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With great thanks to the Guild Wars 2 community, we now have the formula for crafting legendary weapons. Below is the Master Recipe for legendary weapons and all the sub-components required to craft them: Base Exotic Weapon
They can be obtained by throwing 4 rare/exotic weapons above level 76 (research ongoing) of the type you want to obtain into the Mystic Forge (4x Greatsword for Dusk or Dawn) and getting lucky. Or you might be able to obtain them as loot from events or enemies while being out in the world. Base Gift
You need a specific Superior Sigil depending on what you want to craft, but they are most likely themed. Also the Mystic Forge won't accept any other sigils than the one that works with the specific components you threw into it (as far as we know).

Base Gift Recipe: Crafting Gift A + Crafting Gift B + 100x Icy Runestones + Superior Sigil of X

Base Gift Sub-Gifts Base Gift Sub-Components

You can also make Lodestones in the Mystic Forge if you have the core equivalent (one tier below lodestones): 2x Core Type + 1x Crystal + 1x Bottle of Elonian Wine + 1x Pile of Crystalline Dust

  • Dungeon Gifts: obtained at the vendors in LA that also sell dungeon armor. Each costs 500 Tokens from their respective dungeons.
  • Icy Runestones are obtained after defeating the Claw of Jormag in Frostgorge Sound for 1 gold each.
Sigils Gift of Mastery and Gift of Fortune Sub-Components Image Gallery
Unfortunately we were not able to get screenshots of all the legendaries, but here are the ones we did manage to find:

Maw of the Deep
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Ministrel
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The Dreamer
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Kudzu
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Moot
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Quip
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The Predator
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Meteorlogicus
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Bitfrost
Spoiler

Bolt
Spoiler

Frenzy
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Dragons Maw/Rodgort
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Kraitkin
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Howler
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Sunrise
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Flameseeker Prophecies
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Thank You
Big thank you to everyone that contributed to creating the guide! I want to especially thank Xaragoth and sanktanglia for helping put this together and filling in the gaps.

Shout outs to: Obsecenity, Pacer, Tentenhun, /r/guildwars2, endEav0r, Asquarath, Endyma, Samhax, Buoy, Murky from Blackgate, Munkee, Mazzified, Yggdra Ashlander, Grumps, Kirby-7, Akuka, Peq, Lystic, Strill, Arys, Verone, Teste, Bennyandthejets, phamous, fratroisk, talek, Azore, Asquarath, Megashield, Strygwyr1, Lystic, Tazerz, Azore, Fudu, Kain37, Obski, Hakoz, Delolith, Clarial, Crake, Brassnautilus, Ghostly7526 Back to Top

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John Smith, ArenaNet's very own economist for Guild Wars 2, has put up an interesting little article on the current state of the Guild Wars 2 economy. Inside you'll find a short bit of info on the trading post and the rough patch it's experiencing, as well as some insight on the hot topic of player exploits. There's also a few graphs with some data collected from crafting within the game. The data doesn't have any specific numbers, but it's listing the most popular gender, profession, race, and crafting disciplines (reading from top-left to bottom-right).*

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*Thanks to HawkofStorms for catching this piece of news! Back to Top

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The Mysterious Mystic Forge

by Kitten Crafting Station


A couple of weeks ago I was asked by Khalija to write a guest article about the Mystic Forge. Considering the very nature of the forge and the fact that new information is discovered everyday, writing an article which information wouldn't be considered old the next day has been challenging. Instead of discussing every little thing in great detail, this article aims to explain what the Mystic Forge is, how one can use the forge for different purposes, and what patterns have so far been identified in its behavior. Hopefully after reading this article the people who were not yet very familiar with the forge will have a good idea what it is about, and will perhaps also be exited to experiment with it a little.

The Mystic Forge is located in the center of Trader's Forum in Lion's Arch as well as in the Heart of the Mists. The two forges are inhabited by genies that are willing to exchange gifts with players. The genie in Lion's Arch is called Zommoros, while the name of the genie in the Heart of the Mists is unknown.

Zommoros arrived in Tyria with an Elonian woman called Miyani. According to Miyani, Zommoros is very powerful, arrogant, mysterious, unpredictable and inconsistent. She also tells that Zommoros offers players a chance to improve their items, but due to his unpredictable nature, one may also receive items that are useless to them.

