Flesh and Bone: The Rules of Resurrection
#1
Posted 26 November 2009 - 01:39 AM
Also brings up the point of Necromancer minions. Would it require more work to res someone after they've had a minion or two pulled from their corpse? Should it?
#2
Posted 26 November 2009 - 03:19 AM
Then I discovered Vengeance. Then I found it moral to do so, after all, our necromancer needed a body from time to time.
#3
Posted 26 November 2009 - 11:33 AM
#4
Posted 26 November 2009 - 12:19 PM
My theory is that (at least) those who can be resurrected have more than meets the eye. Actually, the entire physical body is just a shell or even avatar that happens to conform to the shape of the real person which is really part of the mists. This is more or less the opposite of how ghosts are usually described as spiritual energy that retains some of the properties of its original physical form.
If the 'ghost' is the real self and the physical manifestation just a sort of suit that the ghost appropriates to interact with the physical world, then the state of the physical body is rather inconsequential to the resurrection as long as the one who resurrects can still gain the proper kind of contact to forge the ghost into material form again. The new body doesn't have to consist of the same bits and pieces as before if it is made to measure for the ghost that retained all the essential qualities while disembodied. Thus, a necromancer recycling the old body into minions wouldn't really matter.
#5
Posted 26 November 2009 - 05:38 PM
Your Lifebar don’t really represent your health.
Dungeons & Dragons 1 edition, original user of this system, explains the Hit Point system mainly as a combination of luck, skill and faith AK your character Plot Armor. It is an abstract representation of your char ability to continue to fight until they receive the deadly strike. Now, I admit that many game developers maybe don’t know that since they are just using the same system adopted by their predecessors.
Notice that your abilities are never affected by your lifebar, you are equally deadly no matter how many hit points you have. Hit points is nothing more than a gameplay mechanic designed to avoid the complexity that a real damage system will suppose. Gameplay has always centered first in the fun factor and second the story. In videogames the gameplay mechanics and story plots rarely work together. And when comes to the plot vs gameplay, the plot always win.
Example: Many games have some kind of ability that allows you to resurrect your dead companions but when someone dies outside of your party dies you can resurrect her...why? Probably the most famous of this case is Aeris death in Final Fantasy VII.
Second problem: The Rule of Cool.
Many spells are really flashy and apparently incredible destructive yet they hardly produce as much damage ingame or even in story as one would expect. If they were that powerful as the visuals represent then we will have:
A: Mages are zealous controlled by the Tyran government's due the danger they represent.
B: Mages are high-class citizens and rare individuals.
C: Magocracy instead of monarchies.
Remember, this individuals could burn a house or even a town with their mind alone. So, my conclusion is that magic abilities are just exaggerated for fun.
Edited by Legion, 26 November 2009 - 06:00 PM.
#6
Posted 27 November 2009 - 06:54 AM
This is also why things like regular attacks always hit, but do a lot less damage than you would expect them to - the game mechanics are largely averaging out between arrows and blows that go wide, near-misses that may have required some effort to dodge, desperate parries and blocks that tire the target, the odd flesh wound and the occasional fatal blow to a vital area.
#7
Posted 27 November 2009 - 06:14 PM
Rivenheart said:
Also brings up the point of Necromancer minions. Would it require more work to res someone after they've had a minion or two pulled from their corpse? Should it?
Honestly, we know next to nothing on resurrection except for one thing that is shared with undead:
Grenth is the reason it exists. He allows resurrection to occur.
But I would have to have a list of suspected requirements (in a pure lore context):
- The soul could not have moved on yet.
- The body must be in a decent state (i.e., without healing, the body can sustain life).
- Rigor Mortis cannot have set in (I say this, because there should be a time limit to when someone can be resurrected - only reasoning is used though).
If these are not fulfilled, then the body turns into an undead - or something along those lines.
As for the life bar, I'd agree with drax fully.
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#8
Posted 27 November 2009 - 09:19 PM
And there problems with resurrection are gone because we added Magic into equation.
Should magic of healing/resurrection be limited? - No, why should it be? It is hard enough to keep some one alive to be around to resurrect you. It is not their worry to pick the least mangled body to resurrect when they choose who is best suited for them to waste their one and only resurrection on.
#9
Posted 27 November 2009 - 09:25 PM
In at least one case, it poses a threat to the Gods to permit it to proceed as it did. If Grenth controlled undead-authorization or what have you, he should have been able to shut that down right off the bat. This indicates at least two implications, one, he can't do so without stripping his followers of their abilities and causing all sorts of negative repercussions, and two, he simply can't disallow it on a small (in this case) scale.
In the latter case, it might be a completely different sort of magic we're dealing with, so it may not be under his domain.
