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ArenaNet: Character Art in Guild Wars 2 – Designing Humans


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#1 Ramun Flame

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Posted 09 February 2011 - 07:04 PM

http://www.arena.net...esigning-humans

New Blog. :)

Here is some dev comments, if more arise in the thread, I'll post them here so you guys don't have to scroll the whole thread for them.

Regina Buenaobra said:

Just want to remind you that clothing and armor is not tied to profession in Guild Wars 2. :) The first image is comparing a Mesmer in the original Guild Wars to a human character wearing a similar outfit in Guild Wars 2, but this comparison has absolutely no bearing on the second woman's profession. Remember: we are also having town clothes, which allows players to further customize the look of their character. The second character in this picture is not wearing armor, but town clothing. This picture was meant to show you how the technology has advanced from Guild Wars to Guild Wars 2.

Regina Buenaobra said:

This is the idea. :) Believe me, I've had many discussions with Kristen about variety and providing options for female characters that are not only chain mail bikini type armors. They're going for variety--so people who enjoy having their characters wear those "impractical", revealing armors will be able to do that, and those of us who prefer having their characters all armored up will also have options. :) The screenshot of the various women and men wearing revealing vs. covered armors was meant to show the variety that exists for players. :)

Edited by Ramun Flame, 10 February 2011 - 12:09 AM.


#2 Lyssa

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Posted 09 February 2011 - 07:04 PM

Woot. Once again guru pulls through with the fast threads. Cheers.

#3 Lord Bazaah

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Posted 09 February 2011 - 07:06 PM

Blue dress. <3 <3 I know what my mesmer is wearing.

EDIT:

Quote

I understand that many players feel that armor should be practical, realistic, and shouldn’t leave skin exposed to attack. When coming up with ideas for armor, the character and concept department try to balance the practical with the fantasy. We make armor that looks protective and functional, but we also make armor that looks sexy and shows a generous level of strategically placed skin. We recognize the “fantasy” aspect of our game; if you are able to rain down balls of fire from the sky, your clothing should not be a factor when it comes to body temperature, whether you are wearing your underwear or a fur coat.

^ Thank god someone finally said something about this, you can stop bitching about how impractical it is now! :)

Edited by Lord Bazaah, 09 February 2011 - 07:10 PM.


#4 pumpkin pie

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Posted 09 February 2011 - 07:06 PM

O.o ugly female outfit ... the blue one.

#5 Shayne Hawke

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Posted 09 February 2011 - 07:08 PM

Looking at the side-by-side comparison of those five medium-armor outfits makes me feel more that dye is a bigger factor in whether sets blend.  All of those armor pieces look so different, but the dye system has allowed them to combine in a very appealing way.

Quote

Currently, we’re refining our body and face customization system. I want you to know that Guild Wars 2 will have face customization that lets you modify your features and a body-shape system that gives you control over your character’s proportions. We’ll talk about customization in greater depth in the future, but rest assured that it’s a key element of character creation.

Thank goodness, I can make my assassin flat-chested.

Edited by Shayne Hawke, 09 February 2011 - 07:11 PM.


#6 Trey

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Posted 09 February 2011 - 07:09 PM

This, this is amazing. The armor looks awesome. Really like the character models.

#7 Matthew Browne

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Posted 09 February 2011 - 07:10 PM

I see mesmer outfits. Ama's gonna love this.

#8 Trey

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Posted 09 February 2011 - 07:11 PM

Character creation sounds like it's a little bit more indepth than GW1, but hardly robust. I can live with that.

#9 Alot

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Posted 09 February 2011 - 07:11 PM

Alot gets eyegasm. *Eyegasm*, *squee*, oh look something about Norn design and character customization in the future!\

Edit: TPAM:
"Currently, we’re refining our body and face customization system. I want you to know that Guild Wars 2 will have face customization that lets you modify your features and a body-shape system that gives you control over your character’s proportions. We’ll talk about customization in greater depth in the future, but rest assured that it’s a key element of character creation."

Certainly more then just a little bit.

Edited by Alot, 09 February 2011 - 07:14 PM.


#10 Greek

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Posted 09 February 2011 - 07:12 PM

Norn character models in a few weeks :) made me smile

#11 Renita of the Darkness

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Posted 09 February 2011 - 07:12 PM

pumpkin pie said:

O.o ugly female outfit ... the blue one.

The blue dress? Are you kidding? I wanted to wear that to the Royal Ascalon Family Mascarade Ball as soon as I saw it! Unfortunately, I can't. :qq:

#12 betonboor

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Posted 09 February 2011 - 07:12 PM

Quote

We are also introducing the ability to have one piece of armor replace multiple pieces. For example, if your human warrior has an elaborate coat with built-in shoulders and helmet, this is available as one piece and replaces the three pieces on your body. This principle also works with full outfits. Designing armor this way allows us to create outfits that don’t have to adhere to the modular design, allowing for greater diversity.

Definitely interesting, should make certain armor designs have very smooth transitions and look great. I wonder though, how stats will work for these armor pieces?

Quote

I want you to know that Guild Wars 2 will have face customization that lets you modify your features and a body-shape system that gives you control over your character’s proportions.

Awesome! Looks like we'll be getting an insane amount of customization :cool:

Quote

I can’t wait to share some norn character design in the weeks ahead.

Seems like we'll be having a norn week soon :D

Edited by betonboor, 09 February 2011 - 07:17 PM.


#13 Naut

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Posted 09 February 2011 - 07:12 PM

That blue dress looks awful, the rest is alright though. Mesmer is so in

#14 Lyssa

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Posted 09 February 2011 - 07:13 PM

Oh man this turned out awesome! Six pieces now? Sweet! Armour that can cover multiple pieces? EVEN BETTER! Over a billion different possibilities, not including the dye system? Holy shit!

