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30 minutes de Guild Wars 2 avec ArenaNet |mondespersistants


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#1 Dutch Sunshine

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Posted 28 September 2009 - 08:42 PM

My french isnt that good, but with the bing translator you can read alot of interesting things in this interview: http://gw2.mondesper...com/?article=25

This is everything I got out of the interview(that is, if I've read it correctly, please correct me if I'm wrong french people):

- Asura Portals will let you use map travel
- Guilds Are in(for anyone doubting)
- You are indeed able to breathe underwather
- Dragons will play some kind of role in PvP
- there is NO limitation to the size of the team(probably pointing towards the World vs World, seems most reasonable)

And here's the original text for you to read:

Quote

MondesPersistants : What's in store for Guild Wars when Guild Wars 2 is released? Are you going to stop support it and wait for everyone to move to the new one?
Chris Lye, Global Brand Director for Guild Wars 2 : Of course not. We’re actively supporting Guild Wars and if anything continue to grow the Guild Wars Live team.

MP : There's still some time until Guild Wars 2 is released. What is planned for Guild Wars until then?


CL : In the near term we’re introducing a new Sealed Deck PvP format for that we’re very excited about. This PvP game type involves teams of players creating builds from a limited pool of skills. We’ve got a lot of other plans, but nothing we can talk about at this time.

MP : The max level in Guild Wars 2 is incredibly higher that in Guild Wars, over 150 we heard. Why such a leap between the two?


CL : We haven’t made any announcements about the level cap in Guild Wars 2, aside from the fact that it will be higher than 20.

MP : How are you going to handle the skills ? Pretty much like Guild wars, where skills are subtle and often counterbalanced with negative effects. Or will you change for something more "classic" in term of MMOs ?

CL : We’re not discussing game mechanics at this point, so we can’t really comment on that yet.

MP : IF they want to PvP in GW2, players will have to go in the Mists. Is that the place watched over by the gods that existed in Guild Wars 1, and where the pantheon fights took place?

CL : Yes, in Guild Wars 2, players will be able to travel into the Mists, the PvP environment that Guild Wars players will be familiar with. In the Mists, players can engage in battle against players from other worlds. The Mists themselves will be a large, persistent area shared by multiple worlds. And yes, these are the same Mists where the pantheon fights took place.

MP : What kind of PvP mode from GW1 will be available in GW2?

CL : In Guild Wars, players chose between two different types of characters: roleplaying characters who began at level one and had to travel through the PvE world to unlock PvP maps, and PvP characters who began at level 20 but couldn’t play roleplaying content. Guild Wars 2 simplifies all that with just one type of character that will be able to play both roleplaying and PvP content.
In Guild Wars 2, players will be able to travel into the Mists and participate in World-versus-World combat on a scale never before seen in a Guild Wars game. It will play out like a massive strategy game, with players from each world fighting to control more and more of the map. Players will always be on the same team as everyone else in their world, and there will be no limit to the size of the team.

This World-versus-World warfare will play out like a giant strategy game, with each world fighting to control more and more of the map. Players will find it easy to engage in this form of PvP, because they will always be on the same team as everyone else in their world, and there will be no limit to the size of the team. This World-versus-World combat will be on a scale never before seen in a Guild Wars game. In addition, players will also be able to join guilds and engage in Guild-vs-Guild combat. We’ll release more details about the PvP experience in Guild Wars 2 at a later date.

MP : In GW2, characters will be able to jump, run, and swim. Why introducing those features and how will that affect the gameplay?

CL : For Guild Wars 2, we wanted to take everything that we love about Guild Wars to the next level. The freedom of movement and environment interaction we'll be able to support in Guild Wars 2 allows us to make combat more dynamic and visually engaging than anything we've done before.

To encourage exploration, we’ve consciously made underwater exploration easy for players. We decided to err on the side of fun and provide players with a really convenient way of breathing underwater. Opening up underwater travel nearly doubles the explorable areas available to players. You won’t have to worry about drowning; just have fun and explore.

MP : Will there be Teleporter in Guild Wars 2, or will players have to use mounts and other transports means?

CL : One of the key features of Guild Wars 2 is the asura gates, which are portals that players can use to get from place to place. These gates will link different areas of Tyria together and make map travel possible.

