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Legendary Weapons?


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#1 Konataismine

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Posted 23 August 2011 - 01:48 AM

I've been wondering, will there be truly epic, legendary weapons in game? Not the kind like you have in WoW were legendary= lul collect Saronite. No, the kind where you hear whispers about them, until they become an actual legend. Here's an example : http://wow.joystiq.com/2010/07/20/the-urban-legends-of-warcraft-ashbringer/
That's the kind of thing I want to see brought back into MMO's, this deep sense of mystery and wonder, I truly do hope that GW2 has some items like that article. :)

Edited by Leyana, 23 August 2011 - 01:56 AM.
quoting deleted post


#2 Fox_LWW

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Posted 23 August 2011 - 01:54 AM

Why not, i mean the sword of adelberne has been mentioned, maybe as a pvp tourney award or high end pve one, but be aware, as everything else in the GW universe, the skill of the wielder made it special, so no greater stats then normal.

#3 Passive Aggressive

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Posted 23 August 2011 - 01:55 AM

Any time something in game is only available to a few people there is all sorts of crying and gnashing of teeth and despairing about the unfairness of it all.





So yes I hope there will be legendaries.

#4 Dyne2Alex

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Posted 23 August 2011 - 01:57 AM

interesting idea.  Only problem is that it'll still remain one weapon... I can't see this working in an MMO setting where everyone is supposed to be the main character of their own story.  Only way this might happen is if there's a super secret part of a dungeon that allows certain heros to find legendary weapons for them... like thackery and such. Thus in that sense, it might be shareable... but yea.

#5 Konataismine

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Posted 23 August 2011 - 01:57 AM

Fox_LWW said:

Why not, i mean the sword of adelberne has been mentioned, maybe as a pvp tourney award or high end pve one, but be aware, as everything else in the GW universe, the skill of the wielder made it special, so no greater stats then normal.

I don't want incredibly high stats, (Though a neat Proc would be pretty cool. I love weapons with Procs :3 As long as its not OP of course.) I want weapons that become so ingrained into lore with tiny tidbits, until they become the urban legends, hinted at ever so faintly, until the day they make their triumphant entry into the game. THAT's what made The Ashbringer special to me, it was so much a part of the world, scattered fragments that held only the tiniest of clues that could be connected together if you were smart enough.

#6 Fox_LWW

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Posted 23 August 2011 - 01:58 AM

Passive Aggressive said:

Any time something in game is only available to a few people there is all sorts of crying and gnashing of teeth and despairing about the unfairness of it all.





So yes I hope there will be legendaries.

You are assuming these weapons are more powerfull like wow, wich they will never be. A unique skin, why not...

Konataismine said:

I don't want incredibly high stats, (Though a neat Proc would be pretty cool. I love weapons with Procs :3 As long as its not OP of course.) I want weapons that become so ingrained into lore with tiny tidbits, until they become the urban legends, hinted at ever so faintly, until the day they make their triumphant entry into the game. THAT's what made The Ashbringer special to me, it was so much a part of the world, scattered fragments that held only the tiniest of clues that could be connected together if you were smart enough.
You'll never get a weapon that's even a tiny bit better then max, cause A-Net will never do that. I am for more lore and i do encourage legendairy skins.

Edited by Fox_LWW, 23 August 2011 - 02:00 AM.


#7 Grimrist

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Posted 23 August 2011 - 02:03 AM

the HoM rewards can probably be classified as the type of "Legendary Weapons" you're looking for. :) almost all HoM weapons were used by heroes 250 years prior to GW2 after all. :D

they'll have to add some more for those who haven't played GW, ofc. :)

Edited by Grimrist, 23 August 2011 - 02:05 AM.


#8 Leontes

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Posted 23 August 2011 - 02:05 AM

Passive Aggressive said:

Any time something in game is only available to a few people there is all sorts of crying and gnashing of teeth and despairing about the unfairness of it all.





So yes I hope there will be legendaries.

Lol threadwinner. I, too, hope there will be some awesomely rare skins for weapons that are retardedly difficult to get.

If Guild Wars 1 is any indication, Arena.net isn't afraid to throw some amazing grind into their game that isn't required but gives some kind of benefit to a player who wants to work at it. Look at Elite Armors and some of the Titles you can farm. Some stuff like Lucky/Unlucky are just insane.

#9 Konataismine

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Posted 23 August 2011 - 02:09 AM

Grimrist said:

the HoM rewards can probably be classified as the type of "Legendary Weapons" you're looking for. :) almost all HoM weapons were used by heroes 250 years prior to GW2 after all. :D

they'll have to add some more for those who haven't played GW, ofc. :)

Awesome. I might have to go start playing GW then. :) Really that's all I want from MMO's, to return some depth to the world xD

#10 another

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Posted 23 August 2011 - 02:14 AM

So, like the Knife of Ogre-Slaying?

#11 Fatalis

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Posted 23 August 2011 - 02:19 AM

They might be part of a dungeon as an environmental weapon, however I don't see them being used as actual gain-able rewards anywhere.

