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New Class: Shadow Knight


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#1 Knighthonor

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Posted 18 January 2010 - 02:29 PM

SHADOW KNIGHTS


(ROLE) Tank/ Melee Magic Damage/ Debuffer
(ARMOR) Plate, Chain, Hide, Robe
(WEAPONS) 1-2hSwords, 1-2hAxes, Polearms, Dual Wield, Lances
The antipaladin is a sinister warrior who is everything the paladin is not. Thoroughly wicked and immoral, he has turned to foul magics and dark treachery to advance his own ends. As unholy blackguards, Shadow Knights combine the prowess of a Knight, and the baleful magic of the dark arts of a Lich, to control Armies of Undead.

[QUOTE]Uses the Fury System, But unlike The Paladin and Warload, the Shadow Knight's Fury deplete over time, ad doesnt auto regen like the other Fury Classes. Also the Shadow Knights' "Unholy Power" regens by both doing Damage, and Taking Damage.[/QUOTE]

(Unlocked Class Title) Unholy Avenger, Dark Crusader
(Class Quest Reward) a fearsome blade to help smite their enemies
(COMPANION) Lich, or Shadow Fiend
Lich

Shadow Fiend

Main Stats:
Strenght
Will

[U]Spell Suggestion:[/U]

[QUOTE]Chains of Death:
Root target in a chain of Death, preventing movement of speed by 100%, and slowly regain movement over 5 seconds. While Target is effected by Chains of Death, (x) HP is trasfered from the victim to the caster every second.[/QUOTE]

[QUOTE]Shadow Strike:
2second Cast
Shadow Knight channels the Dark Souls of the Dead into their Blades, causing Weapon Damage plus (X) as Shadow Damage, and reducing Energy and Moral of all near by Enemies by 10%, stacking 3 times. Shadow Strike has a 45% Armor Pen bonus[/QUOTE]

[QUOTE]Locate Corpse:
Track and Locate Corpse on radar.[/QUOTE]

[QUOTE]Disease Cloud:
Sacrifice 10% of your Health to create a Aura around you. Decrease Max HP of nearby Enemies by (X) per second. Effect last (y) seconds.100% of your health sacrificed will heal Allies in range once Aura is Cancled. [/QUOTE]

[QUOTE]Leering Corpse:
Appon Death, Rez and near by Dead Ally back to life as a Undead Skeleton Minion, fully under the players own control. (Total HP and Stats of this Minion depedent on the Shadow Knight's points in this spell) Minions last 20 seconds. (Minions have preset spells). Once Skeleton dies, nearby Enemies get a Boost in Energy and Moral, but take (X) damage per second for 10 seconds.[/QUOTE]

[QUOTE]Numb the Dead:
Stun Target's mind. Preventing target from using Spells. Melee Attacks of target effected by Numb the Dead, has a (x)% chance of damaging near by Allies of the effected target.[/QUOTE]

[QUOTE]Scream of Pain:
Shadow Knight lets out a Mentally Corrupted Scream, causing 3 nearby Enemies to see their HP Bar statues randomly increase and decrease, giving off fause infomation. Last (X) seconds. 12seconds Max.[/QUOTE]

[QUOTE]Terror of Darkness:
Increase Hatred. PvP: Targets have all Secondary Mechanics reduced by (X)% for 5 seconds, if they ignore the Shadow Knight.[/QUOTE]

[QUOTE]Shroud of Hate:
Shroud your Shield with the Shadow of Hatred, Increasing Hatred genrated until canceled.[/QUOTE]

[QUOTE]Shadow Sight:
Can now spot Stealthed Enemies. Points increase effectiveness of Shadow Sight.[/QUOTE]

[QUOTE]Invoke Fear:
Cause target to run in fear for (X) seconds. 8max[/QUOTE]

[QUOTE]Dooming Darkness:
Corrupts the ground targeted by the Shadow Knight, causing (X) Shadow damage every sec that targets remain in the area for 10 sec and Slowing movement by (Y)%.  This ability produces a high amount of Hate.[/QUOTE]

