MechWarrior Online
#121
Posted 03 October 2012 - 08:37 PM
There's that other mech game that, IMO, has way better-looking mech designs. What do you guys think about it?
#122
Posted 04 October 2012 - 12:59 AM
Is the other mech game you are talking about Hawken? If so, mech design is a personal thing. I grew up around MechWarrior and Macross and I kinda like those designs better. Now the following statements might be nostalgia speaking but...
MWO is more of a sim. Controls can be sluggish if you're used to more fast paced games. Especially that feature that simulates a mech targeting computer recalibrating weapons on the fly and the one that makes arm-mounted weapons lag a bit behind torso mounted weapons when you turn your torso to face/track an enemy.
The current mech and map variety is lacking and playing for long periods gets really tedious. But that should hopefully get ironed out before launch.
I do agree that there are plenty of key features that the devs keep going on about missing from the beta. But since this is the first decent MechWarrior game in a while, I'm willing to keep my hopes up.
#123
Posted 04 October 2012 - 01:18 AM
Leyana, on 04 October 2012 - 12:59 AM, said:
Is the other mech game you are talking about Hawken? If so, mech design is a personal thing. I grew up around MechWarrior and Macross and I kinda like those designs better. Now the following statements might be nostalgia speaking but...
MWO is more of a sim. Controls can be sluggish if you're used to more fast paced games. Especially that feature that simulates a mech targeting computer recalibrating weapons on the fly and the one that makes arm-mounted weapons lag a bit behind torso mounted weapons when you turn your torso to face/track an enemy.
The current mech and map variety is lacking and playing for long periods gets really tedious. But that should hopefully get ironed out before launch.
I do agree that there are plenty of key features that the devs keep going on about missing from the beta. But since this is the first decent MechWarrior game in a while, I'm willing to keep my hopes up.
#124
Posted 04 October 2012 - 01:27 AM
Tried Hawken as well, didn't really like it. Feels like the tired old arcade style that's been done to death. MWO is refreshing and I love just tinkering around in the mech lab for ages
#125
Posted 05 October 2012 - 01:25 PM
My issues? No Simulator Mode to test run loadouts and get accustomed to the controls. No ability to IMMEDIATELY throw the throttle into reverse and convert, say, 60% forward speed to 60% reverse speed after a short deceleration period. Slightly unfriendly UI at menu. When I last used it, excessive motion blur and armor glow on impact. I also did not see a way to properly bind weapon groups. That is to say, I did, but it never seemed to STICK. On top of which, I couldn't assign them in the mechlab.
I think it's possible to save it. There is just something off with it right now, however.
#126
Posted 11 October 2012 - 08:17 AM
I'm giving it 3-4 months.
#127
Posted 11 October 2012 - 10:22 PM
#128
Posted 12 October 2012 - 07:49 PM
Even if MWO's promise of "Intel Warfare" doesn't prove especially viable for the light classes, I'll still give it a shot b/c the community has ALWAYS found ways to keep those classes viable even when it meant cheesing it up with ssPLAS stingers or Flamer boats. The only thing that could ruin that would be a really really really horrible series of MicroTransaction imbalances.
Edited by ilr, 12 October 2012 - 07:49 PM.
#129
Posted 20 October 2012 - 02:25 PM
#130
Posted 27 October 2012 - 09:00 AM
So the mess will begin on 29th. They pushed it back due to negative comments and after patch that broke more things that it introduced they decide to make open beta again.
#131
Posted 27 October 2012 - 01:28 PM
#132
Posted 28 October 2012 - 06:36 PM
FYI this guy is from USA and his pings aren't high. It is a global issue because everything is done server side, while not coded well at the same time.
And yet this is only one of major issues.
#133
Posted 28 October 2012 - 11:07 PM
#134
Posted 02 November 2012 - 09:59 PM
The number one problem is that Pirhana seems to think fighting thirty 10 minute battles in trial mechs to earn your first small mech is "about right". Compare that to WoT where you upgrade your starter tank in 1-2 battles and buy a tier 2 tank in 5-10 battles. IMO most new players people are going see 5-6 hours in trial mechs and leave.
