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Leah Rivera on the New Fractals of the Mist Dungeon


Arenanet's Leah Rivera has just written on the official blog outlining the new features and design process behind the new Fractals of the Mist dungeon.  She outlines the scaling difficulty, the fractals (or parts of the dungeons), and much more.  Her team was on a mission, to create a "new, unique experience."

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My team has a mission.

A mission to bring all of you an awesome, high-end dungeon experience that will be challenging, rewarding, and a ton of fun! After a lot of long hours and hard work, I think we’ve accomplished that goal. I’m proud to introduce to you our new dungeon: Fractals of the Mists!


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Still haven't tried Guild Wars 2? This is your chance to experience the new and exciting adventures that Tyria has for you!

Curse has been given Guild Wars 2 trial keys which you can redeem and obtain a free 4-day trial from November 15th to November 18th. Enjoy all the adventures Tyria has to offer and be part of The Lost Shores, an exciting one-time only world Guild Wars 2 event!

The Lost Shores event begins at 12:00 PM (9:00 PM CET) on November 16th but you can start your free trial on November 15th. The Lost Shores, is an unique and separate story line where you can join a fight against a formidable new threat that culminates in a once-in-a-lifetime, thrilling conclusion on November 18.

Receive your key here! Back to Top

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Studio Design Director Chris Whiteside posted a fairly long post on the official forums giving us more information on Ascended items in response to the outcry. In particular, he has stated that Ascended items will be available through other means than running the dungeon, such as World Vs World and PvE. He emphasizes that they do not want players to have to chase after a new set of gear in order to stay relevant, but want to offer an in-between for the Exotic and Legendary rarity levels to fill the large gap that currently exists.

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“I’d like to respond to concerns players have raised about ascended items. Please keep in mind that we’re releasing this as one portion of a massive November update that introduces and improves many aspects of challenge, progression, and rewards. With this and upcoming updates, we view ourselves as introducing large amounts of content with supporting systems and features, akin to an expansion pack, building on Guild Wars 2 through a series of live releases. So it’s important for us to be able to add an expansion pack’s worth of progression and rewards to support that content.

So what do you all think about this clarification? Does it quell your fears, or are you still worried? Let us know!

Big thanks to Kymeric for bringing this post to our attention! Back to Top

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NA Worlds

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EU Worlds

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[source]

[Previous Rankings]

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A new blog post from Linsey Murdock describes some of the new "Ascended" gear coming to Guild Wars 2 in the upcoming November update and why it's being introduced. This has become an incredibly hot topic the moment it came out of the oven. Players have stated concerns about future gear progression as well as the role the new infusion slots will have in the game.

You can read this blog post on the Guild Wars 2 official website here, but here's a quick summary for those looking for some answers.
  • There will be a new monster condition called "Agony", which is where the new infusion slots come into play.
  • Players must "infuse" to protect against this deadly new ailment.
  • Infusion slots come in Offensive, Defensive, and Omni protective varieties.
  • In terms of rarity, Ascended items fall between Exotic and Legendary.
  • Currently, Ascended items only come in the form of rings and back slots, but there's room to expand in the future.

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As we watch Guild Wars 2 mature in its Live environment, we have found that our most dedicated players were achieving their set of Exotic gear and hitting “the Legendary wall.” We designed the process of getting Legendary gear to be a long term goal, but players were ready to start on that path much sooner than we expected and were becoming frustrated with a lack of personal progression. Our desire is to create a game that is more inclusive for hardcore and casual players alike, but we don’t want to overlook the basic need for players to feel like they are progressing and growing even after hitting max level. Adding item progression is a delicate process normally undertaken in an expansion, but we feel it’s important to strive to satisfy the basic needs of our players sooner rather than later.

How do you feel about the introduction of a new tier of gear to the game?  What about the new Fractal dungeons or Agony?  Tell us what you think below! Back to Top

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Arenanet has finally updated the event page for the Lost Shores update. Here's what you can expect:
  • A mysterious zone to explore, accessible to all players regardless of level
  • A challenging new dungeon to conquer
  • A new PvP map set within a Kodan dojo
  • New gear to acquire, ranging from additional weapons skins to item enhancements to an additional tier of items between Exotic and Legendary.
  • Crafting updates including a new resource to harvest and 200 new recipes
  • A one-time in-game event that will forever leave its mark on the world of Tyria, starting Friday, November 16 and ending Monday, November 19.
Details on the in-game event haven't been disclosed as of yet, however a schedule has been released for that and the free weekend so you'll know when to hop on:
  • Thursday, November 15, 18:00 CET (17:00 GMT) – Free trial period begins
  • Friday, November 16, 21:00 CET (20:00 GMT) – One-time Lost Shores event begins
  • Sunday, November 18, 21:00 CET (20:00 GMT) – Final event stage begins
  • Monday, November 19, 07:00 CET (06:00 GMT) – One-time event and free trial weekend ends


