Jump to content

Help
- - - - -

QQ Features | Team Quitter


52 replies to this topic

#1 Kotetsu Rain

    Sylvari Specialist

  • Members
  • 637 posts

Posted 25 October 2011 - 11:31 PM

I came across this article and noticed that I've never seen a thread about these guys. Including this one, they've already done six of these things! It seemed like an insightful 'overview' of the beast that is The Warrior. I was second guessing myself if I should post this in Vigil or here so many apologies if I posted in the wrong section.

Quote

Team Quitter’s sixth profession overview takes a look at one of the most familiar and oft-used professions not only in the Guild Wars universe, but in the entire role-playing genre. Returning to Guild Wars 2 is the Warrior, and like it's predecessor, this melee fighter prioritizes damage dealing first and damage mitigation second. He's a straightforward, high-threat, high-control, and I dare say simple-minded killing machine that will gladly teach you the importance of kiting the hard way.


Warrior

Enjoy!

Edit: Here's a link to all the other QQ features as well. Let's keep them all in this thread for clarity and discussion sake. Thanks.

Quote

Profession Overviews Pre developer update November 4th 2011
Elementalist
Guardian
Necromancer
Engineer
Thief
Ranger

Quote


Edited by Kotetsu Rain, 19 December 2011 - 08:52 AM.
New feature: Building your brand as a PvP player


#2 Wothan

    Golem Rider

  • Members
  • 2563 posts

Posted 26 October 2011 - 12:16 AM

Ah nice to hear that greathammer is viable

#3 Otah

    Asuran Acolyte

  • Members
  • 76 posts

Posted 26 October 2011 - 12:27 AM

Good article. Nicely laid out, easy to understand. Covers the core feel of what to expect from the profession.

Looks like they've done the other professions too.

Having said that, I don't think people should judge too much about the weapon/skill mechanics while we are still in alpha.

Edited by Otah, 26 October 2011 - 12:39 AM.


#4 Zen_

    Asuran Acolyte

  • Members
  • 91 posts

Posted 26 October 2011 - 12:41 AM

I've really been enjoying the articles QQ has been putting out lately. Damon and Jaden and Crimson at least have had experience with GW2 PvP at Gamescom I believe and it's nice to hear some in depth, no BS fact and opinion on the viability and diversity amongst the professions. Hopefully it keeps up like this for some time.

Quote

( op warrior op warrior OP )

What about them is OP again?

#5 Mandos

    Vanguard Scout

  • Members
  • 174 posts

Posted 26 October 2011 - 12:43 AM

This is the best set of profession writes ups I have seen to this point, in part because they are based on player experiences from the Pax PvP event. Its the first time I've read something that gave me a reasonable feel for how the classes will actually play in a competitive format.

#6 Imperfect Block

    Vanguard Scout

  • Members
  • 485 posts
  • Location:Carim
  • Guild Tag:[tTLS]
  • Server:Tarnished Coast

Posted 26 October 2011 - 02:41 AM

I dig it! And props to the gents over there at QQ, really like what they are doing.

#7 Kattar

    Tip of the Spear

  • Super Moderators
  • 1373 posts

Posted 26 October 2011 - 02:49 AM

The topic is the article, not the website dudebros. I'm sure they'd like to hear your feedback for themselves, if you'd like to voice it there.

Thanks.

You are fooling yourself, user. Nothing here is what it seems. ANet is not the plucky hero, Guru is not an evil empire, and this is not the grand arena.


Questions about moderation? For the love of Balthazar ask them here!


