Posted 27 March 2014 - 07:28 AM
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Posted 27 March 2014 - 11:13 AM
For reference read the Sin Wars trilogy ^^
Posted 28 March 2014 - 06:01 AM
Speaking of aesthetics, the transmog system is delicious. All the skins I have across all my characters are usuable at the earliest level, provided you've trained the Mystic up a notch. The only bummer is unlocking her after 60, so newcomers wont get to her for awhile.
Still awesome, though. Now I can deck myself out in the solid-looking - and conveniently cheap! - low-level skins the whole way through. Solid and open-ended appearance customization is a sure way to win my heart, gamedevs!
Posted 28 March 2014 - 06:26 PM
(rolled the socket)
Looking forward to getting Thunderfury someday.
Kinda liked how my monk looked like for a while:
(Weapon: The Grandfather)
Posted 29 March 2014 - 02:40 AM
I actually put Gw2 down weeks before this though...I just needed some "action" and D3 is now giving it to me. I like the new loot rules.
Bye bye auction house.
Edited by Ship Soo, 29 March 2014 - 02:43 AM.
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Posted 05 April 2014 - 06:23 PM
The main campaign though I still feel is pretty dull. A lot of the new mobs are just annoying more than they are creative and the level design for westmarch feels the same way. You literally get something like 2 new "zones" to go through before getting to malthael. The city of westmarch itself is large and although it is a new area, that new car feeling will wear off fast and you will realize that is just a giant city that you have to grind through before getting to the next zone. The only saving grace for it is that it has a ton of buildings with mini events that you can do which, although it mixes things up a bit, it actually makes the zone feel even longer. The other zone "pandemonium" is worse, feels long and windy, and has a lot more narrow pathways whereas westmarch had more open space and had more character to it. This zone has very few mini events and overall there is just nothing interesting about pandemonium imo. The story itself is just too simple imo and I feel like they could have done a lot more with it especially with malthael's character. I feel like I had a good idea about what was going to happen just from watching the opening cinematic before the game was even released! I dunno maybe I have played too much MGS in my day, but I expected a much more interesting story than what ROS delivered. Malthel could have been so much more intriguing if they went deeper into his character rather than just make him simply good guy gone bad and I have to eliminate him and save the world.
Posted 11 April 2014 - 06:58 AM
I'm actually planning on going through again, to get to L6... and try and fill out the dungeon & lore achievements. I also want to take a melee orientated character through at some point. Prolly a Monk... not sure.
I've cheated and watched a playthrough of the RoS campaign... and lolz were had. There's quite a number of plotholes, bad scripting, etc... but that's to be expected of ARPG's... they are never known for great storytelling! lol. I wonder if Blizzard are going to try and go to a Diablo MMO or another expansion or even a whole new Diablo game. Without spoiling the ending... it's left in a manner that the story can be continued. I personally hope it's either a big expansion, or maybe even it's own game. I'd say likely to be an expansion tbh.
lazykoala - sadly Blizzard have done with the Diablo games what they did with Warcraft. A lot of the lore and things explaining and showing what happened between games & expansions has been done via novels and books, and not in-game. There is some Mathial lore & stories in recent Diablo novel's. However I believe these still do not cover what happened to him when he vanished at the end of D2. He vanished and something happened to change him there... that has not been explained to this point I believe. I hope that if they do complete D3 with another expansion, they actually cover this point in-game rather than a 3rd party novel.
Posted 11 April 2014 - 08:17 AM
Posted 11 April 2014 - 09:19 AM
Whole d3 had terrible story to begin with, worst starting somewhere in the middle of act2 and lasting till the very end. Act3 was probably the worst with azmodan pulling almost every cliche villain mistake possible.
As story in Arpgs go, well if we get down to point and click ones then perhaps it is mostly true. Still imo D2 had much better story even though it was terribly simple, just because it didn't do near as many mistakes as d3 did and it didn't feel like written by 12 year old. Good cutscenes between acts helped a lot as well.
Also I have an impression that they upped drop rates on legendary/set items in rifts by a lot.
Edited by Kysio, 11 April 2014 - 01:24 PM.
Posted 14 April 2014 - 03:24 PM
I went up 20 levels in an hour.
Posted 14 April 2014 - 11:36 PM
Kysio - I do agree about D3 as a whole having a terrible story. The 1st act was ok, but Act 2 was the start of the downhill madcap dash of the story. As you said, Act 3 was full of bad villain cliches and just atrocious story/writing. I also agree that D2 had a better storyline overall than D3 had, and while D2's story was simple.. it was better and flowed better than D3. I wonder how much the D3 storyline being terrible was due to the fact the D2 team was not working on it, and Blizzard couldn't / wouldn't get decent/good story-writers in.
And yes, they have been patching the Rift loot to make it more valuable - ppl on the official boards were complaining after RoS release that it was more profitable to do chest runs than it was to do rifts. That you could get more gold and more legendaries from chest farming than rift's... Blizzard have been upping the legendary drop rate in rift's, as well as tweaking drop-rates and such to 'encourage' ppl to use rifts for loot & gold farming, rather than chest's.
Pariah - good to know. I have a lot of lorebooks I haven't found yet, so got lots of lore to look forward to hopefully finding.
Edited by Kamatsu, 15 April 2014 - 10:39 AM.
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