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Arenanet just announced on their facebook page that the method for acquiring the unique in-game item from Gamescom has been changed.  Instead of doing a password, they will provide unique keys to European fansites and allow them to hand them out as they please.

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We had a great day at gamescom today! We met lots of fans and had fantastic conversations with you all. We really appreciate your love and support and for coming out to speak with us.

One piece of feedback we took on board from our experience and from talking with you is about the item code distribution at our booth. After considering all your feedback, we’ve decided that we needed more community-focused approach to handing out those item codes.

Rather than handing them out at Guild Wars 2 gamescom booth over the next three days, we’ve decided that we will give fansites across Europe these codes to give away. We apologize for the inconvenience this change may cause.

As you know, we value your feedback. We’ve taken that on board. Our goal for giving away these codes is to recognize our most passionate fans in a community-focused way. We feel that having our European fansites give away these codes accomplishes this goal.

We thank you for your patience, understanding, and for all your feedback about this matter.
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ArenaNet has just posted details on their policies and technologies that they have implemented in regards to regions and world choice. Here are some highlights:

Purchasing & Playing
There will be 3 major regional designations for the release of Guild Wars 2:
  • Europe: Defined as Western Europe and Eastern Europe. Players in these regions connect to the European datacenter.
  • North America: Defined as Canada, Mexico, and the United States. Players in these regions connect to the North American datacenter.
  • Other: All countries not already listed above will connect to the North American datacenter.
You can find a more detailed list here.

Choose Your World

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At launch, players will be able to transfer between worlds freely. However, once server populations have largely settled and stabilized, world transfers will be restricted to once a week and cost a variable amount of gems based on the population of the world being transferred to.


In time, we’ll also introduce free “guesting,” which will allow players to visit other worlds as guests as long as they have friends on those worlds. This feature will be free, but guest players will not be able to enter World vs. World, and the Power of the Mists bonuses from their home world will continue to apply to their characters.

Choose Your Language

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Lastly, we’re making it easy to switch between any of our supported languages (English, French, German, and Spanish).


When you install Guild Wars 2, the client matches the language your operating system is set to. If you wish to play in a different language after installation, you can change languages in the Guild Wars 2 launcher and the corresponding audio language files will be downloaded and installed. Changing the language of the in-game text is also available to you at any time by going to the in-game options menu.
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Primordus Highlights takes a weekly to bi-weekly look at the latest suggestions and quality discussions going on in the Primordus Visions forum.  The forum is home to the concepts and suggestions of the Guru forums for Guild Wars 2 and the community.  Many impressive concepts are presented, and some topics feature great debates.  The goal of Primordus Highlights is to provide you with a threesome of the best or most interesting discussions and suggestions found in the section at this time.

Enemy Nameplates and Kill Feeds in WvWvW
Providing customized player identification in PvP.

Guru community member Kidawk suggests that World versus World versus World should feature customized player identification options such as nameplates and provide a player with a kill feed.  Currently, the main concern is whether or not the kill feed would clutter up the screen with so many players in one map at once, and some player believe these features may intimidate newer players or inexperienced players.  The discussion ranges from lore reasons to practical reasons, so voice your opinion on the concept and the matter, too!

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One chief complaint/deterrent from friends who wanted to know more about GW 2 is the lack of a character's name on their nameplate (from the enemy point of view) and no kill feed showing up in WvWvW. I have had friends watch me stream/play during BWEs in WvWvW and while they think the game looks fun they get bitter about the character name not displaying for enemies to be seen and no kill feed of some sort in WvWvW.

Enemies only see Blue/Red/Green Invader followed by a guild tag. It appears that players like for their opponents to know who is attacking them. No kill feed in WvWvW doesn't help with that problem either.

I am not proposing a kill feed similar to that in SPvP perhaps one that is text based in the chat log?

Basically, there is a player base that wants people to know who downed them for bragging rights, etc. Clearly you can get that in SPvP but not WvWvW. There are players who prefer WvWvW for its more open world PvP among other things but feel like there isn't anything to really brag about other than accomplishments made by a guild or a large, organized force.  (Read More...)


Skill Animations through the Gemstore
Providing players with a cool new way to customize themselves, or just another wasted feature?

When talking to his friend, community member Flint11 discussed the potential option of alternate skill animations being sold in the in-game gemstore.  Flint11 claims it would not disrupt general playstyle and simply add an additional layer to player and character customization.  Is it a good addition to the gemstore, or simply wasted resources?