Edited by dhatcher1, 02 November 2012 - 10:02 PM.
#135
Posted 14 November 2012 - 04:35 PM
Damn, I love the music in the series.
#136
Posted 15 November 2012 - 05:57 PM
#137
Posted 16 November 2012 - 05:32 AM
#138
Posted 16 November 2012 - 07:24 AM
ilr, on 16 November 2012 - 05:32 AM, said:
AC/20 serves me more than well, I didn't lose a match since I run it and I played around 60 in it thus far if not more.
#139
Posted 16 November 2012 - 07:55 AM
*scurries off to youtube*
Edited by ilr, 16 November 2012 - 07:56 AM.
#140
Posted 16 November 2012 - 02:15 PM
#141
Posted 16 November 2012 - 02:35 PM
Elan, on 16 November 2012 - 02:15 PM, said:
I was doing up to ~900 dmg per game myself (typically around 700-800 though) in mine. Considering it runs at 130 kmph and hardly overheats with 18 dhs then yeah, they are usually my priority targets.
And it is only a 40 ton mech...
#142
Posted 16 November 2012 - 04:56 PM
#143
Posted 16 November 2012 - 05:13 PM
Elan, on 16 November 2012 - 04:56 PM, said:
~120 kmph + ~12 from speed tweek
Edited by Kysio, 16 November 2012 - 05:15 PM.
#144
Posted 16 November 2012 - 05:54 PM
#145
Posted 17 November 2012 - 10:37 PM
I'd pay real money to get back in a Dual-PPC high-speed Garrison mech.... (but I'm guessing we can't?)
**- bit of confusion over the life of the whole series as to what the "nova" still is these days, it was originally this:
http://www.sarna.net...va_(Black_Hawk)
they were so overly fast and effective (and hard to hit b/c of their compact profile) that later versions consistently got slower and lighter in tonnage and kept getting remodeled and renamed as well
Edited by ilr, 17 November 2012 - 10:58 PM.
#146
Posted 18 November 2012 - 08:17 AM
So probably 1-2 years I guess.
#147
Posted 18 November 2012 - 07:51 PM
Personally? Give me an Adder. Similar role at longer range in a smaller package. Hilariously over armed light mech. XD
#148
Posted 19 November 2012 - 12:30 AM
Hypothetical...Let's say I was to eventually commit to playing this with the hours I *was* putting into Tribes & later GW2 ... Based on current Mechs available right out of the gate for a F2P.... what would be my first 3 ideal purchases in-order, for Chasis and Loadouts? ...based not on raw efficacy but just on sheer no-guilt enjoyment? I think it's clear I walk a fine line between Scouting & Sniper with an eye on team support... So what would I wanna try, and what would I wanna avoid for now?
#149
Posted 19 November 2012 - 05:14 AM
In fact, the only thing that has been keeping me from doing so myself is that PPCs are so dang hard to hit with at close range, and there's only so long you can stay at range. And with single heat sinks, heat control is an absolute pain in the ass.
Edit:
Yeah.... I just outfitted mine with a single ERPPC, ff armor, endo internals, and double heat sinks. 1 ERPPC and 4 Doubles, I can shoot all day long with it. Once I get an XL slotted in, I should be able to drop in a second ERPPC and, critical space willing, have room for another double heat sink. The hit and run high damage weapon of it is so fun! A centurion and a catapult just kinda ignored me at distance, until I raked their back with particle cannon fire and they took notice right away.
Edit Edit:
Dropped out a pair of double heatsinks for a pair of Medium lasers. Still easy to modulate my heat, but most importantly it gives me something to use at knife fighting range. Apparently if a target is within 400 meters or so, even if you have your crosshairs right on them, the PPC will miss. Even taking into account travel time for the beam. I mean, I missed a stationary Jenner at 200 meters out with my crosshairs firmly on his center rear torso at the time.
Edited by Elan, 19 November 2012 - 06:59 AM.
#150
Posted 19 November 2012 - 06:56 AM
Elan, on 19 November 2012 - 05:14 AM, said:
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