Either way we look at it, Grenth's "permitting" undead has very interesting implications, and suggests to me that it is far from completely true, as we have seen with information about the Gods since the beginning. Especially considering this places a possible restriction to when Zoldark came into being, and when his civilization (assuming the ruins he inhabits are of his civilization) existed.
Edit: Biz, you have one issue. Resurrection Signet. It doesn't use any mana, so your explanation doesn't fit with it. Otherwise it doesn't sound entirely bad in the area of healing magic.
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#10
Posted 27 November 2009 - 09:40 PM
Gmr Leon said:
Edit: Biz, you have one issue. Resurrection Signet. It doesn't use any mana, so your explanation doesn't fit with it. Otherwise it doesn't sound entirely bad in the area of healing magic.
Still Signets are "Magic" and you are still wishing stuff into existence, it is just not fueled by your mana pool, but trough some other means, like say... Adrenaline skills.
#11
Posted 27 November 2009 - 10:03 PM
Biz said:
Biz said:
Gmr Leon said:
For the term allowing - King Frozenwind says "tolerate" - which to me means that undead were createable, but Dhuum would send his fury on them. That is, if they could of been created when Dhuum ruled.
Gmr Leon said:
Gmr Leon said:
That is, if he was entombed in that structure for at least 3,000 years.
Gmr Leon said:
Biz said:
Still Signets are "Magic" and you are still wishing stuff into existence, it is just not fueled by your mana pool, but trough some other means, like say... Adrenaline skills.
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#12
Posted 27 November 2009 - 10:21 PM
Konig Des Todes said:
Or, you're completely off, and it is made of out of a sort-of nothing. The protomatter of the Mists, all the magic is doing is turning it into something tangible. :p Technically, that's still a something, but it's in between being a nothing and a something.
Konig Des Todes said:
Actually, we've never seen any examples of a person being incapable of resurrection due to being unwilling, as far as I know, so we can't say that. However, it's possible, I suppose. The spirit part we haven't exactly seen any examples of either, again, that I can think of, but I think that's more of a given than the former case.
Konig Des Todes said:
...I fail to see how an "unanimated body" is any different from a corpse, personally. Alongside this how is giving life to the corpses any different from reanimating them as undead? I suppose the difference you're attempting to make here is in relation to the Undead's possible autonomy? That's never shown in any of the interviews or the Movement of the World, from what I'm aware, thus making them controlled by him. Although this also raises the question of, where's the difference between controlling the undead, and their being mindless minions? If they're mindless, they have to be controlled, as they can't act on their own, unless of course Zhaitan creates a hive-mind general to manage them as Primordus did.
In short, I'm not seeing where or how you're making the discrepancy between Zhaitan's forces and ordinary undead.
Konig Des Todes said:
Possibly, and with the usage of that term it seems highly probable. It also suggests that the only reason the undead would cease to exist would be due to Dhuum's intolerance and an after-the-rise genocide of sorts.
Konig Des Todes said:
Or just lacking a form with which to interact with the world due to transcending the physical and integrating to a certain degree into the Mists. :p Nevertheless though, if someone prayed to him to save them from some undead threat (as in the army attacking Kryta) you'd think he'd take notice, or, at the very least an avatar would, and send notice to him. I mean, let's be honest here, if Dwayna's avatar can take a soul as easily as it seems to be indicated by the quest dialogue in Attack on Jalis's Camp, surely Grenth could use his avatars to protect the villages that prayed to him. Imagine, an avatar just sitting there and the undead falling to pieces as they approached.
That would be quite amusing.
Konig Des Todes said:
That is, if he was entombed in that structure for at least 3,000 years.
The only issue I was posing was that of the age of Zoldark, this gives us some idea of it and possibly the structures he inhabits. Nothing truly major.
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#13
Posted 28 November 2009 - 12:15 AM
Gmr Leon said:
Gmr Leon said:
Gmr Leon said:
So it isn't so much undeath, as it is life from death.
Gmr Leon said:
Gmr Leon said:
That would be quite amusing.
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#14
Posted 28 November 2009 - 12:49 AM
Konig Des Todes said:
We could get into the philosophical aspects of this, but I am content to disagree on this. As far as we can tell so far, the Mists is rather intangible, and is quite unlike anything we can claim to have encountered in our own universe. At least, if there's anything like it, I'm not entirely familiar with it.
Konig Des Todes said:
It's not necessarily impossible, I think. We release Leah Stone from a Soul Battery, but her body is not nearby, if it even still exists in a livable state, so we cannot be certain that she could not be resurrected. This is the same for all souls released from the Soul Batteries, thus this is not a valid argument in the area of testable evidence. Unless there is some dialogue to back it up that I am unaware of, this is not a proper example of that case.
