficult content, that’s an area where we don’t have as much as I think that we could, and that’s going to be a focus of 2013; taking some of the optional areas and making those more difficult,” Johanson asserts. “It’s really important for us to make sure that that stuff is always a choice. We don’t want to say you have to go do these things, it’s always going to be ‘what experience do you want to have in Guild Wars 2?

Design and Dungeons...

Custom Arena Options

Earlier in the week someone posted on the official forums what they would like to see as default options/permissions for creating custom arenas. Today, Tyler Bearce has confirmed some options that they are already working on internally.

Designing the Living World

In the coming months, you may see the Living World story play out from any number of approaches: activities, dungeons, crafting, or others. You’ll see more holidays along the lines of Wintersday and Halloween, but even those sorts of events have an overall continuity. When Mad King Thorn blew up the lion statue in Lion’s Arch, that actually happened and it took time to repair. Tixx’s inventions live on in the enthusiasm of refugee Malia and her best friend Rex Splinterstorm. We’re all living the events of a present-day Tyria, and everything matters. Every few weeks, you’ll want to know what happens next, and we’re happy to oblige.

Interview with GW2 Dungeon Designer Robert Hrouda by Guild Wars Insider

Also you have to realize that forums can’t dictate what we do. The people who go to forums are a very small percentage, and usually they are going there to discuss a problem. Otherwise the 50 people who post in a popular thread would dictate the direction of the game, and we can’t have that.


Guru's Super Adventure Box Experience

Have you ever visited the Grand Piazza in Lion’s Arch, gazed up at the Lion’s Court, and thought to yourself, “I wish there was a little corner in Tyria that could take me back to a simpler time”? Well, if so, you’re in luck! We were given the supreme opportunity to preview the Super Adventure Box last week, and now we're going to give you all an idea of what can you expect. It's sure to make quite a few of you squirm with nostalgic feels.

Exclusive Q&A: Kekai Kotaki by ZAM

An interview with Kekai Kotaki about his past with Arenanet and Bungie, and how he became a freelancer.

Has 'Guild Wars 2' Become Too Complicated?

When Guild Wars 2 (GW2) came out, I jumped into it enthusiastically and played for several weeks. But life happens, as it does, and I’ve been only able to venture into Tyria intermittently. When I did play, I noticed changes, but I didn’t spend much time examining them. So recently I returned to explore the wealth of new material. And I walked away with the question: Is too much of a good thing still too much?
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Today we have another official video from ArenaNet about Super Adventure Box. This time we have Josh Foreman, creator of the event, talking about how it all came into fruition. Please continue to use this thread for discussion.

Also, Leif Chappelle and Maclaine Diemer give a brief history lesson on making music in the style of Super Adventure Box and the retro games of Yore. Each member of the team focuses on a different aspect of music creation, and are even kind enough to provide reference links for those of you looking to delve deeper into the subject. If you're the type who frequently hums catchy tunes all day long, don't forget that ArenaNet added all of the theme music for SAB to their SoundCloud page!

<iframe width="100%" height="166" scrolling="no" frameborder="no" src="http://w.soundcloud.com/player/?url=http%3A%2F%2Fapi.soundcloud.com%2Ftracks%2F85975738&show_artwork=true"></iframe>

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Hey everyone! The time has come for Curse's yearly gaming preferences poll. If you could spare a few minutes, we'd like you to help us out with our survey by answering a few questions. Thanks for your help! Back to Top

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Have you ever visited the Grand Piazza in Lion’s Arch, gazed up at the Lion’s Court, and thought to yourself, “I wish there was a little corner in Tyria that could take me back to a simpler time”? Well, if so, you’re in luck! We were given the supreme opportunity to preview the Super Adventure Box last week, and now we're going to give you all an idea of what can you expect. It's sure to make quite a few of you squirm with nostalgic feels.

Below you'll find an overview of our adventures, as well as a list of rewards, and several tips and tricks. If you have any further questions about content you're about to read, just let us know by posting!

“It started out as a fun side project idea,” laughed Colin Johanson, Game Director at ArenaNet. <em>“Originally, we were going to have a laugh with a fake 8-bit update, but the more the team worked on it the more we realized we had something really cool on our hands. We figured; the gaming community are really going to love this, let’s expand on the concept of the Living World in GW2 and make it for real.”

Getting Started
For the entire month of April, you and your friends can step into a whole new world. By now, those of you who frequent the lovely Rata Sum will have noticed a giant blue box stationed near the city's Magustan Waypoint. From there you'll want to speak with Moto - the visionary and mastermind behind the project. Aside from being the gatekeeper, Moto sells a wide variety of items in exchange for baubles and bauble bubbles; the new coin-like currency found all across the Adventure Box (we'll go over their acquisition later on). Once you've had your fill of window-shopping, you'll be allowed to enter the box. Make sure to grab a Super Coin from the vending machine at the gate to proceed!

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(What's that, you say? A backpack cover that you haven't seen yet? Well, now you have!)

A Whole New World
Load up your Aladdin soundtrack, because you're about to enter a whole new world. From the revamped UI right down to the ridiculously catchy chip-tune music tracks, everything has been remixed into an 8-bit style. Upon first glance, some of you might think this is a glorified jumping puzzle. Never fear! While this has a few jumping puzzle elements, consider this a Jumping Adventure. As you progress through the simulation, you'll encounter classic video game moments combined with jumping puzzle scenarios. Now, I know I have friends who would rather floss the toes of Tequatl all day long than even set foot near a jumping puzzle. If any of you are in a similar situation, there is an easy mode that bypasses those tricky situations (see happy cloud in lobby area). However, my advice is to stick near a friend and play follow the leader. This isn't the Mad King's Clock Tower we're talking about here. Give it a few tries and before you know it you'll be up to your belly in baubles.