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The two Mystic Forges: Zommoros in Lion's Arch on the left and the Mystic Forge in the Heart of the Mists on the right.


The Mystic Forge works in a very similar manner to the crafting stations' discovery panel. In order to transform items, one needs to place four compatible items into the forge, and in return will receive one item. The result is often unpredictable, but there also exists exact recipes for the forge that will always result in the same item.

Most of the players are already aware of the random factor of the Mystic Forge. The genie's inconsistent nature is involved when one places pieces of equipment (armor, weapons and jewelry), minipets, dyes or upgrade components into the forge.

The items placed into the forge need to be the same type. For example if one places a piece of equipment into the forge, they can only place pieces of equipment into the other three slots. Or if one places a minipet into the forge, they can only put minipets into the other three slots.

In addition to the requirement of items being the same type, they also need to be the same quality. This means that a fine quality item can only be combined with other fine quality items, a masterwork item with other masterwork items, a rare item with other rare items, and so on.

The result is a random item that is of the same type as the items that were placed in the forge and usually also of the same quality. However, there's a small chance for items to increase in quality, just like Miyani says: Zommoros offers the chance to improve your items. One might for example receive a masterwork quality item after placing four fine quality items into the forge. In addition to having a chance to improve in quality, the resulting item can also be higher level, which is most noticeable in the case of equipment.

The Mystic Forge seems to at first calculate the average level of the four items inserted and then apply a small increase to the level. This phenomenon cannot be noticed in the case of minipets or dyes because those types of items do not have a level. However, it can be clearly seen in the case of equipment as a level requirement and attribute value increase, and sometimes also in the case of upgrade components if different tier upgrades were inserted.

After telling how Zommoros offers players a chance to improve their items, Miyani also adds: You may get a wondrous item. Or, you may get garbage. The resulting item can be one of the same items the player initially inserted into the forge, or in the case of equipment it could be a type of equipment one cannot use and on top of it be soulbound.

The resulting item seems to be something that can be also obtained elsewhere in the game. The item could be dropped by a monster somewhere, or it could be sold by a vendor. Whether the resulting item is soulbound does not depend on the items that were inserted in the forge, but rather seems to be a property of the resulting item itself. One can for example place four karma items into the forge and the resulting item isn't necessarily soulbound.

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Gemstones can be combined with each other as well as other upgrade components in the Mystic Forge in the hopes for a better upgrade component. Remember though that the jeweler discipline can also transmogrify 2 lower tier gemstones and a pile of dust into a one tier higher gemstone.


Regardless of the unpredictable nature of Zommoros, there are some recipes related to the Mystic Forge that are constant. Those recipes often require items sold by Miyani.

Miyani, the woman who brought Zommoros to Lion's Arch, is standing right by the forge. She coordinates the business between the Mystic Forge and the players, and also sells some items related to the forge. She is a traveling companion and something close to a friend to Zommoros, and wishes to be with him because the genie sometimes tells her stories about Elona. Those stories help her remember her homeland, which has now fallen under the rule of undead lord Palawa Joko, and keep the memory of her people alive, for which she is grateful.

Regardless of selling items, Miyani is not actually tagged as a merchant, which might make her slightly harder to spot. She sells items related to the Mystic Forge for gold and skill points. One might at first be alarmed about the skill points being used as a currency, and think that skill points are a limited resource that should primarily be used for buying skills. However, skill points are in fact unlimited: one keeps on receiving them for every 254,000 experience gained after reaching level 80. Because of this using food, potions and boosters to increase experience gain even after reaching level 80 is useful: it makes acquiring skill points faster and allows players to buy a larger quantity or more expensive items from Miyani. Miyani sells the following items that can be placed in the Mystic Forge: Siege Masters Guide, Philosopher's Stone, Crystal, Eldritch Scroll, Bottle of Elonian Wine and Bloodstone Shard.

The Siege Masters Guide bought from Miyani is used at least for upgrading siege weapons for World vs. World battles and for crafting some exotic weapons. Philosopher's Stones are used at least for transmuting one material to another, and also for crafting Improved Experience Boosters. Crystals and Bottles of Elonian Wine are used at least for obtaining recipes and exotic pieces of equipment from the forge. Eldritch Scrolls are used at least for obtaining exotic weapons. Bloodstone Shards are used for crafting legendary weapons. Miyani also sells recipes for components that are used in the process of crafting legendary weapons. Transmutation of materials, upgrading siege weapons, obtaining recipes, acquiring exotic pieces of equipment, and crafting of legendary weapons are covered briefly a bit later in this article. These subjects will be covered in greater detail later on in separate articles.

