Quote
a less complex combat system with fewer overall skills
quite possibly the worst thing I have heard in regards to GW2. Because the majority of the player base isn't intelligent enough to develop a build that works Anet decides they'll just give us less skills to work with...awesome!
Quote
For the humans, that means their ancestry--Elonan, Krytan, Ascalonian and Canthan--and also their social status as gentry or commoners of the city of Divinity's Reach. For charr, it primarily means their legion, whether Blood, Ash, or Iron. The asura choose between the three most respected colleges of learning; Synergetics, Dynamics, and Statics.
Nice concept...completely unnecessary and somewhat pointless but a nice addition for the PvEers.
Quote
The sylvari follow the path of their seasonal cycle, or the time of day in which they awakened, being Dawn, Day, Twilight or Night. The norn choose their personal totem, and may choose to walk in the path of bear, snow leopard, raven or wolf.
what happened to "not making another WoW clone". I don't want to be able to turn into a bear...if you want to go play WoW.
Quote
One thing that's important to note: the choices made to determine a character's personal storyline do not affect the power of the character. For example, a norn choosing to walk the path of bear can still choose to use snow leopard form instead of bear form.
Then what's the point in making a selection to begin with? That's like saying "You can choose to go to school to become a doctor but if you want to practice law you can do that too".
Quote
We use a lot less instancing than we have in the past. The game is structured much more like other MMOs, with the world consisting almost entirely of fully persistent areas.
Great another MMO...I don't fully understand how it slipped Anet's mind that the reason Guild Wars was successful is because they delivered us a game that wasn't exactly like every other MMO out there. WTF Happened to CORPG???
Quote
That being said, we have a number of different ways in which we use instancing. Dungeons, for example, are instanced areas designed for group play.
Has anyone at ArenaNet played WoW before? This is exactly how WoW runs...Persistent world Instanced Dungeons..GG Anet!
Quote
As you said, the end game is critical, and we've been considering our end game right from the beginning of development. That being said, we have three different end games to worry about: Player vs. Player, World vs. World, and Player vs. Environment. Each of these game types needs its own end game, since each of them has its own opening and mid games as well.
If the end-game PvP isn't at the very least on par with the original game Guild Wars 2 will lose it's fan base almost instantly. It'd be nice for them to offer PvE end game but the replayability of this game is in GvG and PvP. Hence the reason nobody plays GW anymore. I can say, at least for my guild, there are only 2 or 3 people that still play and we were one of the most prominent guilds in the game at one point.
Quote
Each of the races have their own challenges and their own story. In the end, however, they all share a common world--and therefore a common danger. Zhaitan, the dragon of Orr, plans to destroy all life on Tyria, and the other dragons are not far behind him in power. No matter where the individual races begin their story, all of them must come to see that their survival against these powerful foes is inextricably tied together.
The idea of all the races of Tyria coming together is going to make for some amazing storylines and great gameplay...but Dragons???!?!? Seriously...DRAGONS!@!@# you couldn't come up with anything less cliche??
Seems to me that for the most part Arenanet has taken the advice of it's fans. Normally I would say this is a good thing but in this instance I do believe you have encouraged them to produce an inferior game to the original and am expecting a WoW clone come release. But really, that's what all of you want anyway you just don't want to admit it.
please stop telling Anet to ruin such an epic game.