Posted 08 October 2011 - 02:13 AM
Posted 08 October 2011 - 02:16 AM
Posted 08 October 2011 - 02:23 AM
Posted 08 October 2011 - 03:50 AM
Posted 08 October 2011 - 04:01 AM
My own connection is land-line based ADSL, but because I live in the South Africa, with the UK being the best route to connect to MMO-wise, my connection will probably have the kind of latency you guys would have in the USA with satellite. I've even played some MMO's via satelite down here in times when our land-based ADSL is down - the games still works, but how well it plays depends on how the game server syncs with your client (and how often). Games like WoW and even Rift are quite relaxed in this regard, but some other games are near unplayable with constant rubber banding, sticky/clunky movement and so on.
To answer your question - will ArenaNet support satellite connectivity? I would rather phrase the question like this: Will Guild Wars 2 play well in the higher latency environment that comes with satellite connectivity? There's no easy answer I'm afraid. Will it play? Sure. Will it play with with GW2's pseudo twitch/hotkey style of playing (the dodging mechanics, directional attacks, projectile blocking etc.)? It might play okay, but we'll only really know when the game is released, or when ArenaNet actually comes out and say "... folks, we've simulated a higher latency environment during our tests and the game plays fine ..."
So far they haven't, but I would think they'd want to make GW2 as accessible as they can. They're already doing that by making the game playbale on older generation hardware. It was the same with Guild Wars - the game looked great back then (and still do) with modest hardware, compared to other MMO's of the same life span. I don't know if this helps to answer your question, but hopefully there will be some info in here that you can use. :)
Edited by Makovorn, 08 October 2011 - 01:04 PM.
Posted 08 October 2011 - 04:12 AM
There should be no problem... on any MMO.
Posted 08 October 2011 - 09:53 PM
Posted 09 October 2011 - 07:27 AM
That's scary, but I suspect it might have something to do with the Pando Software downloader that Turbine uses to download and install updates in the background. This allows you to play and download simultaniously, but if your internet package (the one the goes via satelite) is a capped account and the cap is low, you might actually run out of bandwidth and not even notice.
Sorry I know this deviates slightly from Guild Wars 2 topic wise, but to tie that in - Guild Wars 1 updates the game before you start the client and when a new build is available, you'll get an in-game notification telling you to exit and restart. Not sure if they'll do the same for Guild Wars 2, but as a possible remedy to you problem, download a little program called CPORTS. It lets you monitor all processes connecting to the internet.
Kill the ones you don't need and check it then. If you have a capped account, also keep a keen eye out on how much data you have left before the ISP disconnects you. You'll find that once updates are all installed, the average bandwidth an MMO uses are quite low. You will find satellite connections or long distance connections to be "less responsive" - that's where latency comes into the equation, as mentioned previously. Hope this helps. :)
Edited by Makovorn, 09 October 2011 - 07:33 AM.
Posted 09 October 2011 - 08:08 AM
Verizon phone latency (ground cell towers) isn't anywhere near as bad as satellite.
Your best bet might be to try GW1 trial and see how that runs. There's no guarantee that GW2 will work better or worse, but it's the best info we have right now.