In addition to the items sold by Miyani, there are two more things that should be mentioned here: the Mystic Coin and the Mystic Forge Stone. One can obtain Mystic Coins by completing daily and monthly achievements, and Mystic Forge Stones can be bought from the Gem Store and received as rewards for progressing in the personal storyline. Mystic Coins are used at least for obtaining recipes, transmuting high level materials and obtaining mystic clovers, as well as for crafting exotic armor. Mystic Forge Stones are used for crafting exotic pieces of equipment and a special Mystic salvage kit.

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Miyani, the Elonian woman accompanying Zommoros, and the items she has for sale.


There are many different kinds of recipes for the Mystic Forge. Some of them seem to follow a clear pattern that is shared between all the recipes of the certain type, while some have plenty of room for exceptions.

One of the recipe types which follow a clear pattern is material transmutation with the help of Philosopher's Stones. One can transmute lower tier material into one tier higher material of the same type. The recipe always requires a certain amount of the lower tier material, a certain amount of one tier higher dust, and some Philosopher's Stones that are bought from Miyani. In addition, one needs to place one unit of the one tier higher material into the fourth slot to indicate the wanted result.

It has been confirmed that this pattern is applicable for transmuting basic and fine materials. The amount of received material seems to vary greatly, but is always much less than the amount of lower tier material inserted: it'd seem that the higher the tier of the resulting material, the less units of material one will receive. At this moment in time it does not seem to be possible to transmute higher tier materials into lower tier materials.

It has also been reported that by combining Globs of Ectoplasm, Obsidian Shards, Mystic Coins and Crystals, one is able to obtain tier 6 crafting materials. Crafting this combination can also sometimes yield Mystic Clovers, which are used in the process of crafting legendary weapons, and seems to be the main reason for combining these materials in the Mystic Forge.

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Examples of basic and fine material transmutation at the Mystic Forge.


It is possible to obtain exclusive recipes for different disciplines from the Mystic Forge by offering the genie exact reagents. If one offers the genie some Elonian wine, Crystals, Mystic Coins and a product crafted by the discipline, they can get a recipe sheet containing a new recipe in return.

Armor crafting professions (armorsmith, leatherworker and tailor) can obtain recipes for armor boxes, which contain full armor sets. They work as an alternative way for crafting armor sets without the need to craft each piece individually. Chefs can obtain recipes for food trays, which can be shared with many people. So far only these two disciplines have been confirmed to have recipes that are obtainable only from the Mystic Forge, but hopefully recipes for others disciplines also exist.

The Mystic Forge can also be used for crafting specific pieces of exotic quality equipment. Crafting of exotic equipment with the forge seems to always require Mystic Coins and an Eldritch Scroll which can be bought from Miyani for 50 skill points. The remaining two materials vary greatly; the materials can be common, fine or rare, basic weapon components or something completely different, such as a Siege Masters Guide.

One of the most mysterious things related to the Mystic Forge is crafting of legendary weapons. Crafting of legendary weapons is such a complex task that it deserves an article of its own and hence won't be covered here in much detail. The process is very challenging and has many phases, all of which have something to do with the Mystic Forge or Miyani. Miyani sells recipes and ingredients for the components required by the legendary weapons, and the Mystic Forge is used for combining the components, which eventually form the actual weapon. The forge can also be used for obtaining some of the materials required by the weapons, but those materials are not necessarily exclusively obtainable from the forge.

As stated earlier in this post, it is also possible to upgrade the siege weapons used in World vs. World by combining blueprints, two different types of basic materials, such mithril ore and elder wood logs, and the Siege Masters Guide in the Mystic forge. This is one of the ways the Mystic Forge is useful to PvP players, but there are also other ways for PvP players to benefit from the forge.

