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Today, Mike Zadorojny talks about ArenaNet's vision regarding "end-game" content:

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When we looked at the concept of “endgame” for Guild Wars 2, we designed it the same way. We didn’t want the endgame to be something you could only experience after a hundred hours of gameplay or after you reached some arbitrary number. We wanted it to be something that players got to experience every step along the way, spread out across the entire world of Tyria, so we’ve introduced game elements that you’d normally associate with “endgame” at every level and every possible opportunity.

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The Guild Wars 2 Database developers have been working hard to give us some much-needed updates and improvements! Here are some of the biggest additions and changes:
  • Data has been updated to reflect live build (9/13)
  • 8,000+ new items that no other database site has - we are the first site we know of with updated data!
  • Consumable tooltips now show effects (e.g., food items such as Omnomberry Bars)
  • Entity Article support has been added - this lets us put rich content onto entity pages, such as showing the possible dyes you could get from a random dye, or attaching a walk-through to a quest (you can submit this to me in PM's).
  • Comments can now be directly linked to, and the links in Latest Comments and User Profiles now go directly to the comment
  • Achievements now have icons and tooltips, and are searchable
  • Quest listings have been improved with rewards
  • Fixed several skill calc bugs
We also have some featured builds by some of the top PvP players in Super Squad [SS] from Eclypsia! Remember to submit and rate your favorite builds! Back to Top

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NCsoft has just announced that Guild Wars 2 has sold over two million units, from reopening sales of the game after its short hiatus from the official store.

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"Reactions from around the world justified the time and care we put into developing Guild Wars 2 and making it into the game it is today," said Mike O'Brien, president and co-founder of ArenaNet. "And this is only the beginning. We're continually fine-tuning the game to deliver the polished experience that our players expect, and we’re already working on new adventures and experiences to introduce into this truly dynamic online world."
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Hey everyone! I'd like to introduce a new feature here on Guild Wars 2 Guru: our new official forums dev tracker! Not only are you now able to keep up with the dev posts that are posted here on Guru, but you can also check out what's being said on the official forums. And that's not all! You can also filter by forum (we'll get the newest ones added ASAP)! Back to Top

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Tactics & Execution


Introduction


I would like to start off by briefly introducing my self. I'm a veteran player who comes from the good old DAoC (Dark Age of Camelot) days. To me WvW is as good as it gets when it comes to MMO's and PvP. It makes the game so much more fun and gives it the longevity when a whole community can fight for their homeland.

Especially in a WvWvW setup where the struggle for power can shift overnight!

With these articles my goal is to further go in depth on WvW and educate the community on how to become better players, leaders and realms!


Leadership and communication


The leaders main goal is the big picture. A good leader will have a goal set ahead of time and communicate his plans to the people in a good amount of time. You can always spot if a leader is good when he or she can tell you at least 3 steps ahead what the next plan of action is.

It is important to establish a role in WvW. Make sure you and your guild know what exactly you are good at and communicate this to your server. Be it defending, attacking or merely harassing objectives, if you can get the job done, let people know you're good at it!

Just as an example. I'm the leader of a smaller 10 man guild. We've played together for years and we know exactly what we're good at. We move fast, take smaller supply camps and cut off roads, very well. When the battle is upon us, this is our job. If we do our job good, we alleviate pressure off the other groups on the battlefield.

Large Guilds
The different roles will be determined mainly by the size of your guild. Not entirely, but mainly. If you have a guild with 30-50 or more members for instance, it would be beneficial to use your size and strength in numbers by hitting larger keeps or castles. You can then scatter your troops around the target objective, but your main goal is there.

Medium/Small Guilds
For a smaller size guild it would be better to always be ready and stay on the move. Never be in the same spot for to long and let the enemy mass up and establish ground. As long as you are roaming and changing environment YOU decide where the battle will take place. Using this method you can drag the fight into your own objectives and take help from guards if you get outnumbered. Or even flee the scene if you get overwhelmed.

How to get better
In short, practice. Start off by roaming with your guild and explore the environment. Make sure to get familiar with where all the supply camps are and their routes. Find creeks and valleys where you can create good ambushes later. "Kiting" an enemy is your best tactic when outnumbered. This means constantly running away from the enemy while still hitting them, making them follow you exactly to where YOU want the fight to take place. Getting the hang of this will win you the fight in almost all cases.

