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LIVING WORLD
Clockwork Chaos
The nefarious villain, Scarlet Briar, has made herself known to Tyria! Chaos ensues as she unleashes her clockwork minions across the world!
Closing Ceremony
  • Witness the high point of the Queen’s Jubilee! Attend the ceremony and hear the Queen’s Speech in the Crown Pavilion of Divinity’s Reach. It’s sure to end with a bang.
Clockwork Minions Invade
  • Scarlet’s clockwork minions are invading entire zones across Tyria.
  • Watch the World Event UI for new invasions.
  • All overflow maps created within 10 minutes of the start of the invasion will host a concurrent version of that hour’s event.
  • Complete additional waves of the invasion for an increasingly lucrative map-wide reward.
  • Map-wide rewards are limited to once per account, per day, per map. For example, players who claim the map-wide reward for an invasion in the Gendarran Fields will only be able to claim invasion rewards in other maps until the following day.
  • Complete all waves of an invasion to unlock a bonus battle with Scarlet.
  • Defeat Scarlet for a daily world-boss reward of two guaranteed rare items.
  • All possible maps will be invaded at least once per day.
  • Invasions will not occur in Orr, Southsun Cove, or maps suited for character levels below 25.
  • After the Clockwork Chaos release, the invasions will continue at a less frequent pace.
Scarlet’s Funhouse
  • Scarlet has claimed and occupied a prominent structure in Tyria and twisted it into a demented fun house.
  • Help Emissary Vorpp at the Crown Pavilion reverse-engineer Scarlet’s portal technology to find a way into her fun house.
  • Defeat Scarlet to restore the fun house to its proper form.
Ongoing Festivities
  • The Crown Pavilion and Queen’s Gauntlet will close for maintenance on September 3. Look for their return in the future!
Achievements
  • Two achievement categories have been added to the Living World achievement group:
    • Clockwork Chaos contains all release-related achievements and the meta-achievement for this release.
    • Emissary Vorpp’s field assistant contains achievements related to the Living World story for this release. It serves as a guide to completing key achievements in the Clockwork Chaos category.
  • Completing the Clockwork Chaos meta-achievement awards the player an Infinite Watchknight Tonic. Completing this meta-achievement requires players to complete 18 achievements from either the Clockwork Chaos category or the dailies related to the Clockwork Chaos release.
Exotic Drop
  • Play Clockwork Chaos content for a chance at the exotic Twisted Watchwork Portal Device Recipe.
  • The recipe requires a level 400 artificer. The ingredients are 50 Watchwork Sprockets, 50 Bowls of Salsa, 1 Unidentified Dye, and 1 Glob of Dark Matter.
  • The Twisted Watchwork Portal Device is a single-use consumable that teleports the user to a random place in Tyria. The destination may be very rewarding, very dangerous, both, or anywhere in between.
NEW FEATURES AND CONTENT
World vs. World
  • Trebuchet Mastery has been added to the Ranks and Abilities tab.
    • Increased the damage of trebuchet skills.
    • Disease Cloud from cow ammo now drains supply from enemy players.
    • Increased the radius of trebuchet skills.
    • New skill: Healing Oasis—Fires a shot that heals allies and creates a water combo field.
    • Basic shots that hit enemy supply depots will now destroy some of the objective’s supply.
  • WvW Ability Points are now equal to the earned WvW rank of each character. All rank 1 characters will have 1 World Ability Point.
  • Liquid World Experience is now available as a drop in WvW rank-up chests. When consumed, characters receive a set amount of WXP.
Culling
  • Server-side culling has been removed from all PvE maps. More information on culling may be found in this blog post.
BALANCE, BUG-FIXING, POLISH
Achievements
  • The character-select screen now displays information about several achievement categories in addition to unlocked account medals.
  • The watch list in the Achievements panel now supports drag-and-drop functionality to organize achievements.
  • Additional visual and audio polish has been added to the achievements system.
General
  • The amount of karma granted from consumable karma items has been increased. Karma boosts no longer affect the amount of karma gained from consumable items.
  • The minimap and objective list no longer disappear when a character is downed or defeated.
Story
  • “Last of the Giant-Kings” – Korag is now flagged as a veteran to match his difficulty.
Profession Skills
Posted Image Elementalist (PvE Forums // PvP Forums // Skill Calc)
  • Signet of Restoration: The signet effect will now play at the start of the cast for this skill.
  • Glyph of Elementals: Removed an unnecessary range fact.
Posted Image Engineer (PvE Forums // PvP Forums // Skill Calc)
  • Flame Turret—Overcharge: The skill fact now displays the correct radius.
  • Elixir Gun—Elixir F: Added a bouncing skill fact to the base skill when it is traited with Rifled Barrels.
  • Thump: Updated the damage skill fact to more accurately reflect the damage done.
  • Jump Shot: Fixed a bug that caused the vulnerability applied by this skill to be unblockable.
Posted Image Guardian (PvE Forums // PvP Forums // Skill Calc)
  • Purifying Ribbon: Added a skill fact for the number of bounces.
  • Signet of Wrath: Added a damage skill fact.
  • Faithful Strike: Updated the healing fact to display the correct value. Added a radius skill fact.
  • Bane Signet: Added a passive skill fact and changed the knockdown fact to display the correct duration when this skill is traited with Perfect Inscriptions.
  • Signet of Judgment: Added a passive skill fact that is also updated when traited with Perfect Inscriptions.
  • Signet of Mercy: Added a passive skill fact that is also updated when traited with Perfect Inscriptions.
  • Signet of Wrath: Added a passive skill fact that is also updated when traited with Perfect Inscriptions.
  • Virtue of Resolve: Updated the buff skill fact to accurately display the healing per tick.
  • Hammer of Wisdom: Updated the damage facts for this skill as well as its Command skill.
  • Sword of Justice—Command: Fixed an issue that caused the Command skill to go on full recharge without activating properly when used without a target.
Posted Image Mesmer (PvE Forums // PvP Forums // Skill Calc)
  • Power Cleanse: Removed the range fact as it was unnecessary.
  • Mind Spike: Fixed a bug where this skill was checking for a boon on the mesmer instead of on the target. The extra damage will now be correctly applied when the player’s target has no active boons.
  • Moa Morph/Tuna Morph: Fixed a bug that caused this skill to appear unselectable while underwater.
  • All Phantasms: The ghostly effect on phantasms should no longer fail to show up in low graphics settings.
  • The Prestige: Fixed an issue that caused the blast finisher to occur at the point where the skill is cast, rather than on the mesmer.
Posted Image Necromancer (PvE Forums // PvP Forums // Skill Calc)
  • Putrid Explosion: Added an unblockable skill fact to indicate the skill’s functionality.
  • Bone Fiend: Updated the range skill fact to indicate the creature’s actual range.
  • Lich Form: Updated the skill fact description so that it doesn’t indicate it removes spectral forms.
  • Plague Form: Updated the skill fact description so that it doesn’t indicate it removes spectral forms.
  • Chill of Death: Changed the radius skill fact to a range skill fact.
Posted Image Ranger (PvE Forums // PvP Forums // Skill Calc)
  • Swoop: The charge portion of this skill no longer spams “miss” while running toward an enemy.
  • Juvenile Lynx—Rending Pounce: Updated the bleed skill fact to display the proper amount of bleeds.
  • Frost Spirit: Added a radius skill fact.
  • Cold Snap: Added a radius skill fact.
  • Sun Spirit: Added a radius skill fact.
  • Solar Flare: Added a radius skill fact.
  • Stone Spirit: Added a radius skill fact.
  • Quicksand: Added a radius skill fact.
  • Storm Spirit: Added a radius skill fact.
  • Call Lightning: Added a damage skill fact and a radius skill fact.
  • Crippling Talon: The projectile thrown will now travel the full distance when traited with Off-Hand Training.
Posted Image Thief (PvE Forums // PvP Forums // Skill Calc)
  • Infiltrator’s Signet: Updated the signet’s effect to properly follow the thief when activated.
  • Flanking Strike: Removed a redundant damage fact.
Posted Image Warrior (PvE Forums // PvP Forums // Skill Calc)
  • Seismic Leap: Fixed a bug so that this skill will now properly be a blast combo finisher.
  • Rampage—Dash: Fixed a bug that allowed the character to move further than intended.
  • Whirling Axe: Updated the skill fact to include a radius.
  • Banner of Discipline, Banner of Strength, Banner of Defense, and Battle Standard: Updated these skills to properly display their duration. Battle Standard now displays the casting range of the skill.
  • Banner—Sprint: This skill will now properly strike a target when it reaches the target while underwater.
  • Kill Shot: Fixed a bug so that this skill will no longer drain the energy of a target that reflects it.
Racial:
  • Posted Image Asura
    • Pain Inverter: Replaced the range skill fact with a radius one to more accurately reflect the skill’s function.
Structured Player vs. Player
  • Minimap is now always centered and cannot be panned or zoomed.
  • Secondary objective icons for tournament maps have been repainted for clarity.
  • Map art for tournament maps have been repainted for clarity.
  • Downed icons no longer overlap profession icons.
  • Spectate camera icons no longer steal mouse focus from capture point icons when not visible.
  • Profession icons are now a fixed size regardless of map zoom level.
  • Player icons now show names in their tooltip.
  • Removed the capture point text from the map.
  • All capture point icons now properly show their name in the tooltip.
World vs. World
  • The Outnumbered buff now provides a 25% boost to all WXP gained.
  • WXP rates have been increased across the board. All activities that award WXP should now reward much more.
  • The Siege Decay buff is no longer visible to hostile players.
BLACK LION TRADING COMPANY GEM STORE
New Items and Promotions
  • The Zodiac Weapon Skins are now available for purchase from the Black Lion Weapon Specialist. This weapon skin set is inspired by the classic Guild Wars Zodiac weapons. For one month only, until September 16, these weapon skins cost only 1 Black Lion Claim Ticket. Claim Ticket Scraps can be acquired by opening Black Lion Chests. Black Lion Chest Keys are available in the Gem Store in the Consumable category for 125 Posted Image each or a pack of 5 for 450 Posted Image.
  • Mini 3-Pack Set 2 is now available in the Gem Store in the Minis category for 300 Posted Image. Open this pack to get three random minis from an entirely new set of miniatures! Each pack contains two common and one uncommon mini from set 2. Collect all 46 new minis! The Mini 3-Pack Set 1 is also still available for anyone looking to complete their set 1 collection.
  • The Permanent* *Twisted Watchwork Finisher is now available in the Gem Store in the Upgrades category for 500 Posted Image. This upgrade gives players unlimited, account-wide access to this twisted finisher.
  • The World vs. World Experience Booster is now available in the Gem Store in the Booster category for 150 Posted Image. This consumable grants 50% more WvW experience for one hour.

