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This article is designed to present new players with enough information that will bring them from knowing nothing about the game to doing PvP in Guild Wars 2!

The decisions to get started
When you start playing the game you will be presented with a couple of choices, none of these choices are really vital as they can easily be altered even after you start playing.

Picking a Server
When entering the game one of the very first choices you will have to make is which server will be your home server. If you are used to playing other MMO’s this choice is often important to your experience but Guild Wars 2 modernized how servers work!

When picking server you are only deciding which server that you will represent when playing WvWvW. This decision might get you some benefits depending how successful your server is in these fights but it will not affect you in PvP. The bonus does not provide any benefit to the strength of characters so you will not be seeing people who are stronger then you due to it. For everything else in the game you are still able to play with and against people from other and different servers

Picking the character Profession and Race
Picking the races is completely up to you as it has no impact on the PvP game play. Although each race has race-specific spells none of these spells are useable in PvP. There are also 8 different professions, or more commonly phrased ‘classes’, upon picking these you are deciding what sort of specialty you want your character to have.

Below are a couple of short descriptions, to give you a general idea of the profession, I do still suggest you go to YouTube some gameplay videos.

Guardian -
Guardians excel at defensive and supportive plays best put in a team to support their allies where they are capable of taking heavy amounts of damage. They rely on building up resources that enhance their powers and defensives and then later using these resources by unleashing them to support and buff allies in battle.

Warrior -
Warriors are pure damage dealers who work by aggression and being up-front dealing lethal damage to enemies. They are the profession who master the most weapons ranging from a wide-array of melee weapons to ranged weapons allowing you to play any role you want on a team. Warrior is a deadly threat in any fight as their massive weaponry allows them to inflict massive damage, control their enemies or strengthen their allies!

Engineer -
Engineer is a fearful fighter who outshines in premeditated fights. The engineer can place powerful mechanical constructions ranging from device kits, weapon kits and turrets to assist your allies or inflict devastating damage to your enemies. The Engineer is great for bringing into any fights, no matter the situation the Engineer has a weapon kit that gets the job done! A good fight for an engineer is a fight that comes to him and his mechanical constructions!

Ranger -
Rangers are deadly marksmen who have expertise in tracking, hunting and using powerful pets to gain an advantage on the battlefield. They are mobile and deadly and will inflict heavy damage from a safe distance using range to suppress and avoid enemy fire while having creatures inflict heavy melee damage. When a ranger is cornered he can still put up a close combat fight inflicting melee damage and utilizing powerful spirits and traps to support allies and obstruct the enemies!

Thief -
Thieves are the masters of the shadow and sudden ambushes. They live by unexpectedly attacking enemies from the shadows dealing heavy damage and stealing enemy weapons to use against themselves. The thief’s’ goal is to inflict heavy damage, confuse and leave behind a stunned and exposed enemy as they slip into the shadows and prepare for their next ambush.

Elementalist -
Elementalists are the master of the elements they use powerful magic to harm their enemies. By combining Earth, Water, Fire and Air they are capable of producing high damage and controlling the outcome of a battle. They are feared for their high damage and with little defensive utility they aim for slaying their enemies before they get in trouble!

Mesmer -
Mesmer is the masters of illusions. They create phantasms to fight by their side and illusions to trick their enemies causing anyone who engage in a fight with a Mesmer to be guaranteed for a game of the minds. The Mesmer relies on inflicting damage while the enemy is left confused trying to find the Mesmer between its clones and phantasm.

Necromancer -
Necromancers are the servants of death; they excel at leeching the life from the living. With powerful magic the necromancer can spread diseases and death to all of its enemies all while fuelling his own resources with their misery. Necromancers are feared for their dark spells and possesses powerful magic that allows them to take on the face of death as they annihilate their foes!

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Structured PvP
The primary pvp mode is Conquest where players are split up into two teams and battle each other in a race for being the first to gain 500 points. A team is rewarded a point every two second for every objective currently captured and held by the team and every team is also rewarded 10 points for every enemy player kill. There is also a secondary mechanic that is unique to each map, I will be mentioning and going into detail in a more advanced article later.

When you sign up for a battle your character will automatically be boosted to max level, dressed in appropriate gear and given access to all available abilities for your profession. This makes structured PvP a very attractive part of the game for players that seek to be competitive as it puts everyone on the same level and does not give any advantage besides the individual player’s capabilities. As I mentioned earlier your server will not have any impact on which people you face in PvP and combining that with not needing to level you are set for a very competitive environment!

Entering the Mists
The mists works as a PvP lobby much in recognition to the lobby in FPS games where you are able to join specific servers and have an overview of things. The mists is not just an interface but rather a full environment where you are able to hang out with other like-minded people, setup your character, look at rewards and sign up for the different PvP types. To enter the Mists you must navigate to your in-game interface and find the Hero Panel (H), select the PvP tab and click the ‘Go to the Heart of the Mists’-button

There are two modes of structured PvP, hot join for casual PvPers and tournament mode for more competitive PvPers.