#8 Nemui

    Seraph Guardian

  • Members
  • 1037 posts

Posted 26 October 2011 - 04:35 AM

overall an interesting point view, but still kinda stuck in the old ways imho. i think people need to regard GW2 more as its own game, and not as much as a sequel to GW1. i mean, i didn't play GW1 but from what i've gathered so far (i was lucky enough to play the GW2 demo @ GC 2010 and 2011) there are barely any similarities between the two games. gameplay-wise (most important part of the game imo) at least.

here are some parts of the article that i found rather irritating:

Quote

As casters now have the ability to move and cast at the same time this also makes the Warriors job even harder to get his damage in. To prevent endless kiting, combat speed changes based on the direction of travel; forward movement being much faster than backward or strafing movement, allowing the warrior to keep pace with his target.

uh ... they mentioned the ranged weapons themselves, so why pretend the warrior was melee only ?

Quote

Like the original Guild Wars, if the warrior is left unchecked he will generate the most damage per second in close quarters.
[...]
An Axe warrior under frenzy will kill a target in under 5 seconds.

interesting, they seem pretty quick to make predictions about a game they played and alpha version demo build of. not to mention that it's still in development and prolly going to change quite a bit... :surprised:

Quote

The Warrior has access to more weapons and combinations than any other class in the game, giving him the most customization in terms of build and play style.

including the adrenaline and underwater skills, the warrior has 58 weapon skills. the elementalist has 80.


for anyone interested in some more warrior pvp-gameplay, i recorded a bit at GC 2011 (low-quality, steady cam) playing a hammer-warrior *shamelessly selfpromote*

Spoiler


#9 Elnino

    Asuran Acolyte

  • Members
  • 65 posts

Posted 26 October 2011 - 05:41 AM

For those who might want it, here are the direct links to their other overviews:
Elementalist
Guardian
Necromancer
Engineer
Thief

Nemui said:

i think people need to regard GW2 more as its own game, and not as much as a sequel to GW1.
True but all they are doing is comparing the GW1 proffession with it's GW2 counterpart. The people at QQ are GW1 players so comparing the GW2 classes against the GW1 classes is the best way to explain the differences between them right?

Quote

interesting, they seem pretty quick to make predictions about a game they played and alpha version demo build of. not to mention that it's still in development and prolly going to change quite a bit... :surprised:
How can you expect people not to make predictions after playing a demo? Isn't that the point of demos? Anet didn't make them available so that we can find bugs you know. They have also mentioned multiple times that their analysis is based on what was in the game when they played it and that things could change in the future. Heck, I'm sure that I've even seen them make predictions on what Anet will change with their classes.


Quote

including the adrenaline and underwater skills, the warrior has 58 weapon skills. the elementalist has 80.
They are talking about weapon combinations. Not skills.

Edited by Elnino, 26 October 2011 - 05:46 AM.


#10 Nemui

    Seraph Guardian

  • Members
  • 1037 posts

Posted 26 October 2011 - 06:00 AM

Elnino said:

They are talking about weapon combinations. Not skills.

Quote

The Warrior has access to more weapons and combinations than any other class in the game, giving him the most customization in terms of build and play style.

i still think the elementalist has more customization in terms of build and play style. you may not be able to mix and match as much, but you don't even need that when you have attunements.

#11 FierceFang

    Vanguard Scout

  • Members
  • 169 posts

Posted 26 October 2011 - 06:11 AM

That doesn't mean they have more customization. They're still more rigid than a warrior (heh, you'd think a soldier would be more so).

In your first post, you said something that irks me and you're far from the first to do this. Why is it such a sin for them to share their observations on a game they played? For all we know, what was said could've actually happened though it's likely to just be hyperbole.

#12 Guardian of the Light

    Seraph Guardian

  • Members
  • 1168 posts
  • Guild Tag:[AA]
  • Server:Isle of Janthir

Posted 26 October 2011 - 07:10 AM

Nemui said:

i still think the elementalist has more customization in terms of build and play style. you may not be able to mix and match as much, but you don't even need that when you have attunements.

Warrior has more customization (being able to mix and match) but elementalists have more flexibility in combat (more skills available due to attunements).

That's what the author is trying to say.