As stated in the beginning of this article, there also exists a Mystic Forge in the Heart of the Mists. The Mystic Forge can be used for obtaining new skins for PvP equipment. The results are purely cosmetic. One needs to place an item token, a rank token, some arcane material (Arcane Crystal, Arcane Sliver, Arcane Orb) and also some Arcane Powder into the forge. One can also craft consumables such as dyes by combining a consumable token with two different types of arcane materials and some Arcane Powder. The arcane materials and rank tokens are obtained by salvaging PvP equipment, while the item and consumable tokens can be bought from glory vendors.

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There also exist some recipes that don't really belong to any of the categories
discussed above, such as Mystic Salvage Kit which has 250 uses,
and Improved Experience Booster, which increases
experience gain by 100% for two hours.


Many people wonder when the Mystic Forge should be used and when it should be avoided. The answer to this question is simple, but requires some thought: whenever it is profitable or one cannot achieve their goal any other way.

Whenever one wishes to obtain or dispose of something, they should always compare the different methods, calculate the values and then choose the way that is the most profitable. Instead of placing items into the Mystic Forge they could salvage them, sell them to a vendor, or sell them to other players via the Trading Post, whichever of these methods is the most profitable. The same way one should check if they could get the wanted item for cheaper from somewhere else than the forge. This also works the other way around, and sometimes using the Mystic Forge is the best option. There are ways of making profit with the Mystic Forge, but one can also end up with a great loss if they are not careful.

Calculating the value of the exact recipes related to the Mystic Forge is much simpler than calculating the risks one takes when playing with the random factor of the forge. A lot of people use the forge in the hopes of receiving an equipment upgrade, but in the end it could be for the best to sell the four items to the vendor and buying the desired piece from the Trading Post.

An unfortunately large amount of people don't seem to realize that in addition to Trading Post taking the 5% listing fee, it also takes 10% off the price when an item sells. People are listing items, especially fine and masterwork quality pieces of equipment, for only slightly above the merchant price, without realizing that in the end they'd actually gain more money if they sold the items to the vendor. Because of this, inserting fine and masterwork equipment into the Mystic Forge seems to be a waste at this moment in time. There does not seem to be many fine or masterwork level items that would be worth more in the Trading Post than the total vendor value of those four items placed in the forge. Exceptions to this rule are the pieces of equipment that are bought from karma vendors: they are soulbound and cannot be salvaged or sold to a vendor. They can only be destroyed or placed in the Mystic Forge.

There are still some reasonable ways for one to gamble and try their luck when it comes to putting pieces of equipment into the Mystic Forge: there exists the small chance that four masterwork items will result in a rare item, or four cheap rare items result in one expensive rare item, or even an exotic item.

Considering the nature of the Mystic Forge, there’s most likely still a lot of information we are not yet aware of. It has been said that Tyria is full of little hints regarding the Mystic Forge, so we should keep our eyes and ears open. There is for example a vendor called Rojan the Penitent in Frostwalk Tundra, Frostgorge Sound, who lives far away from the Mystic Forge, but still sells an item called Icy Runestone which tooltip indicates that is used some way in the process of crafting legendary weapons. In addition to exploring, learning the ways of the Mystic Forge also requires a lot of expensive experimenting, which will slow down the speed of resolving its mysteries. It has also been said that new recipes will be added for the forge in the future, so even if the current mysteries were revealed, some new ones will arise to take their place. Perhaps Zommoros will reveal his secrets one day, or perhaps he will always be an enigma.


If you enjoyed reading this article about Mystic Forge, feel free to visit Kitten Crafting Station and read other similar articles about subjects related to crafting and trading in Guild Wars 2. This article can also be found in the blog and will get updated as new information regarding the Mystic Forge is revealed. In the future there will also be an article about crafting legendary weapons, as well as a summary of the many different recipes available for the Mystic Forge.

Kitten Crafting Station is a blog focused on crafting and trading in Guild Wars 2. The author of the blog is a long time Guild Wars fan who greatly enjoys crafting and is interested in in-game economies. The blog aims to cover all corners of the diverse and interesting crafting system of Guild Wars 2, and hopes to help other crafters and inspire more players to try out one of the greatest aspects of the game.