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General
  • Fused weapon vendors now confirm each purchase to prevent accidental use of a claim ticket.
  • Fixed a bug causing guild tags to wrap below character name plates when not set to normal interface size.
  • Fixed various crash bugs.
Profession
Thief:
  • Hidden Killer: This trait will now function correctly, and will display the increased critical chance in the hero panel.
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IMPORTANT UPDATE
Many of you may have noticed that today from midnight to 7:30 AM PDT (07:00 GMT – 14:30 GMT) two unfinished items were available for purchase in the Gem Store. The Custom Arena Starter Kit and the Custom Arena Time Token items are two items we are working on for a future release but they are currently only in the testing phase and do not have final art, descriptions, or pricing. Anyone that purchased either of these two items today can contact customer support to get a refund if they wish.

For those of you considering a refund: It’s likely the final price for these items, when they are released, will be very different from today. The Custom Arena Starter Kit will likely be far more expensive than it was and the Custom Arena Time Tokens will likely be cheaper than they were today. There will also possibly be ways of earning these items in game through PvP in the future as well. If you would like to hold on to the items you purchased and wait for their official release to use them, please feel free to do so, these items will work fine when Custom Arenas are added to the game in a future release.

We are sorry for any confusion or inconvenience this may have caused. [Source]

UNDOCUMENTED CHANGES
Please see this thread for undocumented changes. You can help out by letting us know what changes you've come across.

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LIVING STORY
Flame and Frost: The Razing
A hybrid army erupts through fiery portals in the Shiverpeaks. This “Molten Alliance” between dredge and Flame Legion has created an enemy powerful enough to massacre any who stand in their way. One ranch, one homestead at a time, they’re wiping out all resistance. The razing has begun.

In Flame and Frost: The Razing, the third installment in this four-part series, we meet Braham and Rox, two fervent Tyrians who believe in doing what’s right, even if it means putting themselves in danger. They’re defending the people and places they love, and they’ll need your help.

Open World
  • The Molten Alliance has begun spying on the people of Wayfarer Foothills, Diessa Plateau, the Snowden Drifts, the Plains of Ashford, and the Iron Marches. The Vigil have stationed collectors in these areas to reward adventurers who return logs of all data collected by the enemy.
  • Rumor has it that an Order of Whispers operative has been openly seeking assistance in the Black Citadel. As always, details are classified until disclosed.
  • The Molten Alliance has been arming units with what looks like a fused technology—the molten heat of the Flame Legion combined with the iron-forged brutality of the dredge. Adventurers are advised to stay wary when traversing near the Shiverpeak Mountains.
  • Those brave enough to survive against the Molten Alliance have reported seeing charr and dredge utilizing strange and new combinations of technology and magic.
  • More refugees located in all known camps have begun opening up about their experiences.
  • A Durmand Priory scholar named Aiti and her archival golem LOR-748 have moved into Lion’s Arch at the Durmand Dig Site to answer all queries regarding the Flame Legion and dredge.
  • The Consortium has begun construction of their refugee aid project in Southsun Cove.
  • The Molten Alliance’s loot tables have been updated to better reflect their shared resources.
  • One new area and one new point of interest have been added to Wayfarer Foothills. Another new point of interest has been added to Diessa Plateau. Players who have previously finished map completion and the Shiverpeak Explorer achievement will not need to discover these new locations in order to maintain map completion. Players who have not reached map completion in Wayfarer Foothills or Diessa Plateau, or who have not finished the Shiverpeak Explorer achievement, will need to discover these new locations.
Instances
  • Living Story instances telling the stories of both Braham the norn and Rox the charr have been added to the world. In-game mails and achievements have been implemented in order to aid guidance to the relevant locations. These instance locations are marked on the world map with a golden portal marker.
  • After completion, Living Story instances can be experienced again by speaking with the Replay NPCs stationed inside each completed instance location. In the case of Rox and Braham’s combat instances, repeatable rewards can be earned once a day per account.
Achievements
  • The Secret Contact achievement has been added to the Living Story achievement category.
  • The achievements for Braham: Help from the Legions, Braham – Eirsson, Braham – Retake Cragstead, Rox: Critical Mission, Rox – The Hatchery, and Hero’s Aid have been added to the Living Story achievement category in order to track progress in Living Story instances.
  • All prior Living Story achievements can still be earned.
NEW FEATURES AND CONTENT
Leaderboards
  • We’re pleased to announce that Guild Wars 2 leaderboards begin recording data on March 26th.
  • Initially, the leaderboards will feature WvW rankings, PvP player rankings, and total achievement points—something for all player types in GW2.
  • As of March 26th, your existing scores will silently be posted to the leaderboards while we watch for the top leaders to stabilize. These scores will take into account some of your past accomplishments/rating.
  • Once stable, we will display the leaderboards for players. We currently don’t have an exact date for leaderboard public release.
The data won’t be changed for your character itself, we’re simply recording it to our live website starting today and we’ll need around a week or so to get everything stable on the website, prepare for the traffic load, and ensure the data is updating at the proper intervals. The stability is purely website and database related.

The PvP and achievement point leaderboards will initially show 100 players, and then we’ll expand them to show more once launched to ensure the sites stability one chunk at a time. [Source]

World vs. World
  • We are happy to announce the addition of World Ranks. When you participate in World vs. World events and defeat enemy players, you will earn World Experience (WXP). When you earn enough WXP, you’ll unlock World Ranks. Every World Rank earned will come with a World Ability Point, and some ranks can even give you a new World Title. World Ability points can be spent on unique World vs. World abilities. Click here for more information on World Ranks.
  • Server-side culling has been removed from World vs. World. For more on the culling removal, read the blog post here.
  • Added client options for various character representations (high-res, low-res, nameplate only).
  • Added more armor and weapon options to vendors inside World vs. World.
Guild Content
  • A new mission type, Guild Bounty Training, is available in Tier 3 of the Art of War line. Completing guild bounty training earns influence for your guild.
  • Three new Guild Bounty targets have been added.
  • Added new weapon skins to the Guild Commendation vendor and sorted the vendor’s available items into tabs.