Lost Shores Island Screenshots


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Fractal Dungeon Screenshots


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Temple of the Silent Storm Screenshots


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This week we had a few comments coming from John Smith, ArenaNet's in-house economist, explaining that the recent bot ban waves have had a large impact on the market, causing it to shift. He then went on and updated the community saying that they have been keeping an eye on precursors, the weapons required to create legendary weapons, and how they have been becoming "unreachable":

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I apologize for the lack of current details. What I can currently say about this topic is that we’ve recently begun a renewed campaign against RMT and Bots. The change in these markets is a direct result of the success of that campaign.

You can expect to see more details coming out within the next couple of weeks. [Source]

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The price spike doesn’t represent a shortage, it represents prices returning to where they should be without bots. This change creates more opportunity for players playing the game to earn money. The oversupply the bots created hurt the legitimate producers of items. As the prices go up, more real players will enter the market. [Source]

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We’ve received a large amount of feedback about Legendaries becoming unreachable. This is actually a topic we’ve been tracking for quite some time. To ease your minds I am here to say that it’s something we’ve been watching and we’ve been listening to your feedback. You can expect to begin to see changes addressing the issue starting with our next build. [Source]
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Today, Habib Loew explains the math between the WvW ranking system:

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People often ask how WvW rankings are determined so in this post I will outline exactly the system that we use.

The short, short summary is that after each battle we use the score differential between the worlds that fought each other, along with their previous ratings, to calculate new ratings. Once ratings have been calculated we re-sort the list of worlds and form new groupings of 3 for the next battle.

Far more details regarding the ratings calculation for the mathematically inclined:

WvW world ratings are calculated using the Glicko 2 rating system. Full details regarding Glicko 2 are available at http://www.glicko.net/glicko.html. How an algorithm is applied is often nearly as important as the algorithm itself, so here are the details of exactly how we use Glicko 2 in the context of each 3 world matchup. My explanation of these details assumes basic familiarity with the Glicko 2 algorithm.

Assume the worlds are wA, wB, and wC. In order to handle a 3 way battle we treat each match as having two battles for each world. So when calculating the new rating for wA the two battles are wA vs. wB and wA vs. wC. Likewise for wB and wC. Naturally, we do all the calculations before updating any of the ratings. Note that this usage is supported by Glicko 2.

We use a Tau of 0.6 and a k of 1.0

In standard Glicko 2 scores are represented as 0.0 for a loss, 0.5 for a draw, and 1.0 for a win. We use a slightly modified version that takes into account score differential. I’ll explain how using the wA vs. wB battle as an example. To calculate the Glicko 2 score for wA in the wA vs. wB matchup we do the following:

wAPercent = wAScore / (wAScore + wBScore)
wAGlickoScore = (sin((wAPercent – 0.5) * Pi) + 1) * 0.5

where wAScore and wBScore are the raw scores from the end of the match.

That last transform is easiest to visualize as a graph.

We perform the same score calculation for each world and then plug those results into Glicko 2. This means that ratings change over time as a result of battle outcomes and that the rating for a given server reflects the history of that server’s performance. [Source]

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Just a quick clarification. The formulas

wAPercent = wAScore / (wAScore + wBScore)
wAGlickoScore = (sin((wAPercent – 0.5) * Pi) + 1) * 0.5

make no assumptions about winners or losers. The first simply calculates a relative score percentage between the two teams involved. This is a number between 0.0 and 1.0. The second transforms the relative percentage into a Glicko 2 score using a sine wave which has the effect of making large score differentials have a less than linear impact on the Glicko 2 score (see the linked graph). The result is still in the range 0.0 to 1.0. Effectively this means that as score differentials get larger and larger the actual Glicko 2 score for a team approaches 0.0 or 1.0 more and more slowly.

We perform these operations pairwise on all the teams, so we are calculating 6 matches (two for each team) which fits the Glicko 2’s one-way nature. This is because the rating changes are asymmetric.

Because the ratings of two teams matter when calculating the results of a match (a lower rated team beating a higher rated team results in more change than a higher rated team beating a lower rated team) if two teams are very close in score then there is generally very little change in their ratings. Again, I encourage you to read the Glicko 2 website for a more thorough explanation of that part of the process.


