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Wintersday
Wintersday has ended, and the residents of Lion’s Arch are tidying up, humming those bell-choir tunes as they work! They savor their memories of snowball fights, presents, toys, and Toymaker Tixx! And so the Lion’s Arch Council sends one last merry wish that the joy you felt at Wintersday will last all year long! Happy New Year!

The Wintersday Merchant will remain in Lion’s Arch for a while longer, allowing players to continue to exchange gifts.

Black Lion Trading Company Gem Store
After 11:59 p.m. PST on January 3, 2013, Wintersday items will no longer be available to purchase from the gem store.

Mesmer
  • Shatter skills now share a global 0.25 second recharge, to prevent multiple shatter effects triggering on the same illusion.
  • Shattered Strength: This trait now grants 1 stack of might per illusion shattered.




[source]

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ArenaNet's starting the new year with a sale! From January 4th to the 6th, you can buy discounted gem store items in-game.

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To celebrate the dawn of a new year in Tyria, we’re chopping prices in the Gem Store for three days from January 4-6! During each day of the sale, we’ll feature three different items on sale at drastically reduced prices! All sales begin at 12 AM Pacific and last for 24 hours.

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Another week, another batch of leaderboard updates. Did you make the cut this time around?

NA Qualifying Points

EU Qualifying Points
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As some of you may know, several server-specific community websites started popping up shortly after the game's launch in late August of last year. With in-game server switches limited to once every seven days, the idea of getting to know who you are able to play with is essential to a successful community. Below you can find a collection of both North American and European server websites, so find yours and check 'em out.

If you don't see your server, then now might be the perfect time to get one started up. Also, big thanks to Thuley for suggesting this highlight and fishing for the links!

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It is time for our second round of Guru's State of the Game! A place where the most experienced players can have genuine and constructive discussion with equal and like-minded people, all in a serious environment.

Where and when?
State of the Game aims to be a monthly stream featuring only the most competitive teams in an hour long discussion about the current state of the game. The second event is scheduled to go live January 4th at 8 PM. GMT (12 PM. PST) on the own3d.tv/gw2guru channel.

Who will be attending?
After feedback from our previous show we have decided to cut down the amount of attending people to just three people. This way we can have a more genuine discussion where every player will get an opportunity to say something. Although we will not be featuring an ArenaNet developer for this show I promise you that they will be making an appearance in the future!

General Information:
Host: Grouchasaurus
Date: Jan 4th, 2013.
Time: Show will start at 12.PM PST - 8.PM GMT
Duration: Roughly an hour, depending on how the conversation is going.
Lineup: Javasocute, Vain, Xeph

If you missed our last show here is a chance to review it: Click Here!

And if you feel the need to get in touch with us for the show feel free to send me a PM on the forum or send me an email at [email protected] Back to Top

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Groups. They are the double-edged sword that we all need to push through the dungeons in Tyria, but sometimes finding a group can be harder than the dungeon itself. That is where gw2lfg comes into play. This handy little website allows you to set up a party listing that lets players on different servers know you would like to team up. You can either set up your own party listing, or focus the search parameters to a specific dungeon path. Listings are also sorted by the newest "lfg" posting, so you don't have to worry about mistaking day old posts for a current request. Remember that dungeons are cross-server, but region locked. North American servers cannot party with European servers.

Now here's where you all come into play. A website like this can only improve with visibility. Tell your friends, your guildies, tweet, retweet, even pass the word along to the next stranger you meet on the bus. Word of mouth is a powerful weapon. Show no mercy. Back to Top

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IGN has recently released their Guild Wars 2 map and information app for apple devices.  It features a character planner, access to their wiki, and much more.  You can download the app here. For those of you with iOS devices and have been able to spend a fair amount of time with it, be sure to sound off and let us know what you think of it.

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Tyria is a big, dangerous place – but fear not! IGN’s Guild Wars 2 app has the maps, dungeon guides and expert tutorials to help get you from Level 1 to Level 80.
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It's no secret the Guild Wars 2 community has some unbelievable talent flowing through its veins, and with the holiday season in full swing it's the perfect time to show off completed Wintersday advent calendar. Each day features a Wintersday themed piece of art submitted directly from users within the community here on Guru and on GWOnline. After you've checked out  the calendar, be sure to head over to original thread in the Library of Whispers to let everybody know which one is your favorite!