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  • Guild mission activations, completions, and failures are now logged in the Guild History tab.
  • The maximum number of Guild Merits that a single guild can store is 250. This is now displayed alongside the current count.
  • Guild creation is now limited to two guilds per week.
  • Fixed various small bugs on the existing Guild Bounty targets.
BALANCE, BUG-FIXING, POLISH
World Polish
  • Changed the way guaranteed rare drops are delivered for defeating world mega bosses. See the post about this here.
  • Blazeridge Steppes: Fixed a stalling bug in the Rupek and Porgar event chain.
  • Bloodtide Coast: The Bloody Buccaneer event chain should now restart properly.
  • Caledon Forest: Fixed a stalling bug affecting Talaith in the Soundless event chain.
  • Cursed Shore: Fixed a bug in the Meddler’s Summit Pact event chain that caused Pilot Ripsky to become unresponsive.
  • Cursed Shore: Fixed animation on Captain Rotbeard’s reward chest.
  • Cursed Shore: Fixed a bug in the event “Get Warmaster Chan to Shank Anchorage before the troops’ morale breaks.”
  • Cursed Shore: Fixed a stalling bug in the event “Escort Tactician Almonia and her force to secure a new camp.”
  • Cursed Shore: Helping Tactician Footi set up her cannon will now properly award event participation.
  • Cursed Shore: The Champion Risen Gladiator will now appropriately swap his objective back to his health bar when revived.
  • Cursed Shore: Risen Rotmouth will no longer be under the ground when rescuing Tactician Megill.
  • Fields of Ruin: Fixed a bug that prevented some Separatists from counting for the event “Assist the charr delegation.”
  • Fields of Ruin: Fixed an animation bug which caused skills on the Ogre Maul weapons to not animate for characters of some races.
  • Gendarran Fields: Fixed a stalling bug in the event “Keep Bamm safe while he gathers components for his engineering.”
  • Gendarran Fields: Fixed a stalling bug in the event “Defend the merchant caravan.”
  • Gendarran Fields: Fixed a bug that caused centaurs in the Bloodfields to spawn and immediately die.
  • Iron Marches: Fixed a bug that prevented displaced spirits from rejoining their bodies.
  • Iron Marches: Fixed a stalling bug in the event “Defeat Victurus and his Branded army” that occurred if players tried to pull away the Branded army without killing them.
  • Iron Marches: Sentinel Whiptail will now revive the seige devourer in the event “Defend the siege devourer while it assists the troops.”
  • Malchor’s Leap: Fixed a blocking bug in the event “Escort Pact troops and equipment to Wren.”
  • Malchor’s Leap: Fixed a duplicate tent near the Waste Hollows waypoint.
  • Malchor’s Leap: Adjusted creature levels in and under Lyssa’s temple to better match the region’s level.
  • Mount Maelstrom: The Infinity Coil Commander should no longer spam his taunt over a large distance.
  • Mount Maelstrom: Players will no longer become trapped in Krewe Apprentice Blork’s golem suit.
  • Queensdale: Fixed a stalling bug in the event “Protect the brew shipment” that could prevent the Shadow Behemoth events from running.
  • Sandycove Beach: Fixed a stalling bug in the event “Escort the iron shipment to Cowlfang’s Star.”
  • Snowden Drifts: Ice Raking can no longer die before the Claw tournament.
  • Straits of Devastation: Fixed a stalling bug in the Zho’qafa event chain.
  • Shelter’s Gate: The chopper should no longer attack players.
  • Wayfarer Foothills: Fixed a stalling bug that prevented Rani from building his snowman army at the end of the event.
  • Wayfarer Foothills: Reduced the frequency of grawl attacks on Tor’s supply tent in the Frozen Maw event chain.
  • Tactician Megill has been moved out of the briar patch.
  • Juvenile Pink Moas found in Brisban Wildlands can now be tamed appropriately.
  • Fixed a stalling bug that prevented some players from completing the Keg Brawl Kegmaster achievement.
  • Cursed Shore: Changed the objective for the giant fight at the beginning of the Promenade assault.
  • Angvar’s Trove Waypoint has been added to the Snowden Drifts.
  • Iron Marches: Fixed an issue where players would sometimes be unable to plant emblems or evidence in Sonjaw Redclaw’s event chain.
  • Risen Putrifiers will no longer immobilize themselves when attempting to snare players with their anchor.
  • Champion Risen Drake Broodmothers should now have appropriate stats and nameplate borders.
  • Fixed a bug that prevented players from interacting with the pipe organs in Caledon Forest and the Fields of Ruin.
  • Quaggans will now breathe at a normal rate, and child quaggans will sound appropriate for their age.
  • The volume on the Greatsaw and the Chain Sword weapons has been increased.
  • Contested Lyssa statues in Orr will appropriately stun and daze enemies and should no longer apply a nonfunctional “mesmerized” condition.
  • Enemies in Garden of Ilya have had their levels adjusted.
  • Orichalcum Ore locations in Southsun Cove have been moved to locations reachable by players.
  • The Fire Rocket skill on Charrzooka weapons obtained from karma vendors and events has been updated to inflict burning.
General
  • The point amounts obtainable from existing repeatable achievements have been capped as follows: Hobby Dungeon Explorer—200 points; Agent of Entropy—250 points. This change was made to support competitive PvE leaderboards and to lay the groundwork for a reward structure for total achievement points that is coming in a future update.
  • Fixed a bug where Map Completion tooltips on the world map would sometimes display the wrong map.
  • Global: Increased scaling on several events to support up to 50 players.
  • Automatic camera rotation while defeated will no longer restart after the camera is moved.
  • Lip-flap has been enabled for all voiced lines on Players and NPCs in world.
  • The Special Event UI can now be clicked to open up the relevant Achievement Panel.
  • Added missing families to the Daily Kill Variety achievement.
  • Fixed a bug where a player could be removed from an instance they were exploring without a party.
  • Fixed a bug which allowed players to commune with places of power while downed.
  • Fixed an issue with water movement sounds playing either too many sounds or none at all at the surface for playable races.
  • Players who are alone in an instance will no longer be kicked from it when they are invited to and uninvited from a party.
  • Character selection will now show PvE armor, PvP armor, or town clothes as appropriate, depending on what was worn last.
  • Fixed a bug where equipment would get destroyed when unequipped while encumbered.
Dungeons
Fractals
  • Changed the Imbued Shaman’s Enraged buff icon on the Volcanic Fractal.
  • Parties will no longer be killed if they return to the Hub from the Volcanic Fractal.
  • Players should no longer be downed if they have a reflecting crystal when the Jade Maw dies.
  • Fixed an issue where players could be repeatedly killed if they failed to save the captives during the first part of the grawl boss event.
Personal Story
  • “Bad Blood”: Reduced difficulty of spike traps; other minor polish changes made.
  • “Containment”: Fixed a stalling bug that occurred if players talked to Sieran immediately after the cinematic.
  • “Hazardous Environment”: Fixed a stalling bug that occurred if players rushed ahead of Krasso.
  • “Intercepting the Orb”: The head slaver no longer has the ability to summon.
  • “Retribution”: Reduced some enemy levels to make them consistent with the story step’s level.
  • “Ships of the Line”: Fixed a stalling bug on the event “Regroup with the team and assess the situation.”
  • “The Steel Tide”: Improved the tank so it won’t kick players off repeatedly.
  • “The Tribune’s Call”: Fixed a possible stall caused by skipping the cinematic.
  • “The Battle of Fort Trinity”: Upon completion of this story, players can now use the asura gates in any of the order headquarters.
  • “Fixing the Blame”: Players can now speak to Warmaster Gurnn regardless of which events are running.
  • “The Battle of Fort Trinity”: Fixed bug that caused some undead at the end to display as nonhostile.
  • “Tower Down”: It’s no longer necessary to make sure the pack marmox approaches each tower before Tonn can blow it up.
  • “A Grisly Shipment”: Fixed a potential blocking bug that occurred after placing the ghostfire charges.
  • “Twilight of the Wolf”: Reduced Ormi’s level to match the story step’s level.
Items
  • Added a 20-second recharge to the Stunning Strike skill on the Broken Prison Bar.
  • Fixed a bug that caused several pieces of gear to not apply their bonus boon or condition durations.
  • Weapons sold by vendors are no longer salvageable.
  • Transformation tonics cannot be used when already transformed, and leaving transformations has a 3-second cooldown.
  • Removed nonfunctioning sigils from several jewelry and accessory items sold by karma vendors in the Iron Marches.
  • Removed the streaks from the stowed state of Mystic Forge weapons, while ensuring the glow and strobe remained. Streaks should only be visible while swinging the weapon.
  • Updated icons for the Duelist armor set.
  • Updated the miniature siege golems to be account-bound instead of soulbound.
  • Updated Mystic Guardian Weapons with a material with a low depth fade and a slight strobe so they remain visible while stowed.
  • Reduced the range and damage of the Sentinel Rifle obtained in Blazeridge Steppes.
  • Fixed the size and location of the chains of Foefire’s Essence so it is properly hanging from the hilt.
  • Rune of Speed: Updated the 6-piece effect to display its actual constant effect: +5% to movement speed.
  • The totem offerings that can be purchased at the shrines in Wayfarer Foothills now give the same benefits as other food consumables.
  • The “Weapon – Axe” PvP collections tab has been updated to no longer be out of order with the “Cultural Armor – Heavy” PvP collections tab.
  • The PvP Commando’s Helm item has been updated to use the correct model.
  • The PvP Gargoyle Scythe has been updated to now have staff weapon skills.
  • Fixed a bug that prevented players with high amounts of Hall of Monuments points from seeing the PvP Fiery Dragon Sword skin on the Hall of Monuments vendor.
  • Etched Wartorches and Orrian Torches no longer use trident icons.
  • New ascended rings from the February build now have Mystic Forge infusion recipes available.
  • Disabled the use of some consumable items in dungeons.
  • Fixed a bug with the one-time purchases on the laurels vendor that prevented some players from being able to buy these items.
  • Transmuting a legendary item before equipping it will no longer prevent players from getting the achievement.
  • Fixed a bug that caused several Half-Eaten weapons to give an inappropriate amount of bonus attributes for their level.
  • Fixed a bug that prevented some weapon sigils from functioning underwater.
  • Fixed a bug that prevented the Skale Venom consumable from working with projectile attacks.
  • Changed the Commander’s Compendium to not be consumed if used by a character who is already a commander.
  • Updated Ash Legion and Order of Whispers spy kits to work while underwater.
Profession Skills
General
  • Endurance can no longer be negative.
  • Conditions can no longer be transferred to creatures immune to them.
  • Stealth: The duration of Revealed has been increased to 4 seconds when coming out of stealth via an attack.
  • Added evasion duration skill facts to skills.
  • Pets now benefit from their owner’s agony resistance.
  • Reduced quickness from 100% attack speed to 50%.
    As we push to improve balance in both PvE and PvP, a few mechanics in the game will be receiving updates to promote fun and balanced play. In the past, quickness has granted double the action speed normally available to players. In PvP, this speed gives most players almost no chance to react to incoming abilities and allows for massive spike damage in extremely short periods of time. In PvE, the increased attack speed can trivialize a lot of content that would otherwise provide a good challenge. Therefore, we are reducing the speed that quickness allows by half of its current potential while slightly increasing the duration on player-activated skills.
Posted Image Elementalist (PvE Forums // PvP Forums // Skill Calc)
  • Arc Lightning skill: Now strikes enemies that it passes through.
  • Conjured weapons:
    • Now stop autoattacks and cannot be autocast.
    • Now properly appear in the player’s hands upon casting.
  • Signet of Air skill: Updated the passive buff’s description to appropriately indicate the movement speed granted.
  • Elementalists can no longer use the Mist Form skill to instantly rally if they go down exactly at the end of the Tornado skill.
  • Changing attunements no longer causes players to start autoattacking.
  • The Sunspot, Electric Discharge, and Earthen Blast traits no longer trigger when changing attunements while out of combat.
  • Evasive Arcana trait: Plays an effect if the elementalist dodges while in water attunement.
Posted Image Engineer (PvE Forums // PvP Forums // Skill Calc)
  • Packaged Stimulants trait:
    • No longer increases the recharge time on the Drop Bandages skill.
    • No longer reduces the recharge time on the Drop Stimulant skill.
    • No longer applies incorrect fury and swiftness durations to the Drop Stimulant skill.
    • No longer prevents acquisition of the Drop Stimulant pick-up while the player is under the effect of swiftness or fury.
  • Rifled Barrels trait:
    • No longer applies incorrect bleed and weakness durations to the Tranquilizer Dart skill.
    • No longer reduces the recharge time on the Elixir F skill.
  • Forceful Explosives trait: No longer reduces the radius on bombs dropped by the Evasive Powder Keg trait.
  • Fireforged Trigger trait:
    • Correctly lowers the recharge on Elixir F and Super Elixir if the Rifled Barrels trait is also equipped.
    • Correctly lowers the recharge on Acid Bomb.
  • Grenadier trait: No longer removes the recharge when the player stows the Grenade Kit.
  • Super Elixir skill: Displays the correct tooltip information when the Rifled Barrels trait is equipped.
  • Toss Elixir H skill: Displays the correct boon duration on the tooltip while the player is underwater.
  • Throw Mine skill: Correctly turns off the Detonate skill if the mine times out.
  • Automated Response trait: Grants immunity to conditions when the inflictor has over 100% duration.
  • Elixir U:
    • Removed Quickening Zephyr from the base elixir.
    • Removed Veil from the toss mechanic.
    • Now casts instantly and breaks stuns.
  • Stabilized Armor trait: Reduces incoming damage by 5% while endurance is full.
  • Super Elixir skill:
    • Increased both impact base healing and scaling with healing power by 100%.
    • Increased base heal multiplier by 50% and healing power scaling by 100%.
  • Tool Kit skill: Increased potency of skills that heal turrets by 100%.
  • Acidic Coating trait: Now has its intended 10-second cooldown.
  • All utility turrets now detonate after 5 minutes.
  • Thumper Turret skill:
    • Damage from base attacks increased by 66%.
    • Base attacks now cripple for 3 seconds.
    • Self-destructs after 5 minutes.
  • Shockwave skill:
    • Increased damage by 66%.
    • Cooldown reduced from 90 seconds to 45 seconds.
  • Rifle Turret skill: Increased damage from this turret’s base and overcharged attacks by 50%.
  • Surprise Shot skill: Increased damage by 50%.
  • Rocket Turret skill: Reduced recharge from 60 seconds to 50 seconds.
  • Net Turret skill: Increased turret’s health by 25%.
  • Net Attack skill: Reduced cooldown from 60 seconds to 45 seconds.
  • Flame Turret skill:
    • Reduced recharge from 40 seconds to 25 seconds.
    • Increased main attack’s arc from 30 degrees to 60 degrees.
  • Throw Napalm skill: Reduced cooldown from 60 seconds to 30 seconds.
  • Flame Blast skill:
    • No longer double-detonates when the projectile expires naturally.
    • Turns off Detonate after the flame blast ball is gone.
  • Grenade Kit skill: Grenades no longer require the player to have line of sight of the target area to throw them.
  • Kit Refinement trait: Reworked kit skills to balance their effectiveness. All kit skills are now on a static global recharge (20 seconds). The changes are as follows:
    • Med Kit: Equipping this kit applies Magnetic Aura.
    • Bomb Kit: Equipping this kit creates a Magnetic Bomb that pulls enemies toward the center after a brief delay.
    • Elixir Gun: Equipping this kit activates a Glue Trail that follows the player for a short time. Enemies that step in the glue are briefly immobilized.
    • Tool Kit: Equipping this kit grants the user Super Speed for a brief duration.
    • Flamethrower: Equipping this kit grants the player Flame Aura for a time.
    • Grenade Kit: Equipping this kit drops a mine at the player’s location that deals damage and removes a boon.
    • Skills that activate this trait can now activate in midair.
  • Blowtorch skill: No longer displays “miss” on attacks that connect at medium and far distances.
Posted Image Guardian (PvE Forums // PvP Forums // Skill Calc)
  • Wrath skill: Now strikes enemies that it passes through.
  • Symbol of Protection skill: Now correctly hits five maximum targets and applies boons to five allies.
  • Symbol of Faith skill: Now correctly hits five maximum targets.
  • Virtue of Courage skill: Aegis correctly reapplies when stripped.
Posted Image Mesmer (PvE Forums // PvP Forums // Skill Calc)
  • Spatial Surge skill: Now strikes up to two enemies that it passes through, in addition to the primary target.
  • Confusing Images skill: Now strikes enemies that it passes through.
  • Magic Bullet skill:
    • The traited version is now a projectile combo finisher to match the base skill’s functionality.
    • No longer hits targets beyond maximum range.
  • Blade Training trait: Properly reduces the recharge of Illusionary Leap.
  • Illusionary Duelist skill: Reduced the range to 900, matching its current listing.
  • Arcane Thievery skill: Now has the correct range when the Far-Reaching Manipulations trait is equipped.
  • Confounding Suggestions trait: Reduced the frequency of stunning targets when Diversion is used from 100% of the time to 50%.
  • Dazzling trait: Now functions with Chaos Storm and Illusionary Riposte’s secondary attack.
Posted Image Necromancer (PvE Forums // PvP Forums // Skill Calc)
  • Bone Fiend: This creature now properly fires two projectiles while underwater.
  • Dark Path skill: Now unblockable.
  • Epidemic skill: Now requires line of sight of the main target to spread conditions to nearby enemies.
  • Spiteful Talisman trait: Properly grants bonus damage to Spinal Shivers for each boon removed.
  • Staffs now correctly play the visual effects of necromancer staff skills at the tip of the staff rather than at the player’s hands.
  • Life Siphon skill: Updated skill facts.
  • Death Shroud skill: No longer uses a custom skill bar interface, thereby allowing players using Death Shroud to see buffs, health, and endurance. The screen and sound effects are unchanged.
  • Necromancer trait: Now allows life-stealing on walls in World vs. World.
Posted Image Ranger (PvE Forums // PvP Forums // Skill Calc)
  • Black Widow Spider pet: Now has the correct amount of vitality.
  • White Raven pet: Now has the correct amount of vitality.
  • Drake pet Chomp attack: This skill no longer heals enemy targets.
  • Maul skill:
    • Increased bleeding duration from 4 seconds to 6 seconds.
    • Increased base damage by 26%.
  • Counterattack skill: Reduced recharge from 20 seconds to 15 seconds.
  • Hilt Bash skill: Reduced recharge from 30 seconds to 25 seconds.
  • Ranger pet cooldowns are now properly preserved when stabled.
  • Feline pets: Maul now applies consistent critical hits.
  • Quickening Zephyr skill: Now breaks stun. Increased duration from 4 seconds to 5 seconds.
  • Pet-revive skills no longer fail to heal their target.
While it isn’t mentioned in the Ranger info area specifically, we also added owner Agony Resistance to pets. [Source]