Communication
It's important to keep communication open. Any kind of information will be useful on the battlefield. A good habit is to always report what is happening around you. Who is attacking what and how many are they? Can we defend or do we need back up? If you do need any kind of help, then make sure to let your team know what kind of help. Do you need more supplies, siege weapons or just a team to clean up?


Tactics & execution


The next step is how to execute these tactics the best way possible. By this, i mean efficiency. The idea is to create a flow on the map where you let your team roam on the important highways to and from the hotspots you are assaulting and making sure the enemy team is not allowed to.

Using the borderland map below as an example, you can see the paths that the dolyak supply carriers use. Getting to know these paths better you can stop resources from getting to your enemy objectives or help keep the roads clear for your own.

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Creating choke points, distractions and being generally annoying is the key here. For example, if your team is hitting a keep or the castle (Stonemist Castle), make sure the enemy team cannot reinforce to defend. Create smaller teams of people with 5-10 players and divide them on the map in appropriate positions.

In the image below I've marked out beneficial and important choke points. These are selected because you're far away from the main stream of the action, making it easier for you to roam and pick your fights while still hit your enemy where it hurts.

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Also, the maps are huge for a reason, USE THEM! If you need to sneak into a keep and defend, or just get to an objective to take back, stick to the edge of the map or use water ways and valleys to get to your goal.

Follow up next week: Keeping your eye on the ball


The mission at the end of the day is to win points. If you hit a brick wall where a zerg is completely demolishing a map, move on to the next. Long drawn out battles are very rarely a win for any side, they're a waste of resources and most importantly the points.

Move on to the next objective and reclaim more to sustain your flow of points. The Orbs of power are a great tool that will benefit your entire realm for example. Sometimes it's better for your server to focus more on those while the other two servers are fighting over something else.

And worst case scenario, your attack will create a distraction for the main zerg to start splitting up and ease the job for your own team somewhere!


Outro


Remember, no matter what your role on the battlefield is, you're part of a bigger picture and everything you do will impact the war. Take initiative and do what you can instead of waiting for someone else to lead you!

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Guild Wars 2 forums opened!


Arenanet has officially opened the Guild Wars 2 forums.  All the previous categories and forums have opened, and it is ready for business!  Sign in with your Guild Wars 2 account, and check it out over here! Back to Top

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New trailer popped up on Youtube about 10 minutes ago.  This is where those teased images came from.  Mostly live action (interesting choice), but high quality in-game at end and shows a bit of Zhaitain.


ArenaNet has announced the reopening of sales of Guild Wars 2. Starting today, gamers who have been searching for remaining copies of Guild Wars 2 will be able to join their friends in-game and experience what the entire industry is raving about, as the game is once again available for purchase through buy.guildwars2.com and numerous retail partners.

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This is the official trailer for Guild Wars 2, the sequel to the beloved and bestselling MMORPG Guild Wars, developed by ArenaNet and published by NCsoft.

Guild Wars 2 features a visually stunning, AAA persistent fantasy MMO world while retaining the subscription-free business model that has made Guild Wars so popular. Guild Wars 2 is the deepest, most advanced MMO on the market and delivers the full MMORPG experience with robust PvE and PvP, dynamic combat, and a unique storytelling device.

Acclaimed Director James McTeigue (V for Vendetta) was brought on board to lend his revolutionary zeal and craftsman's eye to the launch trailer. Guild Wars 2's tagline "Our Time Is Now" is vividly brought to life as seekers in our world take the fight for change in Tyria.

Edit: Seems obvious to me that this trailer is intended for theaters and commercials for general marketing.  YMMV on whether it's good, obviously.  I thought it was neat. Back to Top

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Today's game status updates have been posted up on the official wiki:

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Account Security

Hackers have lists of email addresses and passwords stolen from other games and web sites, and collected through spyware, and are systematically testing Guild Wars 2 looking for matching accounts. To protect yourself, use a strong, unique password for Guild Wars 2 that you've never used anywhere else! If your current password isn't unique to Guild Wars 2, change it today! Do not under any circumstances use the same password for Guild Wars 2 as you do for your email account.

We've observed hack attempts against hundreds of thousands of accounts that don't even exist. To protect those people in case they purchase Guild Wars 2 and create an account, we will now disallow customers from picking passwords that we've previously seen used in a hack attempt.

See this article for more tips on choosing good passwords and keeping your account secure.

