GW2 Article on Eurogamer
#1
Posted 20 August 2009 - 01:48 PM
Tyria, here be dragons
I wear long sleeve shirts under short sleeve shirts under long sleeve shirts
#2
Posted 20 August 2009 - 01:49 PM
#3
Posted 20 August 2009 - 01:52 PM
Quote
"We actually don't have a traditional RPG/MMO quest system," Flannum continues. "Instead what we've got are Events. Think of them as group-orientated activities. This is one of the many things that will encourage the player to explore the world - you can wander through and never quite know what you're going to see. You might come across a fortress that's being attacked by centaurs, or it might be that the centaurs attacked half an hour before you got there and they hold it now. You might start walking along a road you've walked a hundred times and suddenly there's a caravan travelling along that road that you may not have seen, and you can go help that caravan out."
#4
Posted 20 August 2009 - 01:59 PM
A big one is underwater exploration! That opens up a lot of maybe content.
World PvP seems interesting 10 on 1 or 100 on 20?!?!?
#5
Posted 20 August 2009 - 02:03 PM
I wonder where they got the idea that "guilds regularly compete for thousands in cash prizes," though. Or that GW1 is "fiercely competitive" anymore. So few good players remain in that game...
#6
Posted 20 August 2009 - 02:07 PM
#7
Posted 20 August 2009 - 02:13 PM
garethporlest22 said:
In other words it will be totally larger then the limits to team members we have now.
I personally hope this pulls for the meaning of the Guild Wars, where you had Guilds fighting for territory, and I think that's what it will be. Possibly broken down into territory expansion for race's too, seeing how each race want's to expand its territory.
#8
Posted 20 August 2009 - 02:14 PM
Edge said:
In other words it will be totally larger then the limits to team members we have now.
I personally hope this pulls for the meaning of the Guild Wars, where you had Guilds fighting for territory, and I think that's what it will be. Possibly broken down into territory expansion for race's too, seeing how each race want's to expand its territory.
But if you read on in that article, it says they do not want to separate the players by doing that, that we will combine and not face either other, like alliance vs horde, in PvP. But rather it'll be charr vs charr and so on.
#9
Posted 20 August 2009 - 02:17 PM
Eurogamer said:
ArenaNet can't tell us exactly what each race's special skills will entail at this stage, but we already know that the nine-foot Norn can transform into a bear for a huge boost in combat, and that the crafty, technologically-minded Asura will be able to use golems to fight for them.
Hopefully this won't evolve into only certain classes being able to do certain professions and picking up apples so that I can make myself juice that will keep me going during my killing sprees.
#10
Posted 20 August 2009 - 02:18 PM
Now this is really interesting, underwater environments. Sounds like an underwater city.
#11
Posted 20 August 2009 - 02:18 PM
#12
Posted 20 August 2009 - 02:22 PM
Might work.
#13
Posted 20 August 2009 - 02:28 PM
I love the events they are planning to do, it will make visiting an area you've visited a billion times before much more interesting.
#14
Posted 20 August 2009 - 02:46 PM
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Oh god, merchant professions? Please say it ain't so.
#15
Posted 20 August 2009 - 02:47 PM
Heavens Angel said:
Someone linked me to it on IRC, and I posted it. ;)
Tyria, here be dragons
I wear long sleeve shirts under short sleeve shirts under long sleeve shirts
#16
Posted 21 August 2009 - 03:18 PM
#17
Posted 21 August 2009 - 03:23 PM
Circling Skies said:
This sounds like its going to be very interesting. I hope I don't get lost and not really know what I am supposed to do next.
Na, they'll have something in place to make sure you're on track. They've said they plan on pulling out their full bag of tricks with the questing system. So I wouldn't worry too much.
#18
Posted 21 August 2009 - 03:30 PM
I've seen games promise a lot of things before. I've seen those promises go unfulfilled. I've played those games and been very much disappointed.
I've played Spore.
#19
Posted 21 August 2009 - 03:40 PM
#20
Posted 21 August 2009 - 03:58 PM
#21
Posted 21 August 2009 - 04:20 PM
aww i love this random bit of gw
#22
Posted 21 August 2009 - 04:26 PM
Xenomortis said:
I've seen games promise a lot of things before. I've seen those promises go unfulfilled. I've played those games and been very much disappointed.
I've played Spore.
I remember that game.... the forums on there were fun in the beginning now it's boring :(
Spore held so many promises but really it just couldn't be done.
Well hopefully GW2 will not be a dissapointment at all. I hope it EXCEEDS my expectations, but that will be pretty ard because my expectations are pretty high. I hope I can get some other people I know to play ait and start a guild.
#23
Posted 21 August 2009 - 07:27 PM
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#24
Posted 21 August 2009 - 07:33 PM
Calvar Draveir said:
I really, really hope that is true.
#25
Posted 23 August 2009 - 12:54 AM
Are they referring to lore or actual gameplay? It makes absolutely no sense that a human and a charr can't come to some arena and contend against eachother.
And I really hope this "pulling everyone together" doesn't turn out as corny and forced as some of the stuff was in GW1.
#26
Posted 23 August 2009 - 12:58 AM
Calvar Draveir said:
If this is true, it would be very, very redundant.









