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It's that time again, folks! GuildMag's popular Blog Carnival is back! For more information, see below. And for questions or comments, please use this thread. Can't wait to see your entries!

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I have recently joined GuildMag and I’m honored that my first posting here is to announce the new Blog Carnival! I have participated in the last two ones and I am curious to see what you all will write this time.

What we are interested in is reading about your memories from 5 years of waiting for Guild Wars 2. Yes, it really has been this long! The Press Release was posted on March 27, 2007. Do you remember 2007 – the year in which Starcraft II got announced? The year in which 3DRealms released a teaser trailer for Duke Nukem Forever? 2007 was also the year in which EA announced that they would acquire Bioware. World of Warcraft and Guild Wars 1 each received their first expansion and Lord of the Rings Online got released.

Five years is a very long time. When did you first hear about Guild Wars 2 and what has happened in the meantime? Did you buy Guild Wars or return in order to get to 50 points in the Hall of Monuments? Have you met new people, made new friends and future fellow guild members – inside and outside of the game? Maybe Guild Wars 2 was the reason you even started blogging. Tell us about your memories and experiences that you have made from when you first heard about the game until today.

You can participate in our Blog Carnival by writing a blog entry. If you have questions, you can reach me at paeroka@guildmag.com. Once you have written your entry, send the link to this email address. Your posts can be published immediately if you like, or be scheduled to go live later. Just make sure it’s published on August 12 at the latest which is when I will present the entries for the Blog Carnival here to all our readers.

Deadline for submissions: Thursday, August 9, 2012
Carnival date: Sunday, August 12, 2012
Contact: Paeroka@guildmag.com
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Hey everyone! It looks like we have some trait changes since last month's BWE! We'll update with tooltips once we have it in working order, but for now, the red text is the old data and the green text is the new data.

Engineer
Inventions
  • Elite Supplies The Supply Crate has extra med packs and a rifle turret. supplies, Elixir X lasts longer, Mortar has increased range.
Tools
  • Armor Mods Gain +50 Toughness and 33% chance to cause Retaliation for 3 seconds on critical hit. Gain 3 seconds of Retaliation when critically hit. 30 second recharge.
  • Power Wrench Tool kit skill recharge 20% faster.
  • Speedy Gadgets Gadget recharges are reduced by 30%. 20%.

Mesmer
Domination
  • Crippling Dissipation (Currently, player Cripples on downed.)

Necromancer
Blood Magic
  • Blood to Power Gain +90 Power Deal 5% more damage while health is above 90%.
  • Bloodthirst Siphoning health is more effective. 50% more effective.
  • Fetid Consumption Each minion can draw one condition every 10 seconds.
  • Quickening Thirst Move faster while wielding a dagger. Move 10% faster while wielding a main hand dagger, move 5% faster while wielding an off hand dagger.
  • Vampiric Rituals Wells also siphon health.every time they pulse.
Curses
  • Barbed Precision Critical hits cause Bleeding. have a 66% chance to cause Bleeding.
  • Deep Breath Warhorn skills recharge 15% faster.and the duration of all warhorn effects is increased.
  • Pitch Black When you Blind a target, you also apply Confusion. Chill.
  • Spectral Attunement Spectral skills have longer durations.and grant a small amount of Life Force on use.
  • Target the Weak Increases 2% increased damage for each condition on a foe.
  • Weakening Shroud Cast Enfeeble when entering Death Shroud. Cast Enfeebling Blood when entering Death Shroud.
  • Withering Precision 25% Chance to cause Weakness on critical hits.
Death Magic
  • Fateful Marks Marks are unblockable. When disabled (Stun, Daze, Knockback, Knockdown, Sink, Float, Fear, Launch) you fear all enemies near you. This effect can only trigger once every 90 seconds.
  • Greater Marks Increases area of marks.and marks become unblockable.
  • Reanimator Chance to summon a Jagged Horror whenever you kill an enemy. Summon a Jagged Horror whenever you kill an enemy. 30 second cooldown.
Soul Reaping
  • Decaying Swarm You are Surrounded by a Locust Swarm at 25% health.
  • Gluttony Life force fills faster. 5% faster.
  • Path of Midnight Dark Path recharges 25% faster. All Death Shroud skills recharge 15% faster.
  • Soul Marks Marks generate life force when triggered. 3% Life Force when triggered.
  • Speed of Shadows Move Move 15% faster while in Death Shroud.
  • Strength of Undeath Gain up to +100 Power based on how much life force you have. You do 5% more damage if you have at least 50% Life Force.
  • Unyielding Blast Life Blast pierces.and causes Vulnerability.
Spite
  • Axe Training Axe damage is increased.and axe cooldowns are reduced by 15%.
  • Spiteful Talisman Increases focus range.and reduces focus skills cooldowns.