[QUOTE]Breath of the Dead:
Water Breathing for (X) Min[/QUOTE]

[QUOTE]Siphon Life:
Channeled Spell
Transfers (X) health every 1 sec from the target to the caster.  Lasts 5 sec.[/QUOTE]

[QUOTE]Haunt:
1.5 sec cast 8 sec cooldown
You send a ghostly soul into the target, dealing (X) Shadow damage and increasing all damage done by your Shadow damage effects on the target by 20% for 12 sec. When the Haunt spell ends or is dispelled, the soul returns to you, healing you for 100% of the damage it did to the target. [/QUOTE]

[QUOTE]Fearless Discipline:
Increase resistance to Fear Spells. more Effective per point in spell.[/QUOTE]

[QUOTE]Cackling Bones:
Weaken Target for (X) seconds.[/QUOTE]

[QUOTE]Voice of Death:
Target becomes weaken, and increases Shadow Knight's strenght by (X), for 10 seconds. no effect unless target is below 20% HP. 50% chance to affect 1 of your ally within range whom are below 35% HP[/QUOTE]

[QUOTE]Black Shroud:
Shroud your Shield with the evils of Death Magic, and bashing your enemy, dealing Shadow damage equal to your Defense.[/QUOTE]

[QUOTE]Howl of Death:
The Shadow Knight shouts, causing up to (X) enemies(5max) within range to cower in fear.  The targeted enemy will be unable to move while cowering.  Lasts 8 sec.[/QUOTE]

[QUOTE]Theft of Hate:
Mentally enter the enemies head Transfering 50% of targeted ally's Hatred to the Shadow Knight.[/QUOTE]

[QUOTE]Drink of Decomposition:
Drink the Blood of the Dead, restoring 35% of your Max HP. Only useable out of combat. Requires Corpes.This spell doesnt take up Action Slot[/QUOTE]

[QUOTE]Dark Bargain:
Sacrifices an undead minion, healing the Shadow Knight for (X)% of your maximum health. 40% MAX 2min cool down.[/QUOTE]

[QUOTE]Drape of Shadow:
The Shadow Knight puts on the Drape of the Unholy Crusader, increasing Stamina by (X)%(6Max), armor contribution from gear items by (Y)%(60Max), and reducing damage taken by (Z)%(8Max).  Increases Hatred generated. Main Stat[/QUOTE]

Edited by Knighthonor, 18 January 2010 - 03:46 PM.


#2 Huginn

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Posted 18 January 2010 - 02:40 PM

/Notsigned.

WoW forum that way ------->

Why in gods name can't every one stop making these threads?

"if you don't like them, don't read them!" pffft, some one may say something interesting ;)

#3 Malchior Devenholm

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Posted 18 January 2010 - 02:48 PM

/not signed

Don't need new classes.  Just use the dual profession system.

#4 Phoenix Tears

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Posted 18 January 2010 - 02:49 PM

/fail


will never exist, when you want that, simple play Warrior/Necromancer.

Or just hope, that anet realizes my concept of splitting Warrior into Knight and Berserker and then create in GW2 a Knight/ Occultist (when hopefully necro and rit get merged)

Then as Knight/Occultist you would have basically your "Shadow Knight", btw. Dark Knight is the better saying for that class.

Because everything what defines this class is it, that you would play a Knight, that uses dark evil powers due to having made a pact of belief with a Demon, while Paladins, the counterpart of the Medal have their powers due to a pact of belief with a god.

There is absolutely no need for a total specialized Paladin, nor Dark Knight Class at all, simple because of the reason, that both classes are just nothing more, than two different versions of KNIGHTS...

So what the game just only needs is a KNIGHT Class made out of the Warrior together with a Berserker split, so that GW2 has then in the end 3 Melee Classes only.

Berserker, Knight and Assassin, more doesnt GW2 need imo.

Warrior + Paragon + Dervish = Perfect Knight Concept

all what people would have to do for their Dark Knights would be then only to combine them with Occultists as secondary Class, because they wpould be the best most fitting part to represent the dark part of the "Dark Knight" and they offer the gameplay, which you suggest here.

