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Impressions: GW2 | Tap-Repeatedly.com


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#1 Lewis B

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Posted 29 September 2011 - 05:50 PM

Hello everyone,

After a mammoth Guild Wars 2 weekend, I've finally found the time to complete my Impressions of it.  You might want to grab a drink though, as it's long! :)

I'm also in the middle of transcribing my interview with Colin Johanson, so watch this space. :o

Please do feel free to ask me any questions about the game or its PvP here, or over at Tap.  Oh, and don't forget to follow us on Twitter @taprepeatedly

Impressions: Guild Wars 2

Enjoy! :angel:

Lewis B

Edited by Kattar, 29 September 2011 - 05:52 PM.
I'll give you the honor of posting your own blog thread. Heh.


#2 deathbyengineer

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Posted 29 September 2011 - 06:17 PM

i can't believe you beat the 5th best gw player i suppose it really is that different

#3 Vahkris

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Posted 29 September 2011 - 06:27 PM

Still reading on Saturday, but it's almost like reading a diary about a crush.  Not in a bad way though. :D

The exuberance alone that you convey in how just playing in the world itself feels right and makes you want to continue to just roam and be there is awesome.

#4 ledieujs

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Posted 29 September 2011 - 06:28 PM

Great read! I had concern with ranger beign the bottom clasz, and i actually thiugh warriors had the top end, seeing that you could fight on an equal foot versus a good warrior is good news to me. I'm glad all classes arebqmanced as you can pick the class that you like, not the class that looks better. Can't wait to play anymore

#5 Trise

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Posted 29 September 2011 - 06:30 PM

I seem to remember a lot of people complaining that the Ranger was "underpowered" and "not worth using"... now I can point to this and tell them to shut up.

*continues reading*

Quote

Limited animations and little to no lip syncing at times made it awkward to watch and listen to. But, having spoken to Colin Johanson and Bobby Stein since playing Guild Wars 2 and raising my concerns, ArenaNet let me in on few treats they have store to rectify these issues entirely, though I wont spoil the surprise here!
/doubletake wh-what? that's awesome! Looking forward to reading that article as well, Lewis. *stares at watch*, *taps foot* ...well? :)

Edited by Trise, 29 September 2011 - 06:41 PM.


#6 Alathaea

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Posted 29 September 2011 - 06:35 PM

So hey Lewis, would you happen to be a big Ranger fan too? =D


The bit you said about being able to use exclusively bows or be at range was aweeeesome. I really don't like being melee (why get your hands dirty?) so it's lovely to know there are other viable options.

yay.

#7 rasui

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Posted 29 September 2011 - 06:37 PM

Absolutely love the fact that you used the ranger (one my favorite classes) and even better because you did good with it.
Awesome read man, thanks a lot. Hope to see more in the future. :)

#8 Clobimon

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Posted 29 September 2011 - 06:44 PM

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In conclusion, Guild Wars 2 is one of the finest games I have ever played. It isn’t just because its an MMOG, it is because ArenaNet have looked at stagnating genre, branched away from the norm and managed to meet and surpass all that they have claimed. The game world looks and plays incredibly with dynamic events a triumph over Warhammer Onlines iteration, whilst class balance and its PvP is something I just cannot wait to experience again. A few tiny niggles aside, such as a few casting bar errors and some dubious voice acting in places (that are due to be rectified), it is so unbelievably polished it puts all rivals to shame.

This type of conclusion is what I hope we're reading everywhere for the next several months on through release. :cool:

#9 Fatalis

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Posted 29 September 2011 - 06:47 PM

The more I see people write about GW2 the more immensely I want to play it.

I can't imagine how much things have changed since I last played it at PAX East.

#10 TotTWriter

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Posted 29 September 2011 - 07:05 PM

*drool*

I can't tell you how much I wish I'd been able to go to that Expo. Damn me and my upcoming nuptials!

It's also really good to hear that they have a fix for the vocals issue - let's face it, if it satisfies your high standards, it must be good - especially if you are letting them tell us in their own time. That's a cruel tease you gave us right there.

#11 Evlin Heron

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Posted 29 September 2011 - 07:16 PM

Fatalis said:

The more I see people write about GW2 the more immensely I want to play it.