Ranger
Markmanship
  • Signet of the Beastmaster Active effects of Signets affect you as well as your pet. also affect you.
Nature Magic
  • Nature's Vengeance Spirits activate their toggle skill on death. Spirits' activated skills are larger and trigger when the spirit is killed.
Skirmishing
  • Quick Draw Shortbow skills recharge 20% faster. Shortbow and Longbow skills recharge 20% faster.
  • Trap Potency Conditions caused by Traps last twice as long.and Traps recharge 20% faster.
Wilderness Survival
  • Master Trapper Trap recharges are reduced by 20%. Incomming disables (Stun, Daze, Knockback, Knockdown, Sink, Float, Fear, Launch) are transfered to your pet. This effect can only trigger once every 90 seconds.
  • Sword Mastery Sword skills recharge 20% faster. Sword, Greatsword and Spear skills recharge 20% faster.

Warrior
Arms
  • Momentous Greatsword Gain Might on a critical hit with a greatsword. Gain Might on a critical hit with a greatsword or spear. Greatsword and spear skill recharge 20% faster.
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Sorry for being a day late with this! It's been pretty busy around here. Anyway, here's the latest in the podcast scene:


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Show Notes
  • Sylvari and asura - playable at last!
  • Cube surfing off Rata Sum.
  • Will the game be ready in a month?
  • Issues with dynamic events.
  • ArenaNet’s attention to detail.

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Show Notes
Guild War players wanting to reserve their character names need to act now, Hall of Monuments can still be fun, pick up Guild Wars for cheap, Vayne kills Travis in WvW Mystic Room, characters can now model, lazy crafters get their wish (Travis is one of them), Nick completed a jumping puzzle, jumping puzzles are not the only puzzle to complete, Baz talks some PvP, Hunger Guilds and some great questions from the community!


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Show Notes

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Show Notes
After a few weeks of gathering questions and information from people in our guild as well as those on the alttabme.com forums who had played Guild Wars 2, we decided it was time to dive into the not so popular and turns out, not so easy to do topic of: "Why you won't like Guild Wars 2". We tried to approach this very objectively and give you points as to why we think you may not like it and why we think that is OK and may or may not make the game "better" or "worse". Enjoy!
  • Cash Shop
  • High Adjustment Curve
  • No Raids
  • No World PvP
  • No Faction Tension
  • No Gear Dependency
  • It isn't WoW
  • Too much Hype

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Show Notes
  • 2:45 - News: New Guild Database, New Guild Recruitment Tool (Playdate)
  • 8:28 - Roundtable: Making Money in Guild Wars 2

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Episode 3 is finally here! We’re back and in this episode we break down our beta weekend 3 experience and a whole lot more! Thanks for listening!


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Show Notes
  • The Olympics are on!? Rihanna is in Saints Row 3!? and other off topic stuff for about 20 mins (so back to the usual)
  • We do PvP impressions FIRST this week - crazy, huh?
  • Oh, and we like it
  • I talk about my keybindings vision-quest, then join Dourin in plugging products by a company we are in no way associated with. No, really.
  • The Sylvari are pretty cool guys - but not Asurable.
  • Asurable? Adorable + Asura. I hate myself and everything to do with this show (mostly ZoomyRamen though).
  • We end the show after chatting about the difficulty of bosses in GW2 - including my experiences with two of the new zone bosses.

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Show Notes


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Another week, another Buildcast the Guild Wars 2 PvP & Theory Crafting show. This week Gary, Ed, and Matt break down a hybrid ranger build and play-style for The Battle of Kylho.
  • Rune Choice
  • Traits
  • Weapon Choices & Play-style
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Guru has decided to take a big step towards providing a place to gather and unite in discussions and promotion of PvP for the e-Sport and PvP community of Guild Wars 2! Not only are we expanding our PvP section, we are also preparing to bring you some of the highest quality PvP content available.