Konig Des Todes said:
So it isn't so much undeath, as it is life from death.
Undead do not always have souls. Minions raised by Necromancers are still undead, and this can be easily tested through the Monks' Smiting Prayers line of skills, as I recall. The Orrian Undead, while showing characteristics that seem suggestive of having a soul, I would daresay, haven't souls, otherwise I propose they would be similar in nature to the Undead encountered in the Desolation. This is one of the fundamental differences between the Orrian Undead and the Desolate Undead.
And I more or less entirely disagree with your ideas on the Undead, if this is how you're adapting them to the situation with Zhaitan.
After all, it goes in the face of the Movement of the World:
Quote
This undead armada has cut off all human contact with Cantha, and the dragon’s undead army wages war even now along the northern Elonian border, preventing all in Tyria from departing for other lands...for now.
This isn't like the issue with the Crystal Desert and Desolation being one with the Desolation as a subsection, this is quite clear cut. Basically, you're using your own observations in this area to distinguish the two, when the fact is, they're undead. Undead needn't have souls, that's simply it.
Konig Des Todes said:
So why, then, do the Orrian Undead not show some indication of individuality amongst themselves? And don't even begin to throw the examples of the ones encountered that don't attack, or the transformed NPCs during Halloween that talk to you. I mean those that are entirely independent, doing their own thing or have their own interests, more or less, and will talk to us.
Konig Des Todes said:
I never said the avatar was decimating the army. It's just sitting there, the Undead approaching it are decimating themselves, but that's a technicality. The point is, I think that the avatars can be used to channel the Gods' energy or power. Thus I think that in the cases we see of them taking in souls, that's the Gods' power being channeled that permits them to do that. However, that's quite uncertain, but I think it's suggested by the avatars' ability to take us to the realms of the Gods as well.
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#15
Posted 28 November 2009 - 01:20 AM
Gmr Leon said:
Even an atom, or .000000000000000000000000000000000000000001 of an atom is something. Ectoplasm, incorporeal objects, etc. are still something.
Gmr Leon said:
After the souls are released, however, is more questionable.
Gmr Leon said:
Gmr Leon said:
After all, it goes in the face of the Movement of the World:
This isn't like the issue with the Crystal Desert and Desolation being one with the Desolation as a subsection, this is quite clear cut. Basically, you're using your own observations in this area to distinguish the two, when the fact is, they're undead. Undead needn't have souls, that's simply it.
But everything we so far know of the dragons and their abilities counteracts this. Assuming that Zhaitan raises his minions in the same way Jormag, Kralkatorrik, and Primordus - at least - do.
Gmr Leon said:
And I wasn't going to throw in the Halloween NPCs. However, I will bring up the suspected Orrian undead remnants in Eye of the North. First, there is Jacado the Putrid, then there is Nifling the Chained, and there are the undead seen in Beneath Lion's Arch. All three cases, though few in numbers, all have three things in common:
- They only have the Orrian Undead models.
- They act similarly to the Desolation Undead (going under the strongest undead - i.e., forming a series of small groups) - this excludes those right under Kryta.
- Finally, their builds mirror the Prophecies undead.
Gmr Leon said:
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#16
Posted 28 November 2009 - 01:52 AM
Konig Des Todes said:
After the souls are released, however, is more questionable.
Clearly a misunderstanding in that area, I was thinking prior to absorption into the Soul Batteries, or even after release as per my example.
Konig Des Todes said:
The lack of attacking on sight in certain areas doesn't seem a remarkable sign of intelligence, I think.
Konig Des Todes said:
But everything we so far know of the dragons and their abilities counteracts this. Assuming that Zhaitan raises his minions in the same way Jormag, Kralkatorrik, and Primordus - at least - do.
The Prophecies Manuscripts mention souls remaining around Orr, even after it sunk, thus, if we must go to your little soul-injection idea for them to be classified as undead, then who is to say Zhaitan couldn't twist the souls and force them into the bodies? Besides that, what of the Corsairs? Surely they weren't all dead whenever he twisted them into his undead armada, so you can't use your little dead bodies as minions or what have you to go around the possibility, if not fact, of its forces being undead. And since it calls them undead, then I doubt it simply corrupted them, so they were either all dead after its rise, or killed and raised as undead.
Konig Des Todes said:
- They only have the Orrian Undead models.
- They act similarly to the Desolation Undead (going under the strongest undead - i.e., forming a series of small groups) - this excludes those right under Kryta.
- Finally, their builds mirror the Prophecies undead.
We're thinking of two different types of undead here, then. I'm referring to the undead we can actually positively interact with in the Desolation, not the "wild" ones, so to speak. At least in the Desolate Undead's case we could positively interact with the leaders in certain quests.