Posted Image Thief (PvE Forums // PvP Forums // Skill Calc)
  • Corrosive Traps trait:
    • Applies the correct vulnerability duration with Shadow Trap.
    • Now applies vulnerability with Ambush Trap.
  • Healing Seed skill:
    • Increased radius slightly.
    • Now displays the combo field ring.
  • Caltrops:
    • Reduced duration from 15 seconds to 10 seconds.
    • Now indicates its radius.
  • Steal skill: No longer initiates autoattacks.
  • Uncatchable trait:
    • Now displays an active combat area to both allies and enemies.
    • Increased effective radius by 50%.
  • Basilisk Venom skill: No longer immobilizes targets in addition to stunning them.
  • Haste skill: Increased duration from 4 seconds to 5 seconds.
Posted Image Warrior (PvE Forums // PvP Forums // Skill Calc)
  • Kick skill: Now lunges toward the target slightly, extending the range.
  • Rampage skill:
    • The Kick skill now lunges towards the target slightly, extending the range.
    • Players can now use the Throw Boulder skill while moving.
  • Banner of Defense skill: Increased toughness and vitality granted to allies from 90 at level 80 to 170.
  • Banner of Discipline skill: Increased precision granted to allies from 90 at level 80 to 170.
  • Banner of Strength skill: Increased power and condition damage granted to allies from 90 at level 80 to 170.
  • Banner of Tactics skill: Increased healing granted to allies from 90 at level 80 to 170.
  • Bladetrail skill: Can no longer be fired at enemies behind the player.
  • Frenzy skill: The duration of quickness and its debuffs are now 5 seconds and 6.25 seconds when the player is affected by the Sure-Footed trait.
Racial Skills
  • Posted Image Charr The Charrzooka elite skill no longer consumes ammunition when the player uses healing and utility skills.
  • Posted Image Norn: Players in raven form are no longer prevented from using skills after using Wind Blast.
Structured Player vs. Player
  • Disconnecting from the game removes you from your roster before a match has started.
  • Rosters that lose their submit status opens the roster UI.
  • Scoreboard refreshes when players join, leave, or change teams.
  • Disconnecting gives kill credit to opponents.
  • Daily and monthly laurels can be obtained through either PvP or PvE achievements. You cannot earn additional laurels from doing both, players can simply chose to do one or the other. They will still receive all other normal daily/monthly rewards should they chose to do both PvE and PvP achievements.
  • Party members now show on the map while in the Heart of the Mists.
  • Spirit Watch:
    • Personal points awarded from scoring the orb have been increased from 10 to 15.
    • Updated the voiced line that plays whenever the orb resets.
    • Commune no longer interrupts itself if you interacted multiple times in a row.
  • Temple of the Silent Storm:
    • Updated the voiced lines that play whenever a meditation appears.
    • Commune no longer interrupts itself if you interacted multiple times in a row.
  • Raid on the Capricorn:
    • Updated the scoreboard to include a statistic for cannon hits.
    • Fixed the cannon to reduce camera issues that could occur while a player is operating it.
  • Heart of the Mists: Disabled the Wall of Champions.
World vs. World
  • Updated World vs. World UI screen to include a new ranking system and score breakdowns by map.
  • Updated Outmanned bonus to increase World XP, receive no armor damage on death, and increase experience.
  • Fixed areas where terrain could be exploited to gain access to World vs. World objectives by unintended means.
  • Aldon’s Ledge siege upgrade now successfully completes.
  • Ballista bonus damage to siege no longer has the chance to apply to players.
  • Armor and weapon vendors
    • Updated their positions slightly.
    • Updated the items and their costs for some merchants.
  • Sigil of Leeching no longer affects gates.
  • Catapult damage no longer affects rams through gates.
BLACK LION TRADING COMPANY GEM STORE
New Items and Promotions
  • Until April 1, 2013, it is free to transfer to all Medium population worlds! Players are still restricted to one world transfer per week, so choose wisely.
  • Added the Name Change Contract to the Gem Store. Each Name Change Contract can change one character’s name once. Place the Name Change Contract in the inventory of the character whose name you want to change and then double-click to activate it. Name Change Contracts are available in the Service category of the Gem Store for 800 gems each.

