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Guilds are a wonderful thing. I'm in a guild, you're in a guild, even my cats made their own guild. They're a hotbed for community activity and player interaction, and are a great way to make friends while in Tyria.

So what if you don't have a guild? Or perhaps your roster is a bit on the thin side and you're feeling lonely. Luckily, slater101 has the perfect solution. His website, "Guild Wars 2 Recruiting" is dedicated to helping players find the right guild that suits their adventuring needs. Here are some of the site's biggest features:
  • Private communication between recruit and guild leader (to help people get to know the leader or learn more about the guild without having to jump hoops)
  • sPvP team listing with the same features as above (Private communication)
  • The ability for players to post "Character" ads so that guild leaders can actively search for players that fit there terms. (This also works through the private messaging system)
  • A bookmarking system so members can bookmark pages (to eliminate the hassle of re-finding a guild)
  • An intuitive guild searching system with 66 different possible ways to search. All smooth and easy to use.
  • An intuitive sPvP team searching system with 64 different possible methods of search. All smooth and easy to use.
  • The ability to add Character photos to there character pages (to display gear etc..)
  • Email notification upon contact via website messaging system.
Whether you're looking for some organized fun in World Vs World, or are dying to fill up your asura-only guild with brilliant minds, you'll find somebody with similar interests looking to snatch you up. New features are constantly being added to increase guild activity and interaction, so keep an eye on the update thread in Community News to stay up to date. Back to Top

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Here's some good news for those who missed the Halloween party for one reason or another! NPC's will stay around until November 15th to grant the "Attend the Party" achievement, so if you missed out you have plenty of time to take advantage. However, all of the other Halloween events have disappeared until next year.

In addition, paid PvP tournaments have been added to the game, and you can find several fixes to World Vs World and dungeon instances as well. Be sure to read the full notes below!

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Holiday

Halloween has come and gone. You put Mad King Thorn back in his place with as much skill and enthusiasm as we’d hoped. We on the Halloween Team would like to thank you for participating with such gusto. It did our hearts good to know so many of you were enjoying the pumpkins of our labors (so to speak).

Thank you!

Unfortunately, Hurricane Sandy has made these past few days very hard for some of our players on the east coast of the United States. We would like to extend our condolences to all those affected by the storm. We recognize that because of power failures and the general situation, many players have been unable to meet Mad King Thorn in Lion’s Arch. One of the fake Mad King Thorn actors has decided to stick around until 11/15 to ensure that those who couldn’t play due to the storms still receive the “Attend the Party” achievement. If you missed the final event, you will be able to speak to him at the Grand Piazza in Lion’s Arch and receive both your achievement and a Halloween hat.
  • The Mad King is gone, and he has taken his chest with him. The Mad King Chest can no longer be created.
Paid SPvP Tournaments

In addition to free sPvP tournaments, you can now play in paid sPvP tournaments! You can join them by going to the Heart of the Mists (using the crossed-swords icon in your quick-launch icons) and speak to the Tournament Master. You will need Tournament Tickets to play, which you can get through reward chests or the Gem Store! To see more info on the rewards for paid tournaments, look here.