MP : About the racial special powers, we already know that the norns can transform in bears. Anything you could tell us about the other races ?

CL : We definitely want racial abilities to have a large impact on how a character plays and feels. Each race has a primary ability that distinguishes it from all other races, such as the norn shape shifting that you mentioned. However, we’re not ready to discuss other racial abilities in detail at this point.

MP : With that many races, we can expect political tensions, and a world easily at war. Will guild wars 2 features wars between races ? or faction wars ? Can a guild be multiracial ?

CL : While there definitely will be some tension between the races, the main story of Guild Wars 2 is how they set aside their differences and band together against a common threat – the dragons. Reflecting that, guilds will definitely be multi-racial. Despite their differences, we won't be fighting players of other races. The core tenets in Guild Wars have always been consensual competition, accessibility, and being able to play with your friends. We didn’t want to fracture our player base by pitting the races against one another.

MP : Do Dragons have a role in PvP or are they involved only in PvE ?
CL : Dragons play a huge role in the story of Guild Wars 2 – they’re the ultimate enemy, primordial forces of nature. We can’t really discuss what role they will play in PvP right now, but the dragons cast their shadow over the entire Guild Wars universe.

MP : ArenaNet is famous for its original design and background. But dragons be dragons. They look probably like the most classic creatures of the Guild Wars world. Nevertheless, how did you work their design for Guild Wars 2? What did you do so your fans don't just go : "oh, dragons... meh" ?

CL : The Elder Dragons are ancient, elemental beasts, exponentially more powerful than any of the dragons players know from Guild Wars. They’re more powerful than the human gods or any other being that has ever been seen in Tyria. Fighting an Elder Dragon is like battling a hurricane or a tidal wave.
Dutch Sunshine

Edited by Dutch Sunshine, 29 September 2009 - 10:21 PM.


#2 SoundW

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Posted 28 September 2009 - 08:52 PM

Quote

dragons will play some kind of role in pvp
maybe u can mount dem and firebreath ur opponents thatd be sooo kewl

#3 Bias

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Posted 28 September 2009 - 08:54 PM

SoundW said:

maybe u can mount dem and firebreath ur opponents thatd be sooo kewl

The article says that the dragons will be French, and if you are a foreigner and ask the dragon for directions in broken French, it will act as if it doesn't understand you and send you to the wrong capture point.

#4 BBQman

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Posted 28 September 2009 - 08:57 PM

But if the dragons are French they can't win any battles. :(

#5 Nevin

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Posted 28 September 2009 - 09:13 PM

BBQman said:

But if the dragons are French they can't win any battles. :(

Napoleon Bonaparte?

#6 smithy

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Posted 28 September 2009 - 09:18 PM

BBQman said:

But if the dragons are French they can't win any battles. :(

Yeah but they have a half recharge time on the new skill ''Surrender''. :P

#7 PlasticBlue

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Posted 28 September 2009 - 09:30 PM

You forgot to mention this:

Quote

et il n'y aura pas de limite à la taille de l'équipe.

This is from one of the PvP questions saying "there is NO limitation to the size of the team"

I still thought it would be maxed to like, a 100 (50 each) or something... but no limitations at all?

Gonna be epic battles! Long live my good internet connection (at least I hope so)

Edited by PlasticBlue, 28 September 2009 - 09:32 PM.


#8 Eliz Genevieve

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Posted 28 September 2009 - 09:37 PM

PlasticBlue said:

You forgot to mention this:


Quote:
et il n'y aura pas de limite à la taille de l'équipe.

This is from one of the PvP questions saying "there is NO limitation to the size of the team"

I still thought it would be maxed to like, a 100 or something... but no limitations at all?

Gonna be epic battles! Long live my good internet connection (at least I hope so)

*lag spike*

'CRAP, THIZ GAME SUCKZ, I QUIT!'

*rolleyes*

I'm seein' that comin'.

Neverthless, nice interview, some good tidbits there (:

#9 Corpsesarefun

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Posted 28 September 2009 - 09:48 PM

Nevin said:

Napoleon Bonaparte?

Ahah! the dragons will all be midgets, completely psychotic AND eventually failing at warfare instead of just failing at warfare.