Konig Des Todes said:
I'm pretty sure the Avatars are just the Gods little plaything to interact with mortals. Hence their usage in the Gate of Madness mission's ending, taking Ural Highstone's soul, and guiding us into the Gods' realms when the Gods need help.
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#17
Posted 28 November 2009 - 12:42 PM
Gmr Leon said:
Gmr Leon said:
Kingdom of Orr said:
The Undead said:
For the Corsairs, any of them living would be like Svanir and the Modniir Centaurs we see concept art for. They would be living beings twisted. Not undead.
For Zhaitan twisting a soul, we have nothing which state they can twist incorporeal things.
Gmr Leon said:
The Undead said:
Gmr Leon said:
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#18
Posted 28 November 2009 - 12:48 PM
First, I'd like to tell you how do I view the undead. I think everything that have been reanimated from the dead are undead. Be it minion, zombie, skeleton, mummy or ghost. The question is, why do they return as living corpses? After all, this reanimation is similar to ressurection, but with the main difference that the body doesn't show any life sign. I'll quote the most important parts from the manuscripts:
Guild Wars Prophecies Manuscripts said:
- snip -
Many believe that they are the remnants of Orr, those lost souls who were so disturbed by the destruction of their home in the Cataclysm that they refuse to pass into the next life. Others believe there is a more sinister force motivating these creatures, a malevolent being who has raised the resting dead to do his bidding. Some even say this mysterious leader is a powerful lich lord who rules them all from behind the front lines. ...
I doubt that the main factor would be the damage of the body. Instead I think it is the soul. It looks like that there are two types of death. One, when the soul is willing to return to the mortal body and the holy energies(?) heal the deadly wounds of the body so the soul could return. The second is, when the soul tries to depart for the Underworld. Now, this is the most interesting part. This second type of death could mean two possibilities: these deaths are pre-determined and thus the spirit must leave the mortal life, and/or the way how these creatures were killed. For example, Scout Ahtok was "just" shot by a Kournan bombardment and we couldn't ressurect him (of course, we can't ressurect NPCs, although players can be ressurected after being killed in such way). Why? In my opinion because of Abaddon's taint. (I know that this is weird, but our players don't actually die while we are fighting our way through Elona.) Otherwise, we would've joined Ahtok in the RoT as well.) I'll list the things that can lead to the point from where the creature can not be ressurected:
- Corrupted(?) by a fallen(?) god. (The gods must send these souls to a special place, because if not, then the spirits will work as "catalyzers"/"batteries" - or what you want - for Nightfall. I'm not 100% sure about this, but it would be logical.)
- The soul is taken by a god or by the god's avatar. See the case of poor Ural Highstone.
- The death of the creature was pre-determined.
- The creature was killed in a special way. I can think of special way here, such as being killed by undead or by a very unique magic (Spectral Agony, perhaps).
- The soul has lost the will to live again, or the opposite: he/she can't be ressurected. Pre-determination (in this case the spirit wants to live so much that it won't leave the mortal realms/worlds, however, ressurection would still not work) or the lack of ressurection -> the time elapses within he/she could've returned to the mortal life.
Now, I'm not sure if the spirit can reanimate his/her own corpse into an undead (+ the soul re-enters the body). Perhaps, if it was so powerful. However, let's focus on the more common way: a Necromancer, Lich (or Elder Dragon) reanimates the corpse. If the spirit has already passed on to the afterlife (or taken by a god's avatar), then the Necromancer (I'll just call the "reanimator" that for the sake of simplicity) can either do two things:
- Summoning an (evil(?)) spirit and forcing it into the corpse. Cases: 1. , 2. , 3. , 5. (first part only) --- Or in case 4. and 5. (second part only) the Necromancer can use the soul of the body for the reanimation. Either turning only the spirit into a ghost (more precisely into a phantom or spectre) or forcing back the soul into the body.
- In the case of minions and Zhaitan's undeads (they are special, and I mostly agree with Konig on this) the Necromancer doesn't even use souls. It uses only its power to reanimate the corpse and bind to its will. Minions are strange, though. They are undead but still degenerate to a second death. And the most interesting is, that they are created by magic as well which could protect them from such end. (I hate those horror films and books where a virus reanimates the dead. It makes no sense, because the corpse would rot to the point from where it can't move, i.e. lost its muscles, sinew and joints, because there's no circulatory system -> no blood being pumped -> no oxygen for the body -> the anaerobic bacterias would consume it in a matter of time. Pathetic...)
And the Orrian Undead do have souls. They didn't fall apart (in both meanings) after the Lich Lord had died. Konig has already pointed out this. What's more, the Desolation Undead (only those who are loyal to Joko) interact with us because we are allies of their master, not his enemies. The other Desolation Undeads attack us because they perceive us as enemies (rightfully). The same applies to the Orrian Undead.