WvW
  • Closed a number of exploits that inappropriately allowed access to keeps.
  • Orbs of power have been removed from WvW to address hacking and balance issues. They tended to strengthen teams already in the lead and were irresistible targets for hackers and cheaters, both of which could have an unfortunately large impact on any given WvW game. Orbs or some similar mechanic may return in the future, but only if we’re confident that they won’t create similar issues.
Personal Story
  • “The Battle of Fort Trinity”—Fixed a bug that could prevent progress on the “Defend the gate” objective.
Dungeons
Sorrow’s Embrace
  • Fergg’s Chain: The Grenadiers found a way back into the ranks. We have now adjusted their numbers to match. Waves have been adjusted to have a more reasonable spawn time.
Caudecus’s Manor
  • Story Chain: Fixed an issue that could prevent Separatist guards from spawning properly.
Reminder
On October 22nd, we added new minidungeons, jumping puzzles, and events to several areas.
  • Mount Maelstrom—A jumping puzzle has been added.
  • Fireheart Rise—A minidungeon has been added.
  • Dredgehaunt Cliffs—A minidungeon has been added.
  • Various Maps—Modus Sceleris events now appear in several maps.
  • There is a skritt burglar on the loose in Tyria! Adventurers that encounter this thieving rodent are encouraged to confiscate whatever loot they can shake out of her.
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Earlier tonight, MMORPG held a live interview with Colin Johanson. Pokket managed to squeeze out a lot of good information from him, which I will be highlighting below. Instead of writing out a transcription of the interview, I'll paste the questions (some paraphrased) and make bullet points out of Colin's answers. If you want to watch the entire interview, it's up on their Twitch.tv channel.