#10 gwmaster

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Posted 28 September 2009 - 09:50 PM

good thing i understand french..here some of the stuff said:

Q: we know that guild wars 2 is far from finished, what do you reserve for guildwars 1.
A: In short terms, we are going to introduce a new type of pvp called "Sealed Deck" , and we are really excited about it.That kind of pvp is made, so players will be giving a build with limited abilities, we have other projects but we cant talk about them at the moment

Also:
- No player limit for teams in world vs world. :D
- no breathing bar underwater, just alot of fun.
- no info if dragons will play a role in pvp he only said that they influence all the world.
- he said that fighting an ancient dragon is like facing a hurricane or a tidal wave.

and thats pretty much all the important things.

#11 Biz

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Posted 28 September 2009 - 09:51 PM

Can some one clarify "- Asura Portals will let you use map travel" - because if you have to go to a certain teleport spot to map travel... its not Map travel...

#12 Dutch Sunshine

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Posted 28 September 2009 - 09:52 PM

PlasticBlue said:

You forgot to mention this:



This is from one of the PvP questions saying "there is NO limitation to the size of the team"

I still thought it would be maxed to like, a 100 (50 each) or something... but no limitations at all?

Gonna be epic battles! Long live my good internet connection (at least I hope so)

Added, thanks btw =)

#13 gwmaster

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Posted 28 September 2009 - 09:55 PM

L'une des caractéristiques clés de Guild Wars 2 sera les portes asura, qui seront des portails que les joueurs pourront utiliser pour se déplacer de place en place. Ces portes permettront de relier les différentes zones de Tyrie ensemble et rendront possible les voyages par carte.

One of the characteristics of Gw2 will be the Asura gates, they are portals that players will use to travel from place to place. These doors will make it possible to link zones of tyria together, to enable map travel.

#14 Tr0n

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Posted 28 September 2009 - 10:03 PM

Hmm, I'm sure there's gonna be some kind of limit in the Mist.

Probably something similar to the Aion Abyss PvPvE area, which is basically just a huge map with both factions "living" in it at any time and players can either do free form FFA/Group PvP or fortress sieges.

I have the feeling GW2 The Mist might be similar, but with more direct objectives.

#15 Kthleen

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Posted 28 September 2009 - 10:57 PM

Dutch Sunshine said:

- Asura Portals will let you use map travel
"Will there be teleporters in Guild Wars 2, or will players have to use mounts and other modes of transport?

One of the key characteristics of Guild Wars 2 will be the Asura gates, which will be portals that players can use to travel from place to place. These gates will be used to link the different areas of Tyria together and will make map travel possible."

Dutch Sunshine said:

- Guilds Are in(for anyone doubting)
"Although there will definitely be a certain tension between the races, the main story of Guild Wars 2 focuses on how they will put aside their differences and how they will unite against a common threat--the dragons. Reflecting this point of view, guilds will certainly be multiracial. Despite their differences, we won't fight players of other races."

Edit: Oops, didn't see this one (though the above quote already gives it away):

"In addition, players will also have the opportunity to join guilds and engage in GvG combat. We will give more details on Guild Wars 2 PvP at a later date."

Dutch Sunshine said:

- You are indeed able to breathe underwather
"To encourage exploration, we have deliberately made underwater exploration easy for players. We've decided to give priority to fun and to offer players a very easy way to breathe underwater. Opening access to the [not sure how to translate "fonds sous-marins"; sea floors? underwater depths?] nearly doubles the explorable area made available to players. You won't have to care about drowning, just having fun and exploring."

Dutch Sunshine said:

- Dragons will play some kind of role in PvP
"The dragons play an enormous role in the story of Guild Wars 2--they are the ultimate enemy, the primal (?) forces of nature. We can't really talk about the role they will play in PvP for the time being, but the dragons spread their shadow over the whole universe of Guild Wars."

Edited by Kthleen, 28 September 2009 - 11:53 PM.


#16 Kyo

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Posted 28 September 2009 - 11:02 PM

Those are the moments I'm happy of being a Quebecois =P

But yeah,you translated everything good

#17 Malchior Devenholm

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Posted 28 September 2009 - 11:07 PM

Quote

"The dragons play an enormous role in the story of Guild Wars 2--the are the ultimate enemy, the primal (?) forces of nature. We can't really talk about the role they will play in PvP for the time being, but the dragons spread their shadow over the whole universe of Guild Wars."

