Jump to content

  • Curse Sites

Rate Article   * * * * - 2

Posted Image

  • Fixed a bug that would cause a crash when repairing armor while transformed.
  • Area of effect heals and boons now prioritize players over minions and NPCs.
  • Guild leaders are able to demote other players of the same rank.
  • Weapon skills will now properly display their PvP and PvE split variants in the Weapon Skills tab of the Hero Panel instead of displaying both.
  • Fixed a bug that caused NPCs not to resurrect other NPCs in various Orr events.
  • Fixed a bug that caused Warmaster Jofast and her caravan to not advance properly through Cursed Shore.
  • Fixed a rare bug that could prevent the event “Protect the trained skelk gathering kindling for Raintimber Mill” in Diessa Plateau from progressing.
  • Fixed a bug that could potentially prevent progress with the event “Protect Orl’s research krewe” in Metrica Province.
  • Fixed a bug that could prevent progress with the event “Stop the Inquest operatives from kidnapping adventurers” in Sparkfly Fen.
  • Fixed a bug that could prevent progress with the event “Raid the Separatist camp with the Warhound Village veterans” in Iron Marches
  • Fixed a bug that could prevent displaced spirits from rejoining their bodies in Iron Marches.
  • Fixed a bug that could prevent progress with the event “Protect the armory from the Flame Legion” in Plains of Ashford.
  • Fixed a bug that would prevent “Ireta the Smasher” from team switching correctly during the event “Prevent the brawl between the three legions.”
  • Fixed a bug that prevented Suwash from confronting Captain Jetsam in Lornar’s Pass in the event “Defeat Captain Jetsam.”
  • Fixed a bug that preventing events from running properly near Eldvin Monastery in Queensdale.
  • Fixed a bug causing skritt thieves to stop stealing harpy eggs in Harathi Hinterlands.
  • Fixed a bug that caused Crusader Soma to give up searching for the lost caravan in Timberline Falls.
Crucible of Eternity
  • Front door path: Fixed a bug that affected the aggro range of the Destroyer Specimen Boss.
  • Submarine path: Fixed a bug with Bjarl’s armor not going off when he charges and hits a tower.
Ascalonian Catacombs
  • Detha’s Path: Fixed a problem with Detha’s script where she would sometimes not start the event to fix the cannons.
  • Hodgin’s Path: Fixed a problem in Hodgin’s script at the “Collect scepter fragments” event that prevented the event from starting.
  • Detha’s path: Fixed a bug that caused the Ghostly Oozes not to use their basic attack properly, and spend a large amount of time loitering around players instead of attacking them.
Sorrow’s Embrace
  • Fixed multiple problematic doors that would not open and close when intended.
Twilight Arbor
  • Fixed a bug where Morrigu could die after defeating the final boss before the cinematic could start, which would break the dungeon and prevent players from receiving the final reward.
The Ruined City of Arah
  • Seer Path: Fixed an exploit where rangers using longbows could trivialize a fight by attacking at max range, and the Melandru boss would not fight back.
Fractals of the Mists
  • Cliffside: Fixed an issue where players could damage the final seal with their normal attacks.
  • Cliffside: Fixed an issue where players were able to attack and kill the first boss before triggering the cinematic.
Personal Story
  • Minor personal story bugs in multiple personal story steps were fixed.
  • The story step “Forewarned is Forearmed” has been fixed to avoid an error that prevented completion.
  • The story step “Time for a Promotion” has been fixed to avoid a problem that caused it to stall.
  • The story step “Silent Warfare” has had the difficulty adjusted.
  • The story step “The Artist’s Workshop” has been fixed to allow players to rally when they defeat hypnotized performers.
  • Players who completed the sylvari “mirror” storyline are now recognized by the NPCs in the story step “Through the Looking Glass.”
World vs. World
  • Invisible & invulnerable players can no longer contest capture points in WvW. WvW capture points now follow the same rules as PvP capture points.
  • All players will now correctly receive WvW bonuses. Players who transfer worlds will still be locked out of bonuses for the current and subsequent match.
Structured PvP
  • Heart of the Mists: Added light, medium, and heavy PvP Underwater Mask items to the PvP Armorsmith.
  • Battle of Kyhlo: The hit box on the trebuchets has been decreased so that they are less vulnerable to certain AoE skills.
  • Legacy of the Foefire: The red guild lord and his guards have been repositioned to more closely match the blue side.
  • Forest of Niflhel: Fixed incorrect names on the archer NPCs that guard each base.
  • Removed slots in the PvP locker for the Rawhide armor pieces, as they are not obtainable as PvP rewards.
  • PvP locker now can store consumable finishers up to rank 6, glory boosters, PvP salvage kits, and tournament tickets.
  • Updated the NPC names of archers in Forest of Niflhel.
  • Updated the names of the level 80 rare armorsmithing boxes to match the names of the items they contain.
  • Runes of Balthazar and Orrian now properly apply quickness when the player is struck and below 20% health.
  • Updated Knight’s Jewel so that it appropriately grants Power rather than Toughness.
  • Updated the ingredients required to craft satchels and boxes of armor to match the ingredients required to craft the individual pieces contained within.
  • Fixed an issue with the Boxing Glove skills remaining when players swap to armor from town clothes.
  • Mini pets are now usable in the Heart of the Mists.
  • Fixed Krait Tonic second skill description.
  • Fixed missing nightmare medium icons and pants using gloves icons.
  • Total Makeover Kit and Self-Style Hair Kit added to the Black Lion Chest as rare rewards.
  • Increased chance to get Mini boosters and Dye Pack boosters from the Black Lion Chest.
  • Updated elementalist conjured weapons to appropriately apply attributes to all players that pick them up.
  • Dragon’s Tooth: This skill’s blast finisher now triggers at spell location, instead of character’s location.
  • Electrocute: This skill now has a maximum range and line of sight requirement.
  • Impale: Fixed an exploit with this skill’s interaction with Signet of Restoration.
  • Arcane Resurrection: This trait now applies five seconds of aura to allies affected by it.
  • Evasive Arcana: This trait now has a blast finisher while attuned to earth.
  • Elementalists will no longer get into a state where they aren’t attuned to any element. This commonly results in the player’s skillbar being empty.
  • Toss Elixir C: This skill’s underwater cooldown is reduced from 60 seconds to 30 seconds to match the land recharge.
  • Elixir S: Fixed a bug that would cause this skill to go on normal recharge when Fast-Acting Elixirs is equipped.
  • Smoke Bomb: Cleaned up skill facts.
  • Ring of Warding: This skill will no longer affect non-attackable NPCs.
  • Updated the description for Blurred Frenzy to indicate that it gives evasion through “Blur,” instead of “Distortion”.
  • Phantasms will now properly have all boons applied to them via player traits.
  • Phantasmal Disenchanter can now be cast at the correct distance.
  • Fixed a bug that allowed a ranger to have two traps of the same type active simultaneously.
  • Whirling Axe: This skill can now be cancelled by other skills.
  • Using a stolen bundle item should no longer destroy a bundle being wielded in their hands.

