There have been a lot of people irked by the new change to the armor preview system, but thankfully it's not permanent. The feature was removed in order to address functionality issues, and is expected to return to its previous state when the system has been updated.
We did intend to remove the armor preview temporarily in order to fix issues and improve functionality. So currently, yes, you cannot preview armors outside your own profession—this is only a temporary situation while we work on updates to this system.
By now most of you have probably had a chance to experience Wintersday in some form or another. Whether you're perfecting your form in the jumping puzzle or just tossing snowballs at baby quaggan, there's simply no better way to celebrate in Tyria. However, some of you might have noticed that in addition to the overwhelming amount of new game content, some holiday music was added into the mix as well. These cheerful tunes are available for your listening pleasure on the ArenaNet SoundCloud page, and run for nearly 13 minutes when played consecutively.
The Great Toymaker
The Tale of Tixx and Toxx
Wintersday in Lion's Arch
Wintersday Bell Choir Meldly
Wintersday Divinity's Reach One Man Band
Wintersday Toypocalypse Medly
After you've given your ears their early Wintersday gift, let us know which track is your favorite! (Yes, it's okay to say all of them)
Earlier in the month, ArenaNet introduced a new culling method in WvW in to reduce the amount of invisible enemies on your screen. Habib Loew now reports that the trial has been completed and the original culling behavior has been restored:
Our trial of a new, interim culling methodology ran from 12/7 – 12/14 and has now ended. The primary change that we were testing was giving allies and enemies distinct culling pools such that allies couldn’t impact enemy culling and enemies couldn’t impact ally culling. We have now reinstated the prior system which uses a single culling pool for all characters.
If you have feedback regarding the trial, or if you have feedback regarding our switch back to the old method, please leave that feedback in this thread. Also, if you’re reporting issues regarding invisible players please include a screenshot of your experience (including mini-map) and your basic system specs (memory, cpu, video card) so that we can more clearly understand the issues you are reporting. We will use this feedback, along with the feedback from the original culling trial thread, to determine if we will switch to the new system until our more comprehensive solution is ready.
I’d also like to reiterate that the system that we were testing is a proposed temporary, interim solution. Work is continuing on a more comprehensive solution to the culling issues and this interim solution has not taken resources away from that effort.
Thank you again for your feedback regarding culling! [Source]