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Norn tattoos


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#-29 Huginn

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Posted 25 October 2009 - 09:25 AM

First of I'm going to tell you that I have now learned the basics of Norn tattoos AKA Celtic Knots (Woot!).

Posted ImagePosted Image

First one is on normal squared paper and the second is... em, freehand on my foot :p

The reason they look the same is cuz that is, in a way, what I'll get on my shoulder some day ;)

But I am still nothing compared to Kekai

Posted Image

Anyways, enough about me, the real reason i make this thread is because I wonder how these tattoos will be implemented in gw2.

  • Do we get a gallary in character creation, like hair and face?
  • Will we be able to get a new one later on or will be be stuck with that one?
  • Can we put it were ever we want?
  • Will we be able to make our own? (conecting peices as I have in my pics)
  • If the norn get tattoos in char creation, what will the other races get?

Aaaaaaand, discuss!

#-28 captainnl

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Posted 25 October 2009 - 09:58 AM

I hope that tattoos will be buyable customization items.

If the tattoos would be in char creation than the other races would get:
Asura: goggles
Charr: fur style
Human: piercings
Sylvari: plantlike attachments? (what flower or plant customizable)

I do hope the character customization options will be a bit like Aion's, altough even in Aion's character creation screen you can't the decide the place where you put the tattoo  or piercing.

#-27 Shew

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Posted 25 October 2009 - 12:44 PM

captainnl said:

If the tattoos would be in char creation than the other races would get:
Asura: goggles
Charr: fur style
Human: piercings
Sylvari: plantlike attachments? (what flower or plant customizable).

Wouldn't you need fur style customization at the beginning?

Edited by Shew, 25 October 2009 - 12:48 PM.


#-26 Karuro

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Posted 25 October 2009 - 12:45 PM

My humans will be piercing free, thanks.

#-25 captainnl

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Posted 25 October 2009 - 01:27 PM

Shew said:

Wouldn't you need fur style customization at the beginning?

I don't mean the color of the fur, but more like stripes/straight/just out of bed (:p)

Anyway I was just thinking of something that could work for the other races.

#-24 Shew

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Posted 25 October 2009 - 01:51 PM

captainnl said:

I don't mean the color of the fur, but more like stripes/straight/just out of bed (:p)

That's not something you change...that's affected by a genetic factor.

#-23 Nevin

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Posted 25 October 2009 - 02:25 PM

My humans want fully body leopard tats with their eyelids tattoed as feline eyeballs.


But really I think we all had a pretty good hunch on from what origin Norn tattoos originated from. Tattoos will probably be tied to armor more then character creation, the overlapping of tattoos doesn't look very pretty.

#-22 Bionic Bovine

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Posted 25 October 2009 - 03:17 PM

I'm thinking along the same lines as Nevin, going to be armour releated. Just like GW1 monk Tattoos and necro scar patterns are armour.

#-21 captainnl

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Posted 25 October 2009 - 06:37 PM

Don't norn wear tats under their armor in GW1?
If so I don't think it will be like necro or monk armor.

I don't see why tats would overlap if they were customizable in the char creation either, ANET should just limit the freedom you get in customizing them.

I would rather see these tats or piercings as additional items actually, rather than gear or from the char creation.

Edited by captainnl, 25 October 2009 - 06:40 PM.


#-20 Olvi

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Posted 26 October 2009 - 10:48 AM

Shew said:

That's not something you change...that's affected by a genetic factor.

Argh, I'm pretty sure that you know exactly what he means so just don't >.<

What other customization would there be for the charr? Horns? Aren't those affected by genetic factor as well?

So the Charr should have...choise of fur style, choise of horn style AND in addition to that they shoud still have 1 additional changeable that is not tied to genetics? That's 3 smaller cosmetic choises compared to the 1 choise of other races...

#-19 tmakinen

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Posted 26 October 2009 - 11:19 AM

If you want to watch 'knotters gone crazy' then look no further than the Book of Kells :cool:

It is well possible that some races have more customization options than the others. However, that doesn't have to be a big deal if all races have enough options. One-to-one correspondence between customizable attributes wouldn't even make sense in some cases (e.g., ear customization for an asura might correspond to horn customization for a charr but it would be silly to have a similar option for the three other races).

#-18 Omod Cerall

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Posted 26 October 2009 - 11:20 AM

it would be sweet if you could choose from a bunch of pre-made tattoo's (go Kekai! :p) - and you get (at least some) freedom in choosing where to put them. If they overlap and look fugly, that's your bloody mistake.
I'd like them to be purely cosmetic. Don't make armor sets that consist of a big body tattoo...
further customizeable cosmetic features for Norn could be.... amount of chest hair? :p

just include little things like tattoo's, goggles (asura) or flowers (sylvari :)) - in the character creation.
possibly changeable by some tattoo artist, gogglecrafter orr.... gardener?
if you happen to - not - like your choice, buy something else. Just don't make these things have any significant stat-boosts.

#-17 Shew

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Posted 26 October 2009 - 11:43 AM

captainnl said:

I don't see why tats would overlap if they were customizable in the char creation either, ANET should just limit the freedom you get in customizing them.
So tattoos over fur?

Olvi said:

Argh, I'm pretty sure that you know exactly what he means so just don't >.<
What?

Olvi said:

So the Charr should have...choise of fur style, choise of horn style AND in addition to that they shoud still have 1 additional changeable that is not tied to genetics?
Are you saying that the charr should be able to change their fur style, horn style, and something else mid-game?

#-16 Olvi

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Posted 26 October 2009 - 12:53 PM

Shew said:

What?

