Enjoyable article, thank you!
Mordakai said:
I wish they has asked about the level restriction on certain weapons, and if there is anyway to bypass it (at least with future characters).
...Me too.
There are reasons not to put destructible terrain on everything:
1) It adds to the computational load of the map, which has an absolute upper limit based on the desired system reqs, and other features (the secondary objectives for a given map) should and do take higher priority.
2) Destroying a building without a trebuchet is impractical and in some cases approaches nonsensical. Sure, you can set some (wooden or thatched) buildings on fire (not that they'd go down quickly at all - wood takes hours to burn through, if you can get it to light in the first place), and you could break up small objects (barrels, etc.) with your weapons. Try destroying a stone building, or even a fire-resistant material like stucco over brick, which seems to be the Krytan preference (or the steel of the charr, or the wet living plants of the sylvari, or the carved stone of the asura). If you can actually knock that down with hand-held weapons, even by attacking primary supports like pillars, that building was seriously under code, as in
nobody would live in a building that unsafe if they could help it at all.
3) Creating a variety of secondary mechanics will please a greater number of people. Destructible terrain is just one feature, and you can play it as much as you want by only joining Khylo matches. Some people (especially the crowd who want a war simulator) love it to pieces. A lot of people, with a variety of motivations, are entirely apathetic to it. Personally I think it's great that they made a map with destructible terrain, but have no need to see it anywhere else, because one map is enough to cut the novelty for me. I would rather they focused on expanding the options, as they are doing. And other people will love a few of those other options they come up with to pieces, whether it's because they like dodging dragons, or mounted combat, or convincing the natives to help their side, or leading a squadron into battle, or whatever other zany secondary goals/mechanics the team comes up with.
Hardcore servers have their place, I guess; I don't begrudge others their fun once I'm sure I'll get my own. So low health, high damage - if you want. I'm not sure that really improves the game, but your funeral. But "hardcore" won't and can't involve friendly fire. As others have pointed out, the skill design (cross-profession combos, simultaneously offensive/defensive skills) depends heavily on the fact that friendly fire does not exist. And more importantly, ANet is anti-griefing; if you can use it to deliberately give your own allies a bad day, it is not in their games.