To access Structured PvP, you first need to go to the Mists by opening your Hero panel and select the PvP tab. Then you need to click on Go to the Heart of the Mists button to be teleported instantly to the PvP lobby. Also note that this button does not appear until you have completed the starting quest line which shouldn't take much longer than 5 minutes leaving you at level 2!

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Once inside the Mists you will be able to find a lot different NPC's. These include NPC's Dummies for damage testing, NPC's Vendors with free PvP gear and NPC's with PvP reward bags. These items are not better than the regular items you receive by simply joining the mists but allow for players to customize and change weapons and thus acquire a different array of skills. The bags contain items and can be bought for glory that you gain through participating in PvP battles. The items in these bags are purely for different looks you will be able to take out sigils from previous gear, or place new sigils, in these new obtained items to give them the same powers as previous gear..

Most importantly you will be able to find two NPCs to sign up for two different pvp modes, the 'Hot Join' and 'Tournaments'.

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Hot Join
Hot Join games is the casual side of Structured PvP, this allows casual players to enter an unorganized battle containing anything from 1v1 to 10v10. You are able to enter these by speaking to the NPC acting as a PvP Browser shown above.

Tournaments
Tournaments are the organized part of Structured PvP. This mode allows for both teams and solo players to queue up in a competitive environment and play organized 5v5 matches. Below are the different kinds of tournaments available in game:
  • Pick-Up Tournaments: This tournament works as single-elimination tournament where people can sign up with a full roster or a partial roster and wait for the system to match 8 full teams or create them with the partial rosters. This tournament has 3 rounds of elimination where the last round is the finals and the winners will be rewarded with qualifier points that they can use for the monthly tournaments.
  • ArenaNet’s Monthly Tournaments.
    This tournament will be on a monthly basis and presented to you ingame by ArenaNet, participating will be those teams that have gotten enough qualifier points in the month leading up to.
  • ArenaNet’s Yearly Tournaments.
    This Tournament will be on a yearly basis and presented by to you by ArenaNet, participating will be the teams who won the monthly tournament in the year leading up to it. These players will battle out for the right to call themselves the PvP champions of the given year.
  • Player Created Tournaments.
    This tournament will be presented to you by players or whole communities who can get together and customize their own tournaments.
Understanding Basic Game Mechanics

The Interface:
Button 1-5: Weapon Skills: These spells differ depending on the currently equipped weapon.
Button 6: Healing Skills: This slot contains your healing ability.
Button 7-9: Utility Skills: These slots contains your characters utility skills.
Button 0: Elite Skills: This slot contains your elite skill.

Below each button is a bar indicating when a spell is in range a red bar indicates the spell is out of range of your target.

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The Endurance Bar:
Indicated above the health globe with a beige semi-circle this bar shows the amount of endurance a character has available. Endurance is used for one of the new interesting mechanics that Guild Wars 2 introduces: Dodge.

The functionality of Dodge can be used by double tapping in a direction or binding a dodge key (original: V) and clicking in a direction to effectively make your character take a leap in the given direction and dodging incoming spells and attacks. One dodge consumes 50% of the available endurance thus allowing you to dodge twice before having to wait for it to regain at a slow rate.

Boons and Conditions:
Boons are positive effects that can increase the strength or defense of yourself and your allies.
Conditions are the negative effects that can decrease the strength or defense of yourself and your allies.

The Maps
All of the maps consist of the same format: Conquest. In Conquest every team is fighting to be the first team to reach 500 points and claim victory. This can be done through a number of resources, in all the maps there are 3 objectives. Each team is meant to seek out these objectives and capture them before the enemy and defend these objectives throughout the fight. Each of these objectives provides 1 point every two second so keeping them and trying to take them from the enemy is preeminent.

On-top of the objectives each map also has it very own mechanics that is unique to that particular map. These mechanics consist of Guild Lords (NPC), Trebuchets (Siege) and Beasts (NPC) I will not mention their functions now but will mention them as I go through each of the three currently released maps below.

Battle of Kyhlo
This map consist of three primary objective points that each team must seek out to capture, the Mansion, the Clocktower and the Windmill. As the secondary mechanic this map contains two Trebuchets, each positioned close to the relevant teams spawning location.

A thing to note is that the map is symmetric and contains a lot of choke points. Choke points is recognized by being a narrow path in which a player must go through to get to another area thus making it more likely for teams to encounter each other at those locations.

Unique Map Mechanic - Trebuchet
Earlier I mentioned a Trebuchet, it is the mechanic unique to this map and pretty much what defines and makes this map so exciting. A trebuchet allows the players to control a catapult like construction that a player can use to barrage an area with trebuchet shots. The shot has multiple purposes, it can be used to damage and as a knockback effect to put enemies in a vulnerable position or it can be used to destroy the environment. When the trebuchet is mastered it can become an effective tool that provide players additional paths and positional advantage by tearing down walls or remove barrels that was otherwise used as jumping pads, providing shortcuts, to certain areas.