Knights, which have as their companions Undeads, Ghosts and lesser Demons at their side as their "Legions" which they, the Dark Knights COMMAND

Basically the gameplay would be then everything like the PS2 game "Chaos Legion", imo one game which shows best how a Dark Knight gameplay should look alike.


so a

/not signed

from me, because of the simple reason, that they arent needed as own class, due to the simple reason that the dual class system makes it us all very easy to create them as Knight/Occultists (when anet would follow that part of my class concept for GW2 naturally presumed)

Edited by Phoenix Tears, 18 January 2010 - 03:16 PM.


#5 Aura Slicer

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Posted 18 January 2010 - 02:51 PM

I've been watching the op's post for a while now and it seems every thing he wants in this game is a free coppy of wow?  Is it just me or any one else noticed that.

on topic imba class 100% movement snare? for a melee class 2 O.O????

#6 Nem

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Posted 18 January 2010 - 02:52 PM

Sadly i dont like it aswell.

DK's on WoW are bad enough. Wouldnt like to see them on GW2.

#7 Malchior Devenholm

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Posted 18 January 2010 - 02:52 PM

Aura Slicer said:

I've been watching the op's post for a while now and it seems every thing he wants in this game is a free coppy of wow?  Is it just me or any one else noticed that.

on topic imba class 100% movement snare? for a melee class 2 O.O????

Yeah Aura, that's Knighthonor.

#8 Guideborn

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Posted 18 January 2010 - 02:53 PM

Ouch, you guys. Simply ouch.

#9 Lord Bazaah

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Posted 18 January 2010 - 02:58 PM

That WoW crap lies beyond this link

Could you please stop making these freaking threads? What are you 4?

#10 Biz

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Posted 18 January 2010 - 03:17 PM

There will be warriors and necros in GW2, so this is has exactly the same function as W/N but with the added annoyance of having to level up a new warrior.

You already have 5 Warrior subclasses just from 6 core professions, there is no need to even suggest a new obvious subsets of a core profession.

#11 Geroui

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Posted 18 January 2010 - 03:26 PM

Hmm... where have I seen this before.. its on the tip of my tongue... but what is it?

Seriously though.. Anti-paladin? GW never had paladins.. unless you count the mostly fail combo W/Mo. I would rather Anet use some of the lore they already have, than make up a bunch of generic rpg mayhem lore.

#12 IDarko

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Posted 18 January 2010 - 03:27 PM

Make a warrior/assassin or Assassin/warrior. We don't need this. We have cross proffessions. (99% sure)

Why do people make classes like paladin etc? It's the same as warrior/monk or dervish/warrior. etc.

Why do we not just make 10x10 = 100 professions? that would be fun :) *sarcasm*

Edited by IDarko, 18 January 2010 - 03:30 PM.


#13 Guideborn

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Posted 18 January 2010 - 03:33 PM

Geroui said:

I would rather Anet use some of the lore they already have, than make up a bunch of generic rpg mayhem lore.

I really like this post.

#14 Knighthonor

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Posted 18 January 2010 - 03:51 PM

Phoenix Tears said:

/fail




/not signed

from me, because of the simple reason, that they arent needed as own class, due to the simple reason that the dual class system makes it us all very easy to create them as Knight/Occultists (when anet would follow that part of my class concept for GW2 naturally presumed)
Hey Phoenix, can you add my idea to the Concept Class Sticky thread;)

#15 Huginn

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Posted 18 January 2010 - 03:55 PM

Knighthonor said:

Hey Phoenix, can you add my idea to the Concept Class Sticky thread;)

^ Win xD

123456789101112

#16 Phoenix Tears

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Posted 18 January 2010 - 04:04 PM

its in, but still I guess you work better on an other concept, because this here fails hard so far, not to mention that it smells totally after WoW in every point.

and when I see those total overpowered Skills there, that you've posted, I get a shudder on my spine, some of them are the most overpowered skill suggestions I've seen so far for long time