Now all this sounds great… but how are we going to make it happen? To start, we will be recruiting more PvP writers so that we can keep you updated on anything that goes on in the competitive PvP and e-Sports scene.

What to expect:
  • High Quality PvP articles for every profession! The opening goal is to have community build high quality profession guides that will constantly be updated and developed so that we can provide you with the ultimate guides!
  • An encouraging environment for PvP discussions! With the support from a great community, we are lucky to have some of the greatest and most competitive players actively engaging in discussion on a wide array of PvP thoughts and concerns!
  • Guild Wars 2 Guru Tournament! That is right! Guild Wars 2 Guru will be hosting its very own tournaments! These tournaments will be covered through our news and the finals will be streamed live with experienced commentators!
  • Coverage of other hosted Tournaments! If we wish to make the PvP community a success we need all the communities to work closely together. Because of that, we will not only provide news coverage to our own tournaments but also every other hosted tournament. We are only limited by what our resources allows us to!
If any of us try to improve and develop the PvP community independently on our own, we wouldn’t get very far. We encourage community-wide promotion and even though we have our own project now, we won't stop promoting other PvP projects. And we encourage you to help us support them! If you are sitting out there with a PvP community, tournament, or if it’s just you that wants to help out, then feel free to send me a PM and I am sure we can sort out something!

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PvP Interview with ArenaNet brought to you by Guru & ArenaJunkies
With the release of our new section we are also lucky enough to release a PvP interview with ArenaNet’s very own Jonathan Sharp and John Carpening!  This interview is a must read for anyone who is going to competitively play Guild Wars 2 sPvP!

Tournaments will obviously be a big part of the structured PvP scene in Guild Wars 2. Will tournaments, such as those made by users, be restricted by region, or will users be able to create worldwide tournaments?

Tournaments will be restricted by region. This is for technical reasons. We will deal with worldwide tournaments in a manner outside of the online tournament system.

Can you tell us a little about what players will be able to determine before a tournament begins? Will they have information, such as which map(s) will be available or enemy team composition, beforehand?

For automated tournaments, we will be showing you the maps for each round in the tournament. Automated tournaments will be three rounds and will be played on a different map each round. Our current plan is to have fixed maps for each round; however, we may change the maps from time to time. You will not have access to enemy composition before you are in the map.

Will players be able to swap weapons, skills, and armor, or even profession composition, mid-tournament? Last we heard from your team was that locking “builds” was being discussed internally. Has this changed? Could you give some insight to your decision either way?

This is still being discussed. Although, we can say that between rounds players will be allowed to change their builds. Any locking down of builds will be for a single tournament match. We want to find the perfect balance between “build wars” and people swapping out their skills between each fight in a PvP match. This is one of those areas where we’ll need to listen to our PvP community. We feel we’ll have a better answer to this after our entire system goes live and our player community can give us feedback on what they feel is best for the life of Guild Wars 2 PvP.

There is a large player base that wonders why you think 5v5 Conquest format is better than a 3v3 Death Match, or traditional Guild Wars GvG format. Could you discuss your position on these issues? Is there a possibility we might see them at a later point?

We tried a number of formats for GW2 and decided to go with one that scaled well for different numbers of players and was familiar to a wide audience. We want to build an open and inclusive PvP community, and finding a game format that fostered both friendly play as well as highly competitive play was a challenge.

We have seen the Conquest format work well on our open play servers with 10v10 as well as competitive 5v5 tournaments. It is important to us that people have an avenue to move from less competitive to more competitive play. Our hope is to see a player new to the game start off by hitting “Play Now” on the server browser, getting to know the game, making some friends, and building some confidence. Once they have a firm grounding in how the game works, how the maps work, and how their builds work, we hope to see them move into tournament play with our automated tournament system and eventually to our scheduled tournaments where they can contend for a spot in our yearly tournament. Our dream is to see someone go from newb to world champion. We just want to provide a path for them to follow to get there.

Having said that, we may try new formats in the future, but we want to be sure that we don’t split up our competitive player base and that any new additions are good for the game overall.

If Guild Wars 2 really wants to make an appearance in the e-sport scene, there will have to be a spectator mode. You have already confirmed you are working on it. Is there any news on this, such as a rough estimate on when we’ll see it implemented after the game launches? How about adding some sort of replay possibility?

We fully believe this, and it is high on our list of things to add to Guild Wars 2. It will be ready—wait for it—when it’s ready.