#12 Passive Aggressive

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Posted 23 August 2011 - 02:20 AM

Even if there is only a unique skin there will be people who cry if it isn't available to everyone easily.  Their tears nourish me and make me stronger.

#13 Swiggins

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Posted 23 August 2011 - 02:23 AM

Great article... and yes, I desperately want the legendary starter bow used by the hero Neab long long ago...

But seriously, I do hope there is something like this... Even just for cosmetic purpose, but having something so rare and mysterious that other players cry in jealousy!

Passive Aggressive said:

Even if there is only a unique skin there will be people who cry if it isn't available to everyone easily.  Their tears nourish me and make me stronger.

Exactly.

#14 Konataismine

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Posted 23 August 2011 - 02:25 AM

Fatalis said:

They might be part of a dungeon as an environmental weapon, however I don't see them being used as actual gain-able rewards anywhere.

I don't care if they're not gain-able, what I want is what the article I posted in the OP, they fit into the world as legends the Ashbringer was just a shattered memory, and players could spend an incredible amount of time in game trying to figure it out. In places you'd never think to look, in the Dire Maul library, there was a prince whom was said to know of it, and players spent TONS of time trying to figure out how to get him to talk.

#15 Zetesofos

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Posted 23 August 2011 - 02:31 AM

Fatalis said:

They might be part of a dungeon as an environmental weapon, however I don't see them being used as actual gain-able rewards anywhere.

This.  This would be perfect.  Weapons that powerful, legendary, wouldn't be able to be usuable forever.  But, stick them in an instanced dungeon, and have various party members take turns using it.  At the end of a fight, you'd have to return the item, or give it to a destiny's edge member, or something.  

Hell, make it so it's the only thing that can damage a boss, and the rest of your team has to fight off minions or something, and you have to 'pass the sword' when you have a shot to hit the boss.    

I have ideas....

#16 Zyll

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Posted 23 August 2011 - 02:36 AM

I'm all for unique skins. Not an issue since all max lvl weapons have the same min-max damage.

#17 Pwns Froggles

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Posted 23 August 2011 - 02:36 AM

I love the idea.

http://wiki.guildwar...om/wiki/Magdaer

I would love to cast foefire in pvp.

#18 Konataismine

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Posted 23 August 2011 - 02:38 AM

Zetesofos said:

This.  This would be perfect.  Weapons that powerful, legendary, wouldn't be able to be usuable forever.  But, stick them in an instanced dungeon, and have various party members take turns using it.  At the end of a fight, you'd have to return the item, or give it to a destiny's edge member, or something.  

Hell, make it so it's the only thing that can damage a boss, and the rest of your team has to fight off minions or something, and you have to 'pass the sword' when you have a shot to hit the boss.    

I have ideas....

Interesting ideas, though I do hope they plant plenty of seeds hinting to the weapons arrival before it does. :D That's the part I'm trying to stress here, legendary items should feel legendary I remember hearing some people talking in Gchat about the Ashbringer when I was still a helpless scrub in WoW, and I was like "Ooooh Whatz teh Ashbringers!!11" (I was like 11..playing on my cousins account >.> So that's probably a horrifyingly accurate reenactment of the dialogue <,< ) and the reply was "We don't really...know. Its kinda of a mystery" and from that day on, Azeroth really "clicked" to me, I can't explain why, but it was something I was proud of knowing, I knew the Ashbringer existed, nothing else, but It was still awesome to have legends like that in-game.

#19 Mr.me

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Posted 23 August 2011 - 02:54 AM

I have to agree with Passive Aggressive. Some fantastic looking skins that are hard to obtain would make some people cry and give out flawed arguments about how it isn't fare and when we point out these flaws they will cry some more. I can already see what the threads some weeks after release is like.

"Anet is just like blizzard" And then the OP will be...
"I paid X amount of money for this game and all I want is some ridiculously awesome looking weapon of some kind. In Order to get this I would have to do all the dungeons in game and connect some random pieces of said weapon together.l I want to PvP in my game time, why is Anet forcing me to grind some dungeons to get this weapon?"  or something to that effect.

Just a theory if they ever did put legendary weapons in the game that one of the ways to get them would be to do all the dungeons in explore mode in the Orr area. Which would enable a drop from the last boss you down to be a "Scroll of something or other" which you could cast at certain areas in Orr which would spawn a boss mob. Said boss would drop a "Rusted old something", after collecting all these "Rusted old somethings" you would then use a crafting profession item that looked mundane but had a description like "Brings legends to life". Once you place that in the crafting slot of a certain profession along with all the "Rusted bits" you would then get the "Orrsome Sword/axe/mace..whatever".

Anyway, a legendary weapon that would require you to look up all these nice tidbits of lore that would only appear in dungeons and such. Which would give clues as to...you get the idea :P

#20 Shagz

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Posted 23 August 2011 - 03:06 AM

Rytlok Brimestone has the legendary Orrian weapon, Sohothin, which was used by Prince Rurik of Ascalon.  There's also Magdaer wielded by is father which created the foefire and the Claw of Khan-Ur wielded by the last imperator of the Flame Legion who was trying to prove himself he was worthy of becoming Khan-Ur. Sohothin and Magdaer use the Fiery Dragon Sword skins and I think the Claw of Khan-Ur shares the skin of Centurion's Claw which are HoM rewards, but these weapons (except for Sohothin) are lost in the ruins of Ascalon.