What and woah!!!!

*Is waiting to see how THIS can be expanded upon*

#18 ElexAio

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Posted 29 September 2009 - 12:47 AM

I hope that when we go underwater, things such as clothing and hair have a floating effect, and that when coming out of the water you look wet.

(furry wet charr is going to be cool ;D)

#19 Gigashadow

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Posted 29 September 2009 - 01:18 AM

Dutch Sunshine said:

- Dragons will play some kind of role in PvP

Like the dragon roost in Saltspray Beach? I kid, I kid.

#20 Briar

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Posted 29 September 2009 - 01:23 AM

Quote

"The dragons play an enormous role in the story of Guild Wars 2--the are the ultimate enemy, the primal (?) forces of nature. We can't really talk about the role they will play in PvP for the time being, but the dragons spread their shadow over the whole universe of Guild Wars."

Mmmm more salt spray roosts? Lets hope they are more creative than that.

#21 Gatekpr

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Posted 29 September 2009 - 01:27 AM

I would die of glee if, in the Mists, Zhaitan reaches his claw into undeath for more fuel for his army, and half of the entire playerbase in that PvP dies.

#22 Hazarus

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Posted 29 September 2009 - 01:33 AM

BBQman said:

But if the dragons are French they can't win any battles. :(

Hahahahah Nice

#23 Loken

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Posted 29 September 2009 - 03:27 AM

Kthleen said:

..

Thanks for the great translations Kthleen! I've included them in the story on the front page, and credited you.
Got a question? Feel free to drop me a PM.

#24 SoundW

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Posted 29 September 2009 - 04:09 AM

BBQman said:

But if the dragons are French they can't win any battles. :(

Yeah, but they'll make great flaggers!

#25 Tenicord

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Posted 29 September 2009 - 04:22 AM

I don't care if this game is done or not.. I want it now ; ;
But yeah it has some interesting things. Nice to know you don't have to worry about a silly underwater meter. Sure it makes it more "real" but this isn't reality at all. I like it.

#26 Kurpitsa

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Posted 29 September 2009 - 04:33 AM

gwmaster said:

- No player limit for teams in world vs world. :D

Whoah. That's pretty cool. I wonder how it'll work out.

#27 pumpkin pie

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Posted 29 September 2009 - 04:44 AM

First of all I think Arena Net Staffs, that have a chance to speak to their fans or being interviewed should take some time out to coordinate their informations. Unless, off course that is the tactic you use to confuse your players, person A says one thing, person B says another :p althought it s not very much, but there are some in/outs which irritates me since the first GW2 interview starts after the game shows.

Back to the interview.

Quote

To encourage exploration, we have deliberately made it easy to underwater explorationfor players. We decided to focus on fun and offer players a very convenient way to breathe underwater. Opening access to seabed almost double the area of exploration available to players. You will not have to worry about drowning, just have fun and explore

Regarding the above, depending on how well google translates the paragraph, so far, non of the Arena Net develper's interview has use the word seabed before, its always underwater exploration. So this word seabed is kinda made me think that fighting underwater is just gonna be like fighting on dry land and conducted on the seabed instead of fighting while swimming or while your character afloat in mid water.

So that kinda deflated my balloon considerably, which I think can be inflated again once some new art works are found etc. But I seriously hope the underwater fighting mechanics is not characters fighting while standing on the seabed. the word "cheat" comes to mind if thats the case.


Quote

Chris Lye: While there will certainly be some tension between the races, the main story of Guild Wars 2 focuses on how they will put aside their differences and how they unite against a common threat - the dragons. Reflecting this view, the guild will certainly multi-racial. Despite their differences, we do not fight against players of other races. The basic principles of Guild Wars have always been competition between the players want, affordability, and ability to play with your friends. We do not want to separate the players in between races against each of the others.

Again, depending on how well google translates that paragraph.

