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Path of Exile: Diablo 2 Clone with a twist!


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#151 Robsy128

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Posted 18 March 2013 - 07:21 AM

Downloading it right now after someone in my guild on GW2 was talking about it. Hopefully this will be the very thing that will make me fall in love with Diablo-style games once again. Torchlight 2 bored me to tears. It was just killing monsters and getting loot. I didn't really see much of a story at all. Diablo 3 was fun as hell (pun intended), but it repeats itself in Nightmare and Hell mode and you need to go through those just to level up, which is stupid and boring. Hopefully the maps in this game are truly randomised.

#152 FoxBat

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Posted 18 March 2013 - 10:45 AM

View PostRobsy128, on 18 March 2013 - 07:21 AM, said:

Torchlight 2 bored me to tears. It was just killing monsters and getting loot. I didn't really see much of a story at all.

PoE is free but I wouldn't expect much here.

Wonder what Diabloish games you fell in love with that had actual story. Only Divine Divinity comes to my mind.

#153 konsta_hoptrop

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Posted 18 March 2013 - 11:03 AM

View PostI, on 24 January 2013 - 12:29 AM, said:

game is practically released:

-is everything better than GW2(graphics, storyline, quests, animations, loot, dungeons, class system, skill system, combat system, progression, voice acting, script-writing)
-cash store is purely cosmetic, something that arenanet failed to do
-free to play
-makes arenanet look like a bunch of lazy pigs

First impression:
First innovative MMORPG that doesn't suck hardcore since GW1

https://www.pathofexile.com/

check it out

Graphics and animation and quest system better then GW2? ahaha dude you are blind . GW2 graphics are lvls above that game. The game is insteresting but compared to GW its nothing special.

#154 Kysio

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Posted 18 March 2013 - 02:36 PM

View Postkonsta_hoptrop, on 18 March 2013 - 11:03 AM, said:

Graphics and animation and quest system better then GW2? ahaha dude you are blind . GW2 graphics are lvls above that game. The game is insteresting but compared to GW its nothing special.

I don't see how those 2 can be compared like this to begin with. One is top down action rpg/hack and slash and other is mmorpg. Different ideas for core gameplay and what not. Not to mention one was heavily funded while other is made by indie company. Unless "killing stuff" makes games similiar enough then we might as well start comparing both to fps games.
Only thing that is worth comparing is cash shop/story. Other things like animations and graphics will of course be worse in PoE because no one spent several millions on development process and compromises had to be done somewhere.

#155 Juanele

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Posted 18 March 2013 - 04:58 PM

View PostRobsy128, on 18 March 2013 - 07:21 AM, said:

Torchlight 2 bored me to tears. It was just killing monsters and getting loot.

That is kind of the point of an action RPG.

#156 Robsy128

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Posted 18 March 2013 - 07:48 PM

View PostJuanele, on 18 March 2013 - 04:58 PM, said:

That is kind of the point of an action RPG.

Maybe, but is it too much to ask for a reason why I'm killing millions of enemies?

Edited by Robsy128, 18 March 2013 - 07:49 PM.


#157 Al Shamari

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Posted 18 March 2013 - 07:55 PM

View PostRobsy128, on 18 March 2013 - 07:48 PM, said:

Maybe, but is it too much to ask for a reason why I'm killing millions of enemies?
At the beginning of the game, the reason you're killing endless mobs is pretty trivial as it's really for the sake of sole survival as well as the benefit of the community of exiles held up in Wraeclast. But, as you dig deeper into the game and continue to carve your path, there is some lore towards the remnants of a long lost power hidden deep within Wraeclast.

#158 Gorwe

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Posted 18 March 2013 - 08:55 PM

View PostRobsy128, on 18 March 2013 - 07:48 PM, said:



Maybe, but is it too much to ask for a reason why I'm killing millions of enemies?

And when I ask the same about death mechanics in MMOs, I get the tag "crazy".

Yes, It'd be nice if you had more explanations in today's games...

#159 Robsy128

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Posted 18 March 2013 - 09:57 PM

View PostGorwe, on 18 March 2013 - 08:55 PM, said:

And when I ask the same about death mechanics in MMOs, I get the tag "crazy".

Yes, It'd be nice if you had more explanations in today's games...

Well in GW2 you are supposedly saving people. I agree - in every other MMO there isn't much point. You see a mob standing around and you decide to kill it. It would be like us walking down the street and deciding to kill someone's dog. It doesn't really go together...




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