*sigh* As in, if the Norn can choose tattoos as a small detail, Asurans have goggles, humans have piercings etc. etc. etc. it's only logical that the Charr could choose fur pattern. Whether or not it's tied to genetics, doesn't really matter.

Quote

Are you saying that the charr should be able to change their fur style, horn style, and something else mid-game?

Well if it is like you say:

Quote

That's not something you change...that's affected by a genetic factor

Then yes. Because, when making a Charr, it would be pretty freaking weird if you couldn't change the horns and the fur pattern. But if there should be something not tied to genetics, then that would make 2 genetics-tied cosmetic features + 1 "that isn't tied to genetics". I for one count changing horns as hair style since, in case you haven't noticed, Charr don't exactly have hair. Then I count fur color as hair color. Then there's fur patterns which I count as the feature relating to Norn tattoos for example.

If fur pattern isn't the changeable feature since "it's tied to genetics", then what is?

#-15 Shew

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Posted 26 October 2009 - 01:14 PM

Olvi said:

If fur pattern isn't the changeable feature since "it's tied to genetics", then what is?
It simply would not make sense. Fur isn't like a tattoo...and humans can't change from white to black.

#-14 Naoroji

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Posted 26 October 2009 - 01:26 PM

Actually, in Guildwars, they can! Makeovers, anyone?

#-13 Shew

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Posted 26 October 2009 - 01:29 PM

Naoroji said:

Actually, in Guildwars, they can! Makeovers, anyone?

Yes, but I assume they mean without having to utilize real money.

#-12 Naoroji

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Posted 26 October 2009 - 01:32 PM

Either way; the stripes and patterns on a Charr's fur could as well just be dye,... So, that might still be the changeable feature.

Actually, captainnl was wrong about the tattoos, not the fur, because you're SURE you can't get rid of tattoos anywhere soon,...

#-11 Shew

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Posted 26 October 2009 - 01:36 PM

Wow...this entire argument is pointless.

captainnl said:

If the tattoos would be in char creation than the other races would get:
Asura: goggles
Charr: fur style
Human: piercings
Sylvari: plantlike attachments? (what flower or plant customizable)

I didn't realize you were talking about initial character creation. That was my whole argument...lol...sorry about that.

#-10 Naoroji

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Posted 26 October 2009 - 01:50 PM

captainnl said:

I hope that tattoos will be buyable customization items.

You missed that bit. The argument was valid ;).

#-9 Nevin

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Posted 26 October 2009 - 05:11 PM

Olvi said:

*sigh* As in, if the Norn can choose tattoos as a small detail, Asurans have goggles, humans have piercings etc. etc. etc. it's only logical that the Charr could choose fur pattern. Whether or not it's tied to genetics, doesn't really matter.



Well if it is like you say:


Then yes. Because, when making a Charr, it would be pretty freaking weird if you couldn't change the horns and the fur pattern. But if there should be something not tied to genetics, then that would make 2 genetics-tied cosmetic features + 1 "that isn't tied to genetics". I for one count changing horns as hair style since, in case you haven't noticed, Charr don't exactly have hair. Then I count fur color as hair color. Then there's fur patterns which I count as the feature relating to Norn tattoos for example.

If fur pattern isn't the changeable feature since "it's tied to genetics", then what is?

I agree with this to an extent, however more likely then not Charr will be able to choose how their spikes are displayed instead of furr pattern.

But something everyone seems to be overlooking is the fact that in GW1 humans looked different based on their profession. Will Anet go through the extra work to make every species look different based on their profession? We know the Charr do based off all the encounters in GW1, but what of the Sylvari, Asura and Norn?

I personally hope that each profession will allow for different customization within each race. I'm all for the maximization of customiziable options as well, Charr should get to choose spikes, and their patterns. Asura ears and goggles, Humans piercings and facial hair, Norn tattoos and beards.

#-8 captainnl

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Posted 26 October 2009 - 05:21 PM

Nevin said:

But something everyone seems to be overlooking is the fact that in GW1 humans looked different based on their profession. Will Anet go through the extra work to make every species look different based on their profession? We know the Charr do based off all the encounters in GW1, but what of the Sylvari, Asura and Norn?

I personally hope that each profession will allow for different customization within each race. I'm all for the maximization of customiziable options as well, Charr should get to choose spikes, and their patterns. Asura ears and goggles, Humans piercings and facial hair, Norn tattoos and beards.

Hmm hadn't thought about that yet :O

I am also for different looks per proff, in my opinion it is only logical that a mage doesn't have the same body style as a warrior for example.

#-7 Huginn

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Posted 26 October 2009 - 05:24 PM

Nevin said:

Asura ears and goggles, Humans piercings and facial hair, Norn tattoos and beards.

Isn't beards and facial hair the same thing? :p

#-6 Nevin

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Posted 26 October 2009 - 05:48 PM

Huginn said:

Isn't beards and facial hair the same thing? :p

A mustache, or a goattee isn't necessarily a beard by some standards. And a sprawling beard with five french braids isn't exactly appropriately labeled as just "facial hair" either.

#-5 pumpkin pie

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Posted 27 October 2009 - 06:58 AM

Huginn said:

Isn't beards and facial hair the same thing? :p

not really, beards are facial hair, facial hair is not necessary beard :p

#-4 Olvi

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Posted 27 October 2009 - 07:54 AM

Shew said:

Wow...this entire argument is pointless.

I didn't realize you were talking about initial character creation. That was my whole argument...lol...sorry about that.

Hehe, well that's OK. I only slept like 2 hours the other night so I probably wasn't making much sense either :p