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ArenaNet has recently shed some light on the Halloween finale that will be taking place tomorrow morning Pacific Daylight Time. Unlike Guild Wars 1 this event will run continuously throughout the day, so don't worry if you can't log-in at a specific time.

Also, make sure you satisfy your Ascent to Madness dungeon itch as it will become unavailable as soon as phase four has been pushed into the live server.

See you all tomorrow!

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We want to give you a heads up about Phase 4 of the Halloween event. Phase 4 will start at 9:00 AM PDT/16:00 GMT on October 31, and will run until we publish a new build on November 1 (which will be sometime after Noon PDT/19:00 GMT).

Once Phase 4 starts, the Ascent to Madness dungeon will no longer be available – but you will still be able to enter the Mad King’s realm, including the Labyrinth, the Clocktower, Reaper’s Rumble and Lunatic Inquisition.

Also make sure that you will “Attend the Party” in Lion’s Arch once Phase 4 starts, and do not worry: It is a non-stop party, so swing by any time you want!

Happy Halloween.
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Martin Kerstien has announced that the date for the big update coming up has been confirmed as November 15th. He's also posted that there will be content leading up to the event!

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We heard your questions about extending the Halloween event for those of you affected by Sandy. Unfortunately we cannot do that, but the reason why we can’t is exciting: We are preparing for our big November update, which will start on November 15, and there will be content that will be in the game prior to that, leading up to the event. But we also want to use this moment to remind you all that your personal safety is much more important than any computer game. If you could be affected by the storm, please listen to the authorities and take every precaution to ensure you and your loved ones are safe. Tyria will still be there once the storm is over. [Source]

Who's excited to see what this big update will contain? What do you guys think it will contain? Personally I'm hoping for more customization options via skills, traits, etc.

Special thanks to Gible for breaking the news first. Back to Top

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Today we have yet another interesting quote coming from ArenaNet. This time we Martin Kerstein announcing that after November 1st, players can only transfer worlds once every seven days:

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Due to community concerns about the effect of free transfers on world versus world, starting on November 1 we are going to change how often players are allowed to transfer worlds. After the update, players will be able to transfer worlds once every 7 days instead of once every 24 hours. We are also actively working on getting the guesting functionality in place. Thank you for your understanding. [Source]
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Hey, everybody! It's been a while since our last batch of mods have been recruited, so we're looking to fill the ranks with some fresh new meat. If you're extra passionate about Guild Wars 2 and want to help create a better forum for future generations, we want you to read the application criteria below and fill out a recruitment app. If you have any questions you want answered before you fill out the the actual application, send a PM to myself or Khalija.

Thanks in advance to everybody who applies!

Moderators
We're recruiting new moderators for the following sections:
  • News, Interviews & Articles
  • Community News & Projects
  • Tyrian Assembly
  • Questions & Answers
  • Primordus Visions
  • Vigil Academy (PvE) -- global mod for VA and profession sub-forums
  • Durmand Priory
  • Stonemist Castle
  • Guild Recruitment -- global mod
When you are submitting the application make sure that you picked the correct section before applying.

Please include the following with your application
  • Age:
  • Country & Timezone:
  • Tell us a little bit about yourself:
  • Approximately how much time would you be able to spend on moderating?
Requirements
  • Guild Wars 2 enthusiast
  • Excellent writing and communication skills
  • Active member on our forums
  • Knowledgeable of the global forum rules and section guidelines
  • Willing to join us on IRC while you're online to communicate with the rest of the mod team
How to Apply
You can apply to be a moderator here! After clicking the link hit the Apply button to submit your application. Back to Top

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Last Friday, Gamespy did an article on Guild Wars 2 and botting, something that has been on the mind of many members of the community since launch. We have seen statements from ArenaNet over the last few months about botting, but to those playing the game, we're still seeing the same names in the same popular spots in Tyria.

In response to the article and the countless of threads that get closed on a daily bases on the official forums, Colin Johanson has given a new statement:

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Hey folks,

Since it has been a few weeks since we gave an update on this, just wanted to quickly update where we stand. We recently hired an entire new team of people with one mission in mind: operation bot destruction.

