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GW2 Article on Eurogamer


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#1 Arkantos

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Posted 20 August 2009 - 01:48 PM

http://www.eurogamer...ars-2-preview_4

3 pages long, have yet to read it.

Tyria, here be dragons

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#2 Burton

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Posted 20 August 2009 - 01:49 PM

Good article got some stuff in it that wasnt in the ign one. Liking the sound of "We actually don't have a traditional RPG/MMO quest system,"

#3 Circling Skies

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Posted 20 August 2009 - 01:52 PM

"

Quote

Guild Wars 2's switch from an almost entirely instanced game-world, where you would adventure with only your party members, to a persistent, fully-populated one like those in more conventional MMOs, is the driving force behind most of the changes in the gameplay. The quest system, for instance, has been completely overhauled, and will offer something quite different from its competitors. "I think I can safely say that you won't see a single exclamation mark floating above a character's head in Guild Wars 2," claims lead designer Eric Flannum."
"We actually don't have a traditional RPG/MMO quest system," Flannum continues. "Instead what we've got are Events. Think of them as group-orientated activities. This is one of the many things that will encourage the player to explore the world - you can wander through and never quite know what you're going to see. You might come across a fortress that's being attacked by centaurs, or it might be that the centaurs attacked half an hour before you got there and they hold it now. You might start walking along a road you've walked a hundred times and suddenly there's a caravan travelling along that road that you may not have seen, and you can go help that caravan out."
This sounds like its going to be very interesting. I hope I don't get lost and not really know what I am supposed to do next.

#4 garethporlest22

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Posted 20 August 2009 - 01:59 PM

So this answers a few questions.  There will be Racial skills or abilities, some what.

A big one is underwater exploration!  That opens up a lot of maybe content.

World PvP seems interesting 10 on 1 or 100 on 20?!?!?

#5 Neo

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Posted 20 August 2009 - 02:03 PM

Good read. Sounds like they're trying to accommodate all different kinds of players, including competitors like me, which is nice. Also sounds like they're recognizing and learning from mistakes made in GW1, specifically the introduction of far too many classes and skills.

I wonder where they got the idea that "guilds regularly compete for thousands in cash prizes," though. Or that GW1 is "fiercely competitive" anymore. So few good players remain in that game...

#6 Heavens Angel

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Posted 20 August 2009 - 02:07 PM

stealing from me i posted this first :D

#7 Edge

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Posted 20 August 2009 - 02:13 PM

garethporlest22 said:

World PvP seems interesting 10 on 1 or 100 on 20?!?!?
My guess is it will be similar to what other game's have started to catch onto. Which would be Realm versus Realm, Faction on Faction, etc.

In other words it will be totally larger then the limits to team members we have now.

I personally hope this pulls for the meaning of the Guild Wars, where you had Guilds fighting for territory, and I think that's what it will be. Possibly broken down into territory expansion for race's too, seeing how each race want's to expand its territory.

#8 garethporlest22

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Posted 20 August 2009 - 02:14 PM

Edge said:

My guess is it will be similar to what other game's have started to catch onto. Which would be Realm versus Realm, Faction on Faction, etc.

In other words it will be totally larger then the limits to team members we have now.

I personally hope this pulls for the meaning of the Guild Wars, where you had Guilds fighting for territory, and I think that's what it will be. Possibly broken down into territory expansion for race's too, seeing how each race want's to expand its territory.

But if you read on in that article, it says they do not want to separate the players by doing that, that we will combine and not face either other, like alliance vs horde, in PvP.  But rather it'll be charr vs charr and so on.

#9 upier

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Posted 20 August 2009 - 02:17 PM

Eurogamer said:

We're definitely introducing crafting,

ArenaNet can't tell us exactly what each race's special skills will entail at this stage, but we already know that the nine-foot Norn can transform into a bear for a huge boost in combat, and that the crafty, technologically-minded Asura will be able to use golems to fight for them.
That kinda scares me.
Hopefully this won't evolve into only certain classes being able to do certain professions and picking up apples so that I can make myself juice that will keep me going during my killing sprees.

#10 Mephster

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Posted 20 August 2009 - 02:18 PM

There are significant new areas, of course: most excitingly, the prospect of exploring an underwater continent. Flannum claims that there will be "a lot" of underwater exploration, and it will be possible for all races and players. "It's going to be really easy and accessible for players to go underwater. In a lot of other games you see the underwater environment as this really hostile environment where you have to worry about running out of air constantly and you're always on the verge of dying, and that tends to make the area less fun. We really want to emphasise the fun, the differences, the change of pace of going underwater, to encourage that exploration."