I know there was a lot of effort put into this Halloween event. It's by far the best holiday event that I've ever taken part in and I have taken part in many different MMO events. ... My question is, is this going to be a one-time thing or are you going to see a lot of this reused next year as well?
  • May use a small amount of this years' event as the baseline to build on, but they don't want to have the same holiday festival every year
  • Hopefully next year there's something even more over-the-top and crazy
  • Going to do a lot of really special one-off events that aren't just holidays
Okay, real quick. It took me over five hours to complete the Clock Tower. How long did it take you? [I kept this question because the answer was funny!]
  • "I gotta be honest. I gave up after three hours. I did everything else and I couldn't do the Clock Tower. It's really embarrassing but I couldn't do it. I did it internally, but I cheated and teleported a couple of times but once we got on live I couldn't cheat anymore so I totally couldn't do it. It was really embarrassing."
For future costumes, do you plan on making any combat-useable skins or will they all remain town clothing?
  • Something that they're going to talk more about in the future
  • Ddded the costume brawl to see if they could make costumes a lot more fun to play around in
  • They'll just keep an eye on that and decide on if we want to do anything more with costumes beyond that
Do you plan on putting the same amount of effort, if not more, into the major holidays throughout the year. And, this will kind of dive into November.
  • Wintersday is something that is coming in the future that's a Guild Wars 1 tradition
  • There will be a different twist now that the Gods don't exist in the world anymore
  • You'll see a very different storyline for Wintersday this year
  • They're going to start doing a lot of special events in the game as well
  • They'll have recurring stories that build out over time and tell stories that occur across the world and change the course of the world over many months - some might be smaller than Halloween, some might take many months
  • Want to update the game, tons of free content
  • A lot of stuff got lost in the shuffle with Halloween - with that build they added over 50 new events, two mini-dungeons, new jumping puzzles, sPvP tournaments that give out qualifier points for championship tournaments in the future
Can you talk about what's in the November 15th build?
  • Beta version of a new sPvP map for people to test and give feedback on, if people like it they'll add it to the permanent PvP rotation
  • Weekend long event that permanently changes the world in some places and opens up a new island that people can explore - small map with a lot of fun stuff and a storyline across the weekend that changes the world
  • Brand new type of dungeon to be added - gets harder the further you get in, really big with a ton of levels
  • New rewards to the game that are buried deep within the new dungeon
Do you plan on having any sort of server first announcements for the dungeon?
  • Still talking on if they want to do server first announcements
  • One of the things they want is make sure they have messaging so players can tell who are the best at different things, who have gotten the farthest in different areas
  • Going to do more for WvW rankings each week and build towards having an official site where you can go and see all of that information (currently in the works and should be coming out very soon™)
Will there ever be dynamic events that affect the whole world like the end of the beta events and so forth?
  • One-off world events, the events done at the end of betas, the lead-up to Halloween is something they'd continue to do
  • The thing that reveals the island and dungeon that gets added to the world is part of a big sweeping event
Pokket comments on how amazing the Halloween event was and how many people were involved.
  • Going to be adding a ton of new stuff for higher level characters
  • Going to be adding a lot more to the WvW side
What have you learned from the Halloween release that will apply to future updates and expansions?
  • That they need to do better messaging both in the game such as where things are, and better messaging outside of the game to make sure people know what time things are happening and where to show up
  • Need to do a better job at getting the word out
  • Make sure they know where people are going to go and what they are going to do and planning ahead of time all of the different places they'll log in to
One question I had in regards to Halloween and the Clock Tower. There were a lot of complaints from people that were playing as an asura and couldn't necessarily see through all of the other people. Was that intentional or is that something that you might take and learn for the future and perhaps making it instanced?
  • It's feedback that they will listen to, they'll make the choice design-wise for things like this in the future
  • They want people to have fun
  • It's a challenge because it's an MMO and they want it to be social, they want you to be able to go in with different players, so they need to find a good middle ground
How big will the new island be in November and what will be its setting or theme?
  • It's not a full-sized map, it's a place where they want the storyline to play out
  • It will stay behind after the weekend with new content
  • Not intended as a big end-game expansion
  • Live team will add more and more content to the island later down the road
  • Will have new rewards that you can't get anywhere else in the game
  • Theme-wise - have to wait and see
I'm curious about the plans for sPvP. What new modes are coming out and what new rewards are in the works as it seems people need more of a carrot system beyond just better gear?
  • Competitive tournaments that came out with the Halloween update - rewards such as qualifier points and gems
  • Down the road there will be custom arenas that they will talk more about later
  • Working on things that need to be finished that are mandatory for any game that wants to be a large competitive game
  • Working on additional rewards
Are there any plans to give experience to your character outside of sPvP? Like when you're doing sPvP but it gives you experience to level up outside of that for those that want to level outside of traditional leveling.
  • It's something they are talking about and they haven't made a decision yet
What's your opinion on build saving tools and perhaps seeing those in the game in the future so that people can switch between builds they like?
  • Something they are talking about, a feature they added to Guild Wars 1 a while after the game initially released
  • Not currently being worked on
Are there any plans to offer more skills or other forms of PvE progression similar to how completing campaigns could net you new skills in Guild Wars 1?
  • Haven't planned anything like that
  • Certainly something they might do in the future
What are the plans for expanding guild features? Guild Halls, calendars and things like that.
  • Someday there will be Guild Halls but it's not something that is actively being worked on
  • Will expand on guild features down the road as well
Can you talk about your thoughts on housing for both players and guilds?
  • Not currently working on but housing is another thing they think is awesome and someday it might find itself in GW2
Will there be 10-man or larger sized dungeons or hardmode dungeons that take 10 people?
  • Doesn't want to go into specifics yet
  • They're evaluating every part of the game to see what kind of stuff to add
Are there any plans to introduce legendary armor? Perhaps special armor skills that are related to them.
  • Not currently, but you never know what might happen in the future
Will any future updates include an improved looking for group tool?
  • Down the road we might take a look at that
  • Not currently being worked on because they are working on more important issues
Are there any plans to improve dungeon rewards to make them worth more to do?
  • Actively working on dungeon rewards to make it more fun for people
  • Want to make sure that it feels like a challenge and that you get good rewards for the time you spend in them
Can you talk about the comment from GWI that there is a possible MOBA-style PvP game in the works? The Halloween map was kind of like this.
  • He thinks that came from years ago when they played around with one of those and someone did an interview a while ago where they talked about how they had a MOBA map early on
  • It's something that was scrapped because it wasn't working well
  • Things like that are always open and on the table as projects they might go after again, they tend to pop up in the form of mini-games like the skeleton battle for the Halloween event
  • Other areas of PvP that they really want to focus on first
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Earlier today Curse was notified by Google that there was a script known to be malicious being served though some of our sites. Upon further inspection Curse has determined the script was being served through ad placements from a 3rd party.  These ads were being served as they normally would; however, due to a security breach at the 3rd party, a malicious Javascript was being served that was put in their passback system.