This, Arena Net keep in sync. They keep saying that because they do not want players to be fighting each other that they've made the game so that the races are not in conflict. But, this is my humble opinion: You are missing out on so much possibility by staying away from that. Bear in mind that the races has been in war for over 2 centuries. They also have conflicting sides (speculation, now i have read that 4 of the races have conflicting sides, Sylvari - Nightmare court, Human, has many conflicting sides that oppose Queen Jenna, Norn, think Svanir, Charr, the Flame Legion.) It would be a good thing to explore. I am not saying there should be a good and evil side for players to the game. That's totally lame.

The game: Players are fighting an ultimate evil, in this case everyone is expecting to fight Zhaitan. Is it possible to not let the players defeat Zhaitan in the game? No, because that's the ultimate motive of the game, to defeat the head dragon Zhaitan, by doing this, you (at least for me) cut off the game after players have completed the game, (in my case, after defeating Zhaitan, i would not be repeatedly killing Zhaitan over and over and over, because the story has ended) same as when I was playing Guild Wars 1, I do not repeatedly kill Abaddon unless theres an incentive to doing that particular mission repeatedly (zmission/bountykeys etc), which turns the game into GRIND, the big no no for Guild Wars.

Now, back to why races should fight and more factions introduced. If races fight, players will have a lot of things to do in a truly "living world". instead of fighting the ultimate evil, after which, players waits for developer for more story feed ... like for years. and they gone crazy with no information. Okay, back, lets say I play a Norn, right, that's what I would play after I installed the game, so, then I be in a guild with players who play Sylvari, Asura etc, without good/evil alignment. When there are fight between races, all races will have a choice to be teleported or a chance to get to their related territory or choose their side to help in the cause of their respective race or stay with the Guild to fight for whichever side the guild leader choose to align to. And these conflicts would happen everyday in Guild Wars 2, no ultimate motives, no ending of a story. Now the good/risky part! World PvP should have 5 races killing each other in the Mists in some scenario, and it is up to these players to recognize when they should stop killing each other and get together to fight say, a greater threat then fighting each other, and these world event could last minutes-hours or even days depending on the size, and what players choose to do. :D

Edit: I am also hoping that there wouldbe more then one world PvP event at any given time. Say over at Maguuma jungle, Sylvari needs help with fighting the Mursaat, while over at the Shiverpeaks, Norns are fighting Charrs. (although they are "friends/respected counterpart", but some conflicts exist etc.)

Quote

The players will be always in the same team as all other players in their world,

This also deflates my balloon :p whatever does it mean that will always be in the same team? like forever or for that particular world PvP event?

Quote

Chris Lye: We want it clear that racial abilities have a significant impact on the way to play a character. Each race has a primary capacity that distinguishes it from all other breeds, such as the metamorphosis Norn you mentioned. However, we are not prepared to discuss other racial abilities in detail at this point.

What does Mr Chris Lye means when he says significant impact? this does not sound well at all, I've read totally different from other interview regarding racial bonuses. (don't remember where I read it, but definitely not with significant impact.

PS: Thanks Dutch Sunshine and Kthleen for the links/news and translations.

Edited by pumpkin pie, 29 September 2009 - 05:56 AM.


#28 Fril Estelin

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Posted 29 September 2009 - 06:25 AM

Quick back-translation to English (as the last question suggests, this interview was actually made in English!):

Quote

At the beginning of September, we thought we would ask Arenanet whether it would be possible to ask again the questions from the interview granted 2 years ago to Mondes Persistants in order to assert the evolution of the game since that time (interview you can read again here)... all this with removing or adding questions depending on what we already know.

And we had the pleasure (thanks Loïc!) to get an answer to our questions. This is Chris Lye, Global Brand Director for Guild Wars 2, who answered our questions

GW MP: What is the fate that awaits Guild Wars when Guild Wars 2 will be out? Will you stop supporting it and wait that everyone moves to the new one?

Chris Lye : Of course not. We are actively supporting Guild Wars and if something goes on being developed it will be the task of the Guild Wars Live Team.

GW MP : There is still time until Guild Wars 2 is out. What is planned for Guild Wars until then?

Chris Lye : In the short term, we will introduce a new PvP mode "Sealed Deck" for which we are very enthusiastic. That kind of Pvp game means that players create a build from a limited number of skills. We have a lot of other projects, but nothing we can talk about for now.