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  • Added the Communal Boost Bonfire to the Gem Store. Place the Communal Boost Bonfire in the world and choose a boost to experience, karma, or magic find. Once the fire is fully stoked, anyone can interact with the bonfire to receive the chosen boost. You can increase the speed at which the fire is stoked by throwing more firewood onto it. Firewood spawns automatically when the boost type is selected. The Communal Boost Bonfire is available in the Boost category of the Gem Store for 300 gems each or 5 for 1200 gems.

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  • Added Fused weapon skins to the Black Lion Chest. Each Black Lion Chest has a rare chance to give a Fused weapon claim ticket. Take this ticket to Evon Gnashblade in Lion’s Arch or to the Vigil Weapons Specialist at the refugee camps in Hoelbrak and the Black Citadel. Trade the ticket for one of 16 new weapon skins inspired by the fiery alliance between the dredge and Flame Legion. All Fused weapon skins are account-bound. You can preview the weapons at the Vigil Weapon Specialists even if you do not have a ticket. Open a Black Lion Chest with a Black Lion Key, available in the Consumable category of the Gem Store for 125 gems each or 5 for 450 gems.
    • Fused Axe, Fused Dagger, Fused Focus, Fused Greatsword, Fused Hammer, Fused Longbow, Fused Mace, Fused Pistol, Fused Rifle, Fused Scepter, Fused Shield, Fused Short Bow, Fused Staff, Fused Sword, Fused Torch, Fused Warhorn

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Improvements
  • Replaced the Hot and Featured item sections on the front page of the Gem Store with a single item carousel that shows all featured items. To scroll the carousel right or left, click the arrows on either side. To select a specific page, click its gray dot at the bottom of the carousel.
  • The banner carousel on the front page of the Gem Store now has page indicators at the bottom of the banners. To select a specific banner, click its gray dot at the bottom.
  • Selecting an item from the featured item carousel or the banner carousel will take you to that item’s category, automatically scroll down to that item, and highlight it.
  • In item preview, a red exclamation point now appears on an item that your character cannot equip.
  • Costume Brawl now stays on players up to 5 minutes when they exit a transformation to allow them to switch transformations while brawling.
  • Renamed the following items for clarity:
    • “Black Lion Key” is now “Black Lion Chest Key”
    • “Evon Gnashblade’s Box of Fun” is now “Box of Fun”
    • “Black Lion Merchant Express” is now “Merchant Express”
    • “Personal Black Lion Merchant Express” is now “Personal Merchant Express”
    • “Black Lion Trader Express” is now “Trading Post Express”
    • “Personal Black Lion Trader Express” is now “Personal Trader Express”
    • “Fine Transmutation Stone” is now “Transmutation Crystal”
    • “Basic Transmutation Stone” is now “Transmutation Stone”
    • “Permanent Trading Post Pick Up Contract” is now “Permanent Trading Post Express Contract”
    • “Plush Charr Backpack Cover” container is now “Plush Charr Backpack Set”
    • “Tiger Charr Backpack Cover” container is now “Tiger Charr Backpack Set”
    • “Plush Quaggan Backpack Cover” container is now “Plush Quaggan Backpack Set”
    • “Pink Quaggan Backpack Cover” container is now “Pink Quaggan Backpack Set”
Bug Fixes
  • Fixed some display and clipping issues with shields and back items in item preview.
  • Traits are no longer active during Costume Brawl.
  • While players are in Costume Brawl, the right-side skills are now replaced by a time-out brawl skill so players can always exit Costume Brawl.
  • The autocomplete drop-down no longer gets stuck on the Trading Post search bar.
GUILD WARS 2 USER AGREEMENT
The Guild Wars 2 User Agreement has been updated. As of March 26, 2013, each player is required to accept the amended agreement upon logging in to the game.
The amended content is as follows:
  • Changed “NCsoft” to “NCSOFT” throughout.
  • Added content to indicate whether the specific agreement applies to an EU or Non-EU player.
  • Added link to the second regional User Agreement.
  • Added definition of Guild Wars 2 Account Display Names in Section 1c.
  • Added references to Guild Wars 2 Account Display Names where relevant.
ADDITIONAL CHANGES
  • Fixed various server crashes.
  • Fixed a bug which prevented players from queuing for WvW.
  • Fixed a bug with dye improperly displaying on the Order of Whispers medium armor.
  • We’ve limited rares in mega boss chests to require the player be level 40+ to receive them. This is to keep acquiring rares consistent throughout the game; this will also help close up an exploit with newly created characters. This was accidently left out of the original update notes.
Source.

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NEW RECIPES
SKILL CHANGES
TRAIT CHANGES
NEW ACHIEVEMENTS

NEW SCREENSHOTS

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Living Story
  • Fixed a bug where invasion portals remained after the event ends.
Dungeon
Ascalonian Catacombs
  • Colossus Rumblus’s Cave In Shout can now be interrupted.
  • Detha’s Path: Fixed an issue with the Ghost Eater encounter where the Ghost Eater would sometimes get stuck in the trap. We also fixed an issue causing the traps to sometimes not fire and break, blocking the fight.
General
  • Fixed a bug with the chests that spawn for The Claw of Jormag, The Fire Elemental, and the Volcano Destroyer Boss. They are lootable once a day per character as intended.
  • Fixed a bug where Daily Rewards were sometimes not being granted after completing five daily achievements.
  • Fixed a recently introduced performance issue.
  • Fixed various crash bugs.
Items
  • Fixed a bug that caused the Legendary Warhorn Howler to become soul bound without equipping it.
  • Returned The Predator’s sound effect to its former glory.
Professions
Posted Image Mesmer (PvE Forums // PvP Forums // Skill Calc)
  • Evasive Strike: This ability is now able to strike enemies.
  • The Prestige: This ability will now go on full recharge each time when activated.
WvW
  • Mesmer clones in WvW once again display their weapons.
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580MB
LIVING STORY
Flame and Frost: The Gathering Storm
The situation is getting worse for the citizens of Wayfarer Foothills and Diessa Plateau. Volunteers are helping to ease the burden, but more refugees are hobbling down from the Shiverpeaks. The storm there is gaining momentum, but the forces of good are beginning to rally. They’re sending their heroes to defend the land and its inhabitants. Someone must hold back the gathering storm.
In “Flame and Frost: The Gathering Storm,” the second installment in this four-part series, the stakes are raised, and battles rage, in the foothills of the Shiverpeaks.

Achievements
  • Two new achievements, The Gathering Storm and Lost and Found, have been added to the Living Story category.
Events
  • The refugees’ oppressors are becoming more aggressive and have shown their faces in Wayfarer Foothills and Diessa Plateau. The refugees need qualified adventurers even more!
General
  • Camps in Hoelbrak and the Black Citadel have become crowded. As a result, the refugees have begun moving on to Lion’s Arch.
  • Refugees arriving in Lion’s Arch have lost on the road precious objects from their homes. The objects will be difficult to find, but the refugees are more likely to tell their stories to the helpful adventurer who recovers their possessions.
  • All content from “Flame and Frost: Prelude” continues, and the Refugee Volunteer achievement can still be earned.
NEW FEATURES AND CONTENT
Achievements
  • You can now select the five daily achievements from a list that you will complete to receive the daily reward.
  • You can now select which achievements are tracked on the right hand side of the screen through the Achievement tab on the Hero panel.
  • The amount of experience given for completion of daily and monthly achievements has been increased.
  • Added new daily achievement types.
  • Added new rewards to the laurels vendors in all major cities.
Ascalonian Catacombs Explorable
  • Many of the encounters in the Ascalonian Catacombs Explorable have been revamped, including all three final boss fights.
Event Scaling
  • A new test version of our advanced event scaling algorithm has been applied to four high-level, regularly played events to help us monitor the feasibility of this system in the live environment. This new scaling algorithm dynamically increases the difficulty of events by using the current system of increasing the difficulty of existing creatures, while also adding a new system that substitutes creatures of lower difficulty with different creatures as the event scales up. If successful, this system will be slowly extended to other events across the game during 2013.
Item Preview
  • Item preview is now available on the Trading Post. Simply right-click the item you want to preview and then select Preview. The preview panel will open, showing your character with the item equipped.
  • When previewing weapons, you may now choose to show the weapon stowed, wielded, or by itself. Use the check boxes at the bottom left of the preview panel to change the view.
Guild Content – Read more about Guild Content updates in the recent blog post.
  • New guild upgrades are available.
  • The guild mission system has been implemented and includes the ability to earn merits.
  • Added new Guild Bounty, Guild Trek, Guild Rush, Guild Challenge, and Guild Puzzle mission types.
  • Added new personal rewards for participating in guild missions. These rewards can be purchased with commendations.
  • Banner art on existing guild upgrades has been updated.
Structured Player vs. Player – Read more about the new Structured PvP map in the recent blog post.
  • A new map, Spirit Watch, is available.
Reward Updates
  • Credit for killing creatures is now easier to receive in situations when many players are attacking a single target.
  • Increased the loot rewards on many world boss chests, including the chests in Orr temples and the dragon chests.
  • Fixed a bug on certain world boss chests that was causing them to drop fewer rewards than intended. These chests can now only be looted once per day, to encourage players to fight multiple bosses and spread out across the world.
  • Introduced five new stat combos on Ascended Rings and Amulets, which can be found in the usual locations for these items.
[The Ascended Rings and Amulets] are mainly earned through guild content, we included them on the laurels vendor to give players the opportunity to earn them if they are not in a guild but they are priced high to encourage players to try and accomplish them via the guild content. [Source]