The trebuchet can be destroyed but has a noticeable amount of health so sending a player to destroy it might give you a strategic disadvantage as that player will be forced away from the battlefield for a fair amount of time. The trebuchets can also shoot at each other and destroy one and another without much effort. Once a trebuchet has been destroyed a repair kit will be summoned in the base and spawning location of the respective team. This will force the team, if aspiring to use the trebuchet, to bring this repair kit and repair it using valuable time and man power.

Numbers
Winning requires: 500 points (or the highest after 15 minutes)
Player kills award: 5 points
Captured points returns: 1 Point every two seconds.

Forest of Niflhel
Much like the previously mentioned map, this map consist of three primary objective points that each team must seek out to capture, the Henge, the Keep and the Mine. The secondary mechanic of this map is two potentially highly influential NPC creatures. Each of these two creatures are positioned in the far top corners of the map.

Once again we got a very symmetric map, although this contains far less choke points it also provides larger fighting grounds, forcing fights to spread a lot more. This means positioning is even more vital as fights can often be dragged out into these big open fields, leaving the objective points vulnerable for enemy team to ninja cap.

Unique Map Mechanic - The Beasts
Unlike the Trebuchet the beasts provide a direct advantage by providing 40 points to the team killing them. This allows players to strategically direct forces and man power to kill these creatures as an effective way of gaining points. However the creatures has a rather long spawning time, so merely killing these will not be sufficient to winning a match so it should only be considered an additional benefit. Neither is it risk free killing these creatures as they are rather powerful they might delay the person killing them causing the team to be outnumbered at the other objectives. But delay is not the only risk, currently the points rewarded for killing the creature is rewarded to the team of the player who gets the killing blow.

This gives situations where if a team has been spotted going to the beasts the other team could take advantage of this and only send out their player momentarily before the beast is dead, to attempt to snatch the killing blow and thus gaining the points to his team instead, with minimal effort.

Numbers
Winning requires: 500 points (or the highest after 15 minutes)
Player kills award: 5 points
Captured points returns: 1 Point every two seconds.
Beast kills rewards: 25 points.

Legacy of the Foefire
This, like previously maps, consists of three primary objective points that each team must seek out to capture, Waterfall, Sanctum and Quarry. The secondary mechanic of this map is The Guild Lord, consisting of two melee, two casters and one guild lord NPC. These are positioned with one in north east and one in south eastern corner, for respectively blue and red team.

This map is by far less symmetric map then any of the previous maps. Points and objectives are still symmetric but the accessories vary from different high grounds, different position and shape of these. Choke points are as consistent here as on other maps but due to the oval shape of the map it is considerably easier to take another router and without much delay get around an enemy packed choke point.

Unique Map Mechanics – The Guild Lord
Like the beasts, the Guild Lord provides a direct advantage by providing 100 points to the team who seeks out to kill him. However in comparison to the beasts the Guild Lord is much harder to solo and is accompanied by 4 NPC’s to assist him in battle. This makes the Guild Lord very hard to kill for a single player but as players get more experienced a well-balanced build can assassinate him alone. The guild lord is inside a keep so going for him requires a moderate bit of effort and time as it is required to take down a wall with a noticeable amount of health to gain access to his keep.

Going for the Guild lord has no risk in itself, unlike the beasts the guild lord kill cannot be “snatched” as each team has its own guild lord. However as the other guild is informed once their keep has been breached it does provide a high risk as the enemy team could easily intervene, and even just one enemy can make the killing of the guild lord nearly impossible.

In many cases the Guild Lord is ignored as it is high risk for any team, even when having a point advantage, to leave the objectives. However the guild lord does provide an emergency strategy if a team is being overwhelmed or lost their objectives to go for the kill and possibly secure the last 100 points needed to victory through the guild lord

Numbers
Winning requires: 500 points (or the highest after 15 minutes)
Player kills award: 5 points
Captured points returns: 1 Point every two seconds.
Killing the Guild Lord: 100 Points

Coming soon!
Explanation of Reward System
Explanation of Trait and Armor System
Explanation of Combo Fields Back to Top

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Guru Recruiting Active Members!
With the Guild Wars 2 release approaching rapidly we're once again looking for some dedicated Guild Wars 2 enthusiasts to become a part of our content team. This time we are looking for people to actively take part in organizing and promoting the GW2 PvP community.

On top of that we are looking for experienced players to write profession guides for PvP as well as PvE. Keep in mind all these positions are volunteer positions!

Moderators
We're recruiting new moderators for Tyrian Assembly and Vigil Academy. When you are submitting the application make sure, as it is very important, that you picked the correct section before applying.  

When applying to become a Moderator, please include the following with your application:
Age:
Country & Timezone:
Tell us a little bit about yourself:
Approximately how much time would you be able to spend on moderating?

Here's the link to submit apps: http://www.guildwars...om/mod-recruit/ After clicking the link hit the Apply button to submit your application.

Requirements:
  • Guild Wars 2 enthusiast
  • Excellent writing and communication skills
  • Knowledgeable of the global forum rules and section guidelines
PvP - Writers and e-Sport Promoters
As a part of our PvP content team, your main concern will be to work together with the rest of the team in actively developing and organizing PvP on Guru. This includes assisting in handling, developing and running tournaments, video content and written content as well as creating new content. To apply you will not need to do an application but send me a PM telling a little about yourself and we will take it from there.