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Patch notes from the official forums:

General
  • The Mistfire Wolf skill will now properly unlock for existing characters on an account after upgrading to Digital Deluxe.
  • Fixed blocked events and skill challenges.
  • Fixed bugs that allowed players to go around map edges.
  • A number of items created by using Mystic Coins are now correctly set to level 80.
Story
  • Fixed a blocking bug in story chapter “Brute Force.”
  • Fixed a blocking bug in story chapter “Research and Destroy.”
  • Fixed bugs in story chapters “Forging the Pact,” “Battle of Fort Trinity," "The Ghost Rite,” “On Red Alert,” and “Tower Down.”
World-versus-World
  • Score interval increased from 5 minutes to 15 minutes.
  • Stonemist Castle points reduced to 35 points from 50.
  • Bonus thresholds reduced by half to prepare for one-week matches.
  • Castle lord, bodyguards, and capture point for Stonemist Castle moved to the first floor.
  • “Harpy Feathers” consumable effect disabled.
  • Bridges fixed to make passable for NPCs.
Professions
Ranger
  • More fixes to pet commands and AI.
Elementalist
  • Signet of Air: No longer has infinite range.
  • Whirlpool: Now works underwater in PvE.
  • Glyph of Renewal: Resurrection effects of Earth, Fire, and Water now surround the caster, not the target.
Mesmer
  • Deception: Movement now allowed after casting underwater.
  • Spatial Surge: Improved responsiveness.
  • Mind Stab: Improved responsiveness.
Warrior
  • Made several more skills usable while moving: Brutal Banner, Compassionate Banner, and Furious Rally.
  • Rush: Improved the ability to hit fleeing foes.
Guardian
  • Mighty Blow: Added a slight movement distance.
  • Bow of Truth: Now usable while moving.
  • Defender’s Shield and Honorable Shield: Merged together into the same trait.
  • New trait Glacial Heart: Critical hits with a hammer have a 50% chance to chill your target for 4 seconds. This effect can only occur once every 45 seconds.
Thief
  • Heartseeker: Reduced damage of the 100%-50% threshold by 20%. Damage thresholds changed. Old: 100%-66%, 66%-33%, 33%-0%. New: 100%-50%, 50%-25%, 25%-0%.
Engineer
  • Disabled the “stowing” auto-attack to prevent players from getting stuck holding these kits: Bomb Kit, Elixir Gun, Flamethrower, Grenade Kit, Med Kit, and Tool Kit.
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Today, Mike Zadorojny talks about ArenaNet's vision regarding "end-game" content:

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When we looked at the concept of “endgame” for Guild Wars 2, we designed it the same way. We didn’t want the endgame to be something you could only experience after a hundred hours of gameplay or after you reached some arbitrary number. We wanted it to be something that players got to experience every step along the way, spread out across the entire world of Tyria, so we’ve introduced game elements that you’d normally associate with “endgame” at every level and every possible opportunity.

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The Guild Wars 2 Database developers have been working hard to give us some much-needed updates and improvements! Here are some of the biggest additions and changes:
  • Data has been updated to reflect live build (9/13)
  • 8,000+ new items that no other database site has - we are the first site we know of with updated data!
  • Consumable tooltips now show effects (e.g., food items such as Omnomberry Bars)
  • Entity Article support has been added - this lets us put rich content onto entity pages, such as showing the possible dyes you could get from a random dye, or attaching a walk-through to a quest (you can submit this to me in PM's).
  • Comments can now be directly linked to, and the links in Latest Comments and User Profiles now go directly to the comment
  • Achievements now have icons and tooltips, and are searchable
  • Quest listings have been improved with rewards
  • Fixed several skill calc bugs
We also have some featured builds by some of the top PvP players in Super Squad [SS] from Eclypsia! Remember to submit and rate your favorite builds! Back to Top

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NCsoft has just announced that Guild Wars 2 has sold over two million units, from reopening sales of the game after its short hiatus from the official store.

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"Reactions from around the world justified the time and care we put into developing Guild Wars 2 and making it into the game it is today," said Mike O'Brien, president and co-founder of ArenaNet. "And this is only the beginning. We're continually fine-tuning the game to deliver the polished experience that our players expect, and we’re already working on new adventures and experiences to introduce into this truly dynamic online world."
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Hey everyone! I'd like to introduce a new feature here on Guild Wars 2 Guru: our new official forums dev tracker! Not only are you now able to keep up with the dev posts that are posted here on Guru, but you can also check out what's being said on the official forums. And that's not all! You can also filter by forum (we'll get the newest ones added ASAP)! Back to Top

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Tactics & Execution


Introduction


I would like to start off by briefly introducing my self. I'm a veteran player who comes from the good old DAoC (Dark Age of Camelot) days. To me WvW is as good as it gets when it comes to MMO's and PvP. It makes the game so much more fun and gives it the longevity when a whole community can fight for their homeland.