The other interesting beings are Zhaitan's undead. They fit the requirements but they don't have souls, and yet they seem to act willingly/or as a single creature ;). Again, I think Konig is right about the idea that there's another „hive-mind creature” similar to the Great Destoryer but this time it's Zhaitan's.
Phew... this was long. I'm sure I forgot something but I hope this is enough for now.
#19
Posted 28 November 2009 - 05:38 PM
Thalador Doomspeaker said:
Thalador Doomspeaker said:
- Corrupted(?) by a fallen(?) god. (The gods must send these souls to a special place, because if not, then the spirits will work as "catalyzers"/"batteries" - or what you want - for Nightfall. I'm not 100% sure about this, but it would be logical.)
- The soul is taken by a god or by the god's avatar. See the case of poor Ural Highstone.
- The death of the creature was pre-determined.
- The creature was killed in a special way. I can think of special way here, such as being killed by undead or by a very unique magic (Spectral Agony, perhaps).
- The soul has lost the will to live again, or the opposite: he/she can't be ressurected. Pre-determination (in this case the spirit wants to live so much that it won't leave the mortal realms/worlds, however, ressurection would still not work) or the lack of ressurection -> the time elapses within he/she could've returned to the mortal life.
And you forgot the prevention of the soul being able to re-enter the body. Such cases would be at least the soul batteries, and possibly entering another realm (which you had), and being devoured (by demons or something else which eats souls like Kehphet).
Thalador Doomspeaker said:
Thalador Doomspeaker said:
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#20
Posted 28 November 2009 - 06:59 PM
Konig Des Todes said:
Not exactly. The ghosts I was speaking about are phantoms and wraiths. Many Orrian turned into a phantom or wraith and still considered part of the Orrian (Undead) Army. See Gaiza Deadeye, for example. I think they were strong enough to materialize somehow, but due to one of the requirements, it could only return as an "undead" ghost.
The ghosts we see and are friendly (Lady Althea, for example) are chained to this realm/world because they have some unfinished business there.
Konig Des Todes said:
I said almost the same thing:
Me said:
But thanks for explaining why do minions "die".
Konig Des Todes said:
So, someone dies in the battle. The person's soul would want to return via ressurection to fight and live on, but due to the flow of the Mists/Universe* - which already determined the person's fate - he/she must pass on and enter his/her state in the afterlife. Thus, it can not return to the mortal life. (Much like the bloodstone prevents wielding all four schools of magic at the same time, something or someone prevents the return of the soul.)
I love this. While I'm writing more and more ideas come to my mind.
It is said that Dhuum didn't tolerate the undead and the ressurection. You've already brought up two possibilities for the undead during those times. Either reanimation wasn't available, or Dhuum hunted down and utterly destroyed the undead and the Necromancer who had reanimated the dead. But what about the ressurection? What if Dhuum didn't allow and "made it unavailable"? After all, if the soul returned to its body and it was living again, then he couldn't just go there and kill it personally. Last time an Envoy was toying with spirits, the Universe was nearly tipped out of its balance. Of course, perhaps it's one of the reasons why he was overthrown, but the dilemma still stands: perhaps ressurection wasn't allowed/disabled -> the spirit couldn't return even if it wanted -> a weaker version of pre-determination.
Back to pre-determination. Why not? There are six gods and such thing comes along with god-like beings. And if it isn't the gods, then it is the Mists (this idea seems to fit much better). Why?
The Mists said:
*Following this logic it could be highly possible that the Mists can prevent the ressurection of the creature, as they had other plans for its soul. Or in another form: the future holds something else than to let it being ressurected.
Konig Des Todes said:
True, although I didn't forget it because you've already discussed it. In a better interpretation: I made the mistake that I haven't implemented it. :p
And if such thing happens, then the Necromancer has three choice:
1.) Frees the spirit and force it back to the body even if wants to pass on.
2.) Summons another spirit and forces it into the body.
3.) Creates a minion from the corpse.
(Another choice could be - if it works - that the Necromancer frees the soul and turns it into a wraith/phantom.)
#21
Posted 28 November 2009 - 07:17 PM
Then there's the NPC thing. Logically it just seems strange that the same spell that works for mending Alesia's fatal wounds doesn't work on Prince Rurik - thankfully EotN did away with that (sort of, anyway).
#22
Posted 28 November 2009 - 07:51 PM
Thalador Doomspeaker said:
The ghosts we see and are friendly (Lady Althea, for example) are chained to this realm/world because they have some unfinished business there.