Requirements:
  • Guild Wars 2 enthusiast
  • Excellent writing and communication skills
  • Knowledgeable in game mechanics
  • Self-motivated and active
  • Competitive Gaming Experience (Can be over looked if exceptionally motivated)
PvE & PvP Guide Writers
Guide Writers will be responsible for creating original guides for Guild Wars 2 Guru and as you will not become a part of the Guru team we see this as an opening for individuals to advertise themselves,  their guild or team. Using this guide you are free to use any video content or material that directly comes from your own teams or guilds.

You will also be permitted to have a section in your guide that can be used for advertising your team, yourself or your guild. This guide is to be seen as a service where you provide the community with quality content and we provide you with the ability to get your team/name out there!

Every profession needs a guide for both PvE and PvP, but the spots are getting taken fast and we will only be featuring the best builds so you need to move fast!

Joining the Guru Content Team
If you are interested in a more stable position and joining Guru then we are also looking for people to create profession columns that we can release on a bi-weekly standard. This could be small parts of a guide, small tips and tricks or even a piece explaining why you play your profession. You are not limited to profession columns so this also opens up for you to write and develop other content that is related to the game.

Any enthusiastic writers, including guide writers, have a high chance, if desired, to join the team and be able to gain more influence in the community and help it grow! If you are curious as of to what we want then you can read Blowi's PvP Mesmer Guide or Lowell’s PvP Thief Guide.

When contacting, please indicate if your work will be focused on PvE or PvP and specifically for which profession. To apply you will not need to do an application but send me a PM telling a little about yourself and we will take it from there.

Requirements:
  • Guild Wars 2 enthusiast
  • Excellent writing and communication skills
  • Self-motivated and active
  • Knowledgeable in game mechanics
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Were prior commitments preventing you from participating in today's stress test? Well you can crawl out of that hole you've dug for yourself, because they're doing it again on Friday, August 10th, 2012 from 4PM PST until 8PM PST. We're coming up on the home stretch for release, so hop in game and give those servers everything you've got! Back to Top

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Hey everyone! With today's stress test, we noticed a lot of changes since BWE3 so our development team has made sure to make updating the Guild Wars 2 Database a top priority! Below, and in the next few posts, you'll see some of the most outstanding changes to traits, achievements and recipes (post one, post two).