Especially in a WvWvW setup where the struggle for power can shift overnight!

With these articles my goal is to further go in depth on WvW and educate the community on how to become better players, leaders and realms!


Leadership and communication


The leaders main goal is the big picture. A good leader will have a goal set ahead of time and communicate his plans to the people in a good amount of time. You can always spot if a leader is good when he or she can tell you at least 3 steps ahead what the next plan of action is.

It is important to establish a role in WvW. Make sure you and your guild know what exactly you are good at and communicate this to your server. Be it defending, attacking or merely harassing objectives, if you can get the job done, let people know you're good at it!

Just as an example. I'm the leader of a smaller 10 man guild. We've played together for years and we know exactly what we're good at. We move fast, take smaller supply camps and cut off roads, very well. When the battle is upon us, this is our job. If we do our job good, we alleviate pressure off the other groups on the battlefield.

Large Guilds
The different roles will be determined mainly by the size of your guild. Not entirely, but mainly. If you have a guild with 30-50 or more members for instance, it would be beneficial to use your size and strength in numbers by hitting larger keeps or castles. You can then scatter your troops around the target objective, but your main goal is there.

Medium/Small Guilds
For a smaller size guild it would be better to always be ready and stay on the move. Never be in the same spot for to long and let the enemy mass up and establish ground. As long as you are roaming and changing environment YOU decide where the battle will take place. Using this method you can drag the fight into your own objectives and take help from guards if you get outnumbered. Or even flee the scene if you get overwhelmed.

How to get better
In short, practice. Start off by roaming with your guild and explore the environment. Make sure to get familiar with where all the supply camps are and their routes. Find creeks and valleys where you can create good ambushes later. "Kiting" an enemy is your best tactic when outnumbered. This means constantly running away from the enemy while still hitting them, making them follow you exactly to where YOU want the fight to take place. Getting the hang of this will win you the fight in almost all cases.

Communication
It's important to keep communication open. Any kind of information will be useful on the battlefield. A good habit is to always report what is happening around you. Who is attacking what and how many are they? Can we defend or do we need back up? If you do need any kind of help, then make sure to let your team know what kind of help. Do you need more supplies, siege weapons or just a team to clean up?


Tactics & execution


The next step is how to execute these tactics the best way possible. By this, i mean efficiency. The idea is to create a flow on the map where you let your team roam on the important highways to and from the hotspots you are assaulting and making sure the enemy team is not allowed to.

Using the borderland map below as an example, you can see the paths that the dolyak supply carriers use. Getting to know these paths better you can stop resources from getting to your enemy objectives or help keep the roads clear for your own.

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Creating choke points, distractions and being generally annoying is the key here. For example, if your team is hitting a keep or the castle (Stonemist Castle), make sure the enemy team cannot reinforce to defend. Create smaller teams of people with 5-10 players and divide them on the map in appropriate positions.

In the image below I've marked out beneficial and important choke points. These are selected because you're far away from the main stream of the action, making it easier for you to roam and pick your fights while still hit your enemy where it hurts.

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Also, the maps are huge for a reason, USE THEM! If you need to sneak into a keep and defend, or just get to an objective to take back, stick to the edge of the map or use water ways and valleys to get to your goal.

Follow up next week: Keeping your eye on the ball


The mission at the end of the day is to win points. If you hit a brick wall where a zerg is completely demolishing a map, move on to the next. Long drawn out battles are very rarely a win for any side, they're a waste of resources and most importantly the points.

Move on to the next objective and reclaim more to sustain your flow of points. The Orbs of power are a great tool that will benefit your entire realm for example. Sometimes it's better for your server to focus more on those while the other two servers are fighting over something else.

And worst case scenario, your attack will create a distraction for the main zerg to start splitting up and ease the job for your own team somewhere!


Outro


Remember, no matter what your role on the battlefield is, you're part of a bigger picture and everything you do will impact the war. Take initiative and do what you can instead of waiting for someone else to lead you!

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