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This will perhaps be one of the biggest initial differences in combat mechanics for players who are used to traditional PvE MMO combat where you stand in one spot and spam a skill rotation. Skill rotations are still a vital part of combat, but as you progress that rotation can become far more interesting and complex since each utility skill, weapon swap, and unique profession mechanic factors in.
A way of thinking about the role movement plays in combat – and this extends to the other professions as well, not just the engineer – is that you could liken it more to how you might approach PvP combat rather than the boring PvE most of us have grown accustomed to over the years. That’s not to say you can’t approach combat the way you’re used to from other games, but it does become infinitely more satisfying once you get into the more fluid, and dare I say graceful, combat style of GW2.
A way of thinking about the role movement plays in combat – and this extends to the other professions as well, not just the engineer – is that you could liken it more to how you might approach PvP combat rather than the boring PvE most of us have grown accustomed to over the years. That’s not to say you can’t approach combat the way you’re used to from other games, but it does become infinitely more satisfying once you get into the more fluid, and dare I say graceful, combat style of GW2.