Someone on the official forums asked, "Why you don’t fix the fact that on Fractals if someone dcs cannot re enter in Fractal?" This was Colin Johanson's answer:


We’ve got people working specifically on this issue, it has turned out to be much more complicated due to the way fractals are implemented than we hoped. We’ll have a fix for this soon as it’s tested enough we think it’s clearly solved and doesn’t cause any other issues.

We are at least a week and a half away on a fix for this, possibly longer depending on how long it takes to test it properly, we wouldn’t want to deploy anything that makes the issue worse!

Thanks for your patience, we wish this one was super easy! =) [Source]
Back to Top

Rate Article   - - - - -

Posted Image

If you missed our State of the Game video discussion with ArenaNet developer Jonathan Sharp then make sure to drop by here to give it a read.

If you for some reason aren't able to watch the video version then we are providing you with a transcription of the entire show.

Transcribing these shows take a lot of time and effort which is why we are asking the community for help. If you feel like helping then throw me (Frozire) a PM and I will provide you with a small section that you should transcribe. These sections won't be longer then 5-10 minutes, which doesn't sound like a lot, but when transcribing you usually use 5 times the audio length to transcribe it.

Depending on how many hands we get working, or if we get any working at all, I will be releasing the next 15-30 minutes of the show, transcribed Wednesday.

Hit the spoiler tag for the transcribed text!
Back to Top

Rate Article   * * * - - 5

Rate Article   * * - - - 4

Posted Image

We are sorry to inform that the State of the Game stream will not be happening. We are recording it locally and will be releasing a video as soon as possible.