And I think this is enough to say your ghosts are spirits - though I do believe there are other locations in which ghosts and spirits are interchangeable (that is, dialogue says one, name says another). The terms phantoms and wraiths are usually used for "evil spirits", while ghosts is used for spirits which haunt a place. But in reality, they are all just spirits (and thus not dead). These fellows are only different things in term of game mechanics.
There shouldn't be any special thing needed to create a phantom or wraith. It seems to me that spirits can change their shape, to create things such as the "Formless Spirits" seen in various places - such as the River of Souls or coming out of the open Door of Komalie. Changing to look like a reaper or something else shouldn't be a big deal if one can change into a form that allows them to easily float, go through nearly everything (the mursaat bridges seem to be an exception), and prevent being targeted - I think this "formless" kind of spirit would be the "shadow form" which is mentioned in the Odran entry in the Prophecies Manuscripts.
Thalador Doomspeaker said:
But thanks for explaining why do minions "die".
Thalador Doomspeaker said:
...
Why not? There are six gods and such thing comes along with god-like beings. And if it isn't the gods, then it is the Mists (this idea seems to fit much better). Why?
Following this logic it could be highly possible that the Mists can prevent the ressurection of the creature, as they had other plans for its soul. Or in another form: the future holds something else than to let it being ressurected.
Might as well say "it is magic anything is possible" or "its a game, anything can be done". That would make for very boring lore, and illogical lore at that.
Thalador Doomspeaker said:
And by your "weaker version of pre-determination", that is even the case now in the game, and in reality. Everything must die eventually.
But what is interesting about Dhuum, is his elite minions.
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#23
Posted 28 November 2009 - 08:42 PM
Basicly idea is that Energy = Mass * C² , just ignore the fact that you need insane amount of energy to to create tiniest amount of matter, you would need far less to just rearrange something that is already there, make a new heart out lobbed off head nearby for instance... so
"Nothing" is not nothing, it is energy/mana/adrenaline/Signet power? =P, or source of power Changed into something.
As far as Laws of phycics are concerned making new stuff out of other stuff is completely OK, and its not just making Flesh out of Flesh, you can make flesh out of Rock/dust/water/Air what ever if you had enough energy to waste on it, it would be Magical and very impractical but it wont be against laws of physics.
#24
Posted 28 November 2009 - 08:56 PM
In short, I concur.
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#25
Posted 28 November 2009 - 09:16 PM
Konig Des Todes said:
And who says that it's not sentient? You don't see it, my friend. The Mists bind everything together. It would seem that it "knows" the future. We had a similar discussion about fate, where I quoted from Stargate: "The future is pre-determined by the characters who shape it." By "knowing" the characters it can "know" the future. And if that particular soul is needed for a much larger equation or plan, then it is "able to stop" that creature's resurrection.
However, I have another idea. If it "knows" the characters, then it "knows" what decisions they'll make, even after their death. Whether they will pass on or stay there either to be resurrected or to complete their unfinished business/matter/problem, but the Mists "know" all these things. What if the pre-determination part is an illusion, so that the insistent spirit will stay there, and in a fit of rage it might materialize and a wraith/phantom/ghost would be born, which will have a hand in forming the future. This way, it's not pre-determination, but instead manipulation, so to speak.
A man who doesn't accept and believe in the infinity - like you - should not bother with solving it's mysteries...
Konig Des Todes said:
And by your "weaker version of pre-determination", that is even the case now in the game, and in reality. Everything must die eventually.
But what is interesting about Dhuum, is his elite minions.
You should redesign that poetic question, because it is rather incomprehensible. Though, I won't check it now, but please quote that part in your next post where you said that.
Er... you can't know that. No one knows that. It was a very bold statement. We know too little about GW's and our universe to say that "everything dies once.
Regarding the Skeletons. I think their form is only to mock the undead. In my opinion they are constructs (spirits and/or demons forced into the remnants of (pure speculation comes here) Dhuum's former enemies, although, those bones could be the remains of random dead).
#26
Posted 28 November 2009 - 10:18 PM
Thalador Doomspeaker said:
Thalador Doomspeaker said:
Plus, you didn't answer my question: how does the Mists prevent the resurrection?
Thalador Doomspeaker said:
Thalador Doomspeaker said:
Thalador Doomspeaker said:
Konig Des Todes said:
Gmr Leon said:
Thalador Doomspeaker said:
Thalador Doomspeaker said:
There are two things I can think of: They are not really undead, just mimicing the dead (but they were never alive?), or Dhuum is hypocritical and hates all undead but his own.