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An idea my friend came up with that I think would be great for the gemstore is alternate skill animations. Most games with cashshop draw you in with cosmetic and vanity skins, what was unique and I really liked was HoN's differing announcer voices which you could unlock

What if you took that a step further and could customize your character's skill animations? You purchase a pack that unlocks alternate animations for your skills different than the defaults. They can release them in themes, Fallen Guardian, Sub Zero Thief, Joker Mesmer; these are some random ideas that I was able to come up with, I'm sure Anet probably can do more.

If you took it further and had a dedicated UI window for it, perhaps after you unlock a pack, you can even choose which animations you want to use based on the skill. The idea is that as they release more skins, you can mix and match from default to however different themed animation packs you have and really customize the effect your character uses.

It serves no purpose in disrupting the level playing field Anet is trying to achieve and no other game has done this before. I'd gladly shelf out a few bucks if they do make this and make it really cool.  (Read More...)


Fishing in Guild Wars 2
Should players be able to fish and catch such resources with advanced features?

Imagine if you could catch your own sweet bass or other type of fish.  What if the sharks were not longer just a threat of combat, but also potentially be a risk to your fish-hooks?  Yllibas has created an outstanding concept for fishing in Guild Wars 2, complete with a metre and other great suggestions.  Do you want to see this in-game, or does it seem completely uninteresting to you?

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Why isn't there fishing in the game? I haven't taken the time to search through the forums for this topic so excuse me if this has already been discussed. But with a game that is filled to the brim with so much content, it would be that much more awesome if there were some form of fishing in the game. And it makes sense too with all that underwater content. Here's a quick run down of what fishing could be like in Guild Wars 2.  (Read More...)
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Observant eyes have noticed that Amazon has recently added a song for Guild Wars 2 titled "Fear Not This Night (featuring Asja)" by Jeremy Soule. While it's still listed as unavailable, those who want a small taste of the song are able to listen to a short sample until the full track is released this Friday the 17th. Fans of the game will also be in for a surprise since this song just so happens to be the vocalized version of the incredibly popular tune featured in the Gamescom 2011 trailer for Guild Wars 2.

According to Game Designer Matthew Medina, ArenaNet's own Ree Soesbee (author of the upcoming Sea of Sorrows novel) wrote the lyrics for the song herself [*].

Over on rumor mill, fans are speculating the purpose of this song. Will it be used for a final launch trailer? Are players going to hear this after they strike the final blow against Zhaitan? With launch just under two weeks away, how do you think we will experience this song? Will you be buying it on Friday? Let us know in the comments!

View PostRegina Buenaobra, on 16 August 2012 - 11:32 PM, said:

To clarify: "Fear Not This Night" will be both on the Best of Guild Wars 2 Soundtrack, which is included on the Collector's Edition, and the Guild Wars 2 Original Soundtrack, available from DirectSong.
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The dev team has been working hard today to give you these latest changes from today's stress test! Below you'll find significant skill, trait, recipe and achievement changes. (Please note that the damage and healing numbers are a work in progress.)

Skill Changes

Elementalist
Engineer
Guardian
Mesmer
Necromancer
Ranger
Thief
Warrior
Race Skills
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Show Notes
On this weeks Buildcast Gary, Ed, and Matt dissect Doctor Yiggles Necromancer build and play style.
Topics Include:
  • Rune Choice
  • Weapons
  • Amulet
  • Overall Stats
  • Traits
  • Curses
  • Skills
  • Playstyle

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Show Notes
  • 06:07 - Story Time: The Battle of Nageling
  • 12:18 - Feedback: What will it take to be the #1 Server in WvW?
  • 24:12 - News: New GW2 iPhone App, Stress Test Changes
  • 33:54 - Bridger Rant: Entitled to Stress
  • 35:47 - Mailbag: GW2 Tutorial, Solo Play, How to Construct a Build, and the Checklist Mentality

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Show Notes
  • Announcement! We're podcasting live every week now on Fridays at 9PM US Eastern (unless otherwise stated)
  • Dourin talks about how he's going to kick a sponge bob square pants cake's butt, Noob has been "playing" stalker and Rawson likes Mech Warrior Online. Guild wars 2 stuff starts after the normal 20 or so minutes.
  • This week in news, 3 stress tests in a row. If you couldn't make it don't worry, you didn't miss too much.
  • In our main-discussion segment, we sortof debate "What race would you recommend for someone to start with?"
  • We talk about the aesthetics, gameplay, area design and a little lore for each of them in depth but forget we're having a debate till like half way through. Mainly because we really like the first two brought up - find out which by listening!