#13 Mandos

    Vanguard Scout

  • Members
  • 174 posts

Posted 26 October 2011 - 01:26 PM

Nemui said:

overall an interesting point view, but still kinda stuck in the old ways imho. i think people need to regard GW2 more as its own game, and not as much as a sequel to GW1. i mean, i didn't play GW1 but from what i've gathered so far (i was lucky enough to play the GW2 demo @ GC 2010 and 2011) there are barely any similarities between the two games. gameplay-wise (most important part of the game imo) at least.

here are some parts of the article that i found rather irritating:

uh ... they mentioned the ranged weapons themselves, so why pretend the warrior was melee only ?

interesting, they seem pretty quick to make predictions about a game they played and alpha version demo build of. not to mention that it's still in development and prolly going to change quite a bit... :surprised:

including the adrenaline and underwater skills, the warrior has 58 weapon skills. the elementalist has 80.


I never got the sense that they were 'stuck on gw1'. What they do try to do which is incredibly useful for players of GW1 is describe how the gw2 classes are dissimilar or similar to the play style of the Gw1 counterparts. Of course the mechanics differ.

Ranged weapons were discussed, but their effectiveness was questioned. They did mention the value of having a ranged set to swap to if you're having problems being kited.

Of course they're going to try to make predictions, but the thread discussions are also very self aware of the fact that changes are coming (collision system in melee for example). They are giving impressions of the classes based on their experiences in the PAX tournament where I believe they played in the finals against the Devs.

Edited by Mandos, 26 October 2011 - 01:31 PM.


#14 Fion

    Vanguard Scout

  • Members
  • 413 posts
  • Location:Ithaca, NY
  • Guild Tag:[3305]

Posted 26 October 2011 - 06:41 PM

Very nice writeup. Takes all the little details that have been released, combined with very studious observations from the PvP fights at Gamescom and PAX to give Warrior fans a blow by blow of the class and it's mechanics and weapon choices and highlights their use within PvP itself.

Well done. :)

#15 Zen_

    Asuran Acolyte

  • Members
  • 91 posts

Posted 31 October 2011 - 12:52 PM

Ranger article is up. That makes all seven revealed professions up on QQ. Very thorough, very well thought out. Hopefully they keep up to date with revisions to skills, traits, etc. and remain a good intro/reference for each class in a PvP environment.

http://teamquitter.c...hp?f=55&t=26780

#16 Baktwerel

    Elite Guru

  • Members
  • 1701 posts
  • Location:Hungary
  • Guild Tag:[MOA]
  • Server:Istan

Posted 31 October 2011 - 12:54 PM

Zen_ said:


Isn't that a heket/hylek at the amphibious pets?

#17 Kattar

    Tip of the Spear

  • Super Moderators
  • 1373 posts

Posted 31 October 2011 - 01:25 PM

Sup,

I edited the OP for a little more clarity. If they post any more articles in the feature feel free to post them here. Someone will keep the OP updated.

Pay no attention to the man behind the curtain.

Love and kisses,

Kattar

You are fooling yourself, user. Nothing here is what it seems. ANet is not the plucky hero, Guru is not an evil empire, and this is not the grand arena.


Questions about moderation? For the love of Balthazar ask them here!


#18 Underworld Muse

    Vanguard Scout

  • Members
  • 460 posts

Posted 31 October 2011 - 11:54 PM

Nemui said:

including the adrenaline and underwater skills, the warrior has 58 weapon skills. the elementalist has 80.

Elementalists cannot weapon swap therefore your argument is pointless.
Also, you're forgetting warriors have skill chains.

#19 Yoh

    Sylvari Specialist

  • Members
  • 927 posts
  • Server:Anvil Rock

Posted 01 November 2011 - 10:38 PM

Nice! Thanks for the post. I really enjoyed their writes up about the profession's.

I really like how they analysed the PVP videos. Shows the depth in GW2 PVP :D

#20 blackr0se

    Fahrar Cub

  • Members
  • 19 posts

Posted 02 November 2011 - 06:03 AM

Wonderful reviews. . Got me a bit of understanding on the classes mechanics. Thank you again.