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#27
Posted 28 November 2009 - 10:22 PM
Konig Des Todes said:
It's not a lack of interest, it's the same behavior in each case that defeats the purpose of looking into it, as I wasn't just considering those in the Bloodstone Caves, I was very much so considering the other undead that you would bring up. Their behavior is all very much alike. Remain friendly until you get into a certain range of a particular spot or leader, and they attack. It's a very basic ambush tactic, and even spiders and raptors show these abilities. We don't even really know why they're doing that. If it's for the traditional man-eating zombie idea in modern society, then they're no better than the aforementioned spiders in intelligence.
Previously, the Orrian Undead were being driven by the Lich, and we were seen as part of the normal Krytan village-populous and later White Mantle populous, thus we were attacked with reason. After this, why would they continue attacking us? If they're anything like the Desolate Undead, I would think they'd have some memory of our working with them in the past. Why then, after the Lich's death, do they resume an aggressive nature towards us? Towards everything else, it makes sense, I suppose, but towards those of us who worked alongside their leader? Given, I want to say the majority of them appear friendly until you get within a certain distance, but this still begs the question of why, and what their new purpose is, and if there is a purpose.
Konig Des Todes said:
For Zhaitan twisting a soul, we have nothing which state they can twist incorporeal things.
It says they're undead in the Movement of the World, and until we can disprove this, they are undead. There is no legitimate argument here. They are undead, just because they are likely similar in nature to the undead controlled by Zoldark does not make them any less undead. Not only that, but, if we kill Zhaitan, or Zhaitan's general, whichever, and they remain, then they are of a similar nature to the Orrian Undead.
Although in the case of killing Zhaitan, we never killed Primordus, so killing the actual source may result in a different conclusion. Sort of like what may be the case if we..Now that's an interesting thought I'll reserve for later. :surprised:
As to Zhaitan twisting a soul, we have no evidence to the contrary either, and, in the case of Svanir, we may have a positive example of Jormag affecting a soul. If this is the case, due to the Elder Dragon's remarkable similarity with one another, it may be a capability they all share. Not to mention if Zhaitan holds some dominion over death, as seems highly suggested.
Konig Des Todes said:
But he wasn't exactly a man anymore, now was he? :p Khilbron pushed the entire army, sure, he had generals, but he pushed them all in one direction. I see it as entirely possible that he held a divided hive-mind. That is to say, he selected generals, connected their minds to his, commanded them, and they commanded the others. If it wasn't for my certainty that killing the leaders that when approached cause the entire group to attack you makes the rest die, I'd say the leaders themselves hold a sort of mini-hive-mind for their group/troop/whathaveyou.
Thalador Doomspeaker said:
So the Undead raised by Oberan way back in Old Ascalon had souls too? I simply do not see having a soul as being the only possibility for the Undead to not fall apart.
Why, if this is the case, are we attacked by the Undead in the Catacombs of Ascalon? We don't see any particular master or driving force, and I have no real idea, aside from grave robbing or intrusion, for them to perceive us as being enemies. In fact, these should consider us allies, as we're training to defend their homeland, and if Oberan is behind them, and he is an ally, they should be our allies as well.
Now, you could say that this fellow is the one managing them, but the question remains, if he is an Ascalonian, possibly a soldier, then why would he not recognize trainees of his fellow countrymen?
Thalador Doomspeaker said:
There is absolutely no evidence whatsoever that Zhaitan's undead do not have souls. This is an entirely lackluster assumption based off of the Elder Dragons aforementioned striking similarities to one another. Zhaitan is an extremely unique case in comparison, as it awakened in a site of mass death and destruction already, whereas all the other Elder Dragons awakened in sites that weren't destroyed and covered in the dead.
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#28
Posted 29 November 2009 - 06:25 AM
Gmr Leon said:
To be more precise, the mind and the soul are constantly listed to be one in the same, and when they are not, both are needed for a truly functional being. If one has tactics, as you point out even, then there must be a mind involved, and if there is a mind involved, the odds are highly likely - if not absolute - that there is a soul as well.
Khilbron had a soul, so why wouldn't the other undead? We see literal souls (Phantoms and Wraiths) in the Orrian army, so why couldn't there be souls within the undead?
Gmr Leon said:
And they are not connected to the Lich, obviously, as a minion who is known to be soulless is to a Necromancer, thus no hive-like mind. Unless your meaning "Khilbron over-rided their minds". But that would go against your argument.
Oh, and we didn't work alongside their leader, we were manipulated by their leader - we were always their enemies. And usually enemies fight each other.
Gmr Leon said:
In a way, they would be undead, as they are living corpses. A completely different kind of undead, one not needing souls and one that only an Elder Dragon - any elder dragon - can create.
Gmr Leon said:
Gmr Leon said:
Gmr Leon said:
Gmr Leon said:
Gmr Leon said:
Durmand Priory|Library of Whispers|GuildMag
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I want. I want bad.