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Show Notes
We wanted to talk about all the different Professions and focus less on balance and more on what each profession does, how it plays, and what type of gamer would be attracted to it, giving people a good idea of what to expect if they haven't put tons of hours in on the betas.

What Professions we covered this week:
  • Necrmancer - 00:01:53
  • Mesmer - 00:39:08
  • Warrior - 01:16:03
  • Questions from the live stream - 01:36:00
What Professions we are covering next week:
  • Thief
  • Ranger

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Show Notes
The StompCast crew are back again with another episode, this time featuring, you guessed it - Team Paradigm! Tune in as Cigs, Xeph, Phantaram, and I (Nord!) discuss BWE3, condition damage, Legacy of the Foefire, and more!


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Show Notes
  • 3:20 News (brief; stress test, early launch, servers)
  • 5:22 Elementalist
  • 20:30 Engineer
  • 33:56 Ranger
  • 45:40 Warrior (with Christian Bale)
  • 58:20 Outro
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August 15th Stress Test

The August 15th stress test for Guild Wars 2 went live a little under one hour ago, so you can still hop on and play for three hours!  Arenanet has posted this little notice to keep in your mind during the stress test.

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The Guild Wars 2 Team will be doing additional structured testing that will intentionally put extra stress on the servers during today’s test period. This means that you may experience intermittent disconnects, lag, and other issues. All this is in aid of doing in-depth testing, and we appreciate your patience with these situations as they take place.

Please note that the team will usually make an all-world in-game broadcast before they initiate these additional levels of stress. So watch for those broadcast messages while you’re testing today, or ask your fellow players if they spotted such a message, so that you can avoid submitting unnecessary bug reports.
Thanks for your help with today’s test!

The Stress Test lasts until 4PM Pacific Time.  Any bugs and issues can be posted on the official forums.  Guild Wars 2 launches on August 28th of this year, with the headstart access starting on August 25th. Back to Top

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Ask and ye shall receive! On top of the stress test and launch times announcements, we now have an official server list!

US Worlds

EU Worlds
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ArenaNet has just announced launch times for Guild Wars 2, including launch times for pre-purchase and pre-order headstart times. Now all we need is a finalized server list!

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  • Pre-Purchase with 3-Day Headstart: Everyone who pre-purchased Guild Wars 2 will enjoy three full days of Headstart Access. The three-day Headstart Access will officiallybegin at 0:00 AM Pacific time (GMT -7:00) on August 25th. However, please note that in order to ensure that we’re fully prepared for that fateful hour we may bring servers online up to 3 hours prior. If you’re a player committed to getting in first to grab that character name of your dreams you’ll want to be keeping an eye on things during that time period.
  • Pre-Order with 1-Day Headstart: Those who pre-ordered Guild Wars 2 will be able to participate in one day of Headstart Access. The one-day Headstart Access will begin at 0:00 AM Pacific time (GMT -7:00) on August 27th. NOTE – Pre-Order code registration is now enabled.
  • For those players who have not pre-purchased or pre-ordered the game, Guild Wars 2 will officially launch at 0:00 AM Pacific time (GMT -7:00) on August 28th.
  • Download the Client today: If you’ve registered your pre-purchase or pre-order and created your Guild Wars account you can go to account management today and download the client. Be sure to update the client periodically to minimize your download at launch.
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ArenaNet has announced another stress test on their Facebook page! The stress test is for tomorrow, August 15th and will be open from 12:00 PM (Noon) to 4:00 PM Pacific time.

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We will be actively working on the game during the event, so you might experience connectivity problems or discover features that are not working as designed.


Any issues you experience are a result of the rigorous conditions of the stress test, and are in no way representative of the state of the game at launch.

By participating in this stress test, you’re helping us make Guild Wars 2 a better game. Thanks for your cooperation—we’ll see you in-game!

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Please note:
* The stress test is open to anyone who has pre-purchased Guild Wars 2.
* Characters will not be wiped from the previous Stress Test.
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