Traits

Elementalist
Air Magic

  • One with Air You move faster the longer you are attuned to air. You move 5% faster every 10 seconds you are attuned to air. Maximum of 25% bonus movement speed.
Arcane Power
  • Arcane Fury Grant yourself Fury on attunement. for 2 seconds on attunement.
  • Elemental Surge Based on attunement, Arcane skills cause:Fire: Burning for 5 secondsWater: Chill chilled for 3 secondsAir: Blindness for 5 secondsEarth: Immobilize for 1 second immobilized for 1 second
  • Evasive Arcana Air: Updraft. Air: blinding Flash. Earth: Shockwave. Earth: Churning Earth.
Earth Magic
  • Earthen Blast Damage and Cripple nearby foes when attuning to earth. Damage foes and cripple them for 3 seconds when attuning to earth.
  • Elemental Shielding Gain protection (3s Grant protection for 3 seconds) when applying an aura to yourself or an ally.
  • Geomancer's Freedom Reduces the duration of incoming Cripple, Immobilize and Chilled conditions by 33%. You recover from crippled, immobilized, and chilled 33% faster.
  • Stone Splinters Deal 5% more damage when you are within melee range of your target.
Fire Magic
  • Ember's Might Gain Might for 30 seconds whenever you are set on fire. Deal 5% extra damage to burning foes.
  • Flame Barrier You have a 20% chance to cause burning when ever whenever a foe attacks you in melee.
  • Pyromancer's Puissance Each fire spell you cast adds Might for a short time. 5 seconds.
Water Magic
  • Soothing Wave Mist Form, Frost Bow and Signet of Water grant 6 seconds of Regeneration.
  • Vital Striking Deal extra damage when health is above 90%.
EngineerAlchemy
  • Fast-Acting Elixirs Elixir skill recharges are reduced by 20%. Elixir skills recharge 20% faster.
Explosives
  • Accelerant-Packed Turrets When your turrets explode, they Push back enemies. foes.
  • Exploit Weakness Apply a 5 second Cripple to enemies foes you hit when they are below 25% health (15-second cooldown).
  • Grenadier Your range on throwing grenades is 25% longer You throw grenades 25% farther and you throw an extra grenade with each Grenade Kit skill.
  • Reserved Mine Deploy Release a number of timed mines when health reaches 25%. your health reaches 25%.
Firearms
  • Fireforged Trigger Flamethrower and Elixir Gun skill recharges are reduced by 20%. skills recharge 20% faster.
  • Sitting Duck Deal 5% extra damage to Immobilized enemies. foes.
  • Target the Maimed 5% increased damage against Bleeding enemies. foes.
  • Target the Weak 10% increased critical-hit chance against enemies with less then 50% health. foes with less than 50% health.
Inventions
  • Deployable Turrets Turrets are ground targeted. Turret skills use ground targeting.
  • Elite Supplies The Supply Crate has extra supplies, Elixir X lasts longer, Mortar has increased range. and Mortar has increased range.
  • Explosive Descent Take 50% damage from falling. less damage from falling.
  • Rifled turret barrels Turret Turrets deal 15% more damage and have a longer attack range.
Tools
  • Inertial Converter When health reaches 25%, all toolbelt skills are recharged. When your health reaches 25%, your toolbelt skills recharge.
  • Power Wrench The tool kit skills Throw Wrench and Smack have doubled healing on turrets The Throw Wrench and Smack skills heal turrets twice as fast and Cripple foes for 5 seconds. Tool kit skill recharge 20% faster. skills recharge 20% faster.
  • Speedy Gadgets Gadget recharges are reduced by 20%. Gadgets recharge 20% faster.
GuardianHonor
  • Protective Reviver You and your ally gain Aegis, Regeneration and Protection for 10 seconds when you revive them. When you revive an ally, you both gain aegis, protection, and regeneration for 10 seconds.
  • Superior Aria Shout recharges are 20% faster. Shouts recharge 20% faster.
Radiance
  • Inscribed Removal Using a Signet removes a condition from yourself. cures a condition on you.
  • Renewed Justice Virtue of Justice is renewed when you kill an enemy. a foe.
  • Searing Flames When you apply Burning to an enemy foe, you have a 25% chance to remove a boon.
  • Signet Mastery Signet recharges are reduced by 20%. Signets recharge 20% faster.
Valor Virtues Zeal MesmerChaos
  • Bountiful Interruption Apply a random boon to yourself when you interrupt an enemy. a foe.
  • Chaotic Interruption Apply a random condition when you interrupt an enemy. a foe.
  • Decent Into Madness Falling Damage reduced by 50%. Take 50% less damage from falling.
  • Mirror of Anguish When disabled (by (Stun, Daze, Knockback, Knockdown, Sink, Float, Fear, or, Launch), you mirror the disable back to the source.
Domination
  • Halting Strike Deal damage when interrupting an enemy. a foe.
  • Rending Shatter Shattering illusions causes Vulnerability for 8 seconds to nearby enemies. foes.
  • Signet Mastery Signet cooldowns are reduced by 20%. Signets recharge 20% faster.
Dueling
  • Blade Training +50 Precision while wielding a sword or a spear. one-handed sword or a spear.
  • Empowering Mantras Increases 5% more damage for each readied Mantra.
  • Mantra Mastery Mantra cooldowns are reduced by 20%. Mantras recharge 20% faster.
Illusions Inspiration NecromancerBlood Magic
  • Blood to Power Deal 5% more damage while health is above 90%. your health is above 90%.
  • Quickening Thirst Move 10% faster while wielding a main hand dagger, move 5% faster while wielding an off hand dagger. offhand dagger.
  • Ritual Mastery Well recharges are reduced by 20%. Wells recharge 20% faster.
  • Vampiric Siphon health whenever you hit an enemy. a foe.
Curses
  • Banshee's Wail Warhorn skills recharge 15% faster, and the duration of all warhorn effects is increased. their effects last longer.
  • Chilling Darkness When you Blind a target, you also apply Chill.for 1 second.
  • Focused Rituals Wells become ground targeted. Well skills use ground targeting.
  • Furious Demise Gain Fury when entering Death Shroud. for 5 seconds when entering Death Shroud.
  • Lingering Curse Conditions from scepter skills last longer. Conditions inflicted by scepter skills last 33% longer.
  • Master of Corruption Corruption recharges are reduced by 20%. Corruption skills recharge 20% faster.
  • Spectral Attunement Spectral skills have longer durations and grant a small amount of Life Force on use. life force on use.
Death Magic
  • Death Nova Whenever a minion dies, it explodes in a cloud of Poison.that lasts for 3 seconds.
  • Death Shiver Apply Vulnerability for 10 seconds every 3 seconds to nearby enemies while in Death Shroud. foes while in Death Shroud.
  • Minion Master Minion recharges are reduced by 20%. Minion skills recharge 20% faster.
  • Reanimator Summon a Jagged Horror whenever you kill an enemy. a foe.
  • Reaper's Protection When disabled (by (Stun, Daze, Knockback, Knockdown, Sink, Float, Fear, Launch) you fear all enemies near you. or launch), nearby foes fear you.
  • Ritual of Protection Wells apply Protection when cast. for 3 seconds when cast.
Soul Reaping
  • Decaying Swarm You are At 25% health, you become surrounded by a Locust Swarm at 25% health.
  • Fear of Death Apply Fear to enemies foes when you are downed (90-second cooldown).
  • Foot in the Grave Gain Stability while in Death Shroud. for 3 seconds when you enter death shroud.
  • Near to Death Death Shroud recharge is reduced by 50%. recharges 50% faster.
  • Spectral Mastery Spectral recharges are reduced by 20%. Spectral skills recharge 20% faster.