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Those baubles won't acquire themselves, though. In order to build up this new currency, you'll need to hack, slash, poke and smash your way through the world. The most common color bauble is blue, and can be found just about anywhere you can imagine. However, if you explore a bit deeper you just might find some other colors, which in turn are worth significantly more. Initially, your character is limited to carrying 250 baubles, but expansion to a higher limit is a possibility in later worlds.

As mentioned earlier, baubles are your ticket to several new rewards both inside the realm of Super Adventure Box and in Tyria. The former is spent inside the several merchant shops set up throughout the world on trinkets and tools that will make your travels much more convenient. For example, the shovel can be purchased from Tom Nook the store's shopkeeper for 100 baubles. Once purchased, the shovel skill will become permanently unlocked on your character's skill bar, even if you leave and come back later. You'll be able to easily regain your investment by locating the several hidden dig spots; some more inconspicuous than others.

While trekking across this 8-bit paradise, those of who are particularly nostalgic of this style and era of gaming will find the developers feel exactly the same way. Outside the change in scenery and chip-tune goodness, one of the most noticeable changes is the lack of a mini-map. Aside from the occasional finger point, you'll have to rely solely on remembering what you've done and where you've done it. You'll be presented with several backtracking opportunities throughout the instance to reach 100% completion just like the good ol' days of Zelda and Metroid on the NES.

Enemies and Obstacles
Moto is one asura who recognizes the importance of good combat training. Armed with your trusty wooden stick, you'll encounter several different types of classic enemies. In the beginning, you'll have a few mild sparring sessions with your neighborhood monkeys and turtles, but as you progress further these enemies will evolve in ways that will test even the fiercest dragon slayer. Turtles will be flipped, alligators smacked, and crazy monkey samurais will be out for blood. There's even a spider pit - or as I like to call it, NOPE.

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Aside from the 8-bit Nopes, you'll often find yourself hopping through swamps and treetops to reach the end of the level. In traditional jumping puzzle fashion, players will progress by jumping across logs, rocks, bridges and other pieces of landscape. Luckily, fall damage has been turned off, so leave your broken armor woes at the door and take some risks. Checkpoints have also been implemented sporadically throughout to allow for a bit more forgiveness and leniency. Don't get me wrong though. One wrong jump can have you on the ground again, or in some cases something worse.

It's important to know exactly how both enemies and platforming obstacles work. While it may seem like a particular creature has beaten you in every way imaginable, step back and analyze what you're facing. Just like the everything outside of the Box in Tyria, every enemy can be beaten, and there's no jumping puzzle that cannot be solved. Part of the fun will be figuring all of this out alone, so we won't give away all of the dev's secret tricks (yet)!

Gem Store
Along with the rewards you can purchase from Moto, there will be a few items that you can get from the gem store, as well. You'll be able to purchase a new set of mini-pets, a Super Adventure Box o' Fun, and a flashy PvP finisher.

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Tips and Tricks
  • Partying up with friends is encouraged, but not required. You can solo this if you want.
  • Kill the rabbits. Go on! They're real friendly.
  • Be on the lookout for mini-jumping puzzles inside the Adventure Box.
  • Don't be stingy. Baubles are everywhere.
  • Buy the bauble wallet upgrade. Any baubles you collect beyond your limit will vanish into thin air (likely into the greedy wallet of Zomorros).
  • It is possible to acquire more than three health hearts.
  • If you're in it for the baubles, don't leave keys behind! Keys can be used as offensive weapon so you won't be left defenseless are you carry it.

I'm just going to say it now: you're going to love Super Adventure Box. And not just because it's a kick-back to old school video games, but because it's really fun. ArenaNet, you have really outdone yourselves with this one. I can't wait to see what types of events you guys think up next.

For more information, you can check out the official event page and ArenaNet's own SAB FAQ. Back to Top

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Matt Witter, game designer for ArenaNet, has posted a new FAQ to explain the newest addition to WvW: World rankings.

Q: Sometimes I kill players and do not receive any World XP. Are players worth experience every time I kill them?
A: No. Players recently killed are worth nothing and will take time to build up to the maximum amount of World XP.

Q: Do multiple levels of 1 ability stack together?
A: The only 2 lines that persist are the Cannon Mastery and Ballista Mastery lines. This means that if you purchase 3 levels of Cannon Mastery you will strip a boon from players, increase your damage, and apply more bleed stacks.

The other 6 lines replace their previous versions. If you purchase 3 levels of Siege Might you will have a total of 3% increased siege damage, not 6%. We are looking into the messaging of these two types and will improve it in future builds.

Q: Do Objective Leaders or lords count towards the Guard Killer or Defense Against Guards abilities?
A: No.

Q: Will there be more WvW abilities in the future?
A: Yes! Not only do we want to release new types of abilities, but we want to grow some of the current ability lines as well. This is the beginning of a very expandable

Q: Does Siege Might stack with the damage boosts in the cannon and ballista mastery lines?
A: Yes.

Q: Does Supply Capacity stack with my additional supply buff for claiming a camp for my guild?
A: Yes. Players that have maxed Supply Capacity ability can potentially hold up to 20 supply.

Q: Does Siegerazor give me more than 10 supply if I have Supply Capacity unlocked?
A: Siegerazer gives players 100% of your maximum supply.

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