We have managed to identify the 3rd party, who is well known to be trusted, as the source of the script. They have been contacted about the compromise and have removed the malicious script being served to not only Curse, but possibly everyone with whom they work.  They are still investigating the breech.

Curse takes security extremely seriously and has removed all 3rd party ad partners until the investigation is complete.  We will keep you informed of the outcome of this investigation.  In the meantime, we recommend you run a malware scan on your computer.  You can run a free scan at http://www.malwarebytes.org/. We sincerely apologize for this inconvenience.

At no time was any information in our databases compromised - your logins, user info, and all other personal information is safe and sound. We will continue to monitor the situation, just to be on the safe side. Back to Top

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We now have a teaser on the official Guild Wars 2 website which teases the November update, titled "The Lost Shores"

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The Lost Shores

November 2012

Something stirs in the Sea of Sorrows…

Unravel a mystery of monstrous proportions in The Lost Shores, a massive one-time world event that will change Tyria forever!

See the page of this content update here

All we know for sure though is that it will be about The Sea of Sorrows. What do you think we shall see in this update? Let us know in the comments. Back to Top

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We know that a lot of you have been waiting for character names that are currently reserved through Guild Wars. As we said earlier this year, we wanted to keep name reservation active until our support team worked through the initial rush of support tickets after launch day. We’ve got good news: That time has arrived and all reserved names will be released next week, November 8th, at 2:00 PM PST (23:00 CET). If you have a character name reserved from Guild Wars and haven’t gotten around to making that character in Guild Wars 2, this is the time to do so. If you’ve been waiting for a reserved name, your wait is almost over! [Source]

Very interesting news. Personally I had no reserved names, but I know a number of people that did, but can't get Guild Wars 2 until Christmas season. Looks like those players are out of luck. Back to Top

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Habib Loew, programmer, has reported that the orbs in WvW will be removed from the game in an upcoming build. He states that the orb-like mechanic might return in the future which makes it seem like the biggest issue stems from the hacking and cheating rather than the buffs that a server receives from them. Temporary or not, the community seems to be giving the thumbs up for ArenaNet making this decision. What do you think about it?

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After a careful reevaluation of orbs of power we have decided to remove them from WvW in an upcoming build. As implemented, orbs tend to strengthen teams who are already winning and make it even more difficult for underdog teams to fight back. In addition, the current implementation seems to be irresistible to hackers/cheaters and will require significant modification to prevent cheaters from having an unfortunately large impact on the state of any given WvW game. Under the circumstances we believe that removing orbs completely is a better choice than attempting an in-place redesign/re-implementation as it will immediately put a stop to all orb hacking. It is likely that orbs, or some orb-like mechanic, will return at some point in the future, but only after we are confident that they will not exhibit the sorts of issues that we see with orbs today. [Source]
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There has been a lot of back-and-forth within the community on whether or not magic find works on chests or the Mystic Forge, but today we have an official statement by Izzy Cartwright:

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They only work on creature kills, chests however have a better table then normal kills. We wanted to avoid the game play of killing a boss and then having to equip your whole Magic Find set before opening the chest.

Also magic find is calculated from when the creature is killed so it’s also not viable to use your normal gear set kill a boss then switch to magic find.

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It does not work on the Mystic Forge, magic find only effects the loot generated from killing monsters. (this includes crafting materials, higher tiers of loot like rares & exotics… etc… )

Granted Zomoross is mighty and I’m sure he randomly gives more favor to those who are wearing a tin foil hat in real life and are spinning in their chair while clicking the forge button he is evil like that.
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  • Fixed an issue that prevented haunted doors from properly appearing in Gendarran Fields, Kessex Hills, and Queensdale. The haunted doors on these maps will now remain open for the remainder of the Halloween event to allow players entry into the Mad King’s realm.
Source. Back to Top