Starts with this

Quote

Chains of Death:
Root target in a chain of Death, preventing movement of speed by 100%, and slowly regain movement over 5 seconds. While Target is effected by Chains of Death, (x) HP is trasfered from the victim to the caster every second.

and ends with that here

Quote

Shadow Strike:
2second Cast
Shadow Knight channels the Dark Souls of the Dead into their Blades, causing Weapon Damage plus (X) as Shadow Damage, and reducing Energy and Moral of all near by Enemies by 10%, stacking 3 times. Shadow Strike has a 45% Armor Pen bonus

stopped reading them immedietely after those two, because they show me hard, how much you have absolutely no clue about balancing a game...
They seem, as if you would have tried to copy WoW Skills into a GW1 Scheme with total overpowered effects...

god please... an attack, that can create maximum a -30% demorale to foes ??? are you ****ing crazy???, has nearly 50% AP, sucks of Energyx at the same time, is no Elite Skill, can be performed in 2 seconds and is a Spell,  which is in itself not blockable or anyhow defendable, other then tryign to interrupt it.. and also increases your weapon damage for the next 3 attacks ?

Hell no

Edited by Phoenix Tears, 18 January 2010 - 04:12 PM.


#17 Huginn

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Posted 18 January 2010 - 04:07 PM

Phoenix Tears said:

its in, but still I guess you work better on an other concept, because this here fails hard so far, not to mention that it smells totally after WoW in every point.

and when I see those total overpowered Skills there, that you've posted, I get a shudder on my spine, some of them are the most overpowered skill suggestions I've seen so far for long time

If some one else said that, I wouldn't mind, but you phoenix... well, lets say you're no star proffesion creator yourself ;)

#18 Feathermoore

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Posted 18 January 2010 - 04:11 PM

Huginn said:

If some one else said that, I wouldn't mind, but you phoenix... well, lets say you're no star proffesion creator yourself ;)

^win

OT: As everyone has said.

Doesn't fit the lore.
Unneeded extra class due to dual classing.
Carbon Copy.


No thanks.

#19 Knighthonor

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Posted 18 January 2010 - 04:16 PM

Phoenix Tears said:

its in, but still I guess you work better on an other concept, because this here fails hard so far, not to mention that it smells totally after WoW in every point.

and when I see those total overpowered Skills there, that you've posted, I get a shudder on my spine, some of them are the most overpowered skill suggestions I've seen so far for long time

Starts with this



and ends with that here



stopped reading them immedietely after those two, because they show me hard, how much you have absolutely no clue about balancing a game...
They seem, as if you would have tried to copy WoW Skills into a GW1 Scheme with total overpowered effects...

god please... an attack, that can create maximum a -30% demorale to foes ??? are you ****ing crazy???, has nearly 50% AP, sucks of Energyx at the same time, is no Elite Skill, can be performed in 2 seconds and is a Spell,  which is in itself not blockable or anyhow defendable, other then tryign to interrupt it.. and also increases your weapon damage for the next 3 attacks ?

Hell no

Oh yeah I see your point. I meant that as a Condition. so not something spamable. the Debuff would reduce your stat and not stack when used muti times

#20 Phoenix Tears

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Posted 18 January 2010 - 04:29 PM

Huginn said:

If some one else said that, I wouldn't mind, but you phoenix... well, lets say you're no star proffesion creator yourself ;)

I at least can't say of myself, that I try hard to create Class Concepts based on WoW, because none of my Concepts is based on any WoW Class.

I don't and never did take WoW as inspiration for any of my concepts.
Those, who have seen my concepts should have realized so far, that my concepts in compare to this one here are all based either on merging the existing GW1 classes and putted to the concepts some in my opinion missing aspects from other games (mostly offline RPGs or old MMO's like RO) to the concepts.

Everythign else came from my own ideas, which filled up sometimes here and there some gaps.
But i never tried to take a Class Concept from an other game like WoW, to turn it over into a version for an other Game completely.

At least not without making first heavy changes, so that the concept doesnt look anymore like just a "paste and copy", but rather more like an originally idea with a bit of a unique touch to it.