I can't imagine how much things have changed since I last played it at PAX East.

I hear you, I was also at PAX east and reading this brings back my wonderful memories of playing the game. I was so hyped after playing it, I remember blindingly desiring this game more than anything else and basically loving Anet more than I ever had. Your article brings back those memories, Lewis. Thank you :qq::D

#12 Alessi_9

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Posted 29 September 2011 - 07:22 PM

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You might imagine that starting with just one skill may be a little repetative as you set your autoattack but suprisingly, it isn’t. Learning skills gradually as you use a weapon type is much quicker than I anticipated and within ten minutes I had already unlocked my second skill. By the time I’d visited several dynamic events after the culmination of the centaur event with Logan Thackery (which was absolutely stunning) I’d unlocked my first five.

This is great to hear actually. We already knew from ArenaNet that when the skill acquisition they wanted it to take as little time as possible. Nice to see that by the time you are out of the tutorial you should you have all your skills for your main weapon unlocked. Still very curious how they made utility skills unlock.

#13 Vahkris

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Posted 29 September 2011 - 07:25 PM

Alessi_9 said:

This is great to hear actually. We already knew from ArenaNet that when the skill acquisition they wanted it to take as little time as possible. Nice to see that by the time you are out of the tutorial you should you have all your skills for your main weapon unlocked. Still very curious how they made utility skills unlock.

Reread that statement, he's saying after completing a few DEs after the end of the tutorial he had them all unlocked.  I misread it at first too, thinking they had added a bunch of DEs to the tutorial area.  It's still pretty quick, though.

#14 Fatalis

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Posted 29 September 2011 - 07:27 PM

I think that's about right, as you are gradually introduced to how that weapon works, and by the time you unlock your 5th skill, you should understand the combos that work best for that weapon.

#15 Malchior Devenholm

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Posted 29 September 2011 - 07:33 PM

deathbyengineer said:

i can't believe you beat the 5th best gw player i suppose it really is that different

Not the 5th best GW player in the world, but Esoteric Warriors is one of the older European guilds, existing since the Guild Wars Factions Championships.

#16 Waar Kijk Je Naar

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Posted 29 September 2011 - 07:36 PM

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much to the humour of Colin Johanson as he peered over my shoulder (I’ll discuss this encounter in more detail later).
Smiling, no doubt.

#17 Baktwerel

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Posted 29 September 2011 - 07:56 PM

Excellent article, I was grinning while reading the whole time long. Sure, experiencing these things myself will bring a bigger grin to my face, but reading about Lewis' experiences was also pretty exciting. It was also good to see that Rangers got a little attention (you barely hear about them or see people trying them out at the demo booths). I just...can't wait to experience all this myself... *throws money at her monitor* Anet, take it please!

#18 Anemone

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Posted 29 September 2011 - 08:13 PM

Thanks for this long, yet interesting read, thought now I'm dying from the impatience of trying all these things out myself too.

#19 Lewis B

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Posted 29 September 2011 - 08:14 PM

deathbyengineer said:

i can't believe you beat the 5th best gw player i suppose it really is that different

I'm unsure whether to take offence at that! ;) I'm a bloody good Ranger thank you very much :D It is different, in almost every way really.  It plays very much like a more robust World of Warcraft or Warhammer Online than it does Guild Wars.  But, the ability to not count on others for heals the real treat whilst the use of dodge skills and ensuring perfect use of your skills is critical.  I think I only died three times across 5 matches- rangers are ridiculously adept at surviving and hindering.  Something I don't think my opponents were quite ready for!

Alathaea said:

So hey Lewis, would you happen to be a big Ranger fan too? =D

The bit you said about being able to use exclusively bows or be at range was aweeeesome. I really don't like being melee (why get your hands dirty?) so it's lovely to know there are other viable options.

Absolutely! I've played a ranger since Ultima Online! :D I must admit though, GW2's ranger is something truely special- everything I've always wanted. Its so mobile and powerful though I don't think I'd ever use melee for anything more than a bit of a change- staying just bow is entirely viable.

The thief really did catch my attention.  With shortbow + dual pistols I could easily play one at launch as it shares many similarities with the rangers play style (minus the pet, obviously).