How much do you take the whole e-sport aspect into consideration when developing the game? For instance, do you take into consideration how easy/convenient the game is to spectate?

This has been a concern the entire time PvP has been in development—as far back as day one, meeting one. We’ve learned a lot from watching other e-sports (walk through the design room on any given day and you will see e-sport streams running), and having combined that with the lessons we learned from the original Guild Wars, we tried to balance spectator, announcer, and player needs. We wanted it to be easy to get into, but we also wanted a skill gap that would allow pro players to show their mastery. In addition to this, we wanted to make sure the game was exciting from a spectator’s standpoint, while ensuring that announcers easily understand the action well enough to communicate to the spectators.

With the focus on e-sports: Do you think that Guild Wars 2 will have professional players, earning their money with tournaments and streaming?

That’s the hope. The global PC-gaming community decides which games are played at the highest levels, be it FPS, RTS, fighter, or MOBA. Guild Wars 2 combines aspects of those games, so we hope that players enjoy it, both as players and as spectators.

Do you have any plans in terms of PvP publicity? Will tournaments be advertised on the main webpage, or perhaps on the log-in screen? What about giving us tournaments in the next BWE to get people excited?

We can’t talk too much about this yet, but there are plans for things of this nature. I can say that we want to support the e-sport community, and we follow contemporary e-sports to learn from the example set by great companies supporting their communities.

If there will be a ranking system, what will it be based on: Individual player ranking or team ranking—perhaps both? Will it be based on total glory or some other means, e.g., PvP emotes, skins, etc.?

We have plans for stuff like this, but we can’t talk about it yet. Sorry… Again, “when it’s ready!”

Many players have asked about the endgame in Guild Wars 2. You answered us with “the endgame starts at level 1” and have shown us that we have standardized gear and the ability to roll a new class within minutes—a dream for PvP players. Your announcement to balance PvP accordingly sounds really great. Can you tell us if you are going to stay with this philosophy in the future, where new players are not limited by being behind in farming?

Yes, we are staying with this philosophy. We feel it’s crucial to the success of Guild Wars 2’s PvP. We want new players to come into the community and be able to focus on learning the game, not grinding in an effort to “prepare to have fun.” We want you having fun as soon as possible in PvP! We offer aesthetic rewards, but never power rewards. You will never be at a statistical disadvantage when playing PvP—if anything, being a new player will get even easier down the road as we add more features. Back to Top

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Guild Wars 2 Stress Test - August 2


Arenanet just announced a final Stress Test for Guild Wars 2.  The stress test is on August 2nd, and the event timing can be found on this website.  This stress test will include active ongoing changes, meaning player experiences may not be as enjoyable as expected.  Characters and servers from BWE3 are still in the memory, and can be played.

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We will be conducting a stress test on Thursday, August 2 from 12:00 Noon PACIFIC Time to 4:00 PM PACIFIC Time.

Unlike previous stress tests, we will be actively working on the game during the event, so you might experience connectivity problems or discover features that are not working as designed. Any issues you experience are a result of the rigorous conditions of the stress test, and are in no way representative of the state of the game at launch. By participating in this stress test, you’re helping us make Guild Wars 2 a better game. Thanks for your cooperation—we’ll see you in-game! ~RB2
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With the turn of the month, it is now officially the month Guild Wars 2 will finally launch. To add to the excitement, ArenaNet has both redesigned their official website as well as announced the exact time everybody will be able to jump into Tyria for the first time. They will not be staggering the start time, so everybody around the world will be able to log in simultaneously at 12:01 A.M PST on August 25th. If timezones aren't your thing, then check out this event timer to see what time the head-start will begin in your specific area.

For a fair few of you the wait for Guild Wars 2 has been a long and gruesome road that seemed to have no end in sight. Now, with official launch now less than a month away, are you ready for it? Back to Top

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ArenaNet has just announced 6 unique Guild Wars 2 Antec case panels on their official Facebook page:

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You can now buy one of six unique Guild Wars 2 Antec case panels with awesome Guild Wars 2 art! For more information and to see the Guild Wars 2 art on different Antec cases, see this page: http://www.antec.com...panel/index.php

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Jeff Grubb has published a new article over on the official blog with Jeff and Ree Soesbee talking about the connection between players and their avatars:

Jeff: "The question of emotional connection in a game is a tough one to answer, I think. How do we keep people from saying, like in Alice in Wonderland, “You’re nothing but a pack of cards” and dismissing the game entirely? How do we engage the players and make them care?"