#29
Posted 29 November 2009 - 07:09 AM
Besides that, using Vizier Khilbron as an example for the other Undead having souls is invalid as he's a Lich. Liches, by their very nature, would be an exception to the rule, not a representative of the rule. Also, the tactics=minds argument isn't a firm basis to work with, as minds still remain quite unclear. Under this basis, raptors would have had minds, and some modern spiders and other species would have minds. Now, I'm not about to be so arrogant as to say they don't, but you should be able to see what I'm getting at here.
As to the Phantom and Wraith argument, we don't even know how they work, or if, disregarding their drops, whether they aren't just native undead specimens taken control of by Khilbron. Whatever the case, this is the whole point I've been trying to get through your head:
Konig Des Todes said:
They. Are. Undead. It doesn't matter if they're a different kind, they're still undead. Undead, as far as I'm concerned, are pretty much close to how Thalador described. An animated corpse, or parts of a corpse. That's more or less undead to me. If the soul happens to be trapped within the corpse, to rot away with it, and just happens to be animated, it's undead. If the soul remains somewhat connected to the corpse, and the body cannot be sufficiently restored through basic resurrection, then the "resurrection" would be reanimation.
As long as the soul is contained within, or connected to, the corpse, it is a part of the corpse, as far as I'm concerned. Nevertheless, my view is not invalidated by Zhaitan's method, as even without a soul, they would still be animated corpses.
Essentially, though, I would say that any powerful being could "create" the type of undead you're suggesting, as I'd even say that Necromancer's minions are of the same type. The difference being, the Elder Dragons have enough energy to maintain their forms without degeneration. It's entirely possible that the only reason Necromancers' minions appear as they do, and exist as they do, is due to a lack of sufficient energy to animate the entire corpse. This would be the only reason that a soul would be necessary for a human, Lich or otherwise, to animate a corpse without having to maintain it. In other words, a soul is only a human necessity for animation of undead that do not require maintenance, as any entity powerful enough does not require it whatsoever.
It is only not a human necessity when we see a human capable of animating a corpse completely without it, and without requiring upkeep.
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#30
Posted 29 November 2009 - 11:31 AM
Konig Des Todes said:
Konig, it's rather boring now that you always try to force your ideas and resolutions on us. We don't know how the Mists work, or if it is sentient or not, but this was just an idea to explain events. This is a discussion, there's nothing at stake. Of course, you can view those lines in any way you want, but please, don't argue with that. Instead just say "I think that line means this...".
We don't know which will come true, perhaps both of us are wrong, but you shouldn't attack my view when you have only yours against it. Haven't you seen how did I start my first post in this thread? "First, I'd like to tell you how do I view the undead."
Take it easy, man. Tell us how do you think these stuffs work by your opinion, but do not attack ours when you have only your ways of thinking against ours. This doesn't mean that you must let every insane hypothesis/theory to survive here, you can safely "destroy their credibility" IF there are major issues with the known lore, or large mistakes in the construction of the hypothesis.
Konig Des Todes said:
Plus, you didn't answer my question: how does the Mists prevent the resurrection?
I hope you read the above paragraph. However, why not? Creation had to start somewhere, and if the Mists was the very first something in the Universe (of GW), then perhaps it is Uber-Uber-God who formed the known Universe from itself(?).
And here's one of the answers for your question (though I gave you a possible answer, it implies you didn't listen to the words of others).
Me said:
Now that I think of it, if pre-determination exists in GW, then all those requirements are connected to this one.
So being touched by Abaddon, killed in a special way, taken by a god or by the god's avatar, etc. was determined already. Other examples are the soul-batteries, Bloodstones and/or the caster of the resurrection spell being delayed via disruption, Frozen Soil (for example) or forced to retreat.**
Konig Des Todes said:
* + **
Konig Des Todes said:
And "other kinds of infinities" can exist in a finite space? No. Only infinite time could, but time is an artificial way to count the difference between two states. We can not perceive time, nor the Universe. It just ... goes.
Konig Des Todes said:
You forget energy and the eternal gods (in Guild Wars Universe only, as we know a way too little to say that "everything dies eventually"). And of course, there's the Mists. Do you really think these things are going to "die"? :surprised:
Konig Des Todes said:
There are two things I can think of: They are not really undead, just mimicing the dead (but they were never alive?), or Dhuum is hypocritical and hates all undead but his own.
Well, yeah. Just to nitpick: "Wouldn't a spirit/demon who inhabits a dead body...
However, then undeads are in the "family" of constructs. Only those undeads who are created via forcing another spirit into the corpse, of course.
And the idea that Dhuum is hypocritical seems to be fair. He's quite mad, actually.
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