Hopefully we'll have the rankings posted for you guys by the end of the day. Back to Top

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UPDATE:  NAMES HAVE BEEN FREED.


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Three hours until names are released


Arenanet just posted a friendly reminder warning players from the original game that the character names reserved through the original games' Hall of Monuments will be unlocked for all to use and claim in under three hours.  Get them whilst you can!

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We know that a lot of you have been waiting for character names that are currently reserved through Guild Wars. As we said earlier this year, we wanted to keep name reservation active until our support team worked through the initial rush of support tickets after launch day. We’ve got good news: That time has arrived and all reserved names will be released next week, November 8th, at 2:00 PM PST (23:00 CET). If you have a character name reserved from Guild Wars and haven’t gotten around to making that character in Guild Wars 2, this is the time to do so. If you’ve been waiting for a reserved name, your wait is almost over!
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Over of the official forums, Johnathan Sharp has posted leaderboards for Qualifying Points gained from the paid tournaments in Guild Wars 2. Much like the World Vs World rankings, we'll be updating these weekly as ArenaNet posts them.

US Top 50

1. javasocute.1876 – 80
2. Kaypud.1438 – 79
2. Powerr.3649 – 79
3. intense.4832 – 76
4. Xee.4359 – 68
5. Payneful.7934 – 37
6. Zclipse.9320 – 34
7. MiLtY.9435 – 32
8. Haku.5068 – 28
8. demonstrative.9176 – 28
9. kwlpp.7915 – 27
9. Mianhae.5138 – 27
10. Uhiwi.1235 – 26
11. Lychee.9073 – 23
12. Follidus.8027 – 22
13. xarzzardorn.9530 – 21
13. Mwiff.8259 – 21
13. Sivvy.4985 – 21
14. Gasmask The Suffocating.2567 – 19
14. Dolmur.2573 – 19
14. Cyrkle.5814 – 19
15. Jumper.9482 – 18
15. Hero.9017 – 18
15. Mafia.3168 – 18
15. Swilo.6475 – 18
16. Bong.6238 – 16
16. Siric.3589 – 16
16. Jimin.4051 – 16
16. Vyndetta.9415 – 16
17. shyndo.5719 – 14
17. SAtaarcoeny.8476 – 14
18. Plastic Soda.2438 – 13
18. Emmpy.9137 – 13
18. Daays.4317 – 13
18. Montage.4069 – 13
18. Ahkius.8246 – 13
18. greenie.5318 – 13
18. Xelfer.9710 – 13
18. Stugots.9830 – 13
18. Jjaja.7218 – 13
18. jukd.5679 – 13
19. Skovos.6509 – 12
19. mica.5310 – 12
19. Herak.8351 – 12
20. Thunderbeard.4527 – 10
20. Seether.7285 – 10
20. Pie Formation.8196 – 10
20. Dejh.5971 – 10
20. Reikou.7068 – 10
20. Eric.9624 – 10
20. Baron Von Klauson.4970 – 10
20. Prince.3682 – 10
20. Danyphantom.9725 – 10
21. ownX.8352 – 9
21. Coopers.4376 – 9
22. Quant.5680 – 8
22. DevilsGlare.7658 – 8
22. Memorize.7369 – 8
23. Cyvik.6179 – 7
23. East.8960 – 7
23. Purebeh.6512 – 7
23. Merial.1062 – 7
23. Zzod.5791 – 7
24. JCP.8754 – 6
24. Ostricheggs.3742 – 6
24. PopaLewza.7824 – 6
24. Seagull.2039 – 6
25. Immortal.4159 – 5
25. Nero.8623 – 5
25. Zzyzx.8906 – 5
25. Nile.9563 – 5
25. Alcatos.1960 – 5
26. jettah.7058 – 4
26. Wozlynn.2103 – 4
26. Caen.3649 – 4
26. Sentient.1682 – 4
26. RisTanA.9173 – 4
26. Talic.9608 – 4
26. Ruin.7350 – 4
26. Khalifahaze.6045 – 4
26. Infamous.4923 – 4
26. Teknikk.9582 – 4
26. MrDude.9681 – 4
27. Vhearaun.5903 – 3
27. Enjoii.2780 – 3
27. HappinessFactory.4910 – 3
27. Nord.5360 – 3
27. Dreamer.8753 – 3
27. shifterj.9142 – 3
27. yutorimoyashi.6843 – 3
27. OoJhz.6970 – 3
27. White ClouD.4259 – 3
27. Chaotic.9742 – 3
28. Plonks.6278 – 2
28. jyanki.1945 – 2
28. Inergy.2501 – 2
28. warspirits.9725 – 2
28. Cyonic.1685 – 2
28. Khan.9812 – 2
29. qshock.8640 – 1
29. Luman.2380 – 1
29. zaak.7924 – 1
29. Doggie.4092 – 1
29. DrakesGreenEnvy.9683 – 1
29. crazyman.1367 – 1
29. cify.8046 – 1
29. Envy.8093 – 1
29. Stressful.5869 – 1
29. Maethar.5627 – 1
29. Erskein.3420 – 1
29. Phantom Pain.3602 – 1
29. Truu.3450 – 1