Ree: "I think one of the first things any game has to do is to encourage the player to connect with their avatar in the game. In order to get the player to invest in the game world and think of the NPCs as compelling characters, the player has to think their own character is interesting and worth spending time with."

You can read the rest of the dialogue here.




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Running a guild is hard work at the best of times and moving from one game to another just makes the task even harder. Hopefully this article will give guild leaders and prospective guild leaders some advice that will help make forming a guild in Guild Wars 2 a lot less stressful.

This will be a three-part series of articles, so if what you are looking for is not in this one it’ll be in the next.

Before You Form a Guild
There are whole load of things you need to consider before forming a guild, most of them totally obvious but some easily missed. Here are the sort of questions you should be looking to answer. If you are an existing clan or guild then a lot of these are likely to be in place already.

Remember, there are no right or wrong answers here, but it’s important you have consistent ones and that you communicate them to your actual and prospective members.

The Basics
  • Work out what sort of guild you want to be in GW2. Same as you were before or something new? Are you going to be PvP-, PvE-, or RP- focused, casual or hardcore? Remember like attracts like, so if you are a casual PvE player it’s unlikely you'll be able to recruit and keep hard core PvP'ers.
  • What will you call your guild? An old name or a new one? How will you decide?
  • What sort of guild rules will you put in place? Will it be a free for all, or will you have specific rules? Will you have an age limit?
  • Where will your home server be? Are you going to designate a spare one in case people can't fit on it? How will you handle things if people can't get onto the server they want to?
  • Prepare your forums. Maybe you want to give them a new look, new logo and then tell your new guild members about it. If you have no forum then there are several free and paid for forums you can use.
Guild Hierarchy and Permissions
  • Who will you make officers? Will you need custom ranks? I usually work on a one officer to ten members, and if you are multiple timezones, make sure you have at least one officer online in each one. Be sensitive to people’s feelings if you need fewer officers than you do now.
  • What about influence? Are you bothered about how much guild members earn? Who in your guild will be allowed to spend it?
  • What’s your guild bank policy? Can everyone deposit and withdraw, or only officers? Who will be in charge of keeping it tidy and sorting out what’s kept in it?
Recruitment and Guild Caps
  • How will you recruit people? Spam chat on your server, posts on forums or rely on friends and word of mouth?
  • Decide on who is coming back from other games to play and how many (see below on how the guild cap tiers work).
  • Ensure that you publicize your recruitment policy and how you will go about interviewing (or not) prospective members. That way everyone knows where they stand before they even apply.
  • What is your approach to multi-guilding? Will you insist on people staying loyal or will members be able to switch whenever? Will you limit your officers to one guild, or can they go anywhere too?
  • Who are you going to give priority to inviting into your guild when the game launches? Naturally your officers, but then who?
Communication is Key
  • Decide (if you haven’t already) on a voice com system or an out of game chat system and make sure people know how to use them. Suggest to members they set them up and test them before launch.
  • Who is going to pay for things like voice com servers, forums and the like? You? Will you have a donations system?
  • Communicate things your members are expected to do well before launch. These include such things like contributing money to raise the guild cap so their friends can join and more importantly, the server you are planning to roll on and any alternatives in case it becomes full.
  • Think of some events and activities you can run as a guild in the first couple of weeks and find someone to run them for you.
The Guild Cap
Initially, you or one of your guildmates will need one silver in order to create the guild. This will get you a starting member cap of 50. To increase the cap, you will need to do two things: first, find the money to pay for the next tier, and second, have enough representing members to qualify for the cap.

You can raise the guild cap by talking to a Guild Register NPC, which can be found in the each races' capital city. Make sure you have as many guild members online/representing at the time to ensure you’ll be able to meet the membership criteria.

Each tier has the following costs:

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There are three main ways you can obtain the money to raise the cap:
  • Farm the money yourself
  • Buy gems and convert it to money
  • Ask guild members to contribute the money towards raising the cap
If you choose the last option, then it is strongly recommended that you inform your members up front and before launch so they know what to expect.

Regardless of the way you choose to start your guild, you will need to manage your guild's expectations of how and when they will be able to join. This is one of the reasons why it’s important to know how many players you’ll have coming so you know how much money you’ll need to spend at launch.

