overall an interesting point view, but still kinda stuck in the old ways imho. i think people need to regard GW2 more as its own game, and not as much as a sequel to GW1. i mean, i didn't play GW1 but from what i've gathered so far (i was lucky enough to play the GW2 demo @ GC 2010 and 2011) there are barely any similarities between the two games. gameplay-wise (most important part of the game imo) at least.
here are some parts of the article that i found rather irritating:
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As casters now have the ability to move and cast at the same time this also makes the Warriors job even harder to get his damage in. To prevent endless kiting, combat speed changes based on the direction of travel; forward movement being much faster than backward or strafing movement, allowing the warrior to keep pace with his target.
uh ... they mentioned the ranged weapons themselves, so why pretend the warrior was melee only ?
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Like the original Guild Wars, if the warrior is left unchecked he will generate the most damage per second in close quarters.
[...]
An Axe warrior under frenzy will kill a target in under 5 seconds.
interesting, they seem pretty quick to make predictions about a game they played and alpha version demo build of. not to mention that it's still in development and prolly going to change quite a bit... :surprised:
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The Warrior has access to more weapons and combinations than any other class in the game, giving him the most customization in terms of build and play style.
including the adrenaline and underwater skills, the warrior has 58 weapon skills. the elementalist has 80.
for anyone interested in some more warrior pvp-gameplay, i recorded a bit at GC 2011 (low-quality, steady cam) playing a hammer-warrior *shamelessly selfpromote*