#21 Rebel Yell

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Posted 23 August 2011 - 03:07 AM

I'd like to see urban legends of the same caliber as wow's Ashbringer in GW2.

Maybe not legendary weapons, but the real origins of an entire race?

I'm hoping players get the opportunity to discover the true origin of the Sylvari race, maybe by piecing together clues written in one of guildwars original written languages, interacting with key npcs, discovering secret hidden locations or events and similar. Following breadcrumbs left by Anet would be thrilling indeed!

I mean, we know the rough idea behind the Sylvari and the pale tree with Ronan finding strange seeds in a cave somewhere, Ventauri and his tablet and the tree itself growing near the graves of Ronans dead familly - causing the Sylvaris appearance etc. But we have no specifics like; had the pale tree grown in its natural habitat would it simply spawn thorn lashers or other humanoid plant monsters? If it was unique, did Melandru have a hand in it - indirectly influencing events so that the races of Tyria would have a new ally against the elder dragons? Or was it simply nature witnessing the destruction caused by the dragons and feeling they needed to be stopped? Where exactly did Ronan find that cave, and what made it special? So many questions, this could be a very interesting mystery to try and solve in itself if Anet plays thier cards right.

#22 Noxicon

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Posted 23 August 2011 - 03:12 AM

Hide them somewhere in Dynamic Events or Dungeons and cycle where they spawn so that it's never 'known' (no wiki camping).  Use your best weapon skins that already exist in the game and add unique visual effects to them, even more extensive than what they're doing with day/night cycles on the Ghastly set.  Items are bound on pickup, so no trading.  Because it's random and can be anywhere at any time and in any part of a chain, whoever comes across em is purely fortunate and it doesn't exclude anyone.  

Can be the Guild Wars 2 version of greens.

#23 Nock

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Posted 23 August 2011 - 03:19 AM

In addition to awesome looking graphics, I hope they have joke graphics, too. Nothing says fun like a cornstalk staff or a rolling-pin mace. Armor costumes for the holidays or race costumes (charr dressed as a sylvari and vice-versa) type stuff. :)

#24 man with club

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Posted 23 August 2011 - 03:42 AM

I feel that A-net could implement something to make PvE easier, but nothing ever to affect pvp or item stats.

For example, in guild wars 1 some of the titles did stuff, light bringer was the strongest effect, but treasure hunter, wisdom title and lucky title all had effects, possibly to make you richer faster or whatever.

#25 Epic_Bear_Guy

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Posted 23 August 2011 - 03:56 AM

I have no problem with this because I will have all the cool legendary stuff, and people will envy me for being better than them :p

#26 mjpalmer

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Posted 23 August 2011 - 04:01 AM

Epic_Bear_Guy said:

I have no problem with this because I will have all the cool legendary stuff, and people will envy me for being better than them :p

skins don't make you better, killing people in pvp make you better.

that's where i'll get my satisfaction.

plus, your probably joking, but on the off chance your not, i don't think people will envy you because of something in a video game ;)

#27 johnny manhands

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Posted 23 August 2011 - 04:06 AM

You don't need game breaking stuff to foster urban legends - see terror shield.

#28 Epic_Bear_Guy

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Posted 23 August 2011 - 04:17 AM

mjpalmer said:

skins don't make you better, killing people in pvp make you better.

that's where i'll get my satisfaction.

plus, your probably joking, but on the off chance your not, i don't think people will envy you because of something in a video game ;)

I am joking, and you'd be surprised. I've once heard that a grown man killed his cousin because he was beating him in a video game. It was on the news (True Story).

#29 Alpro

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Posted 23 August 2011 - 04:17 AM

Nock said:

In addition to awesome looking graphics, I hope they have joke graphics, too. Nothing says fun like a cornstalk staff or a rolling-pin mace. Armor costumes for the holidays or race costumes (charr dressed as a sylvari and vice-versa) type stuff. :)
Such as the Banana Scythe?

#30 Skyy High

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Posted 23 August 2011 - 04:19 AM

Only, only, if such weapons are just fancy skins. Even still, such "uber legendary" weapons are, in general, a bad idea. All they really stand for is "I banged my head against this ridiculous wall the devs put in the game long and hard enough to get this before anyone else on the server". That's not exactly encouraging the kind of mentality ANet wants to engender in their players, IMO.

Rare (or one-off) weapons that are statistically more powerful than anything else? F-no. Not happening. Not the game for that, kindly look elsewhere if you care about that. You want to prove yourself in this game? Collect achievements, get the fastest speed clear times, become well known as a solid player and commander in dynamic events or WvW, or top the ranks in competitive PvP. That's what'll get you recognition, not the shiny stick in your hand.