EU Top 50

1. Lowellollipop.5817 – 65
1. Ace of Spades.6325 – 65
2. Fredzw.1053 – 64
3. Purie.9046 – 60
3. RADOM.9634 – 60
3. Naito.5693 – 60
4. Vayyy.5420 – 58
5. Lastzlast.7461 – 49
6. Teldo.1473 – 46
6. Balrogxd.7489 – 46
6. Xeph.4513 – 46
7. produde.8092 – 45
8. Magz.4976 – 44
8. Yagamy.1569 – 44
8. Konina.7051 – 44
8. cocaftw.4279 – 44
9. Phantaram.4816 – 35
10. Patty.1324 – 34
10. Metor.7603 – 34
11. LuXZ.3758 – 33
11. Runion.1095 – 33
12. Evie.2794 – 32
13. Bimbz.5819 – 31
14. Shaetanz.1963 – 23
15. Grimoth.8940 – 21
15. MindHacker.8631 – 21
16. dal.2410 – 20
17. Lorienda.1349 – 19
17. Kesil.8034 – 19
17. Verard.5908 – 19
17. Kylex.5962 – 19
18. Phantom.3982 – 18
18. Zorrofighter.3564 – 18
18. Rosafaran.8975 – 18
18. Woulven.7286 – 18
19. shiNn.2571 – 17
19. Viper.8273 – 17
20. Nilve.4061 – 16
20. Xorya.3276 – 16
20. Nozdromu.5201 – 16
20. Eristina.5967 – 16
20. Neptune.6481 – 16
20. BluBla.8630 – 16
21. sYneeeK.5401 – 15
21. Pray.9751 – 15
22. Rek.3215 – 14
23. Tibu.2860 – 13
23. Titania.5284 – 13
24. Menik.1276 – 12
24. Adwila.1392 – 12
24. framboise.3765 – 12
24. void.4259 – 12
24. DertoQq.4820 – 12
24. Wanbe.3504 – 12
24. SephiRok.4362 – 12
24. Fretty.3824 – 12
24. Khayn.6475 – 12
24. evy.5301 – 12
25. Zym.3570 – 11
25. Rapiso.1486 – 11
25. Obey.7251 – 11
25. SheepyOo.5643 – 11
26. Rotten.6735 – 10
27. Maze.5283 – 9
27. VaultTeC.4327 – 9
27. Kamahlen.2809 – 9
27. Sunkz.7126 – 9
27. LiuK.5741 – 9
27. Andrea.6104 – 9
27. Eanaera.5938 – 9
27. Mathiuzz.4760 – 9
27. Nayomo.7648 – 9
27. tomal.8413 – 9
28. Tarlisin.3592 – 8
28. Smileforever.8416 – 8
28. Saintkerias.8690 – 8
28. Sakulos.7963 – 8
29. ulti.6371 – 7
29. Aldok.1592 – 7
30. Mattio.4190 – 6
30. Gradenko.5012 – 6
30. Dabux.8570 – 6
30. Krasty.7310 – 6
31. Killyox.3950 – 5
31. Rom.4536 – 5
31. Niamak.7150 – 5
31. Vitek.9418 – 5
31. rOar.9254 – 5
31. Qzot.1796 – 5
31. RonRon.7953 – 5
32. Kanou.1054 – 4
32. Sykhril.3806 – 4
32. zysok.2091 – 4
32. Aerons.8702 – 4
32. Oscar.8390 – 4
32. Rageful.2165 – 4
32. Faloon.3465 – 4
32. Xeritos.3920 – 4
32. hitox.3742 – 4
32. Yandrak.2306 – 4
32. Sanontry.5243 – 4
32. Corvaidu.4678 – 4
32. Guts.4967 – 4
32. dawhl.4670 – 4
32. BigTeeHunter.4913 – 4
32. Feinberg.3026 – 4 Back to Top