Also great to see that woman covered head to toe in armour. I couldnt help but laugh a little at the girl who practically has her tits out. Nice to see them cater for everyone.

#15 Plaspop

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Posted 09 February 2011 - 07:14 PM

Quote

but I can’t wait to share some norn character design in the weeks ahead

Yay!

I really liked the long leather coates.

#16 Vahkris

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Posted 09 February 2011 - 07:14 PM

Man, I cannot get over how different the side-by-side comparison looks.  

Aaron Coberly said:

I could talk forever about the new technologies, but I would probably bore you all.

No...no you won't. Talk away! :D

Lord Bazaah said:

^ Thank god someone finally said something about this, you can stop bitching about how impractical it is now! :)

That's not gonna stop me.  I don't really care if it's fantasy...a bikini cannot be classified as heavy armor. :p

#17 Thalador

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Posted 09 February 2011 - 07:14 PM

Cool blogpost, though really disheartening:

Aaron Coberly said:

Suffice it to say, we’re very happy with where we are and where we’re going with the visual design of characters and creatures.

They are not done with them. :qq:

Quote

We’ll talk about customization in greater depth in the future,

When? :qq:

Quote

This time around, we focused on human character design in our examples, but I can’t wait to share some norn character design in the weeks ahead.

Cool, but why in the weeks ahead? Why not next week? And this kind of implies that they will only introduce the norn in the new version of the demo - the one that they will show off at PAX East. :(

#18 Meowhead

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Posted 09 February 2011 - 07:15 PM

Huh.  Over a billion different looks available for each character?

Since having 100 colors on just 6 pieces of armor (1 channel only, not even 3) results in 1,000,000,000,000 (Yes, 1 TRILLION) different color possibilities (That's with a single set of armor :D), that means that's without changing colors.

Can anybody off the top of their head calculate how many different armor sets you'd need to get a billion using those figures? :)

I'm thinking it's about 32.  Except that doesn't take into account pieces that cover multiple parts, but I'll just pretend it's 32 sets of 6 armor pieces each for simplicity sake?

#19 Trey

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Posted 09 February 2011 - 07:15 PM

Lyssa said:

Oh man this turned out awesome! Six pieces now? Sweet! Armour that can cover multiple pieces? EVEN BETTER! Over a billion different possibilities, not including the dye system? Holy shit!

Also great to see that woman covered head to toe in armour. I couldnt help but laugh a little at the girl who practically has her tits out. Nice to see them cater for everyone.

I wasn't complaining. I think Anet defended the "sexiness" in their game very well.

#20 Neok

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Posted 09 February 2011 - 07:16 PM

" For instance, if you’re a warrior, you share the heavy armor class with the guardian (so far). "

WTF? What does the (so far) mean?

#21 Jostedalsosten

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Posted 09 February 2011 - 07:16 PM

Yay, blog post :D

I like the amount of adventurer armor :D

#22 Wothan

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Posted 09 February 2011 - 07:16 PM

Quote

I can’t wait to share some norn character design in the weeks ahead.

Quote

to share norn character design in the weeks ahead.

Quote

norn character design weeks ahead.

Quote

norn character

Hell yeah norn models!

#23 Lyssa

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Posted 09 February 2011 - 07:16 PM

Seriously guys look at those metalic looking gauntlets on one of the adventurers. If those werent made with an 'Engineer' type class in mind i'll eat my sock.

#24 Ramei Arashi

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Posted 09 February 2011 - 07:16 PM

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In Guild Wars 2, professions will not be as visually distinct. Instead, we’re dividing up the appearance by weight class. For instance, if you’re a warrior, you share the heavy armor class with the guardian (so far).

Only 2 soldiers, warrior and guardian so what's with "(so far)"? Hinting at expansion pack new professions already?

Edit: Sorry missed the earlier post on same subject.

Edited by Ramei Arashi, 09 February 2011 - 07:30 PM.


#25 Dyleath

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Posted 09 February 2011 - 07:16 PM

Can't wait for the New character customisation, though it looks like I'll be spending around 4 hours on release day makign my first char. Haha.

#26 WinterSnowblind

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Posted 09 February 2011 - 07:16 PM

Great to see some of the different armour sets!  Especially love some of those coats, the one with the highwayman hat inparticular.  :D

#27 ElexAio

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Posted 09 February 2011 - 07:16 PM

Quote

For instance, if you’re a warrior, you share the heavy armor class with the guardian (so far)

what does this mean? I thought it was certain there were only two heavy armor classes- also, I wasn't really expecting the possibility of new classes following initial release.

Edit: Somebody got to it before me...

#28 Amannelle

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Posted 09 February 2011 - 07:16 PM

VERY nice looking armors! :D Very good article, and I love the pics. <3

edit: And ElexAio, ANet has said they plan on adding races and possibly more professions in expansions. :) With only 1 profession per character instead of 2, they say it will be much easier to balance them (whereas with races you just add content and don't have to worry too much about balance, since racial skills aren't quite as significant).

#29 Mister_Smiley

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Posted 09 February 2011 - 07:17 PM

Very nice read, i love the design in the armor....


No one posted this yet...NORN NEXT!

Edit: Plaspop and Wothan beat me, doh...Still Norn next...Looks like there goes a lot of theory's of Charr being next.

Edited by Mister_Smiley, 09 February 2011 - 07:19 PM.


#30 E.Danika

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Posted 09 February 2011 - 07:17 PM

They look good!

I see they've still kept some recognisable armour from GW1 and re-designed it for GW2.

I am a little saddened that I won't be able to easily distinguish between an Elementalist and a Necromancer anymore, but hey, now that Eles naturally give off an element depending on what they are attuned to, it won't be such a huge problem.

I'm looking forward to seeing what I and other players will do with armour.