  • Strength of Undeath You do 5% more damage if you have at least 50% Life Force. more than 50% life force.
  • Vital Persistence Life force drains 25% slower while in Death Shroud.
Spite
  • Axe Training Axe damage is increased and axe cooldowns are reduced by 15%. skills recharge 15% faster.
  • Chill of Death Cast Spinal Shivers on an enemy a foe when they hit 25% health.
  • Signet Mastery Signet recharges are reduced by 20%. Signets recharge 20% faster.
  • Signet Power Activating a Signet gives you Might. three stacks of might for 10 seconds.
  • Spiteful Marks Marks deal more damage. 10% more damage.
  • Spiteful Spirit Gain Retaliation when entering Death Shroud. for 3 seconds when entering Death Shroud.
  • Spiteful Talisman Increases focus range and reduces focus skills cooldowns. Focus skills recharge 20% faster and have increased range.
  • Spiteful Vigor Gain Retaliation when you heal. for 5 seconds when you heal.
RangerBeastmastery
  • Loud Whistle Reduces cooldown when swapping pets by 20%. Pet swapping recharges 20% faster.
  • Master's Bond Your pet has a bond with you that increases it's its attributes each time you kill something with it active. a foe.
  • Shout Mastery Shout recharges are reduced by 20%. Shouts recharge 20% faster.
  • Speed Training Pets have 10% reduced recharge on their skills. Pets recharge their skills 10% faster.
Markmanship
  • Keen Edge Use Sharpening Stone when health reaches 75%. your health reaches 75%.
  • Predator's Instinct Apply Cripple to enemies foes you hit when they are below 25% health (15-second cooldown).
  • Remorseless Regain Opening Strikes when you kill an enemy. a foe.
  • Signet Mastery Signet recharges are reduced by 20%. Signets recharge 20% faster.
Nature Magic
  • Nature's Vengeance Spirits' activated skills Activated skills of spirits are larger and trigger when the spirit is killed.
Skirmishing
  • Honed Axes Axe critical damage is increased by 33%. Your do 33% more critical damage with axes.
  • Pet's Prowess Pet critical-hit damage is increased by 30%. Pets do 30% more damage on critical hits.
  • Quick Draw Shortbow Short bow and Longbow skills recharge 20% faster.
  • Trapper's Expertise Traps are ground targeted and 50% larger. Trap skills use ground targeting and are 50% larger.
Wilderness Survival
  • Bark Skin You and your pet take 30% less damage under 25% Health. when under 25% health.
  • Peak Strength Deal 5% extra damage when health is above 90%. your health is above 90%.
  • Wilderness Knowledge Survival recharges are reduced by 20%. Survival skills recharge 20% faster.
ThiefAcrobatics
  • Assassin's Retreat Gain Swiftness when you kill an enemy. foe.
  • Descent of Shadows Falling damage is reduced by 50%. Take 50% less damage from falling.
  • Expeditious Dodger Gain Swiftness on Evade. Gain 2 seconds of swiftness on evade.
  • Hard to Catch Shadowstep away and give Swiftness(12s) when you are disabled (Stun, Daze, Float, Knock down, Launch, Knockback, Sinki knock back, sink, or Fear.) This effect cannot occur more than once every 60 seconds.
  • Martial Agility Gain Vigor (5s) when landing a critical hit with a sword or spear. Heal yourself whenever you use a skill that uses initiative. This effect can only trigger once every 15 seconds. Heal yourself for each point of initiative spent.
  • Master Trapper Trap recharges are reduced by 20%. Traps recharge 20% faster.
Critical Strikes
  • Ankle Shots Critical hits with a pistol have a 60% chance to Cripple foes. Critical hits with a pistol have a 60% chance to cripple foes for 3s. (Cooldown of 10 seconds).
  • Fast Signets Signet recharges are reduced by 20%. Signets recharge 20% faster.
  • Side Strike +7% chance to critical hit while flanking. when hitting a foe from behind or the side.
Deadly Arts
  • Improvisation Stealing recharges one of your categories of skills (Venoms, Signets, Traps, Tricks, Deceptions) all skills of one type (venoms, signets, traps, tricks, or deceptions).
  • Panic Strike When you strike a foe with less than 25% health you cause immobilize for 2 seconds.
  • Quick Venoms Venom recharges are reduced by 20%. Venom skills recharge 20% faster.
Shadow Arts
  • Hidden Assassin Every 3 seconds gain Might for 15 seconds while in Stealth. Gain might for 15 seconds when you go into stealth.
  • Last Refuge Use Blinding Powder when your health reaches 25% (90-second cooldown).
  • Master of Deception Deception recharges are reduced by 20%. Deception skills recharge 20% faster.
  • Power Shots Shortbow Short bow and harpoon-gun damage is increased by 5%.
  • Shadow Protector When you Stealth an ally, they gain Protection for 3 seconds. regeneration for 5 seconds.
Trickery
  • Bountiful Theft Up to two boons are also removed ripped from your target and granted to nearby allies.
  • Flanking Strikes Increases damage by 5% for flanking attacks. when attacking a foe from behind or the side.
  • Initial Strike Attacks with the first weapon-skill slot have a chance to regain initiative. 7% chance to regain 1 initiative.
  • Ricochet Pistol shots have a chance to bounce. 5% chance to bounce to an additional target.
  • Thrill of the Crime When you Steal, you and all nearby allies gain Fury, Might, and Swiftness.for 10 seconds.
  • Trickster Trick recharges are reduced by 20%. Tricks recharge 20% faster.
WarriorArms Defense
  • Shield Master Shield skills recharge is reduced by 20%. 20% faster.
  • Turtle's Defense Gain +200 Toughness when Crippled, Frozen, Stunned, or Immobilized. chilled, stunned, or immobilized.
Discipline
  • Fast Hands Reduces weapon-swap cooldown by 5 seconds. Weapon-swapping recharges 5 seconds faster.
  • Quick Bursts Burst skill cooldowns are reduced by 20%. Burst skills recharge 20% faster.
  • Signet Mastery Signet cooldowns are reduced by 20%. Signets recharge 20% faster.
  • Sweet Revenge 100% chance to rally if you kill someone while Vengeanced. in Vengeance.
Strength
  • Death from Above Damage and Launch enemies foes when you take falling damage. Falling damage is reduced by 50%. Take 50% less damage from falling.
  • Distracting Strikes Apply confusion when you interrupt an enemy. a foe.
  • Dual Wielding Damage is increased by 5% when wielding an axe, mace, or sword in your off hand. offhand.
  • Great Fortitude 5% of Power is given as a bonus to Vitality.
  • Physical Training Increases damage of Physical utility skills by 100%. The recharge on your Physical utility skills is reduced by 20%. Physical utility skills do 100% more damage and recharge 20% faster.
  • Restorative Strength Using a heal skill removes Cripple, Freeze, Immobilize, and Weakness. crippled, chilled, immobilize, and weakness.
Tactics
  • Inspiring Banners Banner Cooldown reduced by 20%. Banners recharge 20% faster.
  • Lung Capacity Shout cooldowns are reduced by 20%. Shouts recharge 20% faster.
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Show Notes
  • In the first 30 mins, I kind of force Noob to reveal his newly discovered fetish and I think we talk about video games in there somewhere. Maybe.
  • For news, we discuss the new footage that you shouldn't watch and the stress test.
  • In our trail main-discussion segment (which could come back depending if you like it), we debate "What profession would you recommend for someone to play first?"
  • I won't tell you how it ends, so listen in to find out our top 4 and why.