I think we can all agree here, that this concept here fails, due to its "copy" impression it has from WoW.
But more over important is simple the true fact, that such a class is unneeded, due to the dual class system allowing us to create somethign like this Class simple with a W/N combi or however both classes will be named in GW2.

and Huginn... never again critizise concepts of others, when you self have never made a Concept.
Because people with the very least clue of concepts are those, which have self made never one...
Before you dare to critizise others, make first self some detailed concepts about classes with that you can compare to others.

Those, who have never made self concepts, are ever the ones, who can bark the loudest :p

Edited by Phoenix Tears, 18 January 2010 - 04:34 PM.


#21 Knighthonor

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Posted 18 January 2010 - 04:35 PM

Phoenix Tears said:

I at least can't say of myself, that I try hard to create Class Concepts based on WoW, because none of my Concepts is based on any WoW Class.

I don't and never did take WoW as inspiration for any of my concepts.

???
Didnt you make a Bard Idea before?
Thats from other games right?

What makes you think my Idea was based on WoW? Because they have Death Knights?

Well WoW has Warrior class also, doesnt mean ANET riped that off right?

Well same thing here. Take note, My idea has little to do with WoW. Death Knights use Runes system. Nothing like that was in my idea. DK in WoW cant use Shields, but I incuded Shield Combat with my idea.

----
Also your comment about Classes not being needed. Well the same can be said for most of the Original class in GW1 correct?

Why add a Assassin Class, when Warriors are already Melee Fighters.  Ritualist, could have been split to Necro and Monks. so on so on.

Edited by Knighthonor, 18 January 2010 - 04:38 PM.


#22 Huginn

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Posted 18 January 2010 - 04:44 PM

Phoenix Tears said:

and Huginn... never again critizise concepts of others, when you self have never made a Concept.
Because people with the very least clue of concepts are those, which have self made never one...
Before you dare to critizise others, make first self some detailed concepts about classes with that you can compare to others.

Those, who have never made self concepts, are ever the ones, who can bark the loudest :p

class creating should be done by the ones who know what they're doing aka Anet.

I don't make concept classes cuz it's a waste of time, it will not be implemented into the game.

Imo, write a good (and I mean good...) rp story if you want your ideas unleashed.

Edited by Huginn, 18 January 2010 - 04:47 PM.


#23 Phoenix Tears

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Posted 18 January 2010 - 04:54 PM

Knighthonor said:

???
Didnt you make a Bard Idea before?
Thats from other games right?

What makes you think my Idea was based on WoW? Because they have Death Knights?

Well WoW has Warrior class also, doesnt mean ANET riped that off right?

Well same thing here. Take note, My idea has little to do with WoW. Death Knights use Runes system. Nothing like that was in my idea. DK in WoW cant use Shields, but I incuded Shield Combat with my idea.

Yes I did make the bard Concept, but i didnt try to copy their gameplay over to GW2

No, instead my Concept was about merging gameplay aspects of the mesmer together with the paragon (because paragons are already wannabe bards per se)

My concept had never anything as inspiration from WoW, some people discussed just only the version from WoW, because they thought, ive the idea from WoW, but that was not the case.
***************

What makes me think this concept is based on WoW?:

- First of the crappy Class Name :p (sry, but something like Shadow Knight already sounds WoWish to me XD)

- Your Skill Examples, they all sound like Skills from WoWs Death Knight

- Your chosen Attributes and gameplay roles for the class, they look like WoW Death Knight mixed together with GW's Necro

- The point, that many others here think also, that you just copy pasted Death Knights..I simple share their opinion.

- GW2 already has a Rune System, this together with that conceot and you have basically a Death Knight from WoW

- That Death Knights don't use in WoW shields is just a balancing matter, doesnt change something on the point, that the appearance of this concept screams after Death Knight, mainly due to the skills and attributes


Here a list of Death Knight Skills from WoW

http://www.wowhead.com/?spells=7.6


astounding how near this comes to what you suggest here and what Warriors and Necromancers already do


here a skill description from one Death knight Skill, lok at it closely:

Chains of Ice
1 Frost 20 yd range
Instant
Shackles the target with frozen chains, reducing their movement by 95%. The target regains 10% of their movement each second for 10 sec.