#21 Ethernet

    Vanguard Scout

  • Members
  • 302 posts

Posted 02 November 2011 - 08:47 AM

Excellent! I've been waiting for the Ranger overview in this amazing series.

#22 Blixcoe

    Vanguard Scout

  • Members
  • 183 posts

Posted 02 November 2011 - 04:07 PM

ofcourse the prof. that I'm going to play, don't have a ranger pvp vid in the arena. Not that it means anything, just typical me though

#23 Supreme

    Sylvari Specialist

  • Members
  • 944 posts

Posted 02 November 2011 - 11:25 PM

Just read the Guardian one.

Quote

Sadly I'd have to say it's closest to the Dervish. I know that's not what a lot of you wanted to hear, but being a hybrid melee caster with healing a survival skills makes it the closest match. Melee sword and staff attacks also often strike in a wide arc like the Scythe hitting multiple opponents and punishing bad positioning. Like the Dervish the Guardian also relies on his skills for survival more than his natural resilience. However, Unlike the Dervish, the Guardian has to be very careful about his skill use. Defensive skills have long recharges and mashing buttons will get you killed fast.

This is exactly why I want to play the Guardian, why is this sadly. :(

#24 Skanky

    Pale Tree Seedling

  • Members
  • 3 posts

Posted 03 November 2011 - 01:15 AM

Supreme said:

Just read the Guardian one.



This is exactly why I want to play the Guardian, why is this sadly. :(

QQ forums has ALWAYS been about PvP and if you actually knew how bad the dervish was in terms of balance, then you would agree with what was stated.

#25 Deity

    Vanguard Scout

  • Members
  • 445 posts

Posted 04 November 2011 - 04:01 AM

IMO a link to each of the writeups should be added to each profession thread OP. They are so outdated and require awesome thorough writeups like this.

#26 leongrado

    Vanguard Scout

  • Members
  • 215 posts

Posted 04 November 2011 - 05:11 AM

This is at pretty awesome review. After reading it I'm a little disappointed with the Thief how it isn't a class that is good in long battles but hopefully they'll be able to make up for that by killing people in 10 seconds :p.

#27 Supreme

    Sylvari Specialist

  • Members
  • 944 posts

Posted 04 November 2011 - 01:44 PM

Skanky said:

QQ forums has ALWAYS been about PvP and if you actually knew how bad the dervish was in terms of balance, then you would agree with what was stated.

That depends. Pre or Post Dervish overhaul?

#28 Skanky

    Pale Tree Seedling

  • Members
  • 3 posts

Posted 04 November 2011 - 04:34 PM

Supreme said:

That depends. Pre or Post Dervish overhaul?

Well I don't how long you have been playing, but I'm talking about since its release with Nightfall. Along with the Paragon, those two professions were unbelievably imba when they premiered.

#29 Supreme

    Sylvari Specialist

  • Members
  • 944 posts

Posted 05 November 2011 - 01:33 PM

The dervish when it first appeared they had a few skills that were OP because it allowed them to be invulnerable. It wasn't an issue with the class mechanics or how the class worked. Rather just some broken skills that played off others that the dev team didn't realize when they first introduced them. After they were fixed (really quickly I might add). They were horribly underpowered versus an assassin or warrior with a scythe.

After the overhaul recently, they became way more powerful. However they also became easier to use versus the warrior, which is what miffed a lot of PvPrs.


Also, the Paragon, in my experience, never was IMBA. I never saw a guild get to the top of the chats with paragons when they were first announced.

#30 Elnino

    Asuran Acolyte

  • Members
  • 65 posts

Posted 06 November 2011 - 01:18 AM

Supreme said:

Also, the Paragon, in my experience, never was IMBA. I never saw a guild get to the top of the chats with paragons when they were first announced.

You've gotta be joking. Defensive Anthem? Incoming? Song of Restoration? Those are just the elites too!





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users