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Show Notes
  • 3:55 - News: Launch Time, Difficulty Adjustment, Guild Emblem Creator, Stress Test
  • 16:00 - Mailbag: Swapping weapons in PvP, Tips for PvP, and role of Smaller Guilds in WvW
  • 44:35 - Roundtable: World vs. World Revisited

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Show Notes
Another stress test, of course more jumping puzzle discussion, we make up a new race (when I say we I mean Vayne), why can’t we find a profession and stick with it?  Questions with listeners!




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Show Notes
We wanted to talk about all the different Professions and focus less on balance and more on what each profession does, how it plays, and what type of gamer would be attracted to it, giving people a good idea of what to expect if they haven't put tons of hours in on the betas.

What Professions we covered this week:
  • Elementalist - 00:00:00
  • Engineer 00:34:00
  • Guardian - 00:55:00
What Professions we are covering next week:
  • Mesmer
  • Necromancer
  • Warrior

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Show Notes
  • 5:25 What do you look for when making a build
  • 7:13 Is condition damage overpowered?
  • 11:12 Favored profession for condition removal
  • 17:00 Downed state, wave spawning, and proposed tweaks
  • 23:45 Rallying from across the map
  • 29:20 Combo fields
  • 43:00 Viewer Q&A

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Show Notes
Stress, stress, stress.

That’s probably how you’re feeling as the countdown to the Guild Wars 2 headstart continues inexorably. It’s also apparent that ArenaNet needs to apply the pressure to the servers with the stress tests lately. One last week, another tomorrow, can we take any more of it?

Deep breaths.

Mike Zadorojny spoke to GameTrailers about the Fields of Ruin. This area is seeped in lore due to the history of the Ebonhawke through Guild Wars and GW2. We talk about just why this place is so important and what you can expect to bump into there in just a couple of weeks.

We’ve been waiting to see what the apps for Guild Wars 2 would look like and it appears we’ll be waiting quite a bit longer. ArenaNet stated that the app and web development team will be going into overdrive after launch.

Throw in a gentle sprinkling of your viewer questions and we have a lot to cover. Back to Top

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ArenaNet has just announced on their Facebook page that there will be a stress test tomorrow, August 9th, from 12:00 PM (Noon) to 4:00 PM Pacific time.

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We will be actively working on the game during the event, so you might experience connectivity problems or discover features that are not working as designed. Any issues you experience are a result of the rigorous conditions of the stress test, and are in no way representative of the state of the game at launch. By participating in this stress test, you’re helping us make Guild Wars 2 a better game. Thanks for your cooperation—we’ll see you in-game!