BALANCE, BUG-FIXING, POLISH
World Polish
General
  • Updated skillsets for several krait and undead creatures to make them more entertaining to fight.
  • Daily achievement tracker now preserves expansion state.
  • Changed the way monsters react to players using stealth.
  • Eased the restrictions on global leash time.
  • Fixed a bug that caused loot chests to spawn incorrectly during group play. Loot chests are now created for items of rarity “rare” and above.
  • Fixed a bug where equipment would be destroyed when the player unequips it while encumbered.
  • Fixed an error in the Mystic Forge recipes for the exotic level 80 Berserker and Rampager heavy armor box crafting recipes.
  • Fixed a bug where backpack pieces on players in transformations would render at an incorrect location.
  • Fixed most cases of a bug where players would be stuck auto-running when attempting to pick up a bundle.
  • Carmel, the karma merchant in Mount Maelstrom, now sells armor of levels appropriate for the region.
  • Added recipes to craft armor boxes and satchels for the Apothecary’s and Giver’s armor sets.
  • The door blocking access to the cabbage farm in Harathi Hinterlands should no longer block access when opened.
  • Fixed a bug that was causing display issues with rotational achievements.
  • The achievement tracker now has an updated UI and behaves differently.
  • Lesser air elementals now have legs and a tail.
  • Added support for positional audio with the Mumble voice-chat application.
Events
  • Bloodtide Coast: Healing turrets created by Lionguard Scratchblade now vanish after 60 seconds.
  • Diessa Plateau: Added more fixes to the cowapult to keep it from becoming permanently unusable.
  • Queensdale: Fixed a bug in the “Shadow Behemoth” meta-event where the portals could become untargetable.
  • Malchor’s Leap: Fixed the event “Destroy corrupted eggs and stop the spread of Risen drakes” so that, after the event is successfully completed, the eggs will no longer respawn until the event restarts.
  • Harathi Hinterlands: Fixed a bug in the event “Defend the skritt thieves while they steal harpy eggs” so that skritt thieves are now resurrectable, and the event should restart correctly after success or failure.
  • Spears wielded by corrupted Sons of Svanir will no longer persist in the world after the Sons die underwater.
  • Timberline Falls: Fixed a bug in the “Partake in the moot” region so that passed-out drunks should no longer enter a comatose state where they ignore being splashed by water.
  • Wayfarer Foothills: Fixed a blocking bug in “The Frozen Maw” meta-event where Scholar Brogun could die between events.
  • Plains of Ashford: Fixed a blocking bug in the “Kill the Separatists before they destroy the Iron Barracuda” event.
  • Fixed three blocking issues with the Temple of Balthazar escort event chains in Straits of Devastation.
Dungeons
Ascalonian Catacombs
  • Improved the skills on the hidden cave troll boss.
  • Additional ghostly allies will now join Kholer during his encounter.
  • Removed breeders from the possible graveling burrows spawns during Hodgins’ search for the first scepter.
  • Rebalanced the graveling dungeon army to make them more interesting and fun to fight.
  • Revamped the Ghost Eater fight to include Detha’s traps.
  • Revamped the Colossus Rumblus fight to give him new skills and abilities.
  • Revamped the Howling King encounter and made changes to his army.
  • Adjusted the health of dungeon creatures and bosses.
  • Explorable mode: Fixed a trap in the hallway from the room with the spider queen to the central chamber so that the trap will now turn off properly.
Caudecus’s Manor
  • Story: Added a waypoint toward the end of the dungeon.
Citadel of Flame
  • Added safety nets to the lava fields around Tribune Burntclaw and around Magmacyte that will teleport players who die from lava exposure to a safe location.
Crucible of Eternity
  • Added a safety net for players who die in lava at the boss fight with the Evolved Destroyer so that they will be teleported to a safe location to be resurrected.
  • Laser grid will no longer hurt dead players, allowing them to resurrect at the nearby shrine in safety.
  • Explorable: Fixed a bug where thieves and mesmers could teleport through closed doors and trigger events prematurely.
The Ruined City of Arah
  • Explorable: Reduced the amount of healing Simin does while she is stealthed.
  • Fixed a bug with Giganticus Lupicus resetting combat immediately after players stealth.
  • Story: Fixed an issue where creatures would not spawn during the fight with Zhaitan.
Twilight Arbor
  • Explorable: Added and modified existing waypoints.
  • Explorable: Removed a branch that players could stand on to exploit the final boss.
Sorrow’s Embrace
  • Story: Players will now teleport to a safe location if they die in lava.
Honor of the Waves
  • Explorable: Fixed an issue where Honor’s Claw would repeat himself when speaking of his lost sons. He has since overcome his grief and will carry on to the fight against the minions of Jormag without stuttering.
Personal Story
  • “Deeply Tangled Roots”: Fixed a bug where the final scene was not changing based on player choice.
  • “Source of Orr”: Fixed a blocking bug if players killed the Eye while it was trying to teleport away.
Items
  • Updated the Superior Rune of the Soldier’s sixth bonus to properly remove a condition from allies affected by the shout.
  • Updated the Superior Rune of the Rata Sum’s fifth bonus to correctly give 90 precision.
  • Updated the Superior Rune of the Pack’s third bonus to correctly give 50 power.
  • Added a 40-second recharge to the skill given by the Depleted Power Crystal item sold in Caledon Forest.
  • Transmuted items can now be dyed back to their original colors.
  • Black Peppercorns no longer drop from Mature Herb and Verdant Herb nodes.
  • The Caudecus’s Manor vendor in Lion’s Arch now correctly offers the Major Rune of the Monk.
  • The Charged, Hard, Warm, and Cold Potions are no longer Soulbound on acquire.
  • Renamed rare armors from Dungeon reward vendors to appropriately reflect their models.
  • Increased the drop rate of Passion Flowers from Passiflora Vines.
  • Hovering over a currency icon within vendor UI will now identify that currency.
  • Fixed a number of Mystic Forge recipes that had a chance of returning nothing. Zommoros apologizes for his thievery.
  • The Extended Potion of Ghost Slaying recipe now makes the correct potion.
  • Increased the stat bonuses on Ascended all-stat items.
  • Updated numerous item icons.
  • Increased the drop rate of exotics in the profession gear boxes sold by laurel vendors.
  • Ranger gear boxes no longer drop rifles.
  • Food items that give special bonuses upon a critical hit now have an internal cooldown before they can produce the special bonus again.
  • Ash Legion Spy Kit now has a 60-second cooldown.
  • Order of Whispers Spy Kit now has a 60-second cooldown.
  • Re-added visual effects to weapons made from the Mystic Forge that were recently removed:
    • Reaver of the Mists
    • Whisperblade
    • Illusion
    • Vision of the Mists
    • Lyss
    • Ilya
    • Spirit Links
    • Wall of the Mists
    • Abyssal Scepter
    • Ignus Fatuus
    • Mirage
    • Foefire’s Power
    • Aether
    • Azureflame
    • Eidolon
    • Foefire’s Essence
    • Urchin’s Needles
Profession Skills
General
  • Using stealth no longer resets NPC aggression tables.
  • Reduced the number of maximum of stacks of Retaliation allowed to five (was 25). Duration still stacks.
  • Cleaned up hit detection for melee attacks targeting inanimate objects.
  • Fixed a bug where players would sometimes become rooted after cancelling meteor shower, healing rain, or similar skills.
  • Signets will no longer lose their passive effects when changing slots on the utility bar.
  • Frost Aura: Incoming damage is reduced by 10% while under the effects of this aura. Enemies are only able to be chilled by this aura once per second. This affects all frost auras.
  • Flame Aura: In addition to the burning condition, this aura now grants 10 seconds of might each time the player is struck. This aura can activate only once per second. This change affects all flame auras.
Posted Image Elementalist (PvE Forums // PvP Forums // Skill Calc)
  • Comet: This ability’s strike now occurs faster upon casting.
  • Evasive Arcana: The spell cast while in water attunement has been split between PvE and PvP. This spell’s effectiveness with the healing attribute has been reduced by 50% while in PvP.
  • Flame Shield: This skill now lasts 5 seconds instead of 3.
  • Flame Wall: The combat region for combo interactions has been increased.
  • Glyph of Elemental Harmony: This healing skill now grants three stacks of might when used in fire attunement instead of one.
  • Ride the Lightning: This ability’s recharge has been increased to 20 seconds.
  • Shocking Aura: Updated this ability to indicate its cooldown on stunning enemies.
  • Stoning: This ability’s projectile speed has been increased by 22%.
  • Static Field: This field will now properly stun enemies that cross it rather than merely dazing them.
  • Renewing Stamina: This trait now has a 5-second cooldown between activations and has a 100% chance to activate, increased from 33%.
  • Soothing Disruption: Vigor and regeneration boons granted by activating cantrips have been reduced from 10 seconds to 6 seconds.
  • Zephyr’s Boon: Fixed a bug that caused Shocking Aura to apply double the boons of other auras.
Posted Image Engineer (PvE Forums // PvP Forums // Skill Calc)
  • Stow Med Kit: Now works in PvE.
  • Elixir U: Quickness is now consistent at 5 seconds.
  • Acid Bomb: This ability is now a blast finisher at the start of the ability.
  • Super Elixir: Now detonates properly underwater.
  • Super Elixir: Increased impact base healing as well as scaling with healing power by 100%. Increased base heal multiplier by 50% and healing power scaling by 100%.
  • Flame Blast: This ability is now able to be detonated by a secondary ability.
  • Flame Blast Detonate: This new ability will detonate the napalm ball that is launched by Flame Blast.
  • Air Blast: This ability now extends burning duration of enemies that are already burning by 2 seconds.
  • Flame Jet: This ability now deals an extra 10% damage to burning enemies.
  • Pry Bar: Increased the number of confusion applications from three to five and increased duration of confusion from 3 to 5 seconds.
  • Tool Kit: Abilities that heal turrets have had their potency increased by 100%.
  • Kit Refinement: This trait now has an internal cooldown of 10 seconds globally for Flamethrower, Elixir Gun, Grenade Kit, and Tool Kit.
  • Deployable Turrets: This trait now works for all turret abilities in PvE. Also fixed a bug that caused engineers to have an incorrect tool belt skill when this trait is active.
  • Speedy Gadgets: This trait now properly affects Throw Mine.
  • Fast-Acting Elixirs: This trait now properly affects Elixir X’s tooltip.
  • Reinforced Shield: This trait now properly affects Static Shield during all portions of the skill.
  • Hair Trigger: Fixed a bug that prevented the engineer Hair Trigger trait from working correctly for some skills.
Posted Image Guardian (PvE Forums // PvP Forums // Skill Calc)
  • Pure of Voice: This trait has been fixed to always properly convert conditions into boons.
  • Smite: Now displays a radius skill fact.
  • Empower: This ability now casts faster. Fixed a bug that caused this skill to heal twice.
  • Healing Breeze: Angle of this ability has been increased so that allies are easier to hit.
  • Hold the Line: This shout’s range has been reduced to 600, making it consistent with other shouts. It now properly affects allies within its full radius.
  • Line of Warding: This ability’s animation has changed and can now be cast while on the move.
  • Orb of Light: This ability now heals allies it passes through.
  • Orb of Light Detonate: Increased this ability’s scaling with healing power by 50% and reduced its level scaling by 20%.
  • Shield of Absorption: Added a skill fact to the healing portion of this ability.
  • Symbol of Wrath: Increased the size of the combo field on this ability to cover the whole visual area.
  • Bow of Truth: The health of this spirit has been increased by 30%.
  • Hammer of Wisdom: The health of this spirit has been increased by 33%.
  • Sword of Justice: The health of this spirit has been increased by 30%.
  • Shield of the Avenger: The health of this spirit has been increased by 30%.
Posted Image Mesmer (PvE Forums // PvP Forums // Skill Calc)
  • Illusionary Counter: The range of the reactive part of this ability is now consistent with its indicated range.
  • Mesmer Portals can no longer be interacted with when there is an obstruction between them and the player.
  • Mind Stab: This skill will now hit up to three targets.
  • Illusionary Riposte: The reactionary strike that occurs when this skill blocks an attack now has the correct distance of the ability instead of half the distance. Added a ranged fact to this skill.
  • Mirror: This healing skill now applies reflection for 2 seconds instead of 1.
  • The Prestige: This ability is no longer channeled and will automatically detonate 3 seconds after the ability is used.
The description of this update was pretty unclear, so let me clarify. The change to portal made it so that you can’t interact with a portal that is on the other side of a wall from you, but that a portal whose entrance and exit are on opposite sides of a wall will still function [Source]