About Alliances
So far - and is looking increasingly likely - Alliance features from Guild Wars will not be available at launch. This means that if you are in a GW alliance and wish to remain in separate guilds and not merge, or are too large for the 500 cap, you will need to find and agree on other out-of-game ways of communicating with each other until such time as ArenaNet deem it necessary to add.

Since we have no confirmation of alliance chat-like features being planned, it is very important that you plan and communicate this enforced separation at launch. My suggestions include using Steam, Xfire or Mumble, as its chat overlay makes a better attempt to keep your community together. They are not ideal and have many downsides, but they are better than nothing.

Guild Structures
One of the other considerations is what sort of structure will you give your guild. Guild Wars 2 gives you the choice of a number of permissions. You want to strike the right balance between giving players too much authority or so little you end up doing everything. The permissions are:
  • Edit Ranks
  • Edit Guild Emblem
  • Claim/Unclaim WvW Forts
  • Queue Upgrades
  • Modify Upgrade In Progress
  • Activate Built Upgrades
  • Admin Lower Ranks
  • Edit Message of the Day
  • Display Guild Emblem
  • Guild Stash Deposit
  • Guild Stash Withdraw
  • Treasure Trove Deposit
  • Treasure Trove Withdraw
  • New Members Here
For example, the person you select to be able to manage your guild stash could have normal member permissions except for Guild Stash access. Only promote as many players as you need, and I would suggest leaving a gap or two for people to be promoted to once the game gets going.

Note: You must have New Members Here selected with one rank or you will not be able to invite new members to your guild.

Dealing with Servers and Regions
Perhaps one area where there has been the most confusion is in the matter of servers. Many players have concerns over the effect on them if they cannot roll on the same server as their guilds or friends. Here are the effects you'll come across if you do not manage to roll on your guilds chosen server.
  • You will be able to join your guild if you are in a different region or on a different server by using the guesting mechanic.
  • You will be able to PvE (guesting) and sPvP together, no matter what server you roll on, as long as your servers are in the same region (US & US/EU & EU).
  • Guild chat and mail all work even if you are on a different server.
  • You will be able to play with EU players if you live in the US (and vice versa).
  • You will not be able to WvW with your guild if you are on a different server.
You may of course pay to change servers, but only after 7 days have passed. The fees for this vary by server population:
  • 1800 gems to transfer to a high population world
  • 1000 gems to transfer to a medium population world
  • 500 gems to transfer to a low population world
"I’m worried about how good or nice my server will be."
The short answer is, no one can answer that for you. Many guilds have not decided or announced what servers they will be rolling on and even fewer have posted that information.

The best advice I can give, is try to ensure guilds you know and like can agree on a server to go to, so no matter what the community is like on that server you will always have nice players to play with. It's also important to realise there will be no such thing as a perfect server.

The other question to ask yourself is does having all languages bundled onto the same server bother you. If so it’s probably best to make sure you roll on a server whose language and culture you will be familiar with. Currently there are only two separated language servers, French and German.

In general...
We don't have firm answers on some of the details of what exactly you can and cannot do, but it’s safe to say that unless you choose to spend all your time in WvW, having to roll on a different server is not the same disaster it would be in other MMO’s. Therefore, when you are planning your guild, try to give priority for those who will live and breathe WvW.

The Knowledge Gap
A lot of the game mechanics will be unknown to you and your members, therefore it’s worth reading up on as many as you can beforehand (especially around the guild functions such as representation, influence and multi-guilding).

Summary
Planning a guild is hard work. There are a lot of things to consider and yet it’s an essential step to ensure that you and your guild get the most out of the first few days. It's tempting to think, "I'll just do it on the day," but this will leave you open to needless drama and will reduce you and your guilds fun at launch.

In subsequent articles we’ll be looking at things to consider when running your guild and a detailed breakdown of the guild influence system, which will help you plan the best way to get the most out of your guild’s efforts in the shortest time. Back to Top

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Hot on the heels of our Dungeon and Racial Armor Extravaganzas, we're here to finish things off by giving you all of the dungeon weapons you can get in Guild Wars 2. These are all available in Lion's Arch in exchange for each dungeon's respective reward token.

For a clearer view, click the thumbnail to bring up the original image.

Enjoy!

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