Customer Support
Our customer support team is prioritizing hacked accounts and other blocking login issues over other types of support requests. We're currently responding to prioritized support tickets within 48 hours, and will soon be responding within 24 hours.

To reset a password or disable email authentication on your account, follow these instructions. Be sure to read all security guidelines before performing either of these steps.

Game Updates
Check the forum links below for details on recent game updates. There is no game update scheduled for September 10.

Reporting exploits
If you discover an emergency game-breaking or economy-breaking bug, do not exploit it, but please notify us immediately at this email address: exploits (at) arena (dot) net. You may also use this email address to report suspected security vulnerabilities. Thank you to everyone who has sent reports. However, note that we cannot respond individually to emails to this address.

Worlds & Overflow
We're increasing world capacity as necessary to handle all the new players coming into the game.

During this initial surge of high concurrency, and especially while most characters are low-level and thus playing in the same starting areas, it's common for players to be directed to overflow servers. To play with a friend on a different overflow server, form a party together, then right-click on the friend's portrait in the party list and click "join". We expect the use of overflow servers to naturally subside as players spread out more through the world.
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This is a step by step guide to the final personal story mission "Victory or Death". Naturally if you are not there or do NOT wish spoilers then please press back now

A Few Notes
You can only do the mission if the way point Arah is uncontested. You can either wait for someone else to free it or help do it.

Currently there are a couple of potential bugs to watch out for. Any sort of disconnect by the instance creator can cause the final fight to bug out and not happen. Also, we all had an "error 7" when towards the end of part 1. We fixed it by going outside and reforming the team and making a new instance.

This also is not THE only way, or indeed THE best way of doing it. It's a way that worked very well for us and we did the whole thing is about an hour with no defeats using 2 mesmers, 2 warriors and a thief. I've also pugged it a couple of times, so as long as you play like a team you'll be fine :)

Non-Spoiler Hints
  • The Dungeon isn’t hard. But does need some coordination, so consider Voice Comms and nominating a team leader. Trying to be a lone hero will prove expensive.
  • Take range weapons, there are parts of this that will be very hard to do if you are all melee
  • Condition removal is a must.
  • Call when downed
  • Allow 1-2 hours
Part 1
Spoiler

Part 2
Spoiler

Part 3
Spoiler

Part 4
Spoiler

Part 5
Spoiler

Part 6
Spoiler

Part 7
Spoiler

The Final Phase
Spoiler
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Here are today's patch notes:

Skills & Traits
Mesmer
  • The Prestige – Fixed a bug so that Burning duration no longer amplifies when additional enemies are present.
Ranger
  • Beastmastery Trait: Instinctual Bond – Now grants 5 seconds of quickness to the player’s pet and can only occur once every 50 seconds.
  • Pets can no longer be revived using the “F” prompt. This is because you can either use F4 to swap pets which will bring that pet back alive or you can wait until you are out of combat at which point you pet will revive automatically. We felt it was doing a disservice to Ranger players to incentivize them to spend a long time reviving their pet when it was a very inefficient thing to do and happened after combat anyway. This will also help clear up “F” to interact functionality.
Guardian
  • Tome of Wrath – Removed Stability, added Retaliation; increased the health of the transform
    * Zealot’s Fervor – Players can now move while casting this skill; increased cast time to 2 seconds; reduced maximum targets to 5
    * Judgment – Knockdown is now 3 seconds
  • Tome of Courage – Removed Stability, added Protection
    * Heal Area – Base heal increased by 33%
    * Pacifism – Reduced maximum targets to 5; increased cast time to 2 seconds; reduced daze duration to 2 seconds
  • Shield of Absorption. The second half of this skill will now unlock in PvE.
Story
  • “Bad Blood” – Exiting the conversation will no longer arbitrarily lock the player into a choice
  • “Mirror, Mirror” – Adjusted difficulty.
  • “The Hatchery” You can no longer do the final step before doing the intermediate steps.
  • “Dredging up the Past” – Fixed blocking bug during the first step.
General
  • Fixes for various blocked events and skill challenges.
  • PvP games played/won will not increment in activities.
  • Fixes for various map bugs that allowed players to get out of the map.
  • Interact “F” should use the following priority:
    1) Your current selection
    2) Loot
    3) Revive/Stomp
    4) Anything else
  • Updated the recipe for Superior Rune of the Ranger to match the rarity of other Superior runes.
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