Who knows? We might be seeing this again next year.

Happy Holidays and Merry Christmas, everybody! Back to Top

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Recently, Jonathan Sharp commented on class roles and balance philosophies. Here's what he had to say:

Jonathan Sharp, Game Designer said:

Class balance philosophies
We normally try to employ metered and controlled balance changes with each pass, rather than huge reductions or improvements to classes. We want to get all classes on the same playing field, and we want to avoid “whack-a-mole” style balance. HUGH increases and HUGE decreases lead to meta instability, and thusly, we try to make multiple small tweaks rather than putting in massive changes that we have to later correct.
When designing and balancing the classes, we try to make sure that class roles and identities stay intact. So, in doing so, we make sure that there are rules and boundaries outlining the capabilities and weaknesses of each class.
  • Warrior
    • We want the Warrior to be capable of good melee damage in a sturdy body. They can still do some decent damage at range, but they aren’t as good at it as the Ranger (with their pet). They have a hard time taking enemy boons down, and instead, have to just go through them with raw force. They may have a hard time with enemy conditions, and may need to ask for ally help in order to keep themselves free of hampering conditions.
  • Guardian
    • The Guardian is a heavy armor class who relies on boons to make up for their low levels of innate health. They focus on area control and punishing enemies for the position on the battlefield. We want them to feel very powerful when their boons are active, but if those boons are removed, they will start to feel pressure. They can remove conditions more easily than the Warrior, but share the Warrior’s need to be in melee range to dole out maximum damage.
  • Ranger
    • The ranger class combines its own innate abilities with the skills of their pets. We’ve balanced the class around the idea that you always have a pet with you to aid in any fight. The fact that the ranger can have multiple pets allows them to combine their pets in ways that most impact the current fight. We want the Ranger to have some of the evasion enjoyed by the Thief, as well as the mobility other classes employ. The class is able to deal physical or condition damage, and it can do this in melee or at range.
  • Engineer
    • The Engineer is a highly versatile class. While it doesn’t have the long range capabilities of the Ranger, or the melee capabilities of the Warrior or Guardian, they are comfortable at medium ranges in most fights. They have a lot of control, and use their boons to keep themselves (and allies) alive in a fight. They can use different kits based on the situation, but this extreme versatility comes at a cost in damage on their main hand weapons.
  • Thief
    • Thieves are the masters of mobility, stealth and high single target damage. They can be very fragile if you counter their stealth with area of effects or large stacks of conditions, but they trade this fragility in order to have some of the highest burst damage in the game. They are able to help allies through traps, venoms and the mobility to flank most encounters.
  • Mesmer
    • Mesmers rely on illusions in order to accomplish their goals. They need illusions to accomplish some of their highest damage and control, and without the illusions, they become fairly fragile. They can deal with enemy boons better than most classes, but enemy conditions can often be a problem. They share some of the stealth and mobility that the Thief enjoys, but suffer from a low health pool if you get past all their tricks.
  • Ele
    • We see the elementalist as the king of versatility. The skill ceiling for the Ele is exceptional, as the ability to leverage all four attunements at the right time is crucial for understanding the elementalist. The Ele boasts some of the best team support and control abilities in the game, as well as some great area of effect damage.
  • Necro
    • The necro boasts the highest natural health of all the caster classes, and also has death shroud to extend that life total even higher. While they don’t have some of the escape or damage reduction capabilities that other classes boast, they do have a lot of ways to win attrition fights. They have access to poison on multiple weapons, they are able to combine condition damage with raw damage, and they have multiple disables to interrupt enemy skills. Necomancers also have multiple movement disabling abilities, while allows them to chase down enemies who are low on health.
Going forward
  • Tank vs spike vs physical DPS vs condie DPS. We want to keep making balance changes that allow all classes to have various builds they can use. We don’t want tanks dominating the game, and we don’t want spike builds dominating. It’s healthy to have multiple types of builds in the meta, so we’ll be improving the balance to facilitate a healthy meta.
  • AOE balance. We feel that in PvP some AOE builds are too strong for the opportunity cost, and we’ll be bringing those in line in the next few patches.
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