Last Thursday, I had the supreme pleasure of speaking with World Vs World developers Habib Loew and Matt Witter about the new progression system that players will see in tomorrow's update. Aside from information we learned from our interview, I'll also throw in information found in the latest blog post,
as well as a few WvW tips of my own.
First off, we discussed what to expect from the new progression system. Players will be chasing after World XP by completing events and killing players, and will rank up in a traditional fashion. Once a new rank has been achieved, your character will receive an ability point
that will be used to (you guessed it!) unlock new World vs World abilities
. When the patch hits there will be several abilities available for purchase, and you'll find that these cover a wide range of play-styles found in WvW. Players who find themselves hauling supply back and forth between supply camps and siege will want to focus their ability points into the Supply Capacity
line, while those who prefer to stay back and defend should look into one of the offensive siege abilities offered, such as Cannon Mastery or Siege Might
. This progression system is designed to reward players for what they already do in World Vs World, so you won't find yourself running a marathon through the jumping puzzle while carrying an odd number of siege to gain huge amounts of World XP. Kill players; take their stuff. Simple as that.
Worried about becoming irrelevant once these new abilities hit? Don't be. You'll rank up at a much faster rate early on, so unless you only enter WvW for a waypoint free trip to Lion's Arch you'll more than likely have a few ability points at your disposal. Once you start to make progress, choose an ability you wish to focus on based on your preferred fighting style, then go from there. Here are a few examples of some battle strategies using only one or two ability lines.
- Camp Killer: All you need is a group of four or five and the Guard Killer and Defense Against Guards abilities. Supply camps are very rarely guarded by more than one or two actual players, and often times you'll practically be able to walk up and only have to knock down a few NPC guards. Remember that approaching the camp with a small group allows your team to remain undetected while flipping the camp to your server's color. Rinse and repeat throughout the map. For added fun, team up with some Thieves and Mesmers.
- The Best Offense: If you're one of the players who recognizes how valuable a good defense is, pool all of your points into one of the three siege abilities. Alone you can repel a team of around 10 invaders, but paired with a few other like-minded allies and some siege you'll be able to flatten a moderately sized zerg. Anything beyond that and there will be plenty of time to call for help before a wall or door has been breached.
- "Frogs Are Up!": While scrolling through map or team chat, you'll occasionally hear your teammates call for a rally to help assist one of the NPC groups, or Mercenaries, that will help your server for a short period of time. However, sometimes your server will be busy taking a keep, and will occasionally lose out on these Mercenary's benefits. If you find yourself frequently impaling enemy hylek, consider choosing the Mercenary's Bane ability to eliminate those pesky frogs that much faster.
Don't get me wrong. This does not mean you are stuck
in specific roles. You won't suddenly be incapable of capturing a tower if you don't opt for more siege damage, and you definitely won't be at a disadvantage when the fight gets up close and personal.
Aside from ability points, characters will also be able to earn shiny new titles to flaunt around the battlefield. I'm sure you're all used to killing that pesky Server Name
Invader thief that's always slapping your yaks, but now you'll be seeing several new replacements, such as Recruit, Scout, Knight, or Legend.
These titles will change as your advance in rank, but are rewarded less frequently than the previously mentioned ability points.
All of these additions are only the groundwork for what we will see in the coming months, but I'm more than confident this update will more than fill the hole in the hearts of many world invaders. See you all on the battlefield!
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