Sounds very similar to me like your Chains of Death- idea

and now please don't tell me you don't try to copy WoW, because this skill similarity is too obvious.
people must be really blind and stupid not to realize, that you aren't inspired from WoW.. you already were massively with your Paladin Concept which also screamed loudly WOW... where you posted even a silly childish looking picture from a WoW Paladin >.>

#24 Knighthonor

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Posted 18 January 2010 - 05:11 PM

Phoenix Tears said:

Yes I did make the bard Concept, but i didnt try to copy their gameplay over to GW2

No, instead my Concept was about merging gameplay aspects of the mesmer together with the paragon (because paragons are already wannabe bards per se)

My concept had never anything as inspiration from WoW, some people discussed just only the version from WoW, because they thought, ive the idea from WoW, but that was not the case.
***************

What makes me think this concept is based on WoW?:

- First of the crappy Class Name :p (sry, but something like Shadow Knight already sounds WoWish to me XD)

- Your Skill Examples, they all sound like Skills from WoWs Death Knight

- Your chosen Attributes and gameplay roles for the class, they look like WoW Death Knight mixed together with GW's Necro

- The point, that many others here think also, that you just copy pasted Death Knights..I simple share their opinion.

- GW2 already has a Rune System, this together with that conceot and you have basically a Death Knight from WoW

- That Death Knights don't use in WoW shields is just a balancing matter, doesnt change something on the point, that the appearance of this concept screams after Death Knight, mainly due to the skills and attributes


Here a list of Death Knight Skills from WoW

http://www.wowhead.com/?spells=7.6


astounding how near this comes to what you suggest here and what Warriors and Necromancers already do


here a skill description from one Death knight Skill, lok at it closely:

Chains of Ice
1 Frost 20 yd range
Instant
Shackles the target with frozen chains, reducing their movement by 95%. The target regains 10% of their movement each second for 10 sec.

Sounds very similar to me like your Chains of Death- idea

and now please don't tell me you don't try to copy WoW, because this skill similarity is too obvious.
people must be really blind and stupid not to realize, that you aren't inspired from WoW.. you already were massively with your Paladin Concept which also screamed loudly WOW... where you posted even a silly childish looking picture from a WoW Paladin >.>
Still your Bard Class comes from another GAME. (WHAT DO YOU NOT UNDERSTAND ABOUT THAT? WOW OR NOT)

Also the Chain of Ice thing. Thats because WoW rips off Other Games for their Ideas. I cant help that they used the same source I did.

Again, your Bard class merger, still would also be a Useless Class, since there is already the para class for Songs and Chants.

Again you contridicting yourown logic, just to justify hating on my idea because of it's similarites to World of Warcraft. Which is another game, just like Every other Class idea is based on that you to have done.:mad:
--------------------------------------

Also if you want to talk about copying...
Just look at the GW2 lore, which is a carbon copy of WoW's Sea X-pac Lore which was setup before Vanilla WoW.
Also lets not forget the fact that the Dervish uses the same Combat system of the Vanilla WoW's Paladin System.

Oohs but lets excuse those times when ANET copys anything, but flame me, because my idea shares the same arch type. WTF!:mad:

Edited by Knighthonor, 18 January 2010 - 05:15 PM.


#25 Corpsesarefun

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Posted 18 January 2010 - 05:31 PM

Knighthonor said:

S
Also if you want to talk about copying...
Just look at the GW2 lore, which is a carbon copy of WoW's Sea X-pac Lore which was setup before Vanilla WoW.
Also lets not forget the fact that the Dervish uses the same Combat system of the Vanilla WoW's Paladin System.

Oohs but lets excuse those times when ANET copys anything, but flame me, because my idea shares the same arch type. WTF!:mad:

WHAT?!?