GW MP : The maximum level in Guild Wars 2 is incredibly higher than in Guild Wars, we have heard more than 150. Why such a leap between the two of them?

Chris Lye : We have not yet made an announcement regarding the level limit in Guild Wars 2, apart from the fact that it will be more than 20.

GW MP : How are you going to manage skills? Very closely to Guild Wars, where skills are subtle and often balanced by negative effects. Or will you change for something more "classical" in terms of MMO?

Chris Lye : We are not discussing game mechanics at this point, so we do not want to talk about it yet.

GW MP : If they want PvP in GW2, players will have to go into the Mists. Is this location watched over by gods who existed in Guild Wars 1, and where the Hero Battles took place?


Chris Lye : Yes, in Guild Wars 2, players will be able to travel to the Mists, a PvP environment that Guild Wars players are familiar with. In the Mists, players will be able to engage in a fight against players from other worlds. The Mists themselves will be a big persistent zone shared by multiple worlds. And yes, these locations are the Mists where the Hero Battles took place.

GW MP : What kind of PvP from GW1 will be available in GW2?

Chris Lye : In Guild Wars, players chose between two types of characters: RP characters who started at level one and had to travel through the PvE world to unlock PvP zones; and PvP characters who started at level 20, but could not play the RP content. Guild Wars 2 simplifies all this with only one type of character which will be ready to play both RP and PvP content.
In Guild Wars 2, players will be able to travel to the Mists and take to part to WvW (World-VS-World) games at a scale never seen before in Guild Wars. It will play like a huge strategy game, with players from each worlds, fighting for a constantly forward control of the territories of the map. Players will always be in the same team like all the other players in their world, and there will be no limit to the team size.

Furthermore, players will also be able to join guilds and fight in GvG (Guild-vs-Guild) games. We will give more details on the PvP in Guild Wars 2 at a later date.

GW MP : In GW2, characters will be able to jump, run and swim. Why introduce these characteristics and how are they going to affect gameplay?

Chris Lye : For Guild Wars 2, we wanted to improve all the we loved in Guild Wars. The freedom of movement and interaction with the environment that we are developing for Guild Wars 2 enables us to make the fight more dynamic and visually appealing than everything we have ever done before.
In order to encourage exploration, we have purposefully made underwater exploration easy for players. We decided to favour fun and give to players a very convenient way to breath underwater. Opening to the underwater access nearly doubles the exploration zone available to players. You will not have to worry about drowning; only have fun and explore.

GW MP : Will there be teleporters in Guild Wars 2, or will players have to use mounts and other transport modes?

Chris Lye : One of the key characteristic of Guild Wars will be the asuran portals, which will be portals that players can use to travel from place to place. These portals will allow linking the different zones of Tyria together and will make possible map travel.

GW MP : With regards to racial special powers, we already know that Norn can transform into bears. Can you tell us more about the other races?

Chris Lye : We clearly want that racial skills have an important impact on how a character is played . Each race has a primary ability that sets it apart from all other races, such as the Norn metamorphosis that you mentioned. However, we are not ready to discuss the other racial skills in detail at this stage.

GW MP : With all these numerous races, we can anticipate political tensions, and a world easily at war. Will Guild Wars 2 be characterized by war between races? Or wars between factions? Can a guild be multiracial?

Chris Lye : Although there will definitely be some tension between the races, the main story of Guild Wars 2 is on how they will put aside their divergence and how they will unite against a common threat - the dragons. Based on this point of view, guilds will probably be multi-racial. Despite their differences, we will not fight against players from the other races. The fundamental principles of Guild Wars have always been competition between players that want it, accessibility et the ability to play with your friends. We did not want to separate players by opposing races one against the other.

GW MP : Will dragons have a role in PvP or will they only be involved in PvE?


Chris Lye : Dragons play a huge role in the story of Guild Wars 2 - they are the ultimate enemy, primal forces of nature. We cannot discuss the role that they will play in PvP at the moment, but dragons cast their shadows on the whole universe of Guild Wars.

GW MP : ArenaNet is famous for its design and its original stories. But dragons are dragons. It is certainly the creatures from the Guild Wars world that the most classical. However, how did you work on their design in Guild Wars 2? What did you do so that your fans do not simply say: "Oh, dragons ... meh"?