Now this is really interesting, underwater environments. Sounds like an underwater city.

#11 Ego

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Posted 20 August 2009 - 02:18 PM

Good read, but I guess this is about as much information we will get for a while.

#12 DeltaEmil

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Posted 20 August 2009 - 02:22 PM

So, for example, charr vs. gold legion charr, humans vs. white mantle and perhaps whatever of the mursaat masters survived, norn against norns who have embraced the dragons as new spirit gods, asurans against nastier asurans (that get's hard), and sylvari against sylvari who have been corrupted by their nightmare thingy...
Might work.

#13 Drogon

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Posted 20 August 2009 - 02:28 PM

Very nice read.

I love the events they are planning to do, it will make visiting an area you've visited a billion times before much more interesting.

#14 Shayne Hawke

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Posted 20 August 2009 - 02:46 PM

Quote

"We're definitely introducing crafting, as well as a few other things that are going to provide players with other things to do," assures Flannum, although he can't say what those other things are. "I don't want to say it'd take the focus off combat, but it's definitely not going to be the case that the only way to interact with someone in Guild Wars 2 is to hit them on the head with a sword."

Oh god, merchant professions?  Please say it ain't so.

#15 Arkantos

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Posted 20 August 2009 - 02:47 PM

Heavens Angel said:

stealing from me i posted this first :D

Someone linked me to it on IRC, and I posted it. ;)

Tyria, here be dragons

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#16 Agar

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Posted 21 August 2009 - 03:18 PM

Norn probably will be able to shapeshift into wolf and boar form too as seen in some concept art.

#17 Slash Beast

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Posted 21 August 2009 - 03:23 PM

Circling Skies said:

"
This sounds like its going to be very interesting. I hope I don't get lost and not really know what I am supposed to do next.

Na, they'll have something in place to make sure you're on track. They've said they plan on pulling out their full bag of tricks with the questing system. So I wouldn't worry too much.

#18 Xenomortis

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Posted 21 August 2009 - 03:30 PM

So many promises...
I've seen games promise a lot of things before. I've seen those promises go unfulfilled. I've played those games and been very much disappointed.

I've played Spore.

#19 Shadowspawn X

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Posted 21 August 2009 - 03:40 PM

Great article, hopefully the game lives up to the hype.

#20 Naconix

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Posted 21 August 2009 - 03:58 PM

I want more details on this -companion-

#21 SmithyBen

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Posted 21 August 2009 - 04:20 PM

"I think I can safely say that you won't see a single exclamation mark floating above a character's head in Guild Wars 2,"
aww i love this random bit of gw

#22 Falthron

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Posted 21 August 2009 - 04:26 PM

Xenomortis said:

So many promises...
I've seen games promise a lot of things before. I've seen those promises go unfulfilled. I've played those games and been very much disappointed.

I've played Spore.

I remember that game.... the forums on there were fun in the beginning now it's boring :(

Spore held so many promises but really it just couldn't be done.

Well hopefully GW2 will not be a dissapointment at all. I hope it EXCEEDS my expectations, but that will be pretty ard because my expectations are pretty high. I hope I can get some other people I know to play ait and start a guild.

#23 Calvar Draveir

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Posted 21 August 2009 - 07:27 PM

Quote

but we already know that the nine-foot Norn can transform into a bear for a huge boost in combat
That is obviously an assumption on eurogamer's part, becoming the bear might well be completely cosmetic.  As for what they said about asura and golems, I think that that golems are just a type of companion.

#24 Xenomortis

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Posted 21 August 2009 - 07:33 PM

Calvar Draveir said:

becoming the bear might well be completely cosmetic.

I really, really hope that is true.

#25 Aliceandsven

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Posted 23 August 2009 - 12:54 AM

I'm a little disappointed by what's been said about racial PvPing.  

Are they referring to lore or actual gameplay?  It makes absolutely no sense that a human and a charr can't come to some arena and contend against eachother.  

And I really hope this "pulling everyone together" doesn't turn out as corny and forced as some of the stuff was in GW1.

#26 Shew

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Posted 23 August 2009 - 12:58 AM

Calvar Draveir said:

[...] becoming the bear might well be completely cosmetic.

If this is true, it would be very, very redundant.