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Hands-On with the Engineer at SDCC 2011 | TenTonHammer

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#1 Vorsakan


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Posted 25 July 2011 - 10:31 PM

Sardu's impressions of the low level engineer:

This will perhaps be one of the biggest initial differences in combat mechanics for players who are used to traditional PvE MMO combat where you stand in one spot and spam a skill rotation. Skill rotations are still a vital part of combat, but as you progress that rotation can become far more interesting and complex since each utility skill, weapon swap, and unique profession mechanic factors in.

A way of thinking about the role movement plays in combat – and this extends to the other professions as well, not just the engineer – is that you could liken it more to how you might approach PvP combat rather than the boring PvE most of us have grown accustomed to over the years. That’s not to say you can’t approach combat the way you’re used to from other games, but it does become infinitely more satisfying once you get into the more fluid, and dare I say graceful, combat style of GW2.

#2 denn2ya


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Posted 25 July 2011 - 10:45 PM

Great article, I found it interesting, the way he chose the norn starter area and such, the way he said he had to force himself to buy more skills when available was something I value a lot, I too want to have so much fun that will "forget" to buy them, etc.
I'm so glad Sardu's went to Comic-Con, really.

#3 Effigy


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Posted 25 July 2011 - 11:04 PM

I like the way he describes combat as being fluid and more like PvP than traditional PvE skill spamming. More than of anything else, I think this will be central to my enjoyment of PvE.

#4 Naconix


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Posted 26 July 2011 - 02:47 AM

The engineer can't weapon swap....that detail was wrong or I read it wrong

#5 Palmtree


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Posted 26 July 2011 - 02:51 AM

The engineer can't weapon swap....that detail was wrong or I read it wrong

He must have been equipping them manually, which is a tad frustrating. I understand his want to grip the class from its roots, but judging the engineer without access to a single weapon kit, backpack, or turret seems a tad silly to me =/

#6 Ayrrow


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Posted 26 July 2011 - 02:52 AM

Maybe they could for the demo?

#7 Muddlefoot


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Posted 26 July 2011 - 03:08 AM

The engineer can't weapon swap....that detail was wrong or I read it wrong

Yeah this confused the hell out of me too. I'm not sure about the manual swap either because he said "quick swap to pistols". But who knows!

#8 Doomsday cookie

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Posted 26 July 2011 - 09:56 AM

Good read! I love Sardu's style.

#9 abr4


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Posted 26 July 2011 - 10:02 AM

But if there’s one thing I’ve learned over the years in games media it’s that, when it comes to MMO professions or classes, first impressions are king. Most players can decide within the first few levels if they’ll like a particular combat style and want to stick with it

This is so not true. A lot of times I found myself playing professions I didn't like at all, but once a certain key skill opened up in the higher levels it became a complete game changer for me.

The warrior in WoW is a prime example for this (or at least it used to be before the talent revamp in Cataclysm). Before you got Mortal Strike at level 40, the Warrior was a complete snoozefest, afterwards I had a blast with him.

It's to the point where I try to test new classes on ptrs where you can get premades at max level, because that's where you'll spend most of your time and that's where you have to see if you like the flow of the class.