On mind stab we are aware there are two skills with this name. We are renaming one of them for the March build but for now we did indeed buff the mainhand sword end of chain skill for slot #1 called mind stab from 1 target to 3 targets. [Source]

Posted Image Necromancer (PvE Forums // PvP Forums // Skill Calc)
  • Bloodthirsty: This trait now functions with the Vampiric Rituals and Vampiric Master traits.
  • Flesh of the Master: This trait now properly affects Jagged Horrors.
  • Ghastly Claws: Damage from this ability has been increased by ~10%.
  • Locust Swarm: The radius of this ability has been increased by ~16% and now has the range of a normal melee ability.
  • Mark of Revival: This trait now functions with the Greater Marks trait.
  • Minion Master: This trait now affects Mark of Horror from the necromancer’s Lich Form.
  • Necromantic Corruption: This trait now functions with Bone Fiend, Shadow Fiend, Flesh Wurm, and Jagged Horror.
  • Protection of the Horde: This trait now functions with Jagged Horror minions.
  • Rending Claws: Vulnerability application from this ability have been increased from 5 seconds to 7 seconds.
  • Spectral Wall: This skill’s combo field will now appear where the wall is instead of on top of the necromancer.
  • Spinal Shivers: This ability now deals bonus damage for each boon that it removes. One boon removed deals 50% extra damage, two boons deals 100% extra, and three boons removed will grant an extra 150% damage to the ability.
  • Chill of Death: This trait now deals bonus damage for each boon that it removes. One boon removed deals 50% extra damage, two boons deals 100% extra, and three boons removed will grant an extra 150% damage to the ability.
  • Spiteful Vigor: This trait now functions with racial abilities Prayer to Dwayna and Healing Seed.
  • Summon Blood Fiend: This minion’s healing effect has been increased by ~80%.
  • Weakening Shroud: This trait now applies two stacks of bleeding to be consistent with the Enfeebling Blood weapon skill.
  • Well of Corruption: This skill’s icon is now the same whether or not the Focused Rituals trait is equipped.
Posted Image Ranger (PvE Forums // PvP Forums // Skill Calc)
  • Guard: Pets will no longer guard areas that should be inaccessible to them.
  • Crippling Talon: Cooldown of this ability has been reduced from 18 seconds to 15 seconds.
  • Empathic Bond: Fixed a bug that wouldn’t apply transferred conditions to pets. This trait now transfers three conditions to the ranger’s pet every 10 seconds rather than all of them.
  • Hawk and Eagle now have their own unique icons instead of sharing one.
  • Path of Scars: This ability’s damage has been normalized between traited and non-traited versions. Damage has been increased by 85% when not traited.
  • Icy Screech: The White Moa activated ability now applies 3 seconds of Chill, and the skill fact has been updated appropriately.
Posted Image Thief (PvE Forums // PvP Forums // Skill Calc)
  • Basilisk Venom: Enemies affected by this ability will now indicate it in their boons and conditions bar.
  • Cloak and Dagger: The player can no longer use this ability stack stealth by attacking WvW walls.
  • Shadow Shot: This ability now allows the player to move while executing dagger strike portion of the ability.
  • Venomous Aura: Activating a venom skill with this trait equipped will now briefly display an indicator ring around the thief.
  • Withdraw: This ability now scales 20% better with healing power. Base healing per level has increased by 10%.
  • Ankle Shots: This trait now applies a full 3-second cripple.
Posted Image Warrior (PvE Forums // PvP Forums // Skill Calc)
  • Vigorous Shouts: This trait has been fixed to properly affect allies within a range of up to 600.
  • Updated shouts to display the out-of-range indicator if your target is out of range.
  • Last Stand: Added a cooldown to the trait’s description.
  • Impale: This ability’s cooldown has been reduced to 15 seconds.
  • Pin Down: This ability now applies bleeding to targets that it hits.
  • Players wielding Banner of Defense, Discipline, Strength, and Tactics will now strike up to three targets with their Stab ability.
  • Smoldering Arrow: This ability is now a full projectile finisher.
  • Burst Skills: Damage tooltips now properly reflect equipped weapon damage.
  • Vengeance: Controlling a turret while using this ability will no longer prevent camera reset on death.
  • Healing Signet: Reduced low-level healing for this signet without changing healing at higher levels. This signet now heals for 12 points at level 2 instead of 25 and then scales up to heal for 200 points at level 80.
Racial Skills
  • Posted Image Sylvari: Seed and Turret abilities can now be used in conjunction with one another.
  • Posted Image Asuran Power Suit: This skill will no longer incorrectly remove other transforms from the player.
Structured Player vs. Player
Structured PvP Tournament Changes
  • Two-team quick tournaments no longer cost tickets.
  • Tournament tickets are no longer needed and can be exchanged at the ticket merchant in the Heart of the Mists. The ticket merchant is located next to the Tournament Master.
  • There is now a “Join Solo” button in the tournament browser that automates a single-player tournament entry.
Other Changes
  • Changed the default PvP builds for new characters.
  • Changed the PvP daily and monthly achievement rewards to include Arcane Slivers, Crystals, and Orbs instead of Tournament Tickets.
  • Changed the PvP locker to also store Valkyrie’s Jewels, the remaining rank finisher consumables, and PvP Hall of Monuments reward items.
  • Changed gold tournament chests to include several new PvP weapons.
  • Fixed an issue that could cause PvP glory rank vendors to not offer PvP Trident Tokens.
  • Fixed an issue that could cause several PvP weapons to display the wrong weapon skin.
  • Fixed an issue that could cause projectiles to sometimes bounce off capture points.
  • Temple of the Silent Storm: Changed Commune to interrupt on teleport, stealth, or invulnerability.
  • Temple of the Silent Storm: Fixed a bug that would prevent damage from interrupting the last few seconds of Meditation on Tranquility.
  • Legacy of the Foefire: Changed gates to hide their name plates when they are destroyed.
  • Raid on the Capricorn: Fixed a bug that would prevent players from earning Skirmisher points.
  • Heart of the Mists: Added a Ticket Merchant for exchanging unused Tournament Tickets.
  • Party members on opposite teams will no longer be able to see each other when invisible.
World vs. World
  • Fixed safety areas that extended too far, which could result in some players keeping their no siege/determined buff.
  • Changed the orange swords combat marker to show only if more than 25 people are in combat in the area.
  • Fixed a bug with Durios Gulch that could cause guards to spawn on the wrong team.
  • Fixed a bug on all Hills Keeps that could cause guards to spawn on the wrong team.
  • Fixed an issue that allowed NPCs with Righteous Indignation to still take condition damage.
  • Removed the ability to use many karma related items in WvW.
BLACK LION TRADING COMPANY GEM STORE
New Items
  • The Plush Charr Backpack Cover is now available in the Style category of the Gem Store for 300 gems each. This backpack cover can be applied to any PvE backslot item, or it can be converted to a permanent PvP item. This backpack cover also comes with a basic backslot item with no stats that the Plush Charr Backpack Cover can be applied to.
  • Added the Pink Quaggan Backpack Cover and the Tiger Charr Backpack Cover to the Black Lion Chest at a rare chance. These rare variations are available only through the Black Lion Chest. Black Lion Keys are needed to open chests and can be acquired from the Gem Store in the Consumable category.
Improvements
  • Nine new hair colors and six new eye colors are now available through the Total Makeover Kit and the Self-Style Hair Kits. These new hair and eye colors are winter-themed and are available only through these kits, which can be acquired from the Gem Store in the Services category. The new colors are marked with a star and can be applied to any race’s hair.
  • The celebration mode of Evon Gnashblade’s Box o’ Fun now has a chance to give the Dancing Spirit buff. This buff grants the character temporary access to three short dances. These dances will take up the utility slots on the skill bar, and when they are activated, your character will perform some new dance moves. The Dancing Spirit buff lasts 10 minutes, but entering combat removes the buff.
  • Spawning Evon Gnashblade’s Box o’ Fun immediately equips you with an adjuster bundle to allow you to pick a mode. If you lose the bundle, interact with your Box o’ Fun twice quickly to return it.
  • Listings for new items will now show up in the Promotions tab in the Gem Store and are now marked with a blue exclamation-point icon.
  • Listings for limited-time items will now show up in the Promotions tab in the Gem Store and will show how much time is left to purchase them.
  • Sale items will now show how much time remains before the sale ends.
Bug Fixes
  • Sylvari who use the Total Makeover Kit can now adjust their glow.
  • Fixed a bug that prevented players from resurrecting in Spirit Watch.
  • Fixed various server crashes.
  • Fixed a crash that can occur when previewing certain items
  • Fixed an issue with the Guild Mission activation not functioning correctly
  • Fixed a bug with a Guild Bounty Mission becoming blocked (not many players would have discovered this though, if any, due to the issue above)
Source.