They’ve been getting everything in place to accomplish our goal of making botting, hacking, spamming, and malicious behavior as non-existent as possible in Gw2. In the last few weeks, over 10,000 bot accounts were banned from the game alone. Another area of massive improvement has been in account security, where our two-factor authentication as well as your password changes have led to account thefts dropping to a tiny rate. A vast majority of account thieves use those accounts to run bots and/or perform RMT transactions, so our serious beefing up of account security has led to fewer bots, and most importantly fewer stolen accounts. That being said, we have massive improvements on the way in the next couple of weeks that help us detect, verify, and remove botters.

What we don’t want to do is have someone report you as botting, we ban the account, the bot appeals, and we have no data to prove they were botting on file so we have to give them the account back. Ensuring we have 100% clear data on bots that’s incredibly easy for our GM team to quickly verify, and when an appeal is submitted verify within seconds if the person was truly botting is our most important goal. We don’t want to ban people who were not botting, and we want to keep the people who are permanently locked out.

Bottom line: We’re doing ok, but we know we can and need to do much better on this front and are putting massive resources behind ensuring we have a permanent solution to this issue. You’ll see a dramatic improvement in this area in the next few weeks as our remaining detection and bot destruction tools and staff come online.

We’ll continue to keep updating on this front as we go forward, but rest assured we are aware of issues folks are raising and take them incredibly seriously. From FOV to bots, account restoration to more awesome stuff to do at level 80 we have teams working like mad on all of these fronts. [Source]
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For those of you that could not attend the one-time only event that happened today, don't fret! The one-time part was a cinematic, albeit an AMAZING cinematic, that opened up the fountain at the Grand Piazza in Lions Arch:


The portal will stay open for a few days. The first time you bring down the Mad King you'll receive a 10-slot Trick-or-Treat bag, money, karma, and your choice between Nougat Centers, Plastic Fangs and Chattering Skulls. If you run it more than once, it changes to Personalized TOT bags instead of the 10-slotter.

Once the Mad King is down, a chest spawns at the lowest level so don't forget to grab your loot before you exit the instance! Back to Top

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The original thread can be found here.

NA Worlds

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EU Worlds

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ArenaNet is asking for the Guild Wars 2 community to help test some FOV changes that should benefit widescreen users.

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To help test, you’ll need to add a special command line to your GW2 client’s shortcut. Here’s how:
  • Create a shortcut to your GW2 client (right-click -> “Create Shortcut”)
  • Right-click the GW2 client shortcut
  • Click “Properties”
  • Locate text field labeled “Target.”

    It should contain the file path of your shortcut, and will look something like this:C:\Games\Gw2\Gw2.exe
  • Type -testVerticalFov at the end of the Target line

    Be sure to include a space between .exe and -test. The line should look like this: C:\Games\Gw2\Gw2.exe -testVerticalFov

    Please note that your Target line may or may not have quotation marks. If it does have quotation marks, this tag should go outside of them. So it will look like this: “C:\Games\Gw2\Gw2.exe” -testVerticalFov
  • Once the command line has been added, click Apply -> OK.
  • That’s it! Jump in and play with this new setting, and post your feedback in the following thread: https://forum-en.gui...irst#post551648
If at any time you want to return to the old FOV, simply remove the –testVerticalFov from your target line and it’ll return to normal.
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Act 2 is live


The Shadow of the Mad King update just went live for Act 2.  The event page still has to be updated, but a new segment of the story, new mini-games, and new meta evens have appeared all around the game.

Head off to Lion's Arch to begin this Act, and enjoy!

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Halloween draws near. The insanity is rising, so be on the alert for changes all over Tyria. The Durmand Priory is scrambling to respond to reports of increasing paranormal activity in Queensdale, Kessex Hills, and Gendarran Fields. People have seen Lunatic Courtiers in Kryta for the first time in over two centuries, so excitement abounds!

The Priory has set up camps in Queensdale, Metrica Province, the Plains of Ashford, Caledon Forest, and Wayfarer Foothills to use as bases of operations to respond to the lunacy. They’re keeping an eye on suspicious individuals who have shown up around the festivities there and are taking people away to play dangerous games.

Magister Tassi’s search for Mad King Thorn’s history is causing folks to travel farther abroad as six additional ghosts appear to tell their tales. Other Priory scholars are upset by rumors of people visiting the Mad Realm. Could it be that the Mad King’s demesne has opened its doors?
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