What happened?
To secure uptime and reliability on the stream I had two connections setup so that if one went down I could immediately connect to the other and continue the stream.

And now, it all sounds good but what went wrong? For the first 15 minutes I were attempting to connect to our stream through my connection 1, and every time we went online it would get shut down by a massive amount of requests. How do I know this was DDOS? I had prepared my ISP for this as they are a rather small company they quickly noticed the increased requests and called me within a few minutes of the first shut-down asking what was happening. Sadly they do not have the capabilities to handle this and decided to simply shut-down my connection 1.

What now?
We are, as we speak, recording this locally on my connection 2, which has not been taken down. We could have streamed it from this connection, but due to the risk of this connection getting taken down we decided to just record it locally so we get some content out of this.

I apologize to everyone, ArenaNet and Guru for this. Back to Top

Rate Article   - - - - -

Posted Image

e-Sport: Electronic Sports League to Pick up Guild Wars 2?
ESL.eu's Admin Staff Member Peli recently posted on reddit that they are indeed thinking about picking up Guild Wars 2 to be a part of their e-sport leagues. This would mean a huge deal for Guild Wars 2 e-Sport scene and could possibly be the beginning of something great!

They want the community to give them feedback on this idea so be sure to drop by and let them know just how much we want this!


What is ESL?
ESL is one of the biggest e-sport leagues in the world. It includes many amateur competitions in various games and some more serious tournaments like Intel Extreme Masters or EPS.

What do we want?
We are thinking about opening a Guild Wars 2 section on ESL.eu. To make it happen, we need few things:
  • admins - league cannot live by itself. At the moment, nobody from our Staff is playing the game. We are looking for admins that will fill our game knowledge gap.
  • players - even more important thing. It's simple, if we are making a league, we need some players to play in there.
read more: http://www.reddit.co..._esleu_why_not/

Posted Image

Reminder on Guru - State of the Game Stream Tomorrow!
If this exciting announcement got you lusting for more then you are in luck! Tomorrow(Friday 30th) at 8 PM. GMT+1 (11 AM. PST) we will be hosting the very first episode of the State of the Game – Structured PvP Discussion. [Read More Here]

For the very first episode we will be joined by ArenaNet developer, Jonathan ‘Chaplan’ Sharp and we will be featuring top players! Be sure to tune in tomorrow at own3d.tv/gw2guru! Back to Top

Rate Article   - - - - -

Posted Image

Wintersday is coming...

It's that time of year again... children receiving gifts, the religious among us celebrating the respective feasts, family time, and the Guild Wars Wintersday.  A common Christmas tradition with Arenanet, Wintersday is the neutral feast of the winter and the fights of the gods.  Check out the event page for more information!


The nights may be long and dark, but Tyrians of all races keep joy alive during the ancient holiday of Wintersday. While each race celebrates Wintersday in their own unique way, children all over Tyria share a common love of one thing: toys.

This year the city of Lion’s Arch will host the asuran Toymaker Tixx as their special Wintersday guest of honor. Before Tixx arrives in Lion’s Arch in his massive airship toy workshop, he’ll visit every major city in Tyria to deliver Wintersday toys and holiday cheer.

Posted Image  Posted Image  Posted Image

Back to Top

Rate Article   * * * * * 1

Posted Image

ArenaNet has announced in Twitter that there are some new sale items on the BLTC Gem store! Self-style hair kits sell for 250 gems or 5 kits for 1000 gems and the total makeover kits sell for 350 gems or 5 kits for 1400 gems. They also went on to say that the makeover kit does NOT include a name change.


@GuildWars2: Now available on the Black Lion Trading Company, Style Hair and Total Makeover Kits, enjoy :) ^AT [Source]

Posted Image

So who's excited about these new kits? Who plans on changing their appearance anytime soon? Back to Top

Rate Article   - - - - -

Posted Image

Here you'll find Chris Whiteside's answers from his Reddit AMA, along with any other relevant info if necessary. I'll be updating this as the event goes on, so check frequently!


Question: What is your intention with Southsun Cove moving forward in terms of content and it counting towards map completion. also when is that fix for fractals coming?

Answer: Hi Kui,

Thanks for taking the time to get in touch. We will be evolving and building on all or our content in the game and do plan to build on Southsun Cove in the near future. In regard to the fractal fix, we are working on a fix right now and i would like to take this opportunity to apologies for the issue.


Back to Top