Im sorry but this must deseve a ban... or at least a forced sterilization and frontal lobotomy

#26 Knighthonor

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Posted 18 January 2010 - 05:40 PM

Corpsesarefun said:

WHAT?!?

Im sorry but this must deseve a ban... or at least a forced sterilization and frontal lobotomy

The Sylvari share the same lore with the Night Elfs and there connection to the Emeral Dream, which they to are dealing with a Nightmare.

(Not Surprised, since they were the Original Developers of WoW)

Also the Dervish uses the same system as the Paladin Class in Old WoW.
Self Short Term Buffs (With Melee Auto Effects known in WoW as Seals)===> Then Release the Buff with a Attack Skill. in WoW that would be Judgement.

umm. well.....:surprised:

Also the whole Dragon from the Sea thing, is the same as Death Wing in WoW, and his connection to the Naga and the OldOnes who center at the middle of Azeroth, which is in the middle of the sea.

Edited by Knighthonor, 18 January 2010 - 05:42 PM.


#27 Naoroji

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Posted 18 January 2010 - 05:40 PM

Obvious troll is obvious.


Can you really not see the reason people say you are inspired from WoW? Can you also really not see that your idea is just a W/N? Can you really not see, that like red, blue and yellow, Warriors etc. are the primary building blocks? Stuff you HAVE to have? You can blame ANet for copying WoW because they have Warriors, but that's just plain stupid.

Like I just said;
We had our basic building blocks, and with those, you could create anything (albeit, without the name). So why in Heaven's name do you insist on implementing specialised classes? What would a Sk/N be? Or a Sk/W? More of the same?

Your idea is just plain bad for GW, regardless if it's inspired by WoW or not.

#28 Phoenix Tears

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Posted 18 January 2010 - 05:42 PM

Knighthonor said:

Still your Bard Class comes from another GAME. (WHAT DO YOU NOT UNDERSTAND ABOUT THAT? WOW OR NOT)

Also the Chain of Ice thing. Thats because WoW rips off Other Games for their Ideas. I cant help that they used the same source I did.

Again, your Bard class merger, still would also be a Useless Class, since there is already the para class for Songs and Chants.

Again you contridicting yourown logic, just to justify hating on my idea because of it's similarites to World of Warcraft. Which is another game, just like Every other Class idea is based on that you to have done.:mad:


Quote

Also the Chain of Ice thing. Thats because WoW rips off Other Games for their Ideas. I cant help that they used the same source I did.

rofl, don't be such a fool XD

Sure, Blizzard, one of the biggest game Developers out there has nothing better to do, than to rip off other games and ideas from people, who posted their suggestion just some minutes ago...clear, would have never thought that from Blizzard *sarcasm*

I just perfectly showed with this example, that your inspiration comes from WoW, thats all and then again, what is so wrong about it, that you freakout so much, that I can clearly show all, that your idea comes from WoW, when it seems, that you don't like the game... otherwise this little freakout wouldn't be explainable to me.

Also let now my Bard Thread out of the game, it hasn't to do anything with the topic right now and also Bards are alot more of a traditionally Class, than Death knights are - they are as Class also at the same time a Job, which really existed, what you can't say from the Death knight, which is a pure class out of fantasy.
Besides WoW alot of other Games use Bards, which are also partwise even older than WoW...unlike the Death Knight, which is in comparement more of a WoW unique class

and that you change now from defending your idea into attacking mine Bard Concept is really personally CHEAP... and says everything...

Quote

Still your Bard Class comes from another GAME

This is absolutely no arguement at all, like said above, there existed Bards in Games even before WoW was ever planned... and the paragon is everything, but surely no Bard, its a retarded Bard Wannabe with a too large toothpick ... instead of a Music Instrument, its a Warrior Clone that acts like a Commandeur in ridiculous armors that give the player the impression, that this class has an angel paranoia too, where nothing of the game before them ever intended to show the players that GW has no Angels, because Angels are a great thing of religion - to be exact Christism and thats a thing about what ANet ever didn't want to have in the game - real life religion aspects.