Alessi_9 said:

This is great to hear actually. We already knew from ArenaNet that when the skill acquisition they wanted it to take as little time as possible. Nice to see that by the time you are out of the tutorial you should you have all your skills for your main weapon unlocked. Still very curious how they made utility skills unlock.

As the demo timer was only 39 minutes long, it actually took me exactly 34 minutes to unlock 5 skills.  You can complete the opening tutorial area in around 15 and I was probably skipping along at quite a pace to do that.

Waar Kijk Je Naar said:

Smiling, no doubt.

OH absolutely, constantly smiling! He has lovely teeth too, haha :cool:

Edited by Lewis B, 29 September 2011 - 08:16 PM.


#20 Muti

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Posted 29 September 2011 - 08:14 PM

want.  especially after reading this.

#21 Nock

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Posted 29 September 2011 - 08:22 PM

Loved this article. The PvP bit brings back so many great memories from past games. Finding those rare instances where you have a rival and you duke it out for minutes on end. Ah! I love it. I was interested in the fact that you thought the PvP was the best you've ever had in a game. So many of us have discussed Battle of Khylo, but haven't actually tried it, and we think there are issues with it. I'm glad you liked it so much and feel like it can provide dynamic battles repeatedly.

#22 Nemui

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Posted 29 September 2011 - 09:02 PM

Lewis B said:

Irrespective of all this and even in its current form, it all comes down to a fundmanetal question you need to ask yourself as a player: “Would you rather play an amazing game with some minor voice acting problems, or a terrible game with amazing voice acting?” I think we all know the answer to that, but should ArenaNet implement what they propose, I wont have a single criticism of the game remaining.

now that's what i like to hear. :D

Quote

About Lewis B:

Lewis B is throwing money at his monitor, wishing ArenaNet would release Guild Wars 2

that made me laugh... and then try it myself. :qq:

#23 Vitglance

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Posted 29 September 2011 - 09:13 PM

That was a nice article.

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I felt entirely confident in my class and realised that the skill  ceiling on even the simplest of classes could reach dizzying heights.
Excellent.

#24 unraveled

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Posted 29 September 2011 - 09:32 PM

Fantastic article Lewis, thank you. Your excitement was palpable and yay! Ranger rocks. So happy about that :D

"And you can always be strong. Lift your voice with the first light of dawn
Dawn is just a heartbeat away. Hope is just a sunrise away


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#25 Wotts

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Posted 29 September 2011 - 09:32 PM

Great article, Lewis. I'm glad the game left such a huge impression on you, especially in the limited time you get at a convention. Your PvP escapades sounded pretty amazing.  Did you talk to your in-game nemesis at all after the matches?

#26 Valyrian

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Posted 29 September 2011 - 10:05 PM

Impressive article right there Lewis!

This is just making all the waiting harder, though!

#27 Cloudpiercer

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Posted 29 September 2011 - 10:21 PM

Great article man. The dodge bar seems to be the new criticism that keeps popping up and I think the tick marks to show when you could dodge would be the best way to handle it, since I've heard this comment in about every preview from this build I think Anet will be fixing it soon (if they havent already). They are doing something to fix those cutscenes??? that is great news.

#28 Makovorn

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Posted 29 September 2011 - 11:54 PM

Quote

Limited animations and little to no lip syncing at times made it awkward to watch and listen to. But, having spoken to Colin Johanson and Bobby Stein since playing Guild Wars 2 and raising my concerns, ArenaNet let me in on few treats they have store to rectify these issues entirely, though I wont spoil the surprise here!

Oh you're such a tease :D Do you plan to include these titbits in the interview with Colin? It's been quite some time since we've heard anything about the improvements they're making. It's been hinted, but no specifics as all. I'm so curious.

Thanks for wonderful article. I really enjoyed it - almost like being there myself. :)

#29 Elder III

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Posted 29 September 2011 - 11:56 PM

Nice read Lewis!  I'm glad to hear they have some plans on how to address the voice issues... hearing that the Ranger (a class that seems to get little love) is more than capable of holding it's own as well.

#30 Shae

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Posted 30 September 2011 - 02:09 AM

Did you have a chance to experiment with the less-mentioned weapons? It doesn't seem like main-hand sword seems like a very viable option, but I was looking forward to using it. From what I've heard, it's sub-par compared to other weapons.