GW2DB Updated
Along with the patch, we have updated Guild Wars 2 Database with the new data, including all of the new items and recipes! Clicking on the images below will take you to the listing pages.


Posted Image Posted Image


Updated Makeover Kits
Here are all of the new hair and eye colors from the Makeover Kits. Note that while some of them do look identical, there is a difference that is much easier to see in-game.
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Posted Image

  • Corrected drop rate for Unidentified Dye.
On November 1, we introduced a change that unintentionally increased the drop rate of Unidentified Dye. Today’s game update corrects the drop rate for Unidentified Dye.

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Posted Image

  • Fixed an issue that prevented haunted doors from properly appearing in Gendarran Fields, Kessex Hills, and Queensdale. The haunted doors on these maps will now remain open for the remainder of the Halloween event to allow players entry into the Mad King’s realm.
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Posted Image


Tonight's update notes are available!

GENERAL UPDATES
  • Added Mad King Chests to the Mystic Forge. These chests always have Halloween items such as candy corn, Halloween crafting materials, and Halloween tonics. There’s a rare chance they may also have Halloween skins for weapons and shoulders.
  • Added a Mystic Forge recipe to create Mad King Chests: 1 Piece of Candy Corn, 6 Mystery Tonics, 1 Boost (of any kind), and another Boost (of any kind).
  • Tactician Footi will now properly build her cannon after being resurrected in Cursed Shore.
  • Removed all hidden trick-or-treat bag nodes from Lion’s Arch.
  • Halloween-themed PVP items now salvage into the correct materials.
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Posted Image


Official Update Notes
Spoiler



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New Items
You can find all of the new items (included Halloween armor & weapons) listed here.

Halloween-themed Weapon Skins
These three skins were shown in the PCGamer video that was released early this morning. (Notice that the "latern" at the end of the staff actually glows green!) You can "rent" these skins from an NPC for 150 Candy Corns or learn the exotic crafting recipes that are sold by crafting vendors for karma.

Spoiler

Halloween-themed Minipets
You can buy a new minipet pack in the gem store! I was able to get a regular Minipet pack in a Black Lions Chest tonight. Can anyone confirm if you can get this in a chest, too?


Skill Changes
Elementalist
Dagger
  • Magnetic Grasp Immobilize your foe and pull yourself to them with magnetic force. 12 sec Cooldown. 900 Range. Damage: 231.6233 221.3518. Immobile(2s): Unable to move; stacks duration..
  • Ring of Earth Bleed foes with a ring of rocky spikes. 6 sec Cooldown. Damage: 694.87. Bleeding(12s): Deals damage every second; stacks intensity.. Radius: 240 feet. Crippled(3s): Movement speed decreased by 50%; stacks duration..
Engineer
Med Kit
  • Throw Stim Brew Throw out a bottle of stimulating liquor, granting stimulant that grants fury and swiftness. 15 sec Cooldown. 900 Range.
Guardian
Greatsword
  • Symbol of Wrath Symbol. Pierce the ground with a mystic symbol that damages foes while granting retaliation to allies. 20 sec Cooldown. Damage: 1383.449 1521.793. Retaliation(1s) 5 Stacks : Reflect incoming damage back to its source; stacks duration..
Profession
  • Virtue of Courage Virtue: Grants aegis every forty seconds.Activate: Grant aegis to yourself and nearby allies. 90 sec Cooldown. Aegis(5s): Block the next incoming attack; stacks duration.. Stun Break: 553.3795.
Utility
  • Signet of Judgment Signet Passive: Reduces incoming damage.Signet Active: Grant retaliation to nearby allies and weakness to nearby foes. 1 Skill Points. 20 sec Cooldown. 600 Range. Retaliation(3s): Reflect incoming damage back to its source; stacks duration.. Weakness(5s): Endurance regeneration decreased by 50%; 50% of Non Critical hits are Glancing Blows (50% damage); stacks duration.. Radius: 600 feet.
Necromancer
Elite
  • Lich Form Transform. Assume the form of a lich for a brief time. Entering this form destroys all minions and removes spectral effects. 30 Skill Points. 180 sec Cooldown. Duration: 30 seconds. : .
  • Plague Transform. Become a virulent cloud and inflict multiple conditions on foes you touch. Entering this form destroys all minions and removes spectral effects. 10 Skill Points. 180 sec Cooldown. Damage: 171.4465. Poisoned(1s): Deals damage every second; heal potency decreased by 33%; stacks duration.. Radius: 240 feet. Duration: 20 seconds.
Profession
  • Death Shroud Assume a spectral form and gain new skills, turning your life force into health. 10 sec Cooldown. Entering this form removes other spectral effects. 10 sec Cooldown.
Ranger
Torch
  • Bonfire Set a fire around you, damaging and, burning foes. 25 sec Cooldown. Duration: 8 seconds. Damage: 472.2343. Burning(1s) 8 Stacks : Deals damage every second; stacks duration.. Radius: 120 feet.
Thief
Harpoon
  • Break Stance Break your blocking stance to gain initiative. Damage: 166.0138.
Utility
  • Assassin's Signet Signet Passive: Grants increased power.Signet Active: Deal 150% damage on your next attack 15% more damage on your next five attacks. 1 Skill Points. 45 sec Cooldown. 1200 Range. Passive Power Increase(0s): Increased power.. Assassin's Signet(30s): Your next attack does 150% damage.. 20s): Deal 15% more damage on your next five attacks..
Warrior
Profession
  • Forceful Shot Burst. Fire a forceful shot. Damage increases with adrenaline level. 10 sec Cooldown. 1200 Range. Level 1 Damage: 691.7244. Level 2 Damage: 968.414. Level 3 Damage: 1245.104. 1245.104. Level 2 Damage: 1521.794. Level 3 Damage: 1798.483.
Utility
  • Banner of Defense BannerPlace a banner that increases toughness and vitality for you and nearby allies. 1 Skill Points. 120 sec Cooldown. 600 Range. Blast Finish Type.Banner of Defense(45s 90s): Increased Toughness and Vitality. Regeneration(3s) 30 Stacks : Gain health every second; stacks duration.. Effective Radius: 600 feet.
  • Banner of Discipline BannerPlace a banner that improves precision and prowess for you and nearby allies. 3 Skill Points. 120 sec Cooldown. 600 Range. Blast Finish Type.Banner of Discipline(45s 90s): Improved Precision and Prowess. Regeneration(3s) 30 Stacks : Gain health every second; stacks duration.. Effective Radius: 600 feet.
  • Banner of Strength Banner.Place a banner that improves power and malice for you and nearby allies. 3 Skill Points. 120 sec Cooldown. 600 Range. Blast Finish Type.Banner of Strength(45s 90s): Improved Power and Malice. Regeneration(3s) 30 Stacks : Gain health every second; stacks duration.. Effective Radius: 600 feet.
  • Banner of Tactics BannerPlace a banner that increases compassion and concentration for you and nearby allies. 6 Skill Points. 120 sec Cooldown. 600 Range. Blast Finish Type.Banner of Tactics(45s 90s): Increased Compassion and Concentration. Regeneration(3s) 30 Stacks : Gain health every second; stacks duration.. Effective Radius: 600 feet.
Recipe Changes
Armorsmith Artificer Cook Huntsman Jeweler Leatherworker Tailor Weaponsmith Achievement Changes
((Test Category)) Bosses Explorer Jumping Puzzles Special Event Back to Top

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Not much this go around. This patch did not affect boss spawns or high-level node spawns.

Mac Beta Client
  • Fixed a bug that prevented copy and paste functions from working in the launcher’s text fields.
  • Fixed a bug that made some colored text in the Trading Post appear fragmented and difficult to read.
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