Thats also the reason, why we have Monks as healer class and not Priests, because Priests are the personificant symbol of the Christism, because only the Christism calls their religious people in churchs (which again have only Christs) Priests.
All other religions call their religious locations different, the religious people have other calings than being called a Priest
However, thats a total different topic...


With your reaction here, you show me just simple, that i must have hitted the nail on its head, just stay to yourself and admit it, that your idea is inspired by WoW... nobody will hack you the head off for it....:D

#29 Knighthonor

Knighthonor

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Posted 18 January 2010 - 05:47 PM

Phoenix Tears said:

rofl, don't be such a fool XD

Sure, Blizzard, one of the biggest game Developers out there has nothing better to do, than to rip off other games and ideas from people, who posted their suggestion just some minutes ago...clear, would have never thought that from Blizzard *sarcasm*

I just perfectly showed with this example, that your inspiration comes from WoW, thats all and then again, what is so wrong about it, that you freakout so much, that I can clearly show all, that your idea comes from WoW, when it seems, that you don't like the game... otherwise this little freakout wouldn't be explainable to me.

Also let now my Bard Thread out of the game, it hasn't to do anything with the topic right now and also Bards are alot more of a traditionally Class, than Death knights are - they are as Class also at the same time a Job, which really existed, what you can't say from the Death knight, which is a pure class out of fantasy.
Besides WoW alot of other Games use Bards, which are also partwise even older than WoW...unlike the Death Knight, which is in comparement more of a WoW unique class

and that you change now from defending your idea into attacking mine Bard Concept is really personally CHEAP... and says everything...



This is absolutely no arguement at all, like said above, there existed Bards in Games even before WoW was ever planned... and the paragon is everything, but surely no Bard, its a retarded Bard Wannabe with a too large toothpick ... instead of a Music Instrument, its a Warrior Clone that acts like a Commandeur in ridiculous armors that give the player the impression, that this class has an angel paranoia too, where nothing of the game before them ever intended to show the players that GW has no Angels, because Angels are a great thing of religion - to be exact Christism and thats a thing about what ANet ever didn't want to have in the game - real life religion aspects.

Thats also the reason, why we have Monks as healer class and not Priests, because Priests are the personificant symbol of the Christism, because only the Christism calls their religious people in churchs (which again have only Christs) Priests.
All other religions call their religious locations different, the religious people have other calings than being called a Priest
However, thats a total different topic...


With your reaction here, you show me just simple, that i must have hitted the nail on its head, just stay to yourself and admit it, that your idea is inspired by WoW... nobody will hack you the head off for it....:D

Hey Your the Fool here.

THE SHADOW KNIGHT BEEN AROUND LONG BEFORE WOW!!!!!!!!!!!!
What do you not understand about this??? I took a few things from WoW's Death Knight, but most of my ideas cames from references to Older RPGs. OLDER OLDER OLDER OLDER!!!!!
WoW Didnt Invent the Death Knight nor the Shadow Knight nor anything else they used.

And yes WoW does copy idea. You a fool if you think otherwise. WoW is a EQ clone! So how can anybody even think WoW never clones.

(LORD OF THE RING) Witch King----> LICH KING

So wtf,,,, your the fool

#30 Knighthonor

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Posted 18 January 2010 - 05:49 PM

Naoroji said:

Obvious troll is obvious.


Can you really not see the reason people say you are inspired from WoW? Can you also really not see that your idea is just a W/N? Can you really not see, that like red, blue and yellow, Warriors etc. are the primary building blocks? Stuff you HAVE to have? You can blame ANet for copying WoW because they have Warriors, but that's just plain stupid.

Like I just said;
We had our basic building blocks, and with those, you could create anything (albeit, without the name). So why in Heaven's name do you insist on implementing specialised classes? What would a Sk/N be? Or a Sk/W? More of the same?

Your idea is just plain bad for GW, regardless if it's inspired by WoW or not.


I made a New Class idea.
Couldnt you say the Gunner Class is nothing more then a Ranger with a New Weapon? Same logic. But still acepted.
Para? Ranger with Warrior shouts??
Really, nothing needed, but still fun and playable.