Please use this thread for comments! Back to Top

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It's been a little under a month since we did the last Community PvP Highlights so it is time for another round of community gems! This month we will be featuring three great new things that any pvp enthusiast must see!

Community Gem Number One!
To start of this month’s highlights we will be featuring something created within our very own community. About a week ago we asked the community to create guides for every profession and we are slowly starting to see the wonderful results showing up in our very own profession section.

The first was Lowell’s Competitive PvP Thief Guide! This remarkable guide presents you with information directly from one of the most competitive Thiefs during the BWE’s. This guide is a must see as it covers the basics of understanding your spells to an in-depth understanding of the Thief profession in a competitive environment.

The second guide was Blowi’s How to Mesmer PvP Guide! This guide will take you on a journey to explore the strategic and competitive side of Mesmer in a PvP environment all while presenting itself with visual supremacy. This is a beautiful and high quality guide that will not only prove useful to Mesmers but anyone with a flair for PvP.

Both of these guides are work in progress and will be updated as the game progress guaranteeing you up to date content at all times! So expect to see changes as the balance of the game varies and as new patches are deployed.

Community Gem Number Two!
The next thing we got on today’s schedule is a new app! Not an smartphone app but an Guild Wars 2 app designed to help all of you combatants who venture into the fields of WvWvW. This app provides you with an easy way to develop complex strategies using a simple interface with a map and the ability to draw and drag siege weapons around on it

Some of the new features you can be expecting soon includes:
  • Improved Drawing Tool
  • Creation of Private Group Channels (This will include live multi view so teams can paint and discuss tactics with a live drawing board)
  • Creation of Editable Layers and Icons (This will allow users to customize their screen and allow for more in-depth tactics)
Be sure to head over to the GW2APP twitter account for more updates and to show them your support.

Community Gem Number Three!
The last highlight of the month will contain not one but two separate highlights one being a podcast and the other an interview with some of the hottest and most current PvP discussion right now.

HD Guild Wars 2
First one is from HDGW2 who has brought on LiNK from Team Synergy to take us through some of the strategies that they use in sPvP. Not only will we be seeing a full match commentated and explained by LiNK but he will also be taking us through what he considers the best compositions currently and what needs to be improved in the game.


Boons and Conditions
Last but not least we have Boons and Conditions bringing us a high quality PvP discussion featuring two highly competitive and current teams, Super Squad and Alpha Collective. Both of these teams have highly experienced players who have been answering questions on stream and bringing the discussion to some of the most up-to-date issues in the PvP community today!'


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With just under three weeks until the general public gets their hands on the Guild Wars 2 Collector's Edition, Felicia Day was kind (or cruel) enough to make an unboxing video to show off its contents. For those of you who haven't memorized the box contents, here they are in a nice bullet-point format.
  • 10 inch Rytlock Brimstone statue.
  • A 112 page "Making of Guild Wars 2" hardcover book.
  • A six-song sampler of the Guild Wars 2 official soundtrack and a coupon for the complete soundtrack.
  • Five art prints and a frame to display your favorite.
  • A tin case to hold your game CD.
  • The Mistfire Wolf elite skill.*
  • One in-game miniature Rytlock Brimstone*
  • A Chalice of Glory, Tome of Influence, and one Golem Banker.*


*Also included in the Digital Deluxe Edition. Back to Top

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Arenanet have posted on their facebook page to let everyone know what tradeshows they will be attending this summer.

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Some of you have asked which tradeshows ArenaNet will attend this summer, so let me give you an update.

Right now, the entire studio is focused on one thing: the launch of Guild Wars 2 on August 28. As a result, our tradeshow presence this year will be limited.

gamescom (Aug 15-19) - Members of the ArenaNet Community Team will be at gamescom this year, but unlike last year, we will not have a playable demo of Guild Wars 2. Our booth will be a chillout zone—the calm before the storm—so swing by, say hi, and get free drinks.

Gamestop Expo (Aug 29)- We will be at the Gamestop Expo at the Henry B. Gonzalez Convention Center in San Antonio, TX on August 29 from 11:00 – 16:00. We will have 16 Guild Wars 2 demo stations at the show, 8 of which will be on the Alienware Hummer.

PAX (Aug 31-Sep 2) Since PAX Prime takes place the week of launch, we will not be attending PAX this year. But if you are in the Seattle area, we will have a party on Saturday September 1 to celebrate our launch. We’ll have more information at a later date.

It’s a busy summer for us, and although we’d love to go out in force and meet everyone at tradeshows, I hope you’ll agree that our priorities are in order! We’ll see you in-game.

It's a big summer for them with the launch of Guild Wars 2 so this tradeshow summer is not as active as you would think. Will you be attending any of these events? Back to Top

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In approximately one hour, Jeff and Ree will go live on ArenaNet's livestream channel below. They are currently taking questions from the community - all you have to do is send your questions @GuildWars2 on Twitter.

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