Chris Lye : The Elder Dragons are ancient elemental beasts, exponentially more powerful than any other dragon that the players have ever met in Guild Wars. There are more powerful that the human gods or any other being seen before in Tyria. Fight an Elder Dragon, it's like to pit your strength against a hurricane or a tidal wave.


#29 4thVariety

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Posted 29 September 2009 - 06:51 AM

pumpkin pie said:

Regarding the above, depending on how well google translates the paragraph, so far, non of the Arena Net develper's interview has use the word seabed before, its always underwater exploration. So this word seabed is kinda made me think that fighting underwater is just gonna be like fighting on dry land and conducted on the seabed instead of fighting while swimming or while your character afloat in mid water.

"l'accès aux fonds sous-marins" referrs to the seafloor as something you can walk on. We do not have access to the whole body of water as a 3D area, we make use of the ground. Since ArenaNet did say they had no interest of copying Aion's flying combat, we should assume all combat is on the ground. We won't fly, we won't swim in full 3D.


Now we can argue how this will work with firearms, different types of elemental magic, swinging a hammer, etc.




pumpkin pie said:

But I seriously hope the underwater fighting mechanics is not characters fighting while standing on the seabed. the word "cheat" comes to mind if thats the case.

Honestly, once you wear metal armor, or the amounts of equipment a GW character carries around, you pretty much just sink to the ground.


pumpkin pie said:

You are missing out on so much possibility by staying away from that. Bear in mind that the races has been in war for over 2 centuries. They also have conflicting sides (speculation, now i have read that 4 of the races have conflicting sides, Sylvari - Nightmare court, Human, has many conflicting sides that oppose Queen Jenna, Norn, think Svanir, Charr, the Flame Legion.) It would be a good thing to explore. I am not saying there should be a good and evil side for players to the game. That's totally lame.

We have been there before: Factions. A storyline uniting Luxon and Kurzick, while there is plenty of excuses for some PvP matches. Why would GW2 be any different. All that peace talk will just be an excuse for any race joining any side.

pumpkin pie said:

I do not repeatedly kill Abaddon unless theres an incentive to doing that particular mission repeatedly (zmission/bountykeys etc), which turns the game into GRIND, the big no no for Guild Wars.

Then defeat Zhaitan, win the game, wait for the story expansion. What would be gained by stopping the story one step before killing Zhaitan? The options would be the same, grind something or be happy about the story line concluding.


pumpkin pie said:

This also deflates my balloon :p whatever does it mean that will always be in the same team? like forever or for that particular world PvP event?

That means that when you join a PvP match, the opposing team will never consist of players from your "home server". People on one server do no infighting, they only fight teams from other "servers" so to speak. What that means for freedom of playing with anybody, anything, anytime,...

pumpkin pie said:

What does Mr Chris Lye means when he says significant impact? this does not sound well at all, I've read totally different from other interview regarding racial bonuses. (don't remember where I read it, but definitely not with significant impact.

The Translation is off:

Quote

Nous souhaitons clairement que les compétences raciales aient une incidence importante sur la manière de jouer un personnage.
We definitely want the racial features to have an important effect on the way a character is played.

We also know ArenaNet does not want racial choices to limit profession choices. We also know they are still working on the balance of these raicial traits. If we are honest to ourselves, we already know that patching these racial traits will be much debated in GW2 balance discussion. I hate having to play five races, hence repeating content over and over in order to experience all the different gameplay, as much as the next guy. I also wished we could just access other racial features by grinding faction and switching them around as if they were a secondary class in GW1. But sometimes....

#30 Vanguard

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Posted 29 September 2009 - 06:55 AM

pumpkin pie said:

This also deflates my balloon :p whatever does it mean that will always be in the same team? like forever or for that particular world PvP event?

4thVariety said:

That means that when you join a PvP match, the opposing team will never consist of players from your "home server". People on one server do no infighting, they only fight teams from other "servers" so to speak. What that means for freedom of playing with anybody, anything, anytime,...

Yes, and in addition to that, you will